RETIRED PUBLIC GAMES
Our Friends the Machines (Retired)
Game Details:
Tales from the Loop
Game Forums:
Forums
-Tales from the Loop (Sci-Fi/Mystery)
-Currently Playing:
Our Friends the Machines: The Kids investigate strange goings-on in Boulder City following the launch of a new line of toys.
Impossible Landscapes (Retired)
Game Details:
Impossible Landscapes
Game Forums:
Forums
-Delta Green: The Roleplaying Game (Surreal Horror/Mystery)
-
A campaign beginning in New York City, 1995 that focuses on a missing woman, a mysterious play that drives people insane, an asylum, a country that doesn't exist, and the end of the world. The Agents skate the edge of a mystery that unravels their existence and struggle to find a way back from a fictional country called Carcosa.
Aftermath (Retired)
Game Details:
Aftermath
Forums:
Aftermath
Pathfinder 1e, Homebrew sandbox campaign. Players explore the world in the aftermath of the War of the Mage Kings.
[ +- ] Game Synopsis
The War of the Mage Kings has ended, and the world must pick up its shattered pieces and determine how to put them back together -- if they even can be. Nations that stood strong and proud for hundreds of years have descended into chaos, mountains have been leveled, maps strangely are no longer correct as entire regions of the continent are no longer recognizable or are simply... gone. Many say the world itself is ending.
The only refuge from the destruction is Meriava, The Shining City, saved by the combined powers of the Masters of the School of Seven Stones. The School and the city it calls home have stood independent of the shifting tides of nations and societies that surround it for hundreds of years. The School has long been a place of peace, a place where all races could come to learn, study, negotiate, and grow free from the interference of politics, religion or economics. Or at least, that's what the Masters of the School would like the world to think...
Now, as the only remnant of a once-thriving world filled with the wonders of unfettered magic use, will the School's role in the world change? Will it hide in the safety of the Shining City and ignore the world around it? Will it too crumble under the weight of ecological and societal collapse? Will it seek to push back against the decline of the world? What secrets do the Masters hide?
This will be a sandbox-style homebrew campaign using Pathfinder 1E where the players' actions will determine the future of the world. Expect a combination of many different kinds of action: hexcrawl-style exploration, political and social intrigue, good old-fashioned dungeon crawls, etc. It is intended to be a long-term campaign. The setting is inspired somewhat by Stephen King's Dark Tower series, in which "the world has moved on", but it will not be all grim all the time. There will be plenty of good and bad, and a good sense of humor and a positive outlook can sometimes make the difference in saving the world.
Out of the Abyss (Complete) (Retired)
Game Details:
Out of the Abyss
Forums:
Out of the Abyss
Dungeons and Dragons 5e Official Module -- The PCs traverse the Underdark in order to defeat the Demon Lords of the Abyss
Tyranny of Dragons (Retired)
Game Details:
Tyranny of Dragons
Forums:
Tyranny of Dragons adventures
Dungeons and Dragons 5e Official Module -- Hoard of the Dragon Queen and Rise of Tiamat
-- The PCs race to thwart the Cult of the Dragon's nefarious schemes
Strongholds and Followers (Retired)
Game Details:
https://gamersplane.com/games/1517
Forums:
Strongholds and Followers
Dungeons and Dragons 5e -- A test of the Stronghold rules by Matt Colville
-- The PCs gain control of a stronghold and begin fighting back against the troll menace to the south
Ghosts of Saltmarsh (Retired)
Game Details:
https://gamersplane.com/games/1806
Forums:
Ghosts of Saltmarsh:
Dungeons and Dragons 5e Official Module -- The PCs take on perils from the sea in and around the town of Saltmarsh
[ +- ] The Story
The Story:
The young representatives of the eight great kingdoms are summoned to Curnbrey Citadel to join the High King at his court. There, on the last night of the Summer Banquet, they discover the entrance to a vast cavernous dungeon beneath the Citadel. They begin to explore the dungeon, like the legendary adventurers of old, but they have to do it in secret. The Great Peace has been in place for more than one hundred years, and the adults at Curnbrey Citadel have little interest in reviving the adventuring spirit in their young protegees. This is the third age, the age of the Great Peace. There are no liches to battle, no dragons to slay, no wars to fight. Magic exists, but it is tame and used for the benefit of all. It was not always like this though. The second age, the Age of Adventure, is now but a distant memory, and those in power have great interest in keeping buried the secrets of the past that lie beneath the Citadel.
