[IC] Death & Taxes (Session 4)

Aug 19, 2020 2:05 am
[ +- ] Manor Floorplan
Leaving the festival grounds takes a bit longer than anyone would like, as Wayland glad-hands with the villagers like a country priest after a sermon. He insists on escorting you back to his house, though, so you wait around, help put things away as you can, chat with various locals who seem both drunk and drowsy, and watch the place clear out. Finally, Wayland smiles at you and motions you over.

"Let's get back to the house and get some shuteye, what do you say?" The walk back to the manor is pleasant enough. Wayland obviously knows the village like the back of his hand, so he leads you at a steady but comfortable clip back to the house. As you get closer, you notice the glow of the fire inside. Hildar and Nekurr especially can't help but think of snuggling into a cozy bed...

The mayor dismisses the guards sitting outside, thanking them for "keeping his guests safe," but he says with him and his brother there, they can go home to their families. "Don't forget to burn your buzzards, now," he calls out, "so Nature's Lady'll send you good dreams!"

Nera greets her companions inside, and it quickly becomes apparent from the snoring that Tronus is sleeping outside at the stables. The mayor curses then smiles, and heads out to try to rouse the Dwarf to make sure he can get in to a warm bed. He ensures that you all have linens and clean water in the basins—it appears that Rupert Wayland has made sure of it—and then he leaves you upstairs. As he starts down the staircase, he stops and says, "Oh, don't let me forget. We'll get you what we can of those taxes first thing in the morning. Even if your boy ran off, Buzzard's Ford pays its debts." Then he says good night.
OOC:
OK, so I didn't want to belabor returning to the house. But a few things:

1) Presumably, you could have asked the mayor some questions on the way back. If you think you would have, what would you have asked? I can pepper in his answers.

2) This might be a good chance to apprise one another of various things your characters noticed or surmised during the feast or afterward. I put a bunch of stuff in private notes, and I'm not sure you've all shared that information with one another yet.

3) Remnant, feel free to have Tronus join the others in the house if you want to be part of this information swap. If not, Tronus can be assumed to still be snoring outside.

4) Those of you in the manor are upstairs, either in one of the rooms in section J9 or on the balcony outside those rooms, overlooking the study.
Aug 19, 2020 8:58 am
OOC:
I guess Nekurr is to tired to ask questions about anything tonight. I guess we should keep an eye on the house in case someone "sleep walks", but with a Tronus snoring outside and Nekurr and Hildar sleeping, that may have to be something between Nera and Bruv ;)
Aug 19, 2020 11:54 am
OOC:
Tronus isn't actually sleeping that was just an excuse to say he didn't see Nera do anything or leave.
Aug 19, 2020 10:55 pm
When everyone returns Nera will look at them with a half-bored stare, lounging on a seat in the living room like a queen living in decadence. She of course will head upstairs at the mayor's request, wanting the man to leave.
OOC:
I was planning on sharing everything in the spoilers to ensure I didn't leave out anything of significance, but I will first see if everyone will hear it, and @savagebob if it's fine to do so.
Aug 20, 2020 12:44 am
The good thing about being up here on the second floor is that you get a view of what's going on over most of the bottom floor. You can see Mayor Wayland descend the stairs and head into the living room for a moment. He lights the buzzard effigy there, then circles back to a room you can't see, but which you all know from previous experience is his master bedroom. The door closes.

With the fire crackling in the hearth, you assume you're safe to talk openly, as long as you keep your voices down. The smell of the burning effigy wafts up. It smells vaguely like cinnamon.
OOC:
So if any questions for the mayor occur to you who walked back with him, let me know. Nekurr and Hildar are sleepy, but what you ate isn't like a knock-out agent; more like drowsy cough medicine. (In other words, no need to roleplay it like you're asleep. I actually think it'll be helpful for you all to share your takeaways from the feast before you do anything else. And unless the plan's to just go to bed, this is your chance to brainstorm next steps.)

Also, remember that the effigies have pipeweed in them to bring good dreams.

Also also, enough time has passed that you're all back to full Strain.
Aug 20, 2020 10:13 am
SavageBob says:
I actually think it'll be helpful for you all to share your takeaways from the feast before you do anything else. And unless the plan's to just go to bed, this is your chance to brainstorm next steps.]
OOC:
I've posted it on the previous session :(
so I'll wait to see what the others will say before we move to the next steps
Aug 20, 2020 1:39 pm
OOC:
Do you mind posting it in your own words (or Nekurr's)? (This is also a GM tool so I can tell whether hints I think I've given actually may not have resonated the way I'd intended!)
Aug 20, 2020 3:18 pm
Nera explains her outing now that everyone's gathered. "First: Wayland and the Weaver don't get along, that's what the 'guards' think anyway. They also are very intimidated of my prowess, rightfully so. More importantly: Anzul-Anza-Anzilla whatever wasn't home. She had one of those effigies burning, but either she's got a trapdoor or was able to slip away. Isn't be too hard anyway, militia here wouldn't last if those lizardfolk decided to invade."
Aug 21, 2020 7:05 am
"What? The pig lady is gone?" Nekurr asks Nera a bit confused about what happened. "Is she the mayor's sister or something?" the half-cat drops on the nearest bed and goes silent. Then he shakes out of his sleep, looking around scared as he tries to maintain his balance "You know, that Sad priestess? The one that founded the village and ran into the swamp?" Though he may not be making much sense, those that hear the pageant can tell he is talking about Sanden, the pristess of Aris. "A bit weird, she came back raising dead and making miracles. I mean, she met the lady bird in lizardland or what?". Nekuur asks probably very seriously, though he could also be just very high. Difficult to tell from his expression.

"I mean, the mayor descends from this Sad priestess. Why was she so sad? That they didn't say! Hmm, maybe because the pig lady is the one that knows about spiders?". He stares straight into Hildar's eyes "What's this deal with birds and spiders? It makes no sense". He goes really quiet, as if considering the potential ramifications of his question, until he wakes up from his own snoring a few moments later.

"What's up with those two? Maybe they are secret lovers?" he turns to Nera "We must find her, I think she ate the tax man. Wait! Is she going to eat the little girl tonight?" he gasps in horror at his next thought "or her candied fruits?" and with that he collapses on the bed.
Last edited August 21, 2020 7:09 am
Aug 22, 2020 10:08 pm
Hildar stifles a yawn before speaking "Does anyone else find it a tad on point that one of our main suspicious characters here is a weaver who is most likely at least allied with a spider cult? Anyway, I digress - the 'birds and spiders' as you put it Nekurr are related to that pair of Zanagan gods the book I, erm, liberated from the mayors house, Harridan and Arachne. From what I recall their clergies work in secret, even working openly in an isolated village like this would be extremely unusual for them." he ponders matters for a moment before shaking himself and continuing "During the recital I recalled a little piece of information, legend has it that at the end of the third darkness the leader of the dragon forces died in the skies over this swamp and fell somewhere out there. I don't ever recall reading anything about the body being found.

One other thing that seemed odd. The judges at the pagent, other than Erfan Eswyse seemed fine, not sleepy like the rest of the villagers. What are the odds that they wouldn't have eaten any of this herb they put in everything by pure chance?"
Aug 24, 2020 6:54 am
"You mean..." Nekurr turns to Hildar, mostly trying to figure out his general shape. "Sad priestess met the big dragon and mixed up up Aris for this Harridan god?" He looks around, confused for a moment "Who's this Zanagan fellow you mentioned?. He yaws as he tries to keep his eyes open "So do we have a case of mayor Harridan and weaver Arachne around here? Shouldn't we keep an eye on them and the little girl then?"
Aug 24, 2020 3:03 pm
"Yea, Oi don't 'ave much intention of sleeping t'noight...

One; wit a village full of drugged folk, who knows what might go on.

Two; every few years da winner of dis pageant decoides ta leave town and never come back.

Da judges dat weren't under da influence, may be in on whatever noighttoime activities dat might occur. Secret devotees of Arachne or whatever.

Once tings settle here, Oi'm gonna poloitely excuse moiself, ta go sleep at da farmers stable. Oi tink anyone who doesn't tink dey can sneak outta 'ere unnoticed should come wit me.
"
Aug 24, 2020 3:06 pm
Nekkur snoozes off a little as Bruv talks. It seems his not much of a night cat
Aug 24, 2020 3:25 pm
A thought occurs to Nera. "What happens to the pageant winner for the night? Do they just go home?"
Aug 25, 2020 1:36 am
OOC:
So, I'm seeing a few different suggestions for what to do:

1) Just go to sleep.

2) Leave to sleep in the barn.

3) Leave and try to find the weaver.

4) Leave and try to locate Jacey Tabbins (pageant winner).

First, I'll remind you that I'm not an antagonistic GM, so there's no "wrong answer" here. I won't kill you all for "guessing" wrong. Do what your characters would do. Failed rolls may make your situation more undesirable, but you can still solve the mystery.

That said, Nekurr and Hildar will need to make an Average (PP) Discipline check to avoid just going to bed here. Add a setback on the check for being drowsy from the food and drink.

Second, anyone who wants to leave may do so, but if you want to do so quiety, you're going to have to roll a Stealth check versus the mayor and a second versus his guards outside. So, two checks: First vs. RPP with a boost (he's in his room) and two setbacks (you're unfamiliar with the house, and it's very quiet right now). Second is vs. PPP with a boost for darkness and a setback for unfamiliarity with the steps etc.

Of course, you may just go back outside without sneaking and then face the inevitable inquisition about what the devil you're doing up at this hour.

Aug 25, 2020 7:02 am
Nekurr's last snore wakes him wake fully as he realises that he shouldn't have eatten so much at the festival, given that everything had pipeleaf
OOC:
Well, sneaking is out of question for Nekurr with his 2 agility. I mean, unless we're looking for a major party fail on that department :D
Though he can stay and keep an eye on the mayor.

Maybe the advantages can remove penalties or add bonuses to help with the mayor's sneak out check? Nekuur is just noisy when sleepy
Last edited August 25, 2020 7:31 am

Rolls

Discipline

3 Success, 3 Advantage, 1 Failure

Total: 2 Success, 3 Advantage

Wait! there's a setback!

