Out of Character
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Dec 18, 2019 5:31 pm
I think we're close to going hard. I need to figure out if Ben's armor can fit in the ATV (Kai could in human firm). There are some character creation hiccups to sort. I'm hoping to have everything in place on Friday. Then we can get to the driving and the shooting and the OH GOD NOT IN THE FACE ing. That is, exploring the wonders of the Riftverse.
Dec 18, 2019 5:40 pm
Yeah I wasn't sure how often Kai would be in human form and whether he would just want to fly along like a drone. xD
Dec 18, 2019 5:43 pm
Kai I think there might be an edge later to let you stay in alternate form for a while.
Dec 18, 2019 6:26 pm
It's based of your spirit die stock so not that long for now. I'm more interested to see which hindrances I get in the first few sessions.
Also I'm good with just flying.
Also I'm good with just flying.
Last edited December 18, 2019 6:28 pm
Dec 19, 2019 2:24 pm
I'm not sure how much Echo can hold. Minimal details on these vehicles. I am presuming she can hold 5 but the dragon has to fly. If Kai is in human form he can ride in the vehicle. Are these assumptions okay to make?
Dec 19, 2019 2:25 pm
The mountaineer in Rifts can hold a LOT hold on a sec I will get you details from the Northern Gun book. It even has sleeping cabins.
Dec 19, 2019 2:33 pm
Mountaineer ATV
An extremely popular armored, all-terrain vehicle since its introduction
in 97 P.A., the Mountaineer continues to be a favorite of
mercenary companies, merchants, explorers, and well-funded adventurers.
It has a pilot compartment that can seat five and has two
enclosed cargo bays. It has excellent speed for a vehicle its size, can
handle most terrains and has good armor protection.
Vehicle Type: Armored ATV transport vehicle.
Crew: One pilot and four passengers with plenty of room to stretch
out; six crowded.
Model Type: NG-MV31
Class: All-Terrain Explorer and Cargo Vehicle.
Statistical Data:
Height: 18 feet (5.5 m).
Width: 21 feet (6.4 m) overall; 14 feet (4.3 m) for the truck itself.
Length: 25 feet (7.6 m).
Weight: 6 tons.
Cargo: Can carry a maximum of 40 tons of cargo and pull an additional
20 tons. The large cargo bay is 10x8x8 feet (3 x 2.4 x 2.4
m), plus a small one that is 10x3x8 (3 x 0.9 x 2.4 m). Plus there is
a sleeper on the top of the truck that is accessible from the cab and
sleeps six. Inside the cab there is space for the driver and every passenger
to stow two backpacks, and a couple of rifles and canteens.
Power System: All are available. Nuclear has a 15-20 years depending
on usage.
An extremely popular armored, all-terrain vehicle since its introduction
in 97 P.A., the Mountaineer continues to be a favorite of
mercenary companies, merchants, explorers, and well-funded adventurers.
It has a pilot compartment that can seat five and has two
enclosed cargo bays. It has excellent speed for a vehicle its size, can
handle most terrains and has good armor protection.
Vehicle Type: Armored ATV transport vehicle.
Crew: One pilot and four passengers with plenty of room to stretch
out; six crowded.
Model Type: NG-MV31
Class: All-Terrain Explorer and Cargo Vehicle.
Statistical Data:
Height: 18 feet (5.5 m).
Width: 21 feet (6.4 m) overall; 14 feet (4.3 m) for the truck itself.
Length: 25 feet (7.6 m).
Weight: 6 tons.
Cargo: Can carry a maximum of 40 tons of cargo and pull an additional
20 tons. The large cargo bay is 10x8x8 feet (3 x 2.4 x 2.4
m), plus a small one that is 10x3x8 (3 x 0.9 x 2.4 m). Plus there is
a sleeper on the top of the truck that is accessible from the cab and
sleeps six. Inside the cab there is space for the driver and every passenger
to stow two backpacks, and a couple of rifles and canteens.
Power System: All are available. Nuclear has a 15-20 years depending
on usage.
Dec 19, 2019 2:45 pm
I am sure you would fit in cargo, not sure how big a size 2 creature is to be honest.
Dec 19, 2019 4:50 pm
Holy cow that's huge! But I thought I read it had 3 wheels. How is that possible?
Dec 20, 2019 4:18 am
If you all are ready, I'll drop a short wall of text tomorrow morning to launch this patrol.
Dec 20, 2019 8:34 am
Rubs eyes and crawls out of sleeping birth of the Echo.
"Mornin Chay." looks around suddenly stands straight chest out guts in and salutes.
"Legionnaire recruit Kyron reporting for Duty."
"Mornin Chay." looks around suddenly stands straight chest out guts in and salutes.
"Legionnaire recruit Kyron reporting for Duty."
Dec 21, 2019 2:51 pm
Yeah your a BIG Dog !
Oh I thought about the rifle thing the JA-11 definitely you can switch to ion which has a ROF of 3 and the shotgun effect of +2 to shooting. You can use the laser for better range and sniping, the hunting rifle option for not vaporizing dear and rabbits etc. We need to have a lot of food for you and Kai.
Oh I thought about the rifle thing the JA-11 definitely you can switch to ion which has a ROF of 3 and the shotgun effect of +2 to shooting. You can use the laser for better range and sniping, the hunting rifle option for not vaporizing dear and rabbits etc. We need to have a lot of food for you and Kai.
Dec 21, 2019 3:59 pm
Melanqolia if I get your email I can get you an update, deadpool has the update as well.
Dec 21, 2019 5:04 pm
Everyone kind of got nerfed a bit in the new edition.
They wanted to try and balance things a bit with the new power modifiers. Everyone can do Mega Damage now by spending 2PP more, so it took away the mega powers that existed and just made them mega power modifiers and damn they can be expensive but some are pretty nice. The Burster edges can really help out so as you gain advances look at them.
They wanted to try and balance things a bit with the new power modifiers. Everyone can do Mega Damage now by spending 2PP more, so it took away the mega powers that existed and just made them mega power modifiers and damn they can be expensive but some are pretty nice. The Burster edges can really help out so as you gain advances look at them.