The Setting:
It is the final night of the Late Summer Banquet, the banquet that celebrates the arrival of the best and brightest from the eight great kingdoms to Curnbrey Citadel. Every four years the High King summons to his court young representatives from each of the kingdoms. These young representatives grow up and finish their education at the Citadel. They forge relationships with members of the other races and learn the ways of the other kingdoms, thus propagating the Great Peace for another generation.
Curnbrey Citadel is an ancient and massive castle, built on the remains of even older and more massive structures. The Citadel sits at the edge of the sprawling valley of Curnbrey Vale. The Citadel is not a symbol of the High King's power. It is a symbol of the Great Peace. Where the Citadel sits isn't a defensible position, and the city that spreads out around the Citadel houses no army. Curnbrey belongs to all eight kingdoms and is ruled by the High King for the good of all. It is a place of peace.
The Meta:
Players will take on the roles of young, first-level heroes (teenagers, no older than about 19, regardless of race) who live in a fantasy world where, after more than 100 years of peace, everything and everyone has become tame. There are clerics and wizards in this world, but they no longer learn combat spells. "Why would you want to learn the magic of war?" the instructors of magic ask. "There are no more wars to fight?" This world has warriors and soldiers as well, and they are sufficient to keep the peace, but there are no great heroes like from the days of old. At least not yet. Our characters will quickly surpass their tutors as they delve the dungeons beneath the Citadel. They will grow into great heroes against the best efforts of the adults who run the world. (And the characters will level-up quickly.)
Montréal Dark (Bilingual) (Retired)
Game Details:
https://gamersplane.com/games/1364
Forums:
Urban Shadows
Urban Shadows - a political urban fantasy game.
[ +- ] Game Synopsis
Note: due to the cooperative story building nature of the game, it is difficult to discuss any plot I might have as each storm is built by the players (those of you who own the game will understand). But right now, we have biker werewolves beating people down, the police having hired a specialized firm that hunts down supernaturals, the exiled brother of the two Fae queens sisters returning for who knows what, and a dragon plotting on a ritual...
So instead, I'll leave you with the summary I wrote on the game's page...
Montreal,
An island, a city, a story...
Originally a fur trading outpost, it evolved throughout the ages to become a major multicultural metropolis and one of the economic centers of North America.
A city with as much history as Montreal has a lot of secrets... Will you uncover them all?
In Urban Shadows, the rules take a backseat in favor for narration. Also, unlike most other games, it is not mandatory for the party to be working together. It is entirely possible that one or more players might have their own personal agenda to pursue, and an ally can always turn into an enemy...
Star Wars: Shadow of the Inquisitorius (Retired)
Game Details:
https://gamersplane.com/games/1779
Forums:
Star Wars: Shadow of the Inquisitorius
FFGs Star Wars RPG (Force & Destiny)
[ +- ] Star Wars: Shadow of the Inquisitorius
You are a recruit in a secret, experimental program lead by Jedi Master Eleena Daru to pioneer the potential use of otherwise untrained Force Sensitives as Special Operatives in limited but critical objectives during the Clone Wars.
We begin during your training in this program, on the planet of Gamor...