1 Failure

Total: 1 Failure

Aug 25, 2020 7:14 am
OOC:
rolling.......
Hildar sits in a chair at the side of the room listening to everyone talk, feeling more and more drowsy. Maybe if I just rest my eyes for a mome....... he thinks to himself as he closes his eyes.....
Last edited August 25, 2020 7:17 am

Rolls

Discipline

3 Success, 2 Failure, 1 Threat

Total: 1 Success, 1 Threat

Aug 25, 2020 12:12 pm
OOC:
LOL. We can treat the Stealth checks as group checks (all of you would then benefit from Nera's proficiency in that department as she helps orchestrate the escape, with setbacks for the extra bodies she has to help out). Let me know if that's the way you want to go, or if it's just one or two of you who want to slip out at this point.

To speed things along, how about an OOC show of hands? Would your character A) Stay here (sleeping or staying awake to keep an eye on the mayor's room), B) Sneak out (for whatever secondary goal afterward), or C) Blunder out loudly (for whatever secondary goal afterward)?
Aug 25, 2020 3:22 pm
OOC:
We shouldn't have to sneak I think, if we just tell the guards we're going to sleep at the stables of the farmer guy who offered that to us. They escort us there, whatever, then we can figure out how we go about town at night?

But file Bruv under "blunder out", I guess.
Last edited August 25, 2020 3:23 pm
Aug 25, 2020 4:26 pm
emsquared says:
OOC:
We shouldn't have to sneak I think, if we just tell the guards we're going to sleep at the stables of the farmer guy who offered that to us. They escort us there, whatever, then we can figure out how we go about town at night?

But file Bruv under "blunder out", I guess.
OOC:
Just be ready to explain yourselves in that case. You've been offered the only thing approximating an inn in this village, and you're opting for hay, so it's going to look either suspicious (you don't trust the mayor) or insulting (you would rather sleep in hay than take him up on his hospitality).
Aug 25, 2020 5:36 pm
OOC:
I am up for taking a look at either the weaver or pageant winner (more interested in weaver). Just need to know who's coming.
Aug 26, 2020 6:31 am
OOC:
That's a difficult one... I'm probably willing to trust the mayor, so B) sneak out probably. Nekurr would likely go A.2) sleep right here :D
Aug 26, 2020 10:00 am
OOC:
Well I’m assuming Hildar is asleep on that roll so next steps for him largely depend on whether he can be woken up or not (and if anyone would even try to). He’s not made any secret of the fact he likes the mayor so it would be a safe bet for everyone to assume that he would want to stay on good terms with him.
Aug 26, 2020 11:57 am
OOC:
There's also an all-of-the-above solution. I'd assume regardless of what you choose to do, you'll be sleeping in shifts? So those of you who want to leave now do so, with an excuse at the ready. Our two sleepyheads can sleep for the time being. One or two allies (Nera and/or Tronus?) stay with them in the manor to keep watch. Sneaking out is always an option at any point. You've just got lots of eyes on you, as folks are still getting ready for bed, etc.

If that sounds good, em, go ahead and narrate Bruv's exit.
Aug 26, 2020 3:27 pm
"Roight, well, Oi imagine 'at at least one guard is gonna accompany me ta da stable. So, moight be a good toime ta sneak out for anyone 'oo's doin' 'at... Let's plan on meetin' at our place* soon?", Bruv exits the front door nodding to the guards, "Oi, lads. Done seein' off moi comrades for da noight. Toime to fulfill my promise to old man Galbernost... shouldn'ta accepted his offer of his stable for sleep so quickly. But can't back out on 'im now, he's been so koind..."
OOC:
*Maybe we can retroactively decide where we decide to meet?

Let me know if a check is needed for that story?
Aug 26, 2020 3:52 pm
The guards look at each other in confusion, but then Castor Wayland opens his chamber door quickly and stumbles out in a muslin nightgown, carrying a candle in a brass holder. "What's this all about? What about the Galbernosts? Is something wrong with the accommodations here?"
OOC:
Yeah, give me a Deception check versus the mayor: RPP with five setbacks for motivational reasons.
Aug 26, 2020 4:12 pm
OOC:
LOL, 5 Setbacks?! Ok...

Will flip a Story Point. Annnd, argue for a Boost as I'm pretty sure I never said or committed to the Mayor that I would stay at his place.

Rolls

Deception

3 Advantage, 2 Failure, 3 Threat

Total: 2 Failure

Possible Boost?

1 Success, 1 Advantage

Total: 1 Success, 1 Advantage

Aug 27, 2020 1:25 am
OOC:
Yeah, with 4 different motivations, it's possible to get 6 setbacks if you go against them all. In this case, you are up against 3 of the 4! The boost makes sense, and that gives you an advantage to spend.
Wayland squints at Bruv and clicks his tongue in disbelief. "This desire to sleep amongst the hay wouldn't have something to do with wanting to follow up on your comrades' little visit to the weaver's hut, would it?" He shakes his head and continues, "I can't stop you, Mr. Bruv, but 'd urge you to go right to sleep. The last thing I need is for you to get yourself injured—or worse—by some poachers or lizard folk."

The mayor walks Bruv out a ways and addresses the guards. "Would you three be so kind as to see Mr. Bruv safely to Bressel Galbernost's place? Wake Mr. Galbernost up and give him my apologies. Make sure he makes room for Mr. Bruv in the house." Glancing back at the Orc, he adds, "I won't have a baron's man sleeping in the hay. It's not befitting the office." Then to the guards, "Then you three come straight back. I'll wait for your return."

He then watches as the men lead Bruv down the path.
Aug 27, 2020 4:44 am
"Actually, Mayor, it 'as most ta do wit me not 'avin' any interest in takin' in an intoxicant 'at Oi'm not familiar wit. Oi'm on da job, as ya know. Gotta keep moi wits about me.

Oi've told ya Oi don't care dat yer growin' and usin' da stuff. 'at ain't moi business. But Oi do still 'ave business ta do.

So don't you worry bout me. Oi slept in worse places. 'An 'at's whoi Oi won't be sleepin' in Galbernost's 'ouse eider. Sure you understand.
"
OOC:
He's on to me, he can set a guard to watch over me or whatever, but spend Advantage on getting a concession to sleep outside?
Last edited August 27, 2020 5:16 am
Aug 27, 2020 10:10 am
"Wait! Did you just say lizards and bandids?" Nekurr gasps in horror "Then it is our duty to help you and the villagers put off those clear threats!". The cleric looks to everyone as seriously as his sleepy eyes allow "You are under the protection of the barony and we are still the braon's representatives!"
OOC:
I'll add a bonus because this is a very logical argument and some setbacks because the mayors motivation is elsewhere :D

I'll wait for the final result with any extra dice needed but 5 advantages!!!! He quits his job in shame and handles the village to Nekurr?
Last edited August 28, 2020 8:32 am

Rolls

Charm the man!

5 Success, 5 Advantage, 3 Failure

Total: 2 Success, 5 Advantage

Aug 27, 2020 1:58 pm
OOC:
I thought Nekurr was already asleep? Bruv and the mayor are standing outside, meaning Nekurr wouldn't hear the conversation. But if you want to make him present with Bruv, we can do that for a Story Point?
The mayor pauses for a moment, a puzzled expression on his face. "Intoxicants? What in the baronies are you talkin'—" Then he seems to get it. "You mean the effigy I'm burning? It probably does seem odd to you city folk. The incense opens us up to Nature's Lady. This is the most important night of our calendar. Not sure if we've made that clear to you all. But—" He turns toward the door and makes to go back inside. "Look, I can move the thing into my own chamber if that's the issue. You won't even smell it. But if you're determined not to take me up on my hospitality, I won't stop you from heading over to Galbernost's farm. But the man needs to know you're there. Look, you folks're the ones who came in with tales of lizard folk and poachers..."
OOC:
We can use the advantage to reduce his ask to the guards. They will now only wake Galbernost up, not demand you sleep in his house.

So, no need to belabor the sleeping arrangement further. But hopefully it's clear by now that asking to move about any more without an escort is bound to meet with more and more resistance. If they're up to no good, it should be obvious why they don't want you roaming about. If they're on the level, you should realize by now that you all roaming about is disrupting their most important religious event of the year--sleep, dream dreams, be blessed by their goddess.
Aug 27, 2020 2:18 pm
SavageBob says:
I thought Nekurr was already asleep? Bruv and the mayor are standing outside, meaning Nekurr wouldn't hear the conversation. But if you want to make him present with Bruv, we can do that for a Story Point?
OOC:
He was sleepy but from the last check I assumed he managed to stay awake a bit longer so he is following the noise
Last edited August 27, 2020 2:19 pm
Aug 27, 2020 3:35 pm
CESN says:
SavageBob says:
I thought Nekurr was already asleep? Bruv and the mayor are standing outside, meaning Nekurr wouldn't hear the conversation. But if you want to make him present with Bruv, we can do that for a Story Point?
OOC:
He was sleepy but from the last check I assumed he managed to stay awake a bit longer so he is following the noise
OOC:
OK, you can be outside with Bruv if you want, but your Charm check will need to add +1 R and + 2 blacks. And I swear I'm not trying to kill you all by having you stay at the mayor's house!
Aug 28, 2020 8:30 am
OOC:
1 R and 2Ss coming for a final 2 success + 3 Advantages.
Defenitly using those for the mayors motivations. I'll go for fear now.
The roll is to convince him that we mean to help and will be willing to set up patrols shifts during the night or something like that sort of help. Maybe have 2 of us going out in turns? Nera obviously can just disappear :D
Last edited August 28, 2020 8:34 am

Rolls

bad charmer

2 Threat

Total: 2 Threat

Aug 28, 2020 1:47 pm
OOC:
Fear: He wants a family but doesn't have one.
He turns to Nekurr next. "Look, I know you folks mean well. But the last thing we need right now is for a bunch of outlanders to be all tromping around outside trying to protect us. We've been here for over a hundred years, and we've done just fine. Trust me: If these poachers of yours show up causing a scene, you'll be the first ones I wake up to help! Lady knows you're capable enough." He sighs. "But you all being out there trying to protect us would do more harm than good. We're religious folks here. Tonight's the night Our Lady sends us dreams—dreams of blessings she'll send in the coming year. It probably sounds cockamamie to you. But we believe if we don't dream it, we won't get it. For me, I wouldn't mind a nice little family of my own, you know? Some kids? Carry on the name? But if I'm up worrying about you all, I won't be sleeping and I definitely won't be dreaming. Same for everyone else. If you all are out there making noise and worrying folks, they won't dream and get their blessings either. So, please. Go to bed. Let us dream our dreams."
OOC:
Boosts and setbacks for Nekurr's motivations. Nekurr feels that the Mayor is sincerely passionate about the religious significance of this night and worries that a band of outsiders are going to muck it up. But 2 threat for you to spend.

