Can't ckeep those discipline rolls working forever :D
[IC] Death & Taxes (Session 4)
Can't ckeep those discipline rolls working forever :D
If Bruv still wants to go to the Galbernost farm, let me know, em. It's no hassle to have y'all split up for the time being.
Then, I need to know what your watch order will be. (I'm assuming from the general paranoia that you'll be taking turns at watch, right? Assuming it's about 1 AM or so, it's 5 hours till dawn. If Bruv sticks around, that could mean 1-hour shifts for each of you, or without Bruv, 1-hour-15-minute shifts, of double up duty for two 2.5-hour shifts.)
So if no one else is doing that, then Bruv is going to Galbernost's, and will do it alone. Not really clear to me what everyone's plans are.
Also, seems to me like it will be harder to sneak out of here, than out of the stable. Is anyone who's good at Stealth intending to sneak out of the mayor's place?
The timing of when you sneak out may depend on when you think your most opportune moment will be to do so. Right now, folks are still getting settled in for the night, so I assumed y'all would want to wait a bit for people to get to sleep. But if Bruv or anyone else thinks it's imperative to act now, we can do that. It's just going to entail pissing off the mayor and possibly bringing the guards down on you.
Tl;dr: Waiting a bit will make sneaking out easier. But if bad things are indeed afoot, waiting means the bad guys get that much closer to whatever their goal is.
At the Galbernost farmhouse, the guards knock on the wooden door. The burly farmer stumbles to the door in his nightshirt and rubs his eyes in confusion. "What's this all about? We were sound asleep..." The guards explain the situation: The baron's investigator has requested a place to sleep in the farmer's barn and Mayor Wayland has requested that he be kept safe by a watch from either them or the farmer himself.
Nekuur just finds a cozy place for the moment and can be awaken for the second watch.
I'd say that would mean waiting to sneak as the NPCs tire out, making sure the mayor is asleep (and the guards maybe?) and then check who's eating the pageant after all :D
1) Tronus is actually in the manor (as I'd mistakenly assumed he was) and will help with first watch.
2) Tronus went with Bruv to the Galbernost farm and is sleeping in the barn under guard.
Again, apologies for misunderstanding your intention. But leaving Tronus here in the mayor's stable is going to make the last week's worth of gameplay not make sense. :/
So, Tronus is with Bruv. We'll roll some checks shortly! Gotta get to lunch IRL.
At the neighboring farm, the Galbernost patriarch seems annoyed by the whole affair but makes sure his guests have water to wash up. He then sets a chair next to the farmhouse wall, where he tries to stay awake. Meanwhile, the two guards sit on a tree stump between the farmhouse and the barn and chatter about not much of anything. Bruv and Tronus find the hay itchy but serviceable for a bed. Less welcoming are the three goats they are sharing the barn with and the family of rats that has set up a nest in the rafters. Nevertheless, the two inquisitors reason that if they're going to sneak off, it might be easier to do so from the relatively more open barn.
Your final roll would be GGGG+BB x RP unless you augment or flip a SP.
Rolls
Vigilance
2 Success, 4 Advantage, 2 Failure, 3 Threat
Total: 1 Advantage
Reminder to you two: Your final Deception roll for the dummies should be GGGG+BB x RP unless you augment or flip a SP.
Spend the 2 Advantage maybe to have one of the guards doze off?
Rolls
Deception plus Boosts
4 Success, 4 Advantage, 1 Failure, 2 Threat
Total: 3 Success, 2 Advantage

Working together, Bruv and Tronus are able to mock up a couple of convincing-looking straw stand-ins. With them far enough back in the shadows, they hope they'll fool at least a casual glance into the barn should one of the guards or Galbernosts peep in. Throwing the blankets Bressel Galbernost brought out and leaving a couple of pair of old boots by the piles finishes the mock-up.
Snoring outside suggests at least one of the guards is no longer alert, at least. Now to sneak out...
...
Me neider... so was gonna troi ta augment moiself ta 'elp wit dat.
Ya got any better ideas?"