Dec 21, 2019 5:05 pm
Haha, sorry for the confusion. Hope your new burster version is the bursteriest burster who never wanted to burst
Dec 21, 2019 5:09 pm
Help, there's a confusing section: It says I can learn powers from my arcane background with the New Powers edge...but is that also changed by the power list for my Frame or for ANY from the psionics background?
Dec 21, 2019 5:11 pm
If it is an edge you picked it comes from the psionics from your iconic psionics.
If it came from the random rolls it can be any power even outside your list.
If it came from the random rolls it can be any power even outside your list.
Dec 21, 2019 5:11 pm
Time to roll for more.... (Result: 4000)
Last edited December 21, 2019 5:12 pm
Rolls
Credits worth of gear or valuables x 500 - (2d4)
(44) = 8
Dec 21, 2019 5:17 pm
It is a bit more rugged and allowed in Coalition States territory where Wilks is not.
Other then that the Wilks is a superior laser weapon.
Other then that the Wilks is a superior laser weapon.
Dec 21, 2019 5:19 pm
Like...literally, they prioritise her in combat as an actual line in the rulebook
Dec 21, 2019 5:22 pm
Trust me they wont notice you behind the 9' tall dogboy and even bigger dragon ~_^
Dec 21, 2019 5:23 pm
And the CS Soldier that yells, "Shoot the little girl first !" gets punched by all the other soldiers.
Dec 21, 2019 5:29 pm
There pretty expensive the small ones for pistols are upto 5,000 I think and 1,500 to recharge
Dec 21, 2019 5:31 pm
Yeah you might want to buy a normal pistol and bullets a lot less expensive but your powers are where it's at since your ISP recharges.
They are really expensive but Chay can recharge them since he is an operator
They are really expensive but Chay can recharge them since he is an operator
Dec 21, 2019 5:32 pm
Pistols and powered melee weapons use short e-clips that cost 5000 credits to buy and 1500 credits to recharge.
Anything larger such as rifles use long e-clips that cost 8000 credits to buy and 2500 credits to recharge.
Anything larger such as rifles use long e-clips that cost 8000 credits to buy and 2500 credits to recharge.
Dec 21, 2019 5:42 pm
In the Savage Worlds Adventure edition book they have all kinds of base weapons.
Also High tech MDC bows cost 1,000 and normal arrows do St+D8 with them and there are special arrows you can buy.
I bought some special arrows but they are very expensive each some upto 500 credits each so couldn't get those.
Eventually though.
But pistols are around 150 creditss and ammo is pretty cheap 20-25 per 50 rounds so not too bad expense wise.
Also High tech MDC bows cost 1,000 and normal arrows do St+D8 with them and there are special arrows you can buy.
I bought some special arrows but they are very expensive each some upto 500 credits each so couldn't get those.
Eventually though.
But pistols are around 150 creditss and ammo is pretty cheap 20-25 per 50 rounds so not too bad expense wise.
Dec 21, 2019 5:44 pm
Oh, okey. If I find the pistol to be too expensive to maintain, I'll buy one of those.
Dec 21, 2019 5:48 pm
Remember your flame bolts also have the possibility to set people on fire, you can surround your fists or fighting (melee) weapons in flame to do an extra d6 and if you spend ISP it can even do Mega Damage so you should do fine and I don't think Tipolei will let anyone hurt you.
Also something bursters forget is you can control flame,heat, smoke etc so clearing away a smoke grenade or snuffing out an opponent with a plama weapon or flamethrower, or even raising heat around someone to make them feel feint are a few test type things you ca do. You have a lot of options !
Also something bursters forget is you can control flame,heat, smoke etc so clearing away a smoke grenade or snuffing out an opponent with a plama weapon or flamethrower, or even raising heat around someone to make them feel feint are a few test type things you ca do. You have a lot of options !
Dec 21, 2019 5:49 pm
oh, also, I got flight. (thanks to that no ranks limitation at character creation)
Dec 21, 2019 5:50 pm
Big thumbs up Flight and bursters is something Savage Worlds allows that Palladium Rifts doesn't yet it so fits and is super heroic !
Did you have to give up teleport ?
Did you have to give up teleport ?
Dec 21, 2019 6:31 pm
Wonders if the things you move around with Telekinesis have little afterburner like flames moving them about.
Dec 22, 2019 7:41 pm
This is awesome !! Even if I'm playing, I can't wait for the next entry !! Keep doing this !!!
Dec 22, 2019 7:44 pm
Thanks it's kind of like a running interlude.
I like how Ana and Tipolei made friends so quick it was really nice to see.
Oh I edited my post to shake Justice Hammer's hand. I thought I had typed that but reread and needed to edit that in.
I like how Ana and Tipolei made friends so quick it was really nice to see.
Oh I edited my post to shake Justice Hammer's hand. I thought I had typed that but reread and needed to edit that in.
Dec 22, 2019 9:16 pm
I am just an observer, but I thought I would mention that the journal was awesome, but really...all the RP so far has been good.
Dec 23, 2019 2:36 pm
Hey Cosmic ! Not saying that to put any pressure on you or anything but... I showed your journal to my home d&d group and now I've been formally warned not to tell them anything from our savage rifts game, they only want to read it from your journal... You've got 5 new fans...
Dec 23, 2019 5:08 pm
Thanks Q, I have a question healing has an option for curing poison/disease do I think that might help ? Not right away I need to rebuild my energies, but with the condition I felt in them ?
Dec 23, 2019 5:13 pm
If it was a disease, then yes, but Kyron will suspect that it is a curse after hearing the whole tale, which is a lengthy post I'm working on (and will go up sometime in the next few hours)
Dec 23, 2019 10:26 pm
It might not have broke the tension for the Coffin nails but it sure did for Kyron.
He was worried of a blast of dragon fire exploding alcohol everyone on fire, and then a story about dirty magazines.
He was worried of a blast of dragon fire exploding alcohol everyone on fire, and then a story about dirty magazines.
Dec 23, 2019 10:34 pm
It was funny. But no, the CN didn't let it go. Almost as if something else is going on?
Dec 24, 2019 3:25 am
deadpool_qc says:
Hey Cosmic ! Not saying that to put any pressure on you or anything but... I showed your journal to my home d&d group and now I've been formally warned not to tell them anything from our savage rifts game, they only want to read it from your journal... You've got 5 new fans...Dec 24, 2019 11:35 am
Chuckles in the irony that Kyron was protecting her in case Kai got angry when she's the only one safe if Kai exploded the bar
Dec 24, 2019 11:36 am
I know Everythings on fire Ana walks out just fine everyone else is dead or crawling out smoking.
