Chapter 6: The Hunter and the Prey
If something goes wrong, you RUN, okay?
Rolls
Perception? - (1d20+2)
(7) + 2 = 9
That's the first plan, at least.
"If you are injured or helping someone who is, pull back while it lies on the floor, I can help this misbegotten creature find peace!"
Passes the save against the fire. Will make two AoO rolls, since standing up from prone provokes, and it may well decide to move away from the fire. 2nd AoO may hit if he gets it.
Oops, that square reference was meant to be V9
Rolls
Power Attack Swong - (1d20+5)
(4) + 5 = 9
Fortitude Save - Fire - (1d20+3)
(18) + 3 = 21
AoO1 - (1d20+5)
(3) + 5 = 8
AoO2 - (1d20+5)
(12) + 5 = 17
AoO2 damage - (1d10+9)
(9) + 9 = 18
Both attacks rebound harmlessly from Yelnar's armor, striking only glancing blows that do no damage.
Hunter is still prone. I repeat, hunter is still prone. :)
Rolls
Tentacle 1 + damage - (1d20+4, 2d6+2)
1d20+4 : (5) + 4 = 9
2d6+2 : (15) + 2 = 8
Tentacle 2 + damage - (1d20+4, 2d6+2)
1d20+4 : (9) + 4 = 13
2d6+2 : (21) + 2 = 5
Rolls
Rapier attack - (1d20+7)
(6) + 7 = 13
Rapier damage - (1d6+3)
(3) + 3 = 6
Dagger attack - (1d20+7)
(3) + 7 = 10
Dagger damage - (1d4)
(3) = 3
Fort save - (1d20+3)
(9) + 3 = 12
Rolls
Dagger attack 1 - (1D20+9)
(16) + 9 = 25
Dagger damage 1 - (1D4+1)
(1) + 1 = 2
Dagger attack 2 - (1D20+9)
(1) + 9 = 10
Dagger damage 2 - (1D4+1)
(4) + 1 = 5
Perception roll if needed - (1D20)
(1) = 1
Rolls
Shortbow within 30', point blank shot, precise shot, bardsong, deadly aim - (1d20+5, 1d6+3)
1d20+5 : (1) + 5 = 6
1d6+3 : (5) + 3 = 8
Rolls
Scythe Attack/damage - (1d20+6, 2d4)
1d20+6 : (14) + 6 = 20
2d4 : (33) = 6
Rolls
Can I perceive now? I think maybe - (1d20+2)
(14) + 2 = 16
Eanala takes her opportunity to slash once more at the hunter, but the hunter blocks the attack with an arm.
Rolls
Eanala rapier attack and damage - (1d20+9, 1d6+4)
1d20+9 : (2) + 9 = 11
1d6+4 : (3) + 4 = 7
Yelnar shakes his head, knowing that he can't get distracted here. If they want to continue attacking this thing, he'll have to kill it to free their minds. His attack goes well wide, clearly allowing himself to be distracted.
He hears the rumbling but cannot take his attention from the creature.
"Get back, help the others, help with whatever that sound is, I'll join you when I can!" he shouts, hoping to be heard amidst this madness.
He turns back to the creature and says "I’m thinking you’re used to fighting magic types that don’t know how to fight. Hell, you ain’t even hit me once. I’m going to kill you and mount your head on my wall."
Yelnar is unable to remain in position to threaten the creature and avoid the flames, so he once again steels himself against the heat and hopes at least some of the others move on.
Rolls
Prone Power Attack Swong with Inspeire Courage - (1d20+10)
(3) + 10 = 13
Fortitude Save for Fire - (1d20+4)
(14) + 4 = 18
AoO 1 - (1d20+10)
(5) + 10 = 15
AoO1 damage maybe? - (1d10+9)
(8) + 9 = 17
AoO 2 - (1d20+10)
(12) + 10 = 22
AoO2 Damage - (1d10+9)
(2) + 9 = 11
No more +4 due to prone.
Rolls
Verrian heat damage - (1d6)
(5) = 5
Tentacle 1 and damage (only if it survives AoOs) - (1d20+8, 2d6+2)
1d20+8 : (16) + 8 = 24
2d6+2 : (45) + 2 = 11
Wil feels like this combat is nearly over, if only we can finish it off.
The creature takes its attention of Wil while it tries to regain its feet. Wil darts in for an opportunistic stab.
Rolls
Dagger strike with same bonuses - (1D20+9)
(8) + 9 = 17
Damage - (1D4+1)
(4) + 1 = 5
Rolls
Rapier please hir - (1d20+9)
(17) + 9 = 26
Damage - (1d6+2)
(5) + 2 = 7
Rolls
Scythe Attack/damage - (1d20+2, 2d4)
1d20+2 : (3) + 2 = 5
2d4 : (41) = 5
Rolls
Eanala rapier attack and damage - (1d20+6, 1d6+4)
1d20+6 : (9) + 6 = 15
1d6+4 : (1) + 4 = 5
It no longer seems threatening, its tentacles starting to shrink back into its body. It pays no further attention to the party and tries to stalk forward toward the bridge, even though Coreene is in front of it.
As people start coming back across the bridge, the rumbling you hear in the distance is becoming far more pronounced. You can feel it vibrating up from the ground, and even makes you feel a little unsteady on your feet. Nearly all of the buildings around you are on fire, only the street the majority of the party came in on and the bridge across the river currently safe to travel.
Rolls
Swong - (1d20+7)
(2) + 7 = 9