Ghosts of Gondor (Retired)
Game Details:
https://gamersplane.com/games/2288
Forums:
AiME: Ghosts of Gondor
Cubicle 7's "Adventures in Middle-earth" (D&D 5E overhaul)
[ +- ] AiME: Ghosts of Gondor
-Proclamation of his Majesty, King Bard of Dale-
Free Peoples of the North!
We have won our freedom from the oppression of the Dragon, we have cleared from our lands the threat of Goblins, and have proved that together we are mightier than our foes.
I believe that our destiny is in our own hands, provided that we do not forget this lesson. Before we came together, we were as frightened as children, hiding in our homes from the shadows of the wider world. Now we have a chance of something better, and all it takes is our courage to grasp it!
And so, gather up your courage and bring it to me. I have plans for the North such as you will scarce believe. But we need each others strength to bring those plans into deeds.
Make haste to Lake-town, and let us celebrate that strength as one, for WE are the heroes of our age!
An Adventure Unlike Any Other (Retired)
Game Details:
https://gamersplane.com/games/2573
Forums:
An Adventure Unlike Any Other
A time-traveling GURPS game.
Hero High (Retired)
Game Details: https://gamersplane.com/games/2594
Forums:
Hero High
focuses on teenaged super-heroes and high school problems.
Top Secret (Retired)
Game Details:
https://gamersplane.com/games/2520
Forums:
Top Secret
is an older, but lots of fun, espionage game.
What Lurks in Darkness (Retired)
Game Details:
Game Page
Forums:
Forums
Wildsea system -- has the characters sailing an ocean made of trees to check up on a town with which contact was lost after a natural disaster
Soul and Blood (Retired)
Game Details:
Game Page
Forums:
Forums
Wildsea system -- the characters came across a treetop-ship on a religious voyage that has been attacked, the crew and passengers murdered and mutilated in some gruesome ritual.
The Void Between The Stars (Retired)
Game Details:
https://gamersplane.com/games/2811
Forums:
The Void Between The Stars.[ +- ] Game synopsis.
A crew wakes up from cryo-sleep with no memory of who they are and what sort of mission they were on. As they start trying to find clues as to their identities, they find evidence the ship was sabotaged... And then there is this wandering black hole which pulled the ship out of hyperspace they have to deal with, and a murderer on board... But what could have pushed someone to kill their crew mates and sabotage the ship?
Cragmaw Castlel (Finished)
Game Details
Forums
(D&D 5e) vignette just (probably) finished. I haven't retired the game yet, but the main story is complete I believe (unless one of the characters decides to attack or poison the King over dinner lol).
Cyberpunk in Space (Finished)
Game Details:
Cyberpunk in Space
Forum:
Forum Link
The system is a Homebrew developed by CESN with some simplifications and additions by me.
[ +- ] Synopsis
In the near future, humanity discovers the secret to faster than light travel. Within a couple of years, large corporations buy and occupy most of the discovered livable or terraformable planets and, outside of the bounds of countries and laws holding them back, they grow quickly and uncontrollably.
Soon, the power of those corporations far exceeds that of countries which are mostly meaningless outside of Earth. Technology improves somewhat, with particular advancements in the fields of artificial intelligence, cybernetic enhancements and genetic manipulation.
Your characters are a group of mercenaries working for these corporations. Your profession has become invaluable to the economy these days. Companies hire mercenaries for espionage, for sabotage, even for terrorism. While it might not be an easy way to earn money, it is a fast one. And one that is always in demand.
Of Flesh and Steel (Finished)
Games Details
Forums
Things From The Flood
The game is finished and can be read from beginning to end, if anyone is interested to get the full experience. The entire IC experience is 455 posts.