Rolls

Charm on Nekurr

4 Success, 2 Advantage, 1 Failure, 4 Threat

Total: 3 Success, 2 Threat

Aug 28, 2020 2:31 pm
OOC:
get the villagers to relax about us as they to agree we could be helpful despite the mayors worries? maybe get some boosts to sneak?

Also, if everyone wants to sleep... doesn't that mean we can go around freely at some point? :D
Last edited August 28, 2020 2:34 pm
Aug 28, 2020 3:31 pm
OOC:
Just noticed you have Clever Retort, so you can bump his Threat to 4 if you want. Getting him to relax about letting you go unsupervised around the village is going to be a no-go. That butts up against all of his motivations. You're a HUGE unknown that has shown itself to be quite martially competent on their most sacred night of the year when the only thing people need to do to ensure blessings is to go to sleep.

But, yeah, the 2 threat (or 4 if you use the talent) might mean he eases up on how many guards will be on the manor? I fully expect y'all to sneak out once he's satisfied you'll finally go to sleep, so it might make your escape easier. Let's say 2 threat = 1 fewer guard, 4 threat = 2 fewer guards?
Aug 28, 2020 4:41 pm
OOC:
4 threat = 2 fewer guards sounds right like what Nera is looking for ;)
Aug 29, 2020 3:17 pm
OOC:
The only question is if anyone wants to come with (or at this point confirm, less guards is certainly helpful).
Aug 31, 2020 2:23 am
Wayland yawns and shrugs his shoulders. "Look, Mr. Bruv. I'll move the effigy into my chamber and open the window. You and your comrades won't smell even a whiff of incense. But if you still want to sleep in the hay, I'll send a couple of these fine men to let Bressel know." He claps Nekurr on the back. "With the house full of your friends here, I'm less worried about our safety, but I'll keep a man on the house just in case."
OOC:
OK, so mayor is moving the effigy where it won't affect you. (And no GM trickery at play here. It's not an issue now.)

If Bruv still wants to go to the Galbernost farm, let me know, em. It's no hassle to have y'all split up for the time being.

Then, I need to know what your watch order will be. (I'm assuming from the general paranoia that you'll be taking turns at watch, right? Assuming it's about 1 AM or so, it's 5 hours till dawn. If Bruv sticks around, that could mean 1-hour shifts for each of you, or without Bruv, 1-hour-15-minute shifts, of double up duty for two 2.5-hour shifts.)
Aug 31, 2020 6:43 am
SavageBob says:
Then, I need to know what your watch order will be.
OOC:
Nekkur is probably taking the last shift, if he manages to wake up.
Can't ckeep those discipline rolls working forever :D
Last edited August 31, 2020 6:44 am
Aug 31, 2020 3:42 pm
SavageBob says:
OOC:
OK, so mayor is moving the effigy where it won't affect you. (And no GM trickery at play here. It's not an issue now.)

If Bruv still wants to go to the Galbernost farm, let me know, em. It's no hassle to have y'all split up for the time being.

Then, I need to know what your watch order will be. (I'm assuming from the general paranoia that you'll be taking turns at watch, right? Assuming it's about 1 AM or so, it's 5 hours till dawn. If Bruv sticks around, that could mean 1-hour shifts for each of you, or without Bruv, 1-hour-15-minute shifts, of double up duty for two 2.5-hour shifts.)
OOC:
I just want to go poke around the town tonight.

So if no one else is doing that, then Bruv is going to Galbernost's, and will do it alone. Not really clear to me what everyone's plans are.

Also, seems to me like it will be harder to sneak out of here, than out of the stable. Is anyone who's good at Stealth intending to sneak out of the mayor's place?
Aug 31, 2020 6:42 pm
OOC:
Yeah, I figured all of you would be sneaking out at some point or another. My point is that the mayor seems aware that that's your plan (whether out of over-eagerness to help out or out of a desire to keep investigating the weaver over his objections), so he's not going to leave anyone unattended. Bruv will be watched at the barn, too.

The timing of when you sneak out may depend on when you think your most opportune moment will be to do so. Right now, folks are still getting settled in for the night, so I assumed y'all would want to wait a bit for people to get to sleep. But if Bruv or anyone else thinks it's imperative to act now, we can do that. It's just going to entail pissing off the mayor and possibly bringing the guards down on you.

Tl;dr: Waiting a bit will make sneaking out easier. But if bad things are indeed afoot, waiting means the bad guys get that much closer to whatever their goal is.
Sep 1, 2020 1:51 pm
Wayland sees Bruv off, escorted by two of the village guards outside. The men walk the Orc over to the neighboring farm. The full moon is high, and despite some cloud cover, it illuminates the dirt path well enough that no lamps are needed. Bruv finds that the sounds of the swamp surrounding the village have become a cacophony at this time of night—frogs, insects, and who knows what else chirruping in the distance.

At the Galbernost farmhouse, the guards knock on the wooden door. The burly farmer stumbles to the door in his nightshirt and rubs his eyes in confusion. "What's this all about? We were sound asleep..." The guards explain the situation: The baron's investigator has requested a place to sleep in the farmer's barn and Mayor Wayland has requested that he be kept safe by a watch from either them or the farmer himself.
OOC:
Let me know if Bruv wants to interject anything.
Sep 1, 2020 1:58 pm
Back at the manor, Wayland tells the remaining guard to stay vigilant and mentions that a replacement will take the guard's place in a few hours. He then takes the smoking bird effigy from the mantle and brings it into his chambers. He pokes his head back out and gives a faux-salute. "All right, then," he says to those still awake. "Good night, and may the goddess bless you with beautiful dreams." Returning to his chambers, he shuts the door. The smell of incense gradually fades from the air.
OOC:
Remnant and somebox may have gotten embroiled in RL, but for simplicity, let's assume they're on first watch together? We'll do some rolling once I know a general plan for both Bruv and the manor group. (E.g., sneak out immediately, try to determine if your hosts are really asleep first, just wait for a while, etc.)
Sep 1, 2020 2:17 pm
"💤 ...night, god ... dream💤 you too 💤 "
OOC:
I think that sounds good. Nera definitly wants to sneak out maybe before the guard change and Tronus is already looking outwards. I
Nekuur just finds a cozy place for the moment and can be awaken for the second watch.

I'd say that would mean waiting to sneak as the NPCs tire out, making sure the mayor is asleep (and the guards maybe?) and then check who's eating the pageant after all :D
Sep 1, 2020 3:32 pm
"Apologies, master Galbernost. Oi believe moi comrade is already sounds asleep, in yer stable, as you were in your 'ouse. Oi told'em Oi didn't need 'elp joinin' 'im. But da mayor 'as 'is way... Oi'll not bodder ye any further tonoight."
OOC:
My plan was to just construct a pile of hay about Bruv's size deep in some shadow, throw a blanket over it, then use an Ally Conjure to try to lure the guard away from his watch over me, and then sneak off to our pre-determined* meeting point.
Last edited September 1, 2020 3:34 pm
Sep 2, 2020 12:40 pm
OOC:
I've never come into the house, everytime I stated I was up you told me I was passed out sleeping in the cart so I was goin with that.
Sep 2, 2020 1:19 pm
Remnant says:
OOC:
I've never come into the house, everytime I stated I was up you told me I was passed out sleeping in the cart so I was goin with that.
OOC:
Ah, I think I misunderstood you, then. In the first page of this thread, you said Tronus was never actually asleep, so I assumed by that you meant Tronus would be awake and part of the negotiations with the mayor as he promised Nekurr. The mayor isn't going to want you broken up into three separate locations, so if you're staying in the mayor's stable, he wouldn't remove guards from the manor. That was a concussion that assumed you'd be in the manor, under his personal care. So, can we do one of two things?

1) Tronus is actually in the manor (as I'd mistakenly assumed he was) and will help with first watch.

2) Tronus went with Bruv to the Galbernost farm and is sleeping in the barn under guard.

Again, apologies for misunderstanding your intention. But leaving Tronus here in the mayor's stable is going to make the last week's worth of gameplay not make sense. :/
Sep 2, 2020 2:04 pm
OOC:
I am good on my end with the "wait a little bit and then sneak out" plan CESN commented on.
Nera looks entirely disinterested in the conversations, remaining on her chair like a queen watching the court squabble.
Sep 2, 2020 2:12 pm
OOC:
Heh, I had been operating under the belief that it was Galbernost's barn that Tronus was sleeping in. That was part of why Bruv went there if that helps things 😅
Sep 2, 2020 3:41 pm
OOC:
I guess we'll go with the fiat Tronus is in the know from the discussion when everyone got back and took his whole kit and went with Bruv, I thought Bruv came here because it was closer to the pageant winner/sacrifice?
Sep 2, 2020 3:46 pm
OOC:
Yeah, it seems to have gotten more confusing than I'd intended. Galbernost invited you all to stay in his barn ages ago, before you ever met the mayor. Then the mayor was like, "No, these are special guests, they should stay in my manor, as our village has no inn." So, he had your stuff moved from Galbernost's barn to the mayor's stable so it would be closer to where he presumed you'd want to stay (in a warm bed rather than a pile of hay). It's that move of your stuff from the first farm to his property that made things confusing, so my apologies.

So, Tronus is with Bruv. We'll roll some checks shortly! Gotta get to lunch IRL.
Sep 2, 2020 5:09 pm
With the mayor in his chamber, Hildar and Nekurr sleeping in two of the guest beds, and Bruv and Tronus off to their "lodgings," Nera is left awake alone in the manor's second-floor guest wing. Her assigned guest room offers a good view of the fields between the manor and the Galbernost farm, where scarecrows stand illuminated in the moonlight. The sounds of the swamp outside encroach upon Nekurr's purr-like snoring, but otherwise things are silent.
OOC:
Assuming Nera plans to wait a bit before sneaking out, somebox, give me a Hard (PPP) Vigilance check with two setbacks (one since, if the mayor is going to sneak out, he'll know the place like the back of his hand, the second since you're up a story above him). I'll give you a boost for the eerie silence, though.

