Ogbar and
Klak smash open their respective doors with little resistance.
Xana rushes through the doors behind Ogbar, and
Quest rushes in behind Klak.
Each pair finds itself in a separate room.
The room on the left is the actual mill; it is filled with the sound of grinding grain from the giant stones rubbing against one another in the center of the room. The rest of the room is very cluttered, filled with vertical and horizontal pipes, gears, staircases, a trio of men wrestling, stairs leading up, stairs leading down, a door to the left, a door to the right (between the staircases) and a closed trap door between you and the millwheel. The whole confused scene flickers with the alternating shadow and light of the millwheel, spinning outside the open window in the back.
The room on the right appears to be the sales room; two long tables serving as counters with chairs behind them frame the entranceway; a half-open window to the right lets in some illumination, with another open window looking out over the river to the back. Under that window are a row of barrels and stacks of sacks next to a giant hopper and two vertical pipes. A closed door is on the left wall, and there are four grim men here. Two are running to get behind the table on the right, while the other two flip their table on the left over, making a bit of cover for themselves.
Sara can see little inside the Mill, but she can take her ambuscade action now. She can rush into one set of doors behind the others and then act (move and action), she can roll perception with DISADV to peer inside the Mill first, or she can, of course, do something else.
spaceseeker19 sent a note to Candi
Aanbo and
Thacogygax have heard all the interactions so far, and see the four party members enter.
Following that, this is the initiative order for the first round:
Aanbo (16)
Xana (15)
Thacogygax (12)
Ogbar (9)
Klak (8)
Quest (6)
Sara (5)
Ogbar and Xana, please roll perception checks.