Once the tree falls, if it hits the mark, Seraphina will leap out, let a wild scream fly and a stone to follow it!
OOC:
Initiative roll included.
When my turn comes about, bonus action to cast Hunter's Mark and then attack with a sling stone (Crit, 18 damage).
[ +- ] Hunter's Mark
1st-level divination
Casting Time: 1 bonus action
Range: 90 feet
Components: V
Duration: Concentration, up to 1 hour
You choose a creature you can see within range and mystically mark it as your quarry. Until the spell ends, you deal an extra 1d6 damage to the target whenever you hit it with a weapon attack, and you have advantage on any Wisdom (Perception) or Wisdom (Survival) check you make to find it. If the target drops to 0 hit points before this spell ends, you can use a bonus action on a subsequent turn of yours to mark a new creature.
At Higher Levels. When you cast this spell using a spell slot of 3rd or 4th level, you can maintain your concentration on the spell for up to 8 hours. When you use a spell slot of 5th level or higher, you can maintain your concentration on the spell for up to 24 hours.
[ +- ] Stats
HP: 25/25
AC: 17
Temp HP: 0
Spell Slots: 1st: [x][ ]
Last edited April 15, 2019 8:21 pm