At the neighboring farm, the Galbernost patriarch seems annoyed by the whole affair but makes sure his guests have water to wash up. He then sets a chair next to the farmhouse wall, where he tries to stay awake. Meanwhile, the two guards sit on a tree stump between the farmhouse and the barn and chatter about not much of anything. Bruv and Tronus find the hay itchy but serviceable for a bed. Less welcoming are the three goats they are sharing the barn with and the family of rats that has set up a nest in the rafters. Nevertheless, the two inquisitors reason that if they're going to sneak off, it might be easier to do so from the relatively more open barn.
OOC:
So, if you two are planning to create dummies that look like you before sneaking off, you can do that with an Average Deception check, upgraded once (RP). I'll let you treat it as a combined check to make both dummies from straw or dirt or whatever's at hand. Add a boost for the poor lighting.

Your final roll would be GGGG+BB x RP unless you augment or flip a SP.
Sep 2, 2020 11:29 pm
And so Nera finds herself evicted from the chair in order to get some sleep. She stretches while letting loose a massive yawn, turns the light out, and proceeds to sit by the window where she watches for any signs of movement. Unexpected movement that is.
OOC:
Will flip a story point to add an edge. Hey it was useful (probably!), well can I use the advantage to discern any movement, regardless of who it is?
Last edited September 2, 2020 11:30 pm

Rolls

Vigilance

2 Success, 4 Advantage, 2 Failure, 3 Threat

Total: 1 Advantage

Sep 3, 2020 1:47 pm
OOC:
Nera sees something out the window all right. More details once we get Bruv and Tronus's roll.

Reminder to you two: Your final Deception roll for the dummies should be GGGG+BB x RP unless you augment or flip a SP.
Sep 3, 2020 3:13 pm
OOC:
Decoy roll...

Spend the 2 Advantage maybe to have one of the guards doze off?
Last edited September 3, 2020 3:15 pm

Rolls

Deception plus Boosts

4 Success, 4 Advantage, 1 Failure, 2 Threat

Total: 3 Success, 2 Advantage

Sep 4, 2020 2:36 am
Nera doesn't detect any signs of movement from the floor below; as far as she can tell, the mayor and his brother are fast asleep. Right as she's getting ready to wake Hildar to take over his watch, though, she notices a flash of movement through her guest room window. Whatever it is moves past out of her field of view.
[ +- ] Nera's view

Working together, Bruv and Tronus are able to mock up a couple of convincing-looking straw stand-ins. With them far enough back in the shadows, they hope they'll fool at least a casual glance into the barn should one of the guards or Galbernosts peep in. Throwing the blankets Bressel Galbernost brought out and leaving a couple of pair of old boots by the piles finishes the mock-up.

Snoring outside suggests at least one of the guards is no longer alert, at least. Now to sneak out...
OOC:
So what's the plan to sneak out? Just use Stealth? Emsquared mentioned wanting to try to summon an ally to act as a distraction?
Sep 4, 2020 2:08 pm
OOC:
Me and Hildar are in the same room? And can I get out safely from the second story, or are there obviously stationed guards I am forgetting?
Sep 4, 2020 3:10 pm
Bruv addresses the dwarf in a whisper, "Moi plan was ta just conjure a swamp creature, and use it ta draw the guards' attention, hopefully draw 'em away some, and den jost sneak off and meet up wit da others... You any good at sneakin' old man?
...
Me neider... so was gonna troi ta augment moiself ta 'elp wit dat.

Ya got any better ideas?
"
Sep 4, 2020 3:50 pm
"I don't put a lot of faith in farmers turned militia guards if it looks rough I don't want them coming in here to hide in the hay..."
Sep 4, 2020 6:31 pm
OOC:
Forgive the technical post. I'm hoping to cover a few likely options to save on time. Feel free to ignore these choices and come up with alternatives.

Somebox, I think you're in a separate room (and the figure you saw is out of sight now). But you can always narrate waking Hildar and Nekurr up if you want to make a break for it as a trio. No roll or anything to do that. Your combined Stealth check would be RPP + boost for darkness, but + 3 setbacks for silence, and for having to fool three targets (mayor and brother and guard; your roll includes timing your escape to avoid the guard's patrol). In this case, Nera is the primary roller, and Hildar and Nekurr provide boosts as assistance.

Going out the window will require some rope (or tying the bedsheets together?). Or just climb out and hope for the best. Easy (P) Athletics with a rope of some kind, Daunting (PPPP) without.

Or walk down the stairs and out the back door. In that case, add an additional setback for the additional distance. But the upshot is you don't need rope.

Sneak out the back door = YYY+BBB x RPP + BlkBlkBlkBlk.
Sneak out the window = YYY+BBB x RPP +BlkBlkBlk & Athletics: GG+BB x P (with rope) or GG+BB x PPPP without rope.
Bruv & Tronus: So straight-up sneaking away is it? Combined Stealth check: Hard, PPP. Boost for darkness, setback for the fact that there are two of them left awake. All told, GG+BB x PPP+Blk.
Sep 5, 2020 5:25 pm
OOC:
Just letting people know I'm still lurking/reading things. Fine with Hildar being asleep at the moment as I can't think of anything he'd be adding to the proceedings at this point (plus he wouldn't want to risk upsetting the mayor, he's a thoroughly nice chap after all :)
Sep 7, 2020 1:00 am
OOC:
Yes, Nera may want to wake her colleagues up. No need to roll anything to do so.
Sep 7, 2020 7:37 am
mcneils5 says:
Just letting people know I'm still lurking/reading things.
OOC:
same
"zzzzzz"
[ +- ] Cats obviously
Sep 7, 2020 2:28 pm
" Unfortunately Oi don't tink we 'ave much choice but ta hope dey're not cowards..."
OOC:
Gonna try to summon one of those bat-dog things, at a Range boost (forming overhead/out of sight), with the Ally adder.
Bruv directs the magical construct to go somewhere nearby (around a corner from the guards which he noted on the way in?), but out of sight, and to start digging around and making noise.
Last edited September 7, 2020 2:30 pm

Rolls

Primal, Conjure +Range +Ally

6 Success, 2 Failure, 2 Threat

Total: 4 Success, 2 Threat

Sep 7, 2020 5:03 pm
With exciting news to share Nera rushes as quietly as she can into Nekurr's room, patting him on the cheek a couple dozen times. "Nekurr. Nekurr get up, there's movement outside."
Sep 8, 2020 2:14 am
Nekurr is torn from his peaceful cat dreams by Nera's insistent voice. Even Hildar finds himself waking up, groggy, but having shaken the effects of the pipelead salad.
OOC:
Will use the 2 threat narratively.
Closing his eyes, Bruv focuses on the image of the weird "razorwing" creatures the people around here keep as pets. He calls upon the spirits of these swamps to call one such creature to his aid. Suddenly, the silence is shattered by the flap of leather-like wings overhead, as a razorwing swoops over the roof of the barn and lands somewhere out of sight. Bruv wills the creature to start digging around in the foliage, making a racket to draw the guards away.

Instead, he hears someone scream.
Sep 8, 2020 7:55 am
"What? No. Later" Nekurr turns around the bed trying to ignore Nera "Probably just Tronus snoring" he adds pointlessly as Nera persists. Once he finally wakes up, he looks at the catfolk "Shouldn't everyone be sleeping the Lady's dreams? Why would anything be outside?". His expression suddenly changes as he realizes the possibilities. "Spider pig is back!" he gasps in fear.
Last edited September 8, 2020 7:59 am
Sep 8, 2020 10:37 am
Hildar stirs and shakes his head trying to clear the fog that is currently clouding it Outside? What? he thinks to himself as he overhears Nera's words....
OOC:
Do we hear the scream?
Sep 8, 2020 1:48 pm
OOC:
Re. hearing the scream: Not at this point. It was just 2 threat, so not enough to wake up the neighborhood. What happens next is up to Bruv and Tronus. And Nera did see that strange figure running by chez vous.
Sep 8, 2020 2:59 pm
SavageBob says:
OOC:
Re. hearing the scream: Not at this point. It was just 2 threat, so not enough to wake up the neighborhood. What happens next is up to Bruv and Tronus. And Nera did see that strange figure running by chez vous.
OOC:
Actually what happens next is up to the guards. Do they react to the scream?

I will cast Augment though in anticipation of an opportunity to sneak off...
Last edited September 8, 2020 3:01 pm

Rolls

Augment, basic

3 Success, 1 Advantage, 3 Threat

Total: 3 Success, 2 Threat

Sep 8, 2020 5:11 pm
OOC:
2 Threat here = the spell won't take effect for one minute. Bruv's maintaining two spells now (the summon and the augment), so any actions until one is dropped will cost 2 strain.
After the cry, Bruv and Tronus pause for a moment while the Orc summons the courage of local spirits to guide him. Nevertheless, the spirits seem just out of reach, like they're coming to help but are having trouble making up the distance for some reason...

Galbernost stands up from his stool, stretches, and plods off in the direction of the sound, mumbling something about loose razorwings. One guard remains sleeping, while the other looks at Galbernost, shrugs, and returns to playing tic-tac-toe against himself in the dirt.
OOC:
Combined Stealth check: Hard, PPP. Boost for darkness. GG+BB x PPP; that bumps to GGG+BB x PPP after one minute.
Sep 8, 2020 8:47 pm
"Spider-pig is dead." Nera's tone is rather dry, very much doubting Nekurr's assumption. She peeks out the window for any obvious movement. "Whatever it is I'm going to follow. You coming?"
Sep 9, 2020 7:29 am
Nekurr looks around the dark room. "Shouldn't we keep an eye on the mayor?" he tries suggesting mostly so he doesn't have to go to the cold dark outside. Though he is not willing to stay in the manor on his own either, given what may have happened to last tax collector...
OOC:
Will relunctanlty follow Nera...
Sep 9, 2020 2:07 pm
"You have to be awake in order to watch." Nera says to both sleepers. "If something weird happens you don't want miss it, whether it's here or somewhere else. Also I'm taking my bow."
Sep 9, 2020 3:27 pm
OOC:
I'm about to just change my character name to Bruce... so sick of correcting it 😅
Bruv wills the conjured beast to try to menace and frighten anyone who approaches it, and to fly up to a low rooftop or branch to remain our of immediate harm's reach...