Dec 24, 2019 12:53 pm
P.S. I am not trying to get Ana to reveal she is a Burster honest.
Just going off what was revealed to us so far.
Kyron is Enchantingly Beautiful heh heh but no Fire trappings (Wait till seasoned I have an edge planned that will allow greater flexibility)
Just going off what was revealed to us so far.
Kyron is Enchantingly Beautiful heh heh but no Fire trappings (Wait till seasoned I have an edge planned that will allow greater flexibility)
Dec 24, 2019 2:18 pm
The hammer on the tail thing won't work. But the dragon doesn't need it, either. Plenty of mega damage potential without decorating.
Dec 24, 2019 2:24 pm
P.S. The impact hammers and mauls were one of the things Savage Worlds added to Rifts I loved heh heh. Makes sense with Castle Refuge having so many Dwarves.
Dec 24, 2019 2:33 pm
Anybody with the requisite strength (d10, IIRC) could wield the hammer. As to the tail, it lacks any kind of control or leverage. It would just weigh it down and wouldn't hit harder than the tail itself.
I could be convinced otherwise with a clever diagram or colorful appeal to my love for visual effects.
I could be convinced otherwise with a clever diagram or colorful appeal to my love for visual effects.
Dec 24, 2019 2:45 pm
Multi Attack flies by breathing fiery DOOM down upon the enemy and follows up with a tail Whallop !!!
Dec 24, 2019 2:56 pm

Spikey Stabby Tail

Ok it' not a dragon but that is one hell of a hammer blow from it's tail.
Last edited December 24, 2019 3:00 pm
Dec 24, 2019 3:25 pm
Phase one drop rock aka boulder.
Phase two swing around tail hammer cus it's fun
Phase two.Ohsweetjeebus hammer wasn't tied down enough due to physics and goes flying in a direction
Phase three everyone watches Kai go my bad and goes to pick up hammer again and runs away or drives pick your fastest option
Phase two swing around tail hammer cus it's fun
Phase two.Ohsweetjeebus hammer wasn't tied down enough due to physics and goes flying in a direction
Phase three everyone watches Kai go my bad and goes to pick up hammer again and runs away or drives pick your fastest option
Dec 24, 2019 3:28 pm
Qralloq says:
Anybody with the requisite strength (d10, IIRC) could wield the hammer. As to the tail, it lacks any kind of control or leverage. It would just weigh it down and wouldn't hit harder than the tail itself.I could be convinced otherwise with a clever diagram or colorful appeal to my love for visual effects.
Dec 24, 2019 3:30 pm
It's fine for Kai to think this and Kyron thinks hmmm he must have done this before.
Dec 28, 2019 10:40 pm
What's the source for Draw Ley Line energy. I've been looking through books for ten minutes and can't find it. (Checking the range.)
Dec 28, 2019 10:42 pm
They dont define it as well in this edition.
Page: 124 from what I can see in this edition
Page: 124 from what I can see in this edition
Dec 28, 2019 10:53 pm
It doesn't produce any guidance as to range. Whether you need to be in the ley line, within an arms length, or share the same multiverse with one.
I think you need to be on the ley line, so within a few body lengths at most.
I think you need to be on the ley line, so within a few body lengths at most.
Dec 28, 2019 11:07 pm
Ok I will try and sense out the one I know is out this way. I am loooow on ppe
Dec 28, 2019 11:16 pm
10 I have Rapid Recharge thats good brings me up to 15 (I spent 15 healing all those guys but it was worth it even though things went to hell afterwards)
Dec 28, 2019 11:24 pm
An experienced player can't help but clench up when the game autosaves and you find a cache of healing potions.
Dec 28, 2019 11:44 pm
Ok hmmm is Ben or Chay muscly ?
Asking because the sniper rifle is a bit heavy
Asking because the sniper rifle is a bit heavy
Last edited December 28, 2019 11:45 pm
Dec 28, 2019 11:59 pm
Cosmic_Cube says:
Ok hmmm is Ben or Chay muscly ?Asking because the sniper rifle is a bit heavy
Dec 29, 2019 12:03 am
great it does seem a good weapon Kyron would give it to Chay unless he plans to stick to the Echo's weapons.
It really does seem like a good weapon. especially if someone takes a round to aim.
It really does seem like a good weapon. especially if someone takes a round to aim.
Dec 29, 2019 5:24 am
Aim
Shooting rolls assume a character is moving about, dodging attacks, and keeping an eye on the chaos around her. If she focuses her attention and aims, however, she can make a much more accurate shot.
If a character spends her entire turn Aiming a ranged weapon at a particular target and takes no other actions, on her next turn she may ignore up to 4 points of Range, Cover, Called Shot, Scale, or Speed penalties; or add +2 to her roll. Her attack must be used on the first action of her next turn or the bonus is lost.
The shooter must be "stationary" to Aim. She can’t walk, run, ride a horse, or otherwise move under her own power. She could Aim from a vehicle traveling over or through a smooth surface, or one using the Hold Steady Chase maneuver (see page 116).
Shooting rolls assume a character is moving about, dodging attacks, and keeping an eye on the chaos around her. If she focuses her attention and aims, however, she can make a much more accurate shot.
If a character spends her entire turn Aiming a ranged weapon at a particular target and takes no other actions, on her next turn she may ignore up to 4 points of Range, Cover, Called Shot, Scale, or Speed penalties; or add +2 to her roll. Her attack must be used on the first action of her next turn or the bonus is lost.
The shooter must be "stationary" to Aim. She can’t walk, run, ride a horse, or otherwise move under her own power. She could Aim from a vehicle traveling over or through a smooth surface, or one using the Hold Steady Chase maneuver (see page 116).
Dec 29, 2019 5:25 am
Cosmic_Cube says:
Ok hmmm is Ben or Chay muscly ?Asking because the sniper rifle is a bit heavy
Dec 30, 2019 10:57 pm
Sorry Chay I don't think I can use Smite on vehicle level weapons.
I am unsure if I can enchant Kai's claws and teeth but that would be cool.
I am unsure if I can enchant Kai's claws and teeth but that would be cool.