Content Warnings for this game: - Body Horror - Pregnancy/Childbirth - Violence/Death - Animal Abuse
[ +- ] Synopsis
Quote:
Sweden was leaving the era of big government projects. The decaying facilities and machines had been taken over by new developers who welded doors shut and wrapped machines in plastic, and who wanted to exploit the land for new uses. Radio towers rose above the woods behind the houses and, in the glades, humming new data centers melted ice and snow. Somewhere out there beyond the cordons, beyond the fields and marshes, abandoned machines roamed like stray dogs. They wandered about impatiently, restless in the new wind sweeping through the country. They smelled something in the air, something unfamiliar.There is a Reading Order link in the forums. In order to get the right experience, please follow the instructions there đ
The Ugliness (Finished)
Games Details
Forums
Things from the Flood
This game is a continuation of my previous public game:
Of Flesh and Steel
Content Warnings for this game: - Body Horror - Violence/Death - Sexual Themes - Suicide
[ +- ] Synopsis
It is early December and St. Lucy's Day is fast approaching.
As votes are being held on who will be the school's Lucy of the Year and resentment pops up over the choices, who some believe have been picked for unfair reasons, rumors of a mysterious, disfiguring disease begin spreading in BerggÄrden High School...
Traveler (Ongoing)
Games Details
Forums
Things from the Flood
This game is a continuation of my previous public games:
Of Flesh and Steel and
The Ugliness.
Content Warnings for this game: - Violence/Death - Child Abuse - Gaslighting
[ +- ] Synopsis
Something weird is taking place on the MĂ€laren Islands. Reality itself seems to blur. Things, and even people, change without warning.When a lost kid is found, seemingly mute, a mystery begins to unravel. What or who is behind these strange happenings?
A Star Falls Over the Rhyhold (Retired)
Game Details:
https://gamersplane.com/games/3001/
Forums:
https://gamersplane.com/forums/7440/
Savage Worlds (SWADE) using the Blue Rose setting.
[ +- ] Synopsis
This is a game based in the Blue Rose TTRPG setting, but using the Savage Worlds (SWADE) ruleset.
In the rhyhold, seven sisters dreamed of an uneven moon, broken in the edges. So to do the free folk of the rhyhold fear the coming of the end of days for it is prophesied that a being would come and death would follow.
You feel it now, a nameless dread. The rumor of war far away, the lost wanderer, the failing of the merchant trade. Scarcity is becoming a word used in ill increase.
You gather now, in a sacred grove. Five sisters meet, for two have passed, and divine the threads of your fate.
There are few others. You are here now, as is the time for action.
The five sisters called for volunteers and too few arrived. Sickness and lethargy have held back the others.
There was a time when the Kings of old weld a power long lost, shuttered to save the rhyhold from the avarice of ego. If the power could be freed from its bond, then the bloodline would surge and a new savior could arise. Will you be the one to break the chains?
What is the Rhyhold
A dark forest of thick canopies and thicker branches, of fairy rings, strewn broken boulders, uneven ground, hills and ridges, and numberless hidden valleys and glens. Of villages not cities, of orchards not farms.
Looping the Flood (Retired)
Game Details:
https://gamersplane.com/games/3082/
Forums:
https://gamersplane.com/forums/7685/
A two-stage game starting with
Tales from the Loop, and then to pick up with the same characters several years later for
Things from the Flood.
Paracosms and Rinds(Retired)
Game Details:
https://gamersplane.com/games/2722
Forums:
Paracosms and Rinds
(Nongenre specific / Reality-mingling)
(QuestWorlds / HeroQuest 2nd)
[ +- ] A vague gist
Imagine a campaign like a good collection of short stories: each story containing a unique world pocked with singular characters; each story enclosed in one great big book. The great big book is something of an omniverse, the stories universes, and story after story means universe after universe, all bound by the same ineffable glue of the beyond. But imagine stories bleeding into other stories, universes trickling into other universes. Would it still be one story? Would it be one universe? Would it all become one unified paracosmos, a folktale for the gods behind the impossible curtain?
Before the characters' stories converge, each Player will have run through a prologue. The prologues will likely run concurrent, developing in separate threads which will be open for all other Players to observe and read. The contemporaneous prologues will then foregather like rivers mixing into the sea. The sea will then be the ongoing tale.