And then he tries to lead himself and the dwarf off into the night, and to the group's meeting place, hoping his distraction is enough.
OOC:
Gonna flip a Destiny.

I'd also like to argue for a Boost to the Stealth attempt, as it seems unlikely that the only thing going on - a snarling beast and a screaming person - isn't drawing a portion of the remaining guard's attention.

Rolls

Stealth, +Destiny+dark+Tronus assist

3 Success, 1 Advantage, 2 Failure, 3 Threat

Total: 1 Success, 2 Threat

Boost for distracted remaining guard?

1 Success

Total: 1 Success

Sep 9, 2020 5:20 pm
OOC:
Dates self by mentioning about the Movie: They call me Bruce
Sep 10, 2020 1:56 am
As seasoned investigators, Nera, Hildar, and Nekurr realize they have a few options: Either alert the mayor that there's a strange figure roaming the cropland by his farm, sneak out by the window to pursue it themselves, or go out the back door and hope the mayor doesn't notice.
OOC:
Repeating this from above for convenience: Going out the window will require some rope (or tying the bedsheets together?). Or just climb out and hope for the best. Easy (P) Athletics with a rope of some kind, Daunting (PPPP) without.

Or walk down the stairs and out the back door. In that case, add an additional setback for the additional distance. But the upshot is you don't need rope.

Sneak out the back door = YYY+BBB x RPP + BlkBlkBlkBlk.
Sneak out the window = YYY+BBB x RPP +BlkBlkBlk & Athletics: GG+BB x P (with rope) or GG+BB x PPPP without rope.

Bruv and Tronus see the remaining guard look over in the direction of the commotion and realize it's the perfect chance to sneak away. Tronus goes first, making for the back of the house. He then alerts Bruce Bruv when the coast is clear, and the Orc joins him on the opposite side of the house from Galbernost. Meanwhile, the summoned razorwing chitters from the eaves of the front of the house. But the voice they hear isn't Galbernost cursing the razorwing. It's Melchic Grimbly, one of the pageant losers, crying out in pain. "That thing nearly... Is it bad, Mr. Galbernost?"
OOC:
If y'all still want to go to the rendezvous point, we can do that. Just wanted to make sure you didn't overlook the significant of the scream, if it makes any difference to your plans.
Sep 10, 2020 1:49 pm
OOC:
I vote rope.
Sep 10, 2020 2:14 pm
OOC:
I think sneaking out the back door is slightly more likely because it is just one check :)
"Who'd be going around tonight? Weren't all the villagers supposed to be sleeping and be blessed? Fortuna bless us!" Nekurr crosses his fingers for luck and looks at Nera. "Why are you looking out the window that way?" he asks afraid of the answer, quickly suggesting a more sensible option "Shouldn't we just tell the mayor someone is not sleeping?"
OOC:
If Nera pushes, he will climb out the window, he may be convinced to just take a peek through the back door without waking ut the mayor. The suggestion is mostly RPing his "extremely risk averse" flaw + will to sleep :D

OOC:
Praying to Fortune is an augment spell. +G to Nekurr and Nera's checks. Hildar can do it himself right? (if not I can try YYYG+PPPPPP)
Last edited September 10, 2020 2:19 pm

Rolls

Augment cats

4 Success, 2 Advantage, 6 Threat

Total: 4 Success, 4 Threat

Sep 10, 2020 2:40 pm
OOC:
Bruv wants to just continue on to the rendezvous.

He'll drop Augment and command the conjure to fly out of sight (straight up if there's a tree canopy? or low ontop of a roof breaking line of sight) and then drop that too. I'll sustain it for this round though so it doesn't just disappear before their eyes.

And then I'll use Second Wind to recuperate 3 Strain.
Sep 10, 2020 10:54 pm
"We shouldn't tell the mayor because he's supposed to be sleeping, never mind him wondering why we're still up on this holiday." Nera looks at the bed, her ears perking up. She advances upon it. "Maybe you should check if the mayor is even in his room." Nera pulls the bed sheet free, getting it ready to act as an improvised rope. "I'm going to follow, come with or don't scaredy cat, too much weird stuff is happening for sleep."
Sep 11, 2020 12:49 am
OOC:
CESN, I'll use your 4 Threat to create a complication (what Hildar sees). I'll let you decide how that changes the plan!

BTW, Arcane casters can't cast Augment, so we'll have to settle for just Nekurr and Nera being augmented at the moment.
[ +- ] Hildar's view
Nera yanks the sheets off the bed and starts tying them together as Nekurr prays to Fortuna. The two Catfolk feel a surge of confidence and purpose as they plot what to do about getting out of this manor house.

Hildar notices some movement outside the window, though. Looking closely, he sees three figures like the one Nera noticed. They are staring directly at him.
OOC:
Remnant, what's Tronus want to do? You and Bruv are clear to get to the rendezvous point if you want, or would Tronus go check on the injured kid?
"Damned beast!" Galbernost swears as the razorwing flitters off out of sight. He then starts talking to the boy in a lowered voice that is difficult to overhear from this distance. The boy cries out in again in pain.
Sep 11, 2020 7:12 am
SavageBob says:
BTW, Arcane casters can't cast Augment, so we'll have to settle for just Nekurr and Nera being augmented at the moment.
OOC:
Interesting, it's Bruv that can do it then ...
"I can do that" Nekurr is quick to tell Nera, as he notices she's preparing a dangerous looking improvised rope. "I'm sure he will be in his room". Nekurr prepares to leave the room and sneak downstairs, but doesn't really, because Hildar will interrupt with shocking revelations.
Last edited September 11, 2020 7:13 am
Sep 11, 2020 11:32 am
Tronus motions for Bruv to move on and that he'll follow afterwards still curious about what's going on with Galbernost and the boy.
OOC:
Nope not walking out just listening and watching to see what else might be going on.
Sep 11, 2020 2:02 pm
Bruv mutters, not really seeking an answer, as they make their way to their allies, "Dat wasnt moi intent, Oi'd never wish 'arm on da boy... bot wot was Malfoy Melchic doin' out at dis 'our while all da village is s'posed ta be honoring deir Lady by sleepin' an 'avin' good dreams?"
Sep 11, 2020 2:59 pm
Tronus taps his nose and points at Bruv knowingly and motions for him to find the others since things may not be as simple as they appear.
Sep 12, 2020 12:58 am
OOC:
Yeah, we're kind of paused for Hildar's input. But a reminder of the difficulties:

Sneak out the back door OR sneak up to the mayor's door to check on him = YYYG+BBB x RPP + BlkBlkBlkBlk.

Try to determine if the mayor's in his room = Average (PP) Perception check with a setback for the door being closed. (But must be done from outside his door.)

Sneak out the window = YYYG+BBB x RPP +BlkBlkBlk & Athletics: GGG+BB x RPPP without rope. (I'll upgrade the Athletics checks with a Story Point.)
Likewise, Tronus and Bruv can try to overhear the conversation with the kid with an Average (PP) Perception check with a setback for swamp noises. Otherwise, I'll narrate you to the rendezvous.
Sep 12, 2020 4:46 pm
More information is never bad... Bruv pauses just long enough to see if he can catch any of the exchange, "You make out any 'o' dat, Tronus?"
OOC:
Use the Advantage to notice or avoid a difficulty that might lie ahead of us getting to the rendezvous?
Last edited September 12, 2020 4:49 pm

Rolls

Perception+Unskilled (?)Assist from Tronus

2 Success, 3 Advantage, 2 Failure, 2 Threat

Total: 1 Advantage

Sep 12, 2020 8:38 pm
OOC:
Sorry, works been a bit crazy this week
Hildar stands at the window staring out and rubs his eyes for a moment thinking he is still dreaming or something but then quickly begins to look quite concerned "Who, or what, are they?" he says to the others as he pulls his wand.
Sep 14, 2020 9:12 am
Not being directly stoped, Nekurr quickly checks on the mayor and comes back.
OOC:
I'm starting to see a pattern of lucky successes just putting me into extra trouble ...
Last edited September 14, 2020 9:13 am

Rolls

perception

2 Success, 2 Threat

Total: 2 Success, 2 Threat

missing bless

1 Success

Total: 1 Success

Sep 14, 2020 6:36 pm
OOC:
Rendezvous at the border of the two properties, the star on the map below.
[ +- ] Buzzard's Ford Map
Aside from a few more moans of pain from Grimbly, the voices are just too low for Bruv to pick much of anything up from Galbernost's conversation with the lad. Tronus notices the sleeping guard start to stir a bit, so the Dwarf urges his companion to make haste. The pair quickly sneak off from the Galbernost farm and reach the rendezvous point, some high corn at the edge of the mayor's property.
OOC:
2 Threat = the guard hears you!
Nekurr bounds down the wooden staircase and to the mayor's door, perhaps convinced that the mayor would want to know about strange things afoot outside his manor. The Half-Catfolk pads across the house to the mayor's chambers and pauses outside the door to listen for signs that Mayor Wayland is inside. Nekurr hears nothing but silence.

Then a door creaks from somewhere toward the front of the house, and a guard's voice calls out, "Everything al right in here? I heard some noise."
Sep 15, 2020 10:48 am
Nekurr freezes because, as far as he can tell, the mayor is not in his room, and the guards voice caught him off guard. Though this may be Fortuna's way of helping. Bless be the Lady indeed. If Nekurr distracts the guards, then Nera and Hildar should have an easier time seneaking out of the manor!

"Everything is fine." The cleric replies loud enough to disturb the mayor, just to be sure he is not inside the room. "I was looking for some milk, but I can't seem to find where it is. Could you good people help me out here?"
OOC:
Could we maybe get some nice Bs for the others? :D
Sep 15, 2020 1:33 pm
"What? Milk?"
OOC:
CESN, give me a Deception check (remember your blessing) versus PP + Blk. The setback is because these guards don't really trust any of you after the incident at the healer's hut.

Regardless of whether he succeeds, Nera and Hildar are free to try to sneak out. I'll keep Nekurr's boost in there for his distraction.