Dec 30, 2019 11:17 pm
That's some rifts level spell casting there. Pulling from disparate books to check the crazy. I approve
Dec 30, 2019 11:24 pm
Q can you check to see if I can enchant natural weapons ? Like claws/fists teeth ?
I saw a section on spells and vehicles robots and I am pretty sure but not positive that I cant cast smite on vehicle weapons.
Nightmare Missiles would be cool though That would be worth putting selective on.
I saw a section on spells and vehicles robots and I am pretty sure but not positive that I cant cast smite on vehicle weapons.
Nightmare Missiles would be cool though That would be worth putting selective on.
Dec 31, 2019 12:01 am
I can't find any rules on Vehicles and spell casting. The description of Smite includes specifics on unusual ammunition for ranged weapons.
So I'd allow Smite on Kai's claw or claws or bite (these all count as separate weapons) or one load (2) of missiles.
So I'd allow Smite on Kai's claw or claws or bite (these all count as separate weapons) or one load (2) of missiles.
Dec 31, 2019 12:07 am
Claw. 2 claws would be two weapons, or 4, although the attack stats do not distinguish separate claw attacks in which case nvm
Dec 31, 2019 2:11 pm
Per the rules p. 61
Restricted Path: Their natural
hyperactivity and lack of focus
makes the pursuit of any magical
Arcane Backgrounds impossible for
them. Quick-Flex cannot access PPE.
The race cannot take any Arcane
Background which uses PPE or any
Iconic Framework which includes such
an Arcane Background.
„„Short Attention Span: Quick-Flex
Restricted Path: Their natural
hyperactivity and lack of focus
makes the pursuit of any magical
Arcane Backgrounds impossible for
them. Quick-Flex cannot access PPE.
The race cannot take any Arcane
Background which uses PPE or any
Iconic Framework which includes such
an Arcane Background.
„„Short Attention Span: Quick-Flex
Jan 1, 2020 10:35 pm
Tipolei has +8 Toughness and he is considered Mega Damage so you wont have to worry about the Blood & Gore table when hit by Meg Damage weapons.
Your hammer is an impact Maul I believe: Right now for 5 strikes It has AP 6, Does Str +2d8 +10 (Spell plus its own bonus) + Possible Silver Damage bonus.
Your hammer is an impact Maul I believe: Right now for 5 strikes It has AP 6, Does Str +2d8 +10 (Spell plus its own bonus) + Possible Silver Damage bonus.
Last edited January 1, 2020 10:36 pm
Jan 1, 2020 11:29 pm
Same with Ben +8 Toughness Meg Damage.
Your Psisword not sure but it has +6 AP, and +6 to it's damage it is mega damage so you don't have to spend ISP to make it do Mega Damage it already is.
________________
Ana Your Wilks will do AP: 8, 3d6+6 Mega Damage.
Kai Your claw is AP 12, Normal claw damage +6 and I think you do Mega Damage no matter what but it is magical now too.
Your Psisword not sure but it has +6 AP, and +6 to it's damage it is mega damage so you don't have to spend ISP to make it do Mega Damage it already is.
________________
Ana Your Wilks will do AP: 8, 3d6+6 Mega Damage.
Kai Your claw is AP 12, Normal claw damage +6 and I think you do Mega Damage no matter what but it is magical now too.
Jan 1, 2020 11:49 pm
So Tipolei has...
1) a basic toughness of 8 (2 + 1/2 vigor),
2) Titan Plate Heavy Armor: MDC Armor +7, Toughness +3
3) Brawny (+1 toughness)
4) Size +2 (+2 toughness)
3) your bonus of +8 toughness
for a total toughness of 29 (7) !!! Bad-Ass !!!
And Justice's Hammer will do d12+2d8+10 dmg, AP 6 for 5 hits then d12+2d8+4 dmg, AP -- (maybe silver...)
1) a basic toughness of 8 (2 + 1/2 vigor),
2) Titan Plate Heavy Armor: MDC Armor +7, Toughness +3
3) Brawny (+1 toughness)
4) Size +2 (+2 toughness)
3) your bonus of +8 toughness
for a total toughness of 29 (7) !!! Bad-Ass !!!
And Justice's Hammer will do d12+2d8+10 dmg, AP 6 for 5 hits then d12+2d8+4 dmg, AP -- (maybe silver...)
Last edited January 1, 2020 11:52 pm
Jan 1, 2020 11:55 pm
Kyron wont admit it but he is terrified that is why he is throwing big balls of ppe at his spells.
He wasn't a soldier from the Tolkeen/CS war but he is a lot more team focused.
Since you have Titan plate you have the Mega Damage Capacity (Heavy) quality covered but Kyron didn't know that but he is sure Kai is Mega Damage. I even think Ben's cyber armor has him covered for not taking damage from the blood and gore table but Kyron is playing it safe with the people exposed out in the open.
He wasn't a soldier from the Tolkeen/CS war but he is a lot more team focused.
Since you have Titan plate you have the Mega Damage Capacity (Heavy) quality covered but Kyron didn't know that but he is sure Kai is Mega Damage. I even think Ben's cyber armor has him covered for not taking damage from the blood and gore table but Kyron is playing it safe with the people exposed out in the open.
Jan 2, 2020 12:06 pm
Oh I forgot the weapons also cause Fatigue if they Shake or wound an enemy.
Trapping is they face nightmares and dreams that fatigue them.
Trapping is they face nightmares and dreams that fatigue them.
Jan 3, 2020 2:44 pm
I can shoot fire or produce a cone but the wanted results are a bit outside either of those. The issue with this although meta is I can get a decent combat field possible for us to fight on with less chance of popup ambush possibly if I succeed, if they're smart demons they can just reterraform or extract and hide and wait for the opportunist moments to attack.
Jan 3, 2020 2:47 pm
I keep picturing the scene in Aliens where they are all in that room and Hudson is watching the motion sensor.
Except I am the motion sensor trying to keep you all informed.
So yeah I get your point.
Except I am the motion sensor trying to keep you all informed.
So yeah I get your point.
Jan 5, 2020 2:38 am
How are we determing paces in what has been described as terrain that is difficult to move through? Do the number of paces include the challenge of moving through the snow, or is that separate? Wondering if closing distance will take more than one turn.
