Dec 4, 2015 7:01 pm
Everyone who needs it receives a healer's kit application from Tuan Vo (remember that healing with hit dice requires a healer's kit application).
Every PC receives 89 XP.
The adventurers can retrieve half of their expended arrows, and there are 22 additional arrows that can be claimed. Cormac will negotiate with Tuan Vo for the possession of the remaining weapons after the party has picked through them, and Tuan Vo will take custody of the man, Tap, who was driven insane by his brush with Xana's patron. The monks note that a tunnel has been dug from the basement to the side of the wooded hill to the north of the mill. Durren will recall that this where he left the kobold.
Black is a local bandit, who has been active in the area for some while. The captives, after some dunking by Ogbar, claim that Black's body is not among the corpses, and that he was "going to meet them there." Cormac shares that Black has been a thorn in their side but that no one has ever found him and descriptions of his appearance are few (because few people who've seen him have survived long enough to be captured) and varied. Stu reports that Black is "tall and dark," while another contests this, saying that Black is short and stout, with a sandy beard. Keb describes the man who met him in the Cube as a weather-worn traveler with a brown mustache and a scar on his right cheek, though he doesn't know if the man was Black or not. Quest believes that none of them is lying.
Arriving some minutes later with Diana, Hale pleads leniency for his son-in-law, Keb, both because he doesn't see what other choice Keb could have made and because Hale needs Keb's help to get the mill clean and griding grist again. Cormac "recruits" the boatmen to assist in mopping up the mill before marching them off to judgment in Hochoch.
(Let me know if there's anything further that you want to do in the mill; otherwise, I'll wrap up this section and start the next sequence with everyone rested up back in town at the Inn of Eternal Rest.)
Every PC receives 89 XP.
The adventurers can retrieve half of their expended arrows, and there are 22 additional arrows that can be claimed. Cormac will negotiate with Tuan Vo for the possession of the remaining weapons after the party has picked through them, and Tuan Vo will take custody of the man, Tap, who was driven insane by his brush with Xana's patron. The monks note that a tunnel has been dug from the basement to the side of the wooded hill to the north of the mill. Durren will recall that this where he left the kobold.
Black is a local bandit, who has been active in the area for some while. The captives, after some dunking by Ogbar, claim that Black's body is not among the corpses, and that he was "going to meet them there." Cormac shares that Black has been a thorn in their side but that no one has ever found him and descriptions of his appearance are few (because few people who've seen him have survived long enough to be captured) and varied. Stu reports that Black is "tall and dark," while another contests this, saying that Black is short and stout, with a sandy beard. Keb describes the man who met him in the Cube as a weather-worn traveler with a brown mustache and a scar on his right cheek, though he doesn't know if the man was Black or not. Quest believes that none of them is lying.
Arriving some minutes later with Diana, Hale pleads leniency for his son-in-law, Keb, both because he doesn't see what other choice Keb could have made and because Hale needs Keb's help to get the mill clean and griding grist again. Cormac "recruits" the boatmen to assist in mopping up the mill before marching them off to judgment in Hochoch.
(Let me know if there's anything further that you want to do in the mill; otherwise, I'll wrap up this section and start the next sequence with everyone rested up back in town at the Inn of Eternal Rest.)