Sneak out the window = YYYG+BBB x RPP +BlkBlkBlk & Athletics: GGG+BB x RPPP without rope. (I'll upgrade the Athletics checks with a Story Point.)
Sep 15, 2020 1:55 pm
"A glass of warm milk helps me digest before sleep"
x_x
OOC:
Since we have a boost for the others already, trading 1adv for +1B is probably overdoing it. restore strain?
Last edited September 15, 2020 1:57 pm

Rolls

Deception

4 Success, 2 Advantage, 1 Failure, 1 Threat

Total: 3 Success, 1 Advantage

Sep 15, 2020 11:03 pm
Hildar keeps watching the figures outside....
OOC:
Any movement or anything from them?
Sep 16, 2020 10:10 am
OOC:
To make things clear, all of us can see the hooded figures now?
Sep 16, 2020 6:11 pm
"Right then," the guard says from the doorway. "Make it quick, then. And quiet! Don't want you waking anyone. Tonight's a night for sleeping and dreaming." The door creaks on its hinges and closes with a slow click—the guard is obviously trying not to make much noise.

Upstairs, the strange figures continue to stare at Nera and Hildar through the window. But all of the sudden they seem to startle and take off through the high corn toward the back of the house. Scanning the night for what may have spooked them, Nera and Hildar can make out the figures of Tronus and Bruv arriving at the rendezvous point a few hundred yards away, coming from the direction opposite the one the figures are fleeing to.
OOC:
Everyone in the house is aware of the figures now (except, apparently, the guard). Tronus and Bruv can give me a combined Vigilance check to see if they notice them: Average (PP) + BlkBlk (the two setbacks for the darkness and night sounds).
Sep 17, 2020 8:56 am
Hildar casts a curious look at Nera as the figure begin to flee "Do we follow them? The seem quite unsettling but I'm not sure whether this is part of the, erm, festivities???"
Sep 17, 2020 12:24 pm
OOC:
Rolls
OOC:
GM edit: Unskilled assistance from Bruv.

Rolls

Avg Vig check w/2 setback

4 Success, 1 Failure, 3 Threat

Total: 3 Success, 3 Threat

boost

1 Success

Total: 1 Success

Sep 17, 2020 1:54 pm
[ +- ] Bruv & Tronus's view
Bruv and Tronus get at the edge of the corn, its tall stalks harsh against their exposed skin. No sooner do they arrive at the edge of the mayor's yard when they see three figures start to flee. The figures wear dark robes and seem to have long beaks or probosces of some kind. They run off into the corn field that runs north over the mayor's house.
OOC:
3 threat - does the guard notice you? Boost since there are two of you (easier to notice), and setbacks for darkness, swamp sounds, and distance.

Rolls

Guard Vigilance

1 Success, 1 Advantage, 6 Threat

Total: 1 Success, 5 Threat

Sep 17, 2020 1:59 pm
Meanwhile, the Dwarf and Orc notice someone tramping over from the mayor's front door. One of the village guards comes into view, a man Tronus recognizes from his confrontation at the weaver's house. He seems to be muttering to himself, heading directly for where Bruv and Tronus are standing.
OOC:
So, he's noticed you. Whether he knows it's you and not some other disturbance is not yet determined. 5 Threat is a lot, though. How would you like to use it?
Sep 17, 2020 2:24 pm
SavageBob says:
5 Threat is a lot, though. How would you like to use it?
OOC:
He shall: 1) trip on his effigy, 2) pass out, 3) losse his memory, 4) be kidnapped by alien spiders 5) Become spider-village-man :)

maybe just the first part... Does he know of the mayor's naughty plans as to assume Tronus/Bruv are also part of the masked men?
Alrernatively, could he be so scared of Tronus/Nera that he prefers to just "forget" he saw anything?
Nekurr, convinced the mayor is not inside, actually opens the door to confirm it before going upstairs.
Last edited September 17, 2020 4:59 pm
Sep 17, 2020 3:43 pm
Nera isn't sure who those masked weirdos are, but she's pretty sure the rest of the party will need help if things get violent. "Yes chase, looks like trouble. Or stay here and keep the door locked, and pull up the bedsheet til I'm back." Not wanting to waste anymore time Nera practically leaps out the window, sliding down the bedsheets and landing with a silent roll.
OOC:
Knack for it on stealth. Wowie. Can I use the advantage to let someone else sneak down for free?
Last edited September 17, 2020 3:47 pm

Rolls

Stealth

5 Success, 4 Advantage, 1 Triumph, 1 Failure, 4 Threat

Total: 4 Success, 1 Triumph

Athletics

2 Success, 1 Threat

Total: 2 Success, 1 Threat

Sep 17, 2020 3:55 pm
OOC:
It's Tronus' threats but I'll propose something... Could we spend the Threats to 1) have him also notice the large group of weirdo plague doctors - i.e. just too much to single in on us unless it's by chance, and 2) not have him identify us?
Not really caring about the guard, Bruh looks to Tronus and says quietly as possible but still be heard, "We gotta catch one of dem... c'mon!", and he begins to cast a spell takes off after one of them...
OOC:
decided not to cast the spell when I realized my Strain level...
Incidental: speak
Action: pursue the nearest masked figure.
Maneuver : pursue the nearest masked figure.
Last edited September 17, 2020 3:57 pm
Sep 17, 2020 4:39 pm
OOC:
More later, but quick answers: Yes, another character can slip down the rope for no Athletics roll thanks to Nera's triumph (presumably Hildar, as Nekurr is downstairs). And Bruv and Tronus can both make Discipline or Cool checks for strain recovery, as this is technically a different encounter from their escape from the Galbernost farm.
Sep 17, 2020 5:00 pm
OOC:
Discipline

Rolls

Discipline, Simple

2 Success, 1 Advantage, 1 Triumph

Total: 2 Success, 1 Advantage, 1 Triumph

Sep 17, 2020 7:07 pm
Hildar pauses for a few moments, seriously considering going back to bed before he sighs and awkwardly climbs out of the window and starts to shimmy down the ‘rope’
Sep 17, 2020 7:40 pm
Thinking on her feet Nera quickly assists Hildar's descent. When he's safely on the ground she has a single finger of her paw milliliters away from his lips. "If we get caught I do the talking, we're chasing after he masked people who we think are poachers. No noise unless you are in danger. Go." Her instructions complete she hurries after the ambiguous individuals.
Sep 18, 2020 12:31 am
OOC:
Em, feel free to bump up to full Strain if that roll didn't do it on its own. I usually house rule Triumphs on strain recover as +5 or so.

I'll roll with a sort of combination of the ideas: the guard notices the weirdos and basically "trips" since he's frozen in dread.
SavageBob sent a note to CESN,SavageBob
The guard keeps tramping toward Tronus and Bruv's hiding place, but then he notices the robed figures. He freezes in place and drops his sickle to the dirt. "Night creepers..." he says, almost under his breath. "It's n-n-night creepers..."

Hildar and Nera slip out the window with no trouble. As Nera finishes her directive, the pair see Bruv and Tronus take off after the "night creepers" while the guard stands still in fright. The Catwalk and Elf take off after them.
OOC:
The figures were at long range to everyone, so with full-on movement, you'd be able to close to medium in one turn. After that, we should roll Cool for initiative, except Nekurr, who rolls Vigilance...

Rolls

Night Creepers Vigilance

1 Success, 2 Advantage

Total: 1 Success, 2 Advantage

Guard Vigilance

3 Success, 1 Advantage

Total: 3 Success, 1 Advantage

Sep 18, 2020 8:38 am
OOC:
Mayor by day, creep by night
"This window looks much safer than Nera's..." Nekurr tells himself as he jumps out just in time to notice a little barrel man and a big green man.
OOC:
Could advantage rally the villager? Maybe something like staying with Nekurr as a "guide" or have him say something about the religious meaning of the masked people?
Last edited September 18, 2020 8:40 am

Rolls

Vigilance

2 Success, 4 Advantage, 2 Threat

Total: 2 Success, 2 Advantage

Sep 18, 2020 1:33 pm
CESN says:
OOC:
Could advantage rally the villager? Maybe something like staying with Nekurr as a "guide" or have him say something about the religious meaning of the masked people?
OOC:
In this case, no. This is just to determine initiative order, so no difficulty dice added, and advantages are merely used as tie breakers. Once the chase begins, though, you could always try to rally him on your turn. He does know the lay of the land, which you all don't.
Sep 18, 2020 3:09 pm
Hildar simply nods taking the instruction to be quiet to heart before hurrying after Nera

Rolls

Cool

2 Success

Total: 2 Success

Sep 18, 2020 3:39 pm
Rattled by the creepy figures, and their illicit situation, Bruv plods after them through the field.

Rolls

(Not) Cool

1 Success

Total: 1 Success

Sep 18, 2020 5:26 pm
OOC:
Rolls

Rolls

cool

2 Success, 4 Advantage

Total: 2 Success, 4 Advantage

Sep 18, 2020 10:05 pm
Nera starts pulling out her bow...
Last edited September 18, 2020 10:06 pm

Rolls

Vigilance

1 Success, 1 Advantage

Total: 1 Success, 1 Advantage

Sep 22, 2020 1:45 am
The "night creepers" disappear into the high corn, hidden from view almost immediately. You hear them bashing their way through the corn, the shaking tops of the cornstalks betraying their location, but probably not for long...
OOC:
OK, so chase time! All of you are at long range to these guys, basically at opposite ends of a big open area surrounded by corn, which they have moved into now.

The corn constitutes Difficult Terrain. This means movement costs are doubled once you enter the corn. (You are all at medium range to the edge of the corn where they entered, so that's going to mean one move to get to the edge of the corn, and TWO to move into it, so this will take 2 turns. UNLESS...

1) You have the Swift talent. (Tier 1) For the Triumph the night creepers rolled, we assume they are going to be making good time through the corn now.

2) You make an Average (PP) Athletics (pushing corn over) or Coordination (zipping through the stalks) check once you reach the corn, 2 setbacks for darkness. Let's say that you can ignore the effects of the difficult terrain for one turn per uncanceled success.

3) Magic? There's an upgrade to Augment that lets you ignore difficult terrain.