Jan 5, 2020 2:56 am
Moving through difficult ground is 2 for 1.
However, Ill give light weight characters an Athletics test to move on top of the snow at 3/4 speed, or at regular speed with a raise, and Strong characters a Strength test for the same.
However, Ill give light weight characters an Athletics test to move on top of the snow at 3/4 speed, or at regular speed with a raise, and Strong characters a Strength test for the same.
[ +- ] movement
Movement
Characters can move a number of tabletop
inches equal to their Pace each turn.
Each inch of movement spent climbing,
crawling, or swimming counts as two.
Running: A hero can also "run," increasing
her Pace for the turn by her Running die at
the cost of a –2 penalty to all other actions that
turn. Running dice never Ace. (The Running
die is a random roll to account for nuances of
terrain not depicted on the table-top and for the
"risk to reward" decision players must make.)
Out of combat situations, a character can
move at double her Pace + maximum running
die for a number of minutes equal to half her
Vigor die type. Thus a Fleet-Footed character
can sprint at a Pace of 32" (about 20 MPH).
Difficult Ground: Each inch a hero walks or
runs over rough terrain such as thick forest,
up or down a steep incline, slippery ice, etc.,
requires 2" of Pace (round up). Crawling is
unaffected by Difficult Ground.
Characters can move a number of tabletop
inches equal to their Pace each turn.
Each inch of movement spent climbing,
crawling, or swimming counts as two.
Running: A hero can also "run," increasing
her Pace for the turn by her Running die at
the cost of a –2 penalty to all other actions that
turn. Running dice never Ace. (The Running
die is a random roll to account for nuances of
terrain not depicted on the table-top and for the
"risk to reward" decision players must make.)
Out of combat situations, a character can
move at double her Pace + maximum running
die for a number of minutes equal to half her
Vigor die type. Thus a Fleet-Footed character
can sprint at a Pace of 32" (about 20 MPH).
Difficult Ground: Each inch a hero walks or
runs over rough terrain such as thick forest,
up or down a steep incline, slippery ice, etc.,
requires 2" of Pace (round up). Crawling is
unaffected by Difficult Ground.
Jan 5, 2020 1:13 pm
I hope Kai breathes fiery doom on these evil popsicles.
Last edited January 5, 2020 1:14 pm
Jan 5, 2020 4:33 pm
Oh *Slaps forehead* Sorry first time I am seeing the cards in play really.
So then the demons go next ?
So then the demons go next ?
Jan 5, 2020 4:34 pm
I know I am dead last....and staying in the deep snow just in case my character wets himself
Jan 5, 2020 5:01 pm
This is so cool I can't wait to write the next bit in Kyron' Journal after this battle.
Jan 5, 2020 5:03 pm
Sorry I somehow missed Tipolei had acted.
As to order amoung PCs, just all act when you can, I'll resolve your posts in order. That includes Tipolei for the beginning of round 2.
As to order amoung PCs, just all act when you can, I'll resolve your posts in order. That includes Tipolei for the beginning of round 2.
Jan 5, 2020 5:18 pm
NG-P7 Particle Beam Rifle Range:18/36/72 Damage: 4d8 Rate of Fire:1 Armor Peircing:8 Rounds:8
It has these qualities.
Particle weapons fire long beams of highly agitated particles which annihilate whatever
matter they collide with, gorily disintegrating organic targets and gouging chunks out of
inorganic matter in a bright flash of atomic-level destruction.
Disintegration: These weapons deal Mega Damage, and +2d4 damage on a raise.
Atomic Annihilation: If a target without MDC armor is Wounded by the weapon (may
Soak normally), the victim determines Injury per the Gritty Damage Setting Rule and
rolls Vigor; failure combined with a limb hit completely disintegrates the limb, failure
combined with a head or torso hit causes an immediate roll on the Death & Defeat table.
No Recoil: Particle beams ignore the Recoil penalty.
It has these qualities.
Particle weapons fire long beams of highly agitated particles which annihilate whatever
matter they collide with, gorily disintegrating organic targets and gouging chunks out of
inorganic matter in a bright flash of atomic-level destruction.
Disintegration: These weapons deal Mega Damage, and +2d4 damage on a raise.
Atomic Annihilation: If a target without MDC armor is Wounded by the weapon (may
Soak normally), the victim determines Injury per the Gritty Damage Setting Rule and
rolls Vigor; failure combined with a limb hit completely disintegrates the limb, failure
combined with a head or torso hit causes an immediate roll on the Death & Defeat table.
No Recoil: Particle beams ignore the Recoil penalty.
Jan 5, 2020 5:39 pm
Ana you just roll Shooting and a wild die (But since the D6 in agility is the same as a d6 for the wild die that should be fine.)
Jan 5, 2020 5:49 pm
Firing into melee doesn't have any penalties, but if you miss and roll a 1 on the skill check (or on your Wild Die for a ROF 1) weapon, you hit someone else.
Jan 5, 2020 5:59 pm
Yay for chanting and I so would have spent a benny I would not want to hit Tipolei
Jan 5, 2020 6:34 pm
Oh don't forget if you hit with the Smite enhanced weapons and shake or wound the enemy is also fatigued.
Jan 5, 2020 6:55 pm
Yeah turns out the missiles didn't need magic cuz they ARE magic....at least as far as Chay is concerned.
Jan 5, 2020 7:22 pm
Updated the resolution of Chay's attack (ie about the Wild Dice), not that it mattered, but just so the rules are described correctly.
Jan 5, 2020 7:30 pm
I dunno how the mechanic exactly works even with the description sent.
*Confusion*
*Confusion*
Jan 5, 2020 7:37 pm
Tipolei used two actions (-2 to all actions), both were three round bursts (each resolved as three Shooting tests). There is only one Wild Dice per action, so each three round burst is three Shooting rolls and one Wild Dice, and he can assign the Wild Dice to whichever of the three he wants.
Jan 5, 2020 8:23 pm
Ahhh ok I dont know if I will ever be in that position but I will try to remember.
Jan 5, 2020 8:31 pm
You could do other multi actions, like fire a gun on burst and cast a spell. Or rub your belly whilst patting your head.
Jan 5, 2020 8:34 pm
ha ha ha !!!
Hmmm casting a spell then doing something is a possibility. So maybe it might come up.