+Obvious Influences+
Harlan Ellison, Continuum, Astro City, Aberrant, Michael Moorcock, Fred Saberhagen's Berserker series, Metamorphica, Thieves' World, LSD, DMT, Ptolus, Dungeon Crawl Classics, Fear Agent, Planetary, Metal Hurlant, Hawkwind, Spacemaster, Appendix N authors, Hyperborean fantasy, cyberpunk fiction, Gene Wolfe, Roger Zelazny, Star Trek, Jack Kirby, TimeLords, Alan Moore, Talislanta, Palladium/Rifts material art, speculative fiction short stories, Waste World, vintage prog rock and progressive electronic music
+Less Manifest Influences+
Prisoners of Gravity, splatterpunk, James Joyce, Dark Sun, Farscape, John Hawkes, Maxsploitation fiction and film, Monster Brains blog, Don DeLillo, William Gaddis, Sam Beckett, William H. Gass, Donald Barthelme, Theodore Sturgeon, Alfred Bester, Christine Brooke-Rose, A.S. Byatt, Michael Whelan, Strugatsky brothers, Medea: Harlan's World, Marvel's What If?, fractals, linguistics, philosophy, Guy Gavriel Kay, The Incal
We'll be using the QuestWorlds/HeroQuest 2nd Edition rule set. You can find the SDR here:
https://www.chaosium.com/content/FreePDFs/QuestWorlds/QuestWorlds%20SRD.pdf
Spelljammer: This Isn't Waterdeep(Retired)
Game Details:
https://gamersplane.com/games/3020
Forums:
Spelljammer exploration game
Dungeons & Dragons 5e
[ +- ] Game premise
This isn't Waterdeep!?
That is your first thought when you look out the window. Your head hurts and you are hungry. You awoke a minute ago with some strange headband on your head. This looks like the cabin of a ship, but the view is very wrong. On the wall next to your bed is painted a blue line. You can see other people on similar beds, with similar headbands, with glowing blue lines reaching each bed. You can see as the glow fades, the person starts to wake up.
Who are you?(the player)
* You are from Waterdeep, where you have been seen performing magic of some sort.
* The game system is D&D 5e and you of 3rd of 5th level and almost everything published on D&D beyond that fits in Forgotten realms is automatically approved. If in doubt, ask.
* * Clerics are discouraged, as your god might not answer where you are right now. But if it is your wish we can discuss it.
* * You only have your starting gear in the cabin you are in. But somewhere near is 2 uncommon items that you used to own.
* You are
not a murderhobo! This is an exploration game with several mysteries that need to be solved for you to get home. That is your primary motivation, to get back home. My goal is 40% Roleplay, 40% Exploration, 20% Combat
OOC:
The premise of the game is that you have been kidnapped are is now lost in space and you want to get home. I imagine the game will have several stages
1) waking up getting your bearings
2) explore the ship. What happened here?
3) How do we use the ship?
4) We can fly the ship, but where to? How do we get home?
5...N) one or more shenanigans in space, including at least one adventure from
Candlekeep mysteries reskinned for this game. Eventually, they learn how to navigate the crystal spheres
N+1) Landing in Waterdeep. The end.
The Price of Loyalty(Retired)
Game Details:
https://gamersplane.com/games/3141
Forums:
game index
a high level game of Generals and Kingdoms, not individual characters, based on the (original) Might and Magic Setting.
Knave!(Retired)
Game Details:
https://gamersplane.com/games/2978
Forums:
Knave
Knave is Ben Milton's classless OSR toolkit, a rules-light game that boils old-school play down to the basics. The game focuses on dangerous, low-level adventuring; on misfits, ne'er-do-wells, and nogoodniks for whom robbing tombs, delving dungeons, and exploring ruins is somehow the best chance of avoiding an early and shallow grave.