One thing to keep in mind: Chases are taxing. They drain your Strain by forcing you to make lots of maneuvers. Our spellcasters should keep this in mind. Nera and Nekurr are in better shape to chase them, as they get a free Move maneuver each turn. But my goal isn't to drain you of strain, but you need to be smart with your goals here. If you don't want to be terribly winded, you might decide to stalk these guys rather than chase them, for instance.
OOC:
3 PCs are up!
[ +- ] Initiative

Rolls

Athletics

4 Success, 2 Advantage, 1 Triumph, 2 Failure, 2 Threat

Total: 2 Success, 1 Triumph

Sep 22, 2020 8:10 am
OOC:
can i go now? If I cast augment I need to use a manoeuvre for that, right?
"What is going on now? Fortuna, why do you punish me with a sleepless night" Nekurr runs up to the villager, grabs him and asks where those word is are going
OOC:
i’ll replace my last augment and have nera be super fast.

Triumph to get the villager to guide the least able PCs around the field?.
Last edited September 22, 2020 8:14 am

Rolls

Augment + terrain on both cats

5 Success, 2 Advantage, 1 Triumph, 1 Failure, 5 Threat

Total: 4 Success, 3 Threat, 1 Triumph

Sep 22, 2020 2:00 pm
OOC:
OK, so for that roll, it looks like you have Augmented Nera. To do that, you'll need to Move to Nera's position (she was around the corner of the house from you), cast the spell, and you can make the second Move to reach the villager for free (as a Half-Catfolk, you save the 2 strain. Neat.) Just working this out for myself more than anything. Rallying the villager for the Triumph...
As Nekurr lays his paw on Nera's shoulder and and speaks a few words, she has to blink to make sure she's not seeing things: A steady wind picks up and seems to blow the corn stalks in a way that opens up a path? Could that be it? Do the others see this?
OOC:
Nera now has +1 G to all rolls, and she has the ability to move through difficult terrain at no penalty as long as Nekurr maintains the spell for a maneuver each turn hereafter. That means that she can close to Medium range of the Night Creepers on this turn, but she won't be able to draw her bow if she wants to keep closing with them...

We're also left with the predicament of now having two parties (chaser and chasees) who can make two Moves per turn with no strain cost. That's fine if Nera just wants to follow them to wherever they're going. But if she actually wants to catch them, let's say she can try an Easy (P) Coordination or Athletics check on her turn (2 setbacks for darkness). Success means she closes the gap a range band.
Meanwhile, Nekurr's touch snaps the villager out of his fright. "Please! Just let them go! It's better that way!"
OOC:
2 more PCs are up, then the guard. If someone has a trick up their sleeve to slow these guys down, they should go next before Nera takes her turn.
Sep 22, 2020 2:01 pm
"It's just three manlings, not as serious as the undead or spider infest hogs. Get moving if you need to move." Tronus bellows out rolling his neck and not moving yet.
OOC:
Supreme Inspiring Rhetoric (My maneuver and Field Commander as my action.

Update: SIR cost one strain, pass - Next PC (I'm guessing Nera) can get back one strain and a boost die for the next 2 turns. Using the advantage for strain recovery. Field Commander pass - three PCs can get a manuvuer now on my turn (out of turn) for the cost of 1 strain.


Last edited September 22, 2020 2:06 pm

Rolls

S I R check (Avg Leadership)

2 Success, 2 Advantage, 1 Failure, 2 Threat

Total: 1 Success

Field Commander

2 Success, 3 Advantage, 1 Failure, 2 Threat

Total: 1 Success, 1 Advantage

Sep 22, 2020 2:09 pm
OOC:
For 1 success on the original IR roll, you can affect one ally. Who would you like to heal 1 Strain and get the +1 boost to all checks for the next 2 turns? Nera gets the +1 strain and the boost on checks for 2 turns.

For Field Commander, 3 allies can perform a free maneuver for 1 strain - out of turn, so NOW. Could be used for Nera to draw her bow, or to advance a bit and gain on the bad guys without the Athletics of Coordination check. Two others would get a free maneuver, too. Field Commander's great for foot chases!
Sep 22, 2020 7:24 pm
OOC:
I uh, already have swift... can I use my painful blow talent to deliver a (nonlethal) blow to one of the creepers, like shooting them in the leg?
Sep 22, 2020 7:55 pm
somebox says:
OOC:
I uh, already have swift... can I use my painful blow talent to deliver a (nonlethal) blow to one of the creepers, like shooting them in the leg?
OOC:
Ah, beautiful. You also have Fleet of Paw, so the "Haste" buff from Augment isn't helpful, either. CESN, any creative buffs you might have given Nera with Augment? Maybe some temporary night vision that lets her ignore the 2 setbacks?

As for non-lethal damage: I don't think that's doable with standard arrows. My understanding is Painful Blow means you hit like normal, but you also wound the target in a way that makes them have a hard time moving. Since arrows are pointy, I think the assumption is that they do wound damage.

If you sacrifice a maneuver, I'd let you break the arrowhead off an arrow and then shoot that with an added setback thrown in, though. In that case, I could see the arrow doing strain damage and not being lethal. Alternatively, a Story Point might be used to keep a downed enemy alive.
Sep 22, 2020 8:41 pm
OOC:
If you hit with Painful Blow (you also upgrade the difficulty of the shot btw) you do damage, every maneuver they make afterwards is at the cost of 2 strain so eventually they'll pass out if you don't kill them outright. Don't forget you got a free boost and a free maneuver now... also one move for Hildar and Bruv (sometimes Bruce due to autocorrect) too then it's someone else's turn.
XD
Sep 22, 2020 9:29 pm
OOC:
The only thing I was thinking of doing was dropping a Curse on one of them to Paralyse them but at his range it's not possible as with the Range additional effects I'd need it'd push the difficulty up beyond the max for the spell even if I burned 2 x manoeuvres to close to Medium range
Sep 23, 2020 2:44 am
OOC:
I like this break-an-arrow plan. I'm asking too many questions: Thanks to Tronus I can perform an additional maneuver in addition to the two I already get, which hypothetically lets me move closer, pull out my bow, AND prep an arrow?
Sep 23, 2020 3:48 am
somebox says:
OOC:
I like this break-an-arrow plan. I'm asking too many questions: Thanks to Tronus I can perform an additional maneuver in addition to the two I already get, which hypothetically lets me move closer, pull out my bow, AND prep an arrow?
OOC:
You've not got your bow out, so you're looking at four maneuvers to do everything you're asking to do: 1) get bow out, 2) break arrow, 3 & 4) close distance from Long to Medium (putting you in the corn). If you want to be able to shoot, you'd have to use a regular arrow and just flip a SP to keep them alive if you kill someone. Or break all this up over two turns; you'll be keeping distance with them thanks to Swift.
Sep 23, 2020 7:59 am
SavageBob says:
some temporary night vision that lets her ignore the 2 setbacks?

OOC:
sounds good. I think I counted the Ps wrong, but that works :D
Sep 23, 2020 3:21 pm
OOC:
Good deal. No setbacks to Nera for darkness. Seems like folks think Nera should go next, meaning that Hildar and Bruv can react to whatever happens in the final two PC slots.
Sep 23, 2020 5:33 pm
OOC:
Lets do it!!
While a more sensible person might measure their actions, such time-losing thoughts do not cross Nera's mind. She immediately:
1) Breaks into a sprint through the corn.
2) Pulls out an arrow, cuts off the head with a swipe of her claws, and holds the arrow between her teeth.
3) Brings out her bow, and fires the custom arrow at a fleeing creeper.
OOC:
Hope I did that roll correctly! What the hell can I even do with 9 potential advatage, make them trip over each other like the three stooges?
Last edited September 23, 2020 5:35 pm

Rolls

painful blow +1green & 2boost

2 Success, 10 Advantage, 2 Failure, 1 Threat

Total: 9 Advantage

Sep 23, 2020 6:25 pm
OOC:
This is not at all directed at you, somebox. Your misfortune is of course my misfortune here. And this sucks, but...

LOOOOOLOLOLOOLLLLOLLLO!!!???!!!

This I think supercedes the previous record most lopsided roll that I've ever seen fail. And simultaneously is definitely the most Advantage I've ever seen rolled in one roll (previous was 7).

Wow
Sep 23, 2020 6:45 pm
OOC:
9 Advantage! Good night. I've only ever seen that on checks where someone was spamming the Star Wars crafting system.

Just a point of order, but Nera can't break an arrowhead off AND make it to medium in one turn, even with all the buffs. Taking out the bow and breaking the head off the arrow are two separate maneuvers, and making it to medium range required two more maneuvers. SO, we can assume this was a regular arrow, and that Nera is now at medium range to these guys (and hence in the corn).

Making them trip is definitely a good use for 3 of those advantages. 6 more and they emerge from the corn? They'd still be long range to Bruv and Hildar, but at least within sight for a magic spell at medium range if the spellcasters try to close distance with them?
Sep 23, 2020 7:12 pm
somebox says:
What the hell can I even do with 9 potential advatage, make them trip over each other like the three stooges?
OOC:
Should be enough for the corn to turn against the creepers in a... creepy way
Sep 24, 2020 11:43 am
OOC:
Dumb question if it's 2 maneuver to move due to difficult terrain and you have swift is it one manuver to move to medium from long?
Sep 24, 2020 12:07 pm
OOC:
Medum to Long is normally 2 maneuvers, but difficult terrain doubles that to 4. So Swift just keeps it at the normal 2.

If we use the advantage to bump these guys out of the corn, the rest of you will be at Long range, meaning 2 maneuvers moves you to Medium (and within ranged-attack/spell distance.) I'll do that unless I hear back from somebox with another idea in the next few hours.
Sep 25, 2020 1:19 am
OOC:
That looks like a good course of action, get rid of the corn element.
Sep 25, 2020 2:30 am
As Nera rushes through the cornstalks, the moon seems to glisten off the ripe ears, illuminating what looks like a path directly after the Night Creepers. The Catfolk pulls her bow out and notches an arrow, waiting to get a clear shot at the fleeing bird-things. She seems to get them lined up perfectly, but she overlooks a small puddle at the last minute, jostling her paw and sending the arrow thunking into the ground just in front of the strange figures. Yet the arrow seems to startle the Night Creepers; they stumble over one another and crash through the corn back into the clearing, now a fair way northeast of the mayor's manor, but visible once again to the people in the clearing...
OOC:
So, I think 6 advantage is about right to force them back out of the corn. We considered making them fall prone for 3 more, but that' would actually disadvantage any of you who want to try a spell at range. Instead, we can pass 3 boosts, as these guys are stumbling about, unable to dodge properly for the moment.
Sep 25, 2020 2:32 am
Seeing the Night Creepers re-emerge, the guard flees toward the house. "I have to warn the mayor!" he says, slipping through the back door.
OOC:
That leaves Bruv and Hildar. Currently at long range to the Night Creepers. +3 boosts to the next one of you to go. Two maneuvers puts you at medium to them.
[ +- ] Initiative
Sep 25, 2020 12:53 pm
OOC:
You also have an out of turn man for 1 strain vs 2 on your turn
Sep 25, 2020 8:30 pm
Hildar points his wand at the figures as he rushes forwards.....a giant snake suddenly appearing next to them. "Grab one please!" Hildar yells to it as he rushes forwards.
OOC:
Using 2 x manoeuvres to move up to medium. Trying to Conjure a giant snake, thinking it may be able to grab one of them...