Hmmm casting a spell then doing something is a possibility. So maybe it might come up.
Jan 6, 2020 12:13 am
Tipolei that is going to be cool in the journal since Kyron probably needs the morale boost.
Jan 6, 2020 1:11 am
Always love seeing what you write about Tipolei in your journal. It's often cooler than what I saw in my head... ;)
Jan 6, 2020 1:44 pm
Hope I do well by you then Deadpool
Ben, we need to take you to find your spirit animal or something, Spirit is such an important stat for a cyberknight.
Resist fear, strength of personality, social skills, the power of your psisword.
We will help out with any advance you make there.
Ben, we need to take you to find your spirit animal or something, Spirit is such an important stat for a cyberknight.
Resist fear, strength of personality, social skills, the power of your psisword.
We will help out with any advance you make there.
Jan 6, 2020 5:55 pm
Anyone who has Savage Worlds experience can answer.
In most games you keep initiative and just continue, but in SW it looks like you draw cards each round is this correct or do you keep your cards like you keep your rolls from other games ?
In most games you keep initiative and just continue, but in SW it looks like you draw cards each round is this correct or do you keep your cards like you keep your rolls from other games ?
Jan 6, 2020 6:05 pm
Every round new cards, if a joker is drawn reshuffle all other cards into the deck.
Jan 6, 2020 6:08 pm
Ok cool but on here there is no shuffling correct ?
As I understand it or does it auto shuffle if a Joker is drawn, and thank you Remnant
As I understand it or does it auto shuffle if a Joker is drawn, and thank you Remnant
Jan 6, 2020 6:22 pm
It's pretty easy I think, it's not as structured as D&D though I think. I started with Deadlands Reloaded and Agents of Oblivion for running. ETU was the last one where I ran people through their freshman year of college, so much booze and crying... }=D....
Jan 6, 2020 6:25 pm
Heh heh heh I have been looking at Deadlands Reloaded which seems like just a slight step down from Rifts.
My love for Rifts was what lead me to Savage Worlds. I love the setting but the rules from Palladium need an editor. I wanted to see how a different system handled Rifts and Savage Worlds did a pretty good job for capturing the feel and even balancing something that is pretty unbalanced.
My love for Rifts was what lead me to Savage Worlds. I love the setting but the rules from Palladium need an editor. I wanted to see how a different system handled Rifts and Savage Worlds did a pretty good job for capturing the feel and even balancing something that is pretty unbalanced.
Jan 6, 2020 6:27 pm
DR is a setting were you have to be mindful of your food... and if food is bountiful, especially fresh meat... well something is likely wrong.
Also Jackolops.
Also Jackolops.
Last edited January 6, 2020 7:01 pm
Jan 6, 2020 6:30 pm
Have you seen or do you have the one where Deadlands Colony takes place, that seemed interesting but I did miss the kickstarter on it.
Jan 6, 2020 7:15 pm
Hell on Earth? It's Deadlands Reload fast forward through weird wars to the point of space exploration. The 'story' for a game or campaign is where you want it to be so you just have to paint that picture... I.e. Deadlands Noir in NOLA plays differently than same time period in southern France.
Jan 6, 2020 7:49 pm
I've been looking at Deadlands Revisted. It's pretty neat.
@Cosmic, my first GM game is a Savage Worlds test drive game with new players even. It's going well. Not a bad way to start of your GMing career. Just vanilla SW. You could easily do it.
@Cosmic, my first GM game is a Savage Worlds test drive game with new players even. It's going well. Not a bad way to start of your GMing career. Just vanilla SW. You could easily do it.
Jan 6, 2020 7:49 pm
I didn't even know Weird Wars was part of the Deadlands continuum. ha ha ha, learning a bit today.
I don't think I could run Noir well but I have looked at those book a little bit.
I don't think I could run Noir well but I have looked at those book a little bit.
Jan 6, 2020 7:57 pm
How did your game go Windy ? There are some one page adventures that look good for getting a group together.
Jan 6, 2020 8:05 pm
Melanqolia says:
WAIIIT, Hold up.........I'm in your first GM game?Jan 6, 2020 8:08 pm
Cosmic_Cube says:
How did your game go Windy ? There are some one page adventures that look good for getting a group together.Jan 6, 2020 8:09 pm
Melanqolia says:
Shows how much I forget everything. You're REALLY goodJan 7, 2020 2:31 pm
The demons are up, but I've got a busy day ahead, so might not be until later today that I can post.
Jan 7, 2020 3:56 pm
The rifle is already up there next to the launcher but I have to miss a turn in exchange for the +2 shooting I got last turn. But thanks for the offer!! Also while rifles are pretty accurate (I actually have personal experience with them) there is a chance that one of us moves into the line of fire and get's hit by mistake (no personal experience with THAT). The ice things are in melee with the others so...
Jan 7, 2020 4:06 pm
Chay I don't understand is that a standard thing +2 to shooting but you need to miss a turn ?
Jan 7, 2020 4:12 pm
I got the plus two for aiming which necessitates missing the next turn. I know aiming is a little loose for a missile launcher but the thing has a really good site glass. xD
Jan 7, 2020 4:25 pm
Interestingly, even tho' I was thinking it, to cancel out the multiaction penalty, I guess I never actually typed it (looking back at my attack) so I guess I still have a turn! It's probably not too late to take my turn since no one has posted.
Jan 7, 2020 4:58 pm
Thanks. And mega damage, is how much in addition?
So 4d8 + 2d4 (from raise) and.... mega
So 4d8 + 2d4 (from raise) and.... mega
Last edited January 7, 2020 4:59 pm
Jan 7, 2020 5:00 pm
It means it can hurt Mega damage creatures and if they are not mega damage have no mega damage armor they have to roll on the blood and gore chart when hit. And with THAT weapon you do not want to get hit.
Jan 7, 2020 5:00 pm
Mega is just a type - it potentially causes injuries in addition to regular wounds. No change to the roll
Jan 7, 2020 5:10 pm
No problem remembering everything takes a bit more since Heavy (MD) comes up a bit more often in Savage Rifts.
Jan 7, 2020 5:25 pm
Windyridge says:
Thanks guys. Sorry for being such a scatter brain these days.Jan 7, 2020 8:10 pm
Even if I'm an old rifts player, it's my first time using the savage worlds system...
Jan 8, 2020 3:42 am
Okay, finished editing the big post, heh.
I can walk you through it.
First I rolled Spirit twice (with Wild Dice) for two demons who were shaken, and possibly shaken again because of dragon aura. I also rolled Spirit once for the other demon who wasn't shaken because of dragon.
Then the Fighting attack for demon 2 and the Fighting attack for demon 4.
Then the demon 2 damage with an extra d6 for the raise.
Then the demon 4 damage.
I can walk you through it.
First I rolled Spirit twice (with Wild Dice) for two demons who were shaken, and possibly shaken again because of dragon aura. I also rolled Spirit once for the other demon who wasn't shaken because of dragon.
Then the Fighting attack for demon 2 and the Fighting attack for demon 4.
Then the demon 2 damage with an extra d6 for the raise.
Then the demon 4 damage.
Jan 8, 2020 1:13 pm
Ahhh wow ok thats it ! I forgot again they are all Wildcards.
That was why so many D6's.
Thank you Q that really helped !
I was a bit bewildered.
That was why so many D6's.
Thank you Q that really helped !
I was a bit bewildered.
Jan 10, 2020 4:35 pm
Melanqolia says:
Was that 111 dmg????Did that post represent well my Death Wish and Bloodthirsty trait ? :)
I think I'll often be using Wild Attacks...
Last edited January 10, 2020 4:39 pm
Jan 10, 2020 6:15 pm
Mechanics from Damage works differently from HP thresholds.
34dmg
52dmg
25dmg
If it 16 toughness is
Attack one 16 >20>24>28>32 = 4wounds
Attack two 16 >20>24>28>32>36>40>44>48>52 10 wounds
Attack three 16>20>24 = 2 wounds
If it was all on the same demon first attack outright killed em, the rest just pasted then misted him Unless he tried to soak each attack (2nd attack likely will get the GM to not spend a bennie).
34dmg
52dmg
25dmg
If it 16 toughness is
Attack one 16 >20>24>28>32 = 4wounds
Attack two 16 >20>24>28>32>36>40>44>48>52 10 wounds
Attack three 16>20>24 = 2 wounds
If it was all on the same demon first attack outright killed em, the rest just pasted then misted him Unless he tried to soak each attack (2nd attack likely will get the GM to not spend a bennie).
Jan 11, 2020 11:12 pm
Okay, drew initiative, flipped low for the demons, so most of you are up. Sorry Cosmic_Cube!
Jan 15, 2020 4:18 am
I've been thinking, after the combat, can Tipolei take one of those shields since they should be sized for him ? And if so, what are the stats ?
Jan 20, 2020 7:55 pm
OOOhhhhhh !!!! If it's ok with everybody, I think I'm changing my character portrait !!!
Jan 21, 2020 2:15 pm
2 questions following my post...
1) What are the shield's stats ?
2) Being a creature size +2 with a d12+1 str, can Tipolei wield the hammer (impact maul made for a size 0, min str d10) one handed ?
1) What are the shield's stats ?
2) Being a creature size +2 with a d12+1 str, can Tipolei wield the hammer (impact maul made for a size 0, min str d10) one handed ?
Jan 21, 2020 2:27 pm
Remnant says:
Kai takes whatever people don't pick up and pills it in the corner in the back of Echo and tries sitting on it...Jan 21, 2020 4:21 pm
It makes my butt cold. Maybe... I just imagine him putting on armor and holding a spear and shield and trying to sneak in because he looks like the demons... "Hello fellow cold person, sure is hot out there today, it's killing me... can't wait for the eternal sweet embrace of a killing permafrost... I think that's all the note says to say they stapled to my chest... yep... you can read it if you want... Well that's not what it says exactly but I like to paraphrase cause big words are complicated..."
Jan 21, 2020 4:48 pm
I love the thought of him starting a hoard and talking with the demons like that.
Jan 21, 2020 4:57 pm
I honestly enjoy my randomly rolled PCs in any game I play. But playing a 9 month old dragon has it's perks "From the mouths of babes".
The meta conversation of threatening someone then realizing he hasn't made a bowel movement in 9 months so that's not how his digestion works I think was great myself.
The meta conversation of threatening someone then realizing he hasn't made a bowel movement in 9 months so that's not how his digestion works I think was great myself.
Feb 20, 2020 9:41 pm
GM: Hey want to go to another world? It's a frozen hell dimension!?
Players: epic side eye
Players: epic side eye
Feb 21, 2020 1:54 am
Qralloq says:
GM: Hey want to go to another world? It's a frozen hell dimension!?Mar 4, 2020 2:34 am
As I prepare for the next adventure, is there anything any of you would like to see in the next leg? Send me a Note="Qralloq" if you have something spoliery to contribute.
Mar 18, 2020 2:21 am
Phil_Ozzy_Fer says:
"My only other observation is that I feel there might be an issue of firepower, so to speak. At least two of the group members have proven themselves to be powerful fighters, and in this world of might makes right that we currently live in, it is something I'll need to be wary of should things go sour within the ranks. Simply put, I may find myself outgunned very quickly was mutiny the order of the day. Beyond that, I have nothing else to report. Is there anything further you might like me to address, sir?Mar 19, 2020 1:39 am
hey! Worst case scenario I talked Coake into a couple of reliable combat cyborgs.
Mar 27, 2020 12:58 pm
Qralloq says:
"I am the Shadap Napes. The housekeeper."Last edited March 27, 2020 12:59 pm
Mar 27, 2020 1:17 pm
One of two movies I listen to at least once per year (often more than that...), the other is Spaceballs...
Mar 27, 2020 1:21 pm
I watched my VHS copy a ton. It came with a mini-dictionary reference, which I kept when I upgraded my copy to DVD.
Apr 15, 2020 1:07 pm
*waves* So Hindrance from the first adventure does the GM pick or is it a group vote san me?
Apr 15, 2020 1:15 pm
Where is this Hindrance after the first adventure bit? I remember looking and didn't see it.
Apr 15, 2020 1:21 pm
Hatchling dragons don't pick Hindrances at character creation since they're 'Untested'. p31, I'm suppose to pick but I wanted to get some group consensus.