Base difficulty Easy, Conjure Ally from wand, +2 difficulty for Grans Summons (Sil 3), +1 diff for Range (Medium). Total diff Daunting +3 boosts as noted above

Will use the Advantage to pass a boost die onto Bruv and I've taken 3 Strain (2 for the spell and 1 for the extra manoeuvre if Remnants last comment counts)
[ +- ] Current Status
Last edited September 25, 2020 8:33 pm

Rolls

Conjure big snek

4 Success, 4 Advantage, 3 Failure, 3 Threat

Total: 1 Success, 1 Advantage

Sep 26, 2020 3:04 am
OOC:
Snake's a good idea, but should the range upgrade not be +PP? The default is that a summoned creature is engaged with the caster, so to get the snake out to medium range from Hildar would be +PP. Of course, you could keep the roll as is, and just have the snake make a move maneuver to engage the Creepers.

Once we get that sorted, go ahead and roll its attack. YYYG x RP+2 setbacks for darkness. (I'm upgrading its attack with a Story Point.)
Sep 26, 2020 7:35 am
OOC:
Ooops, yeah you're right - would just have it move up and try and snag one
The snake appears and slithers towards the figures.....
OOC:
Oooof, net no success, not looking forward to the despair though! Can the Advantages be that it's positioned itself to block at least one of them from fleeing any further?
Last edited September 26, 2020 7:36 am

Rolls

Snek attack (Constricting Coils)

2 Success, 4 Advantage, 2 Failure, 1 Threat, 1 Despair

Total: 3 Advantage, 1 Despair

Sep 28, 2020 1:12 am
OOC:
I'm hesitant to Immobilize one of the Night Creepers, since that would more or less achieve what the snake failed to do by stopping one from getting away. How about we use 3 advantage to inflict 3 strain? That goes pretty far toward tiring one of these guys out.

The Despair means that the "summon ally" part of the spell didn't quite take, so this thing is not necessarily friendly. It will get one more go before Hildar does, at which point he can dispel it if he wishes.
In the dark, it's hard to see what happened. But the clouds part just long enough for Hildar and the others to see moonlight reflect off the dark scales of a massive creature as it writhes toward the Night Creepers. There's a muffled sound of startle, with one of the figures nearly tripping over itself as it stumbles free of the coils. The serpent hisses in rage, its maw opening like the lid of a chest. But then its head turns as it seems to sense potential prey hiding in the corn. The clouds move in front of the moon again, casting everything back into darkness.
OOC:
Bruv is up with 1 boost. Long range to the snake and night creepers.
SavageBob sent a note to SavageBob
[ +- ] Initiative
Sep 28, 2020 2:55 pm
OOC:
I'll double Maneuver to edge of the corn/Medium, then cast Augment spell+Swift.
Bruv pursues the fleeing figures, drawing on the power of nature spirits around himself to empower himself and move with ease through it's hindering features.
OOC:
Will use the Advantage to perform an immediate free Maneuver to move to Short with night walkers, and will recover the 2 Strain from the earlier extra Maneuver.
Last edited September 28, 2020 2:59 pm

Rolls

Augment + Swift

4 Success, 5 Advantage, 2 Failure, 1 Threat

Total: 2 Success, 4 Advantage

Sep 28, 2020 9:01 pm
OOC:
Can't exceed two maneuvers in a turn, though. Or am I missing something with Swift?
Sep 28, 2020 11:25 pm
OOC:
Ah, sure. I'll put a Setback on the Night Walker(s) then. Snek-Strained one specifically if they're not in a Minion Group.
Sep 29, 2020 12:28 am
OOC:
It's a minion group, and they won't be rolling this round, so let's put the setback on the snake? Nera will thank you.
A flash of heat lightning in the clouds illuminates the massive serpentine form as it is briefly startled by Bruv's swift appearance nearby. Nevertheless, it turns its attentions back on the cornfield. Half its mass seems to disappear into the stalks as it seems to detect prey with senses other than sight...

...From the field, Nera doesn't see it coming. The serpent's jaws clamp down on the Catfolk's head and torso, biting hard into her abdomen. The creature thrashes its head back and forth and then spits Nera back onto the ground.
OOC:
Snake is moving to engage Nera and attack. It will suffer 2 strain to do so.

Rolling with and without a SP flip. Will hide the SP flip version, but let me know if you'd like to use one here, somebox.

So, Nera is looking at 10 wounds before soak on the basic roll. Let me know if you would like to upgrade its difficulty with the SP flip. Hildar is also free to dispel the snake now, or to try another spell at decreased difficulty to regain control of it (Average [PP] Conjure spell with no benefits from the wand).

Rolls

Snake attack on Nera

5 Success, 2 Advantage, 1 Failure, 2 Threat

Total: 4 Success

Snake attack on Nera (with SP to upgrade difficulty)

missed setback on 2nd roll

Sep 29, 2020 12:38 am
Still rattled by the giant snake, the Night Creepers run along the edge of the corn for several yards before darting back into the concealment of the tall stalks...
OOC:
Back around to 3 PCs!
[ +- ] Spoiler
Sep 29, 2020 9:00 am
OOC:
Nere is augmented, not sure if that's work another setback :)

Quickly check if this works before posting. My plan is to move twice (two maneuvres) and then cast a spell. What is the range at the moment?

I was considering attack with lightning (PP), but I'm not sure what the stun does (can't find the quality/conditions rules :( ).
Alternatively, there's the riskier PPPPP(P) paralyse.
Sep 29, 2020 1:59 pm
OOC:
Nekurr is at extreme range to the bad guys now, since these guys just moved again. Essentially, we've got the Creepers in a clump, Nera and the snake in a clump, Bruv and Hildar in a clump, and Nekurr and Tronus back at the house. (The guard is inside.)

For 2 move maneuvers, you can get to where Hildar and Bruv are, a few dozen yards further away from the manor and technically within spellcasting distance of the Creepers at long range, but for added difficulty, of course.

Lightning effect gives the attack Stun quality equal to your Knowledge (Lore) (or [Forbidden] if you have the talent that allows that). This basically means the attack will do additional stun damage on top of wound damage. If your goal is to kill these guys, that works, but at this point, all they've done is look at you and run away. ;)
Sep 29, 2020 4:45 pm
OOC:
I am going to see what Hildar does with the snake first, I'll take the upgraded mystery roll too please...
Sep 29, 2020 5:10 pm
somebox says:
OOC:
I am going to see what Hildar does with the snake first, I'll take the upgraded mystery roll too please...
OOC:
I can't find out how to reveal a previously rolled mystery roll, but I'll say this was a good choice: The roll goes to 1 Success, 1 Advantage. Damage falls to 7 before Soak. Advantage will throw a setback to Nera's next check due to the shock of the whole thing.
Sep 29, 2020 7:03 pm
OOC:
Yeehaw! I'm not too keen on the GM's side of things with this site, an alternative is to snip it if you are on windows (shortcut is Windows key+Shift+S) then upload the photo.
Sep 29, 2020 8:31 pm
OOC:
Great idea! OK, 3 PCs are still up!
https://i.imgur.com/UzULh98.png
Sep 30, 2020 7:57 am
OOC:
The idea was to stun (stagger) one of them :)

2 moves and a long range ice spell may work right?
Base P + P for ensnare + PP for short -> long

I'll wait for the roll confirmation. 3adv can ignore environemental effects or switch from causing wounds/strain to disabling even further :D
OOC:
GM Edit: setbacks for darkness/concealment.

Adding Component casting, too.
Last edited September 30, 2020 8:00 am

Rolls

Icy night

3 Success, 5 Advantage, 1 Failure, 2 Threat

Total: 2 Success, 3 Advantage

setbacks

1 Failure, 1 Threat

Total: 1 Failure, 1 Threat

boost

1 Success

Total: 1 Success

Sep 30, 2020 1:30 pm
OOC:
OK! So the way spell effects work is that you have to have the spare advantage to trigger them after the roll. I added in the setbacks for Nekurr essentially firing blind on them (since it's dark, and they're concealed in the corn), but the attack still succeeds (plus Component Casting should come into play, I think). The attack does 5 damage (before Soak), and you use your 2 advantage to activate the Ensnare quality (from the "Ice" effect). Feel free to correct my narration, but I'm interpreting that "Ice" figuratively rather than literally due to the nature of Nekurr's lucky magic!
Nekurr bounds over to join Hildar, Bruv, and Tronus, muttering a prayer under his breath and casting aside a playing card. With the darkness and concealing stalks, it's hard to really see what happens up ahead in the corn. But you all hear it. The rustling from the Night Creepers seems to grow more intense, as if they've hit a wall, or more likely, a particularly dense patch of corn that they're trying to push through. Then they seem to stop completely.
OOC:
2 more PCs, go!
SavageBob sent a note to SavageBob
[ +- ] Spoiler
Sep 30, 2020 2:11 pm
Hildar curses and dismisses the snake with a thought he then points his wand out and starts muttering a different incantation.....
OOC:
Ok, I'm thinking to cast a 'light' spell so we can see them a bit more clearly but I'm not 100% sure on the best way to go with it. Would use 2 x manoeuvres to move up to Medium range first (I think that's where we are at isn't it?) and then probably cast a Conjure to summon a ball of light above where they are (base Easy, +2 Diff for 2 x range mods). That sound good or do you think a different approach would be best?
Sep 30, 2020 2:52 pm
OOC:
Your suggestion sounds good. A sphere of light would eliminate darkness setbacks, for sure. But it doesn't help with the concealment offered by the corn. What about Conjuring some flames in a