Apr 20, 2020 1:40 pm
Hmm Clueless comes to mind since he thought the Coffin Nails leader was guilty he had nudey magazines which was why he was sketchy versus possible PTSD...
Or Curious cus well Dragon Hatchling...
Or Curious cus well Dragon Hatchling...
Apr 22, 2020 3:26 am
Maybe...
--Climbing kit , cord, pitons, hammer (+1 athletic[climbing])
--Compass/inertial mapper with mirrored back for signaling (+1 survival [navigation])
--Emergency Kit, survival knife, signal flares, one wek of sealed minimal rations
--Fire starter kit with pocket lighter and flint sparker.
--First aid kit with three uses (each refill costs 100 credits).
--Flashlight and radio (five-mile range), crank and solar powered.
--Hunting/fishing kit +1 to Survival checks to gather food via fishing and trapping small game.
--Sanitation kit with water filter, canteen, mess kit, soap and sterile cloth.
--Two-person tent, insulated with a water collector, providing +2 versus cold or heat environmental Hazards. Paired with an insulated sleeping bag....does it count ?
[ +- ] -Big NG-S2 Survival Pack:
--Climbing kit , cord, pitons, hammer (+1 athletic[climbing])
--Compass/inertial mapper with mirrored back for signaling (+1 survival [navigation])
--Emergency Kit, survival knife, signal flares, one wek of sealed minimal rations
--Fire starter kit with pocket lighter and flint sparker.
--First aid kit with three uses (each refill costs 100 credits).
--Flashlight and radio (five-mile range), crank and solar powered.
--Hunting/fishing kit +1 to Survival checks to gather food via fishing and trapping small game.
--Sanitation kit with water filter, canteen, mess kit, soap and sterile cloth.
--Two-person tent, insulated with a water collector, providing +2 versus cold or heat environmental Hazards. Paired with an insulated sleeping bag.
May 12, 2020 3:21 pm
Your team had been following some D-Bees who have been raiding the town with increasing bravery. One of them had been killed in some unknown action.
You followed them to a camp where there are hundreds.
Are they cannibals? Was this just a scouting party for an invasion? Are they desperate enough to attack the whole town? Is RPat a good Batman? All of these questions and more are yet to be answered.
You followed them to a camp where there are hundreds.
Are they cannibals? Was this just a scouting party for an invasion? Are they desperate enough to attack the whole town? Is RPat a good Batman? All of these questions and more are yet to be answered.
Jun 3, 2020 1:18 pm
I want to say I'm sorry to everybody for my recent inactivity... I've currently got a lot happenning in my life, both at home and at work. I do not want to retire from any games but I'll understand if you want to replace my character... For now I'll try to post as often as I can but if any Dm wants/needs to play my character to advance the story, you have my full benediction... I hope I can get back to normal as soon as I can...
Jun 3, 2020 1:22 pm
deadpool_qc says:
I want to say I'm sorry to everybody for my recent inactivity... I've currently got a lot happenning in my life, both at home and at work. I do not want to retire from any games but I'll understand if you want to replace my character... For now I'll try to post as often as I can but if any Dm wants/needs to play my character to advance the story, you have my full benediction... I hope I can get back to normal as soon as I can...Jun 3, 2020 1:44 pm
Since everyone was quiet Kai was looking to see if he has balls... so no worries take your time don't look if he finds them.
Jun 3, 2020 1:54 pm
I'm unwilling to weigh in on the balls/no-balls land mine. You're on your own with your mission of self discovery.
Jun 3, 2020 6:15 pm
Just keep track of where Kai might need to scratch from time to time. Follow the itch...
Jun 4, 2020 12:06 pm
same a lot going on, and dealing with depression but I am here and still playing.
Jun 4, 2020 8:00 pm
Cosmic_Cube says:
same a lot going on, and dealing with depression but I am here and still playing.Jun 29, 2020 6:11 pm
My availability may be a bit spotty over the next few days. I won't have proper computer access as we're going camping.
Aug 6, 2020 2:13 pm
Sorry! I haven't replied in a while because Ana isn't exactly a long range fighter
Aug 6, 2020 2:15 pm
Happy to hear from you Mel. How's the fall school situation looking for you?
The insects dropped a couple long range mega damage rifles. Maybe a couple more of you can participate.
The insects dropped a couple long range mega damage rifles. Maybe a couple more of you can participate.
Aug 6, 2020 2:20 pm
I'm fine if the government doesn't completely screw up the grades (and even then I'm a little protected because I go to a well achieving school so like...they can't screw me over with that method of sniffing out inflated grades like they tried in Scotland)
Sep 7, 2020 6:03 pm
We've come across a natural ending or pausing spot. I know Kyron had been gone awhile, and Mel has been quiet.
How do we all feel about Savage Rifts? Continue on or call it here?
How do we all feel about Savage Rifts? Continue on or call it here?
Sep 7, 2020 7:11 pm
With two missing I would vote end it here. But I am open to continue if the other's want to.
Sep 8, 2020 1:16 am
I really like Savage Rifts, but with two missing and the fact that we've arrived at a spot that makes a clean break for the story, we could end there.
I've enjoyed the game very much, and the job you've done running it Qralloq.
I've enjoyed the game very much, and the job you've done running it Qralloq.
Sep 8, 2020 3:06 am
Was really fun. If you start another savage rifts game, you can already count me in !
Sep 8, 2020 4:20 am
Thanks Deadpool. We didn't get to see our secret plan for Killhound come into play.
I'll shut the game firm in a day or two.
Thanks everyone for exploring Savage Rifts with me. It's definitely a setting I'll want to revisit.
I'll shut the game firm in a day or two.
Thanks everyone for exploring Savage Rifts with me. It's definitely a setting I'll want to revisit.
Sep 8, 2020 2:07 pm
Thank for running Q, I had fun. If you're flipping too many pans on the stove GM'ing I'm okay with this game ending here or pausing until you have more free time... that said I haven't really been posting that much myself but I do enjoy a good shield to chew on it seems or blunt truthfulness of a baby dragon.
Sep 8, 2020 2:34 pm
While in theory I don't mind a slower paced game, running it I find that I lose the plot thread over time, and then can start to flounder.
So it isn't that I'm stretched as a GM, it's just that it's harder for me to run games that slow down.
So it isn't that I'm stretched as a GM, it's just that it's harder for me to run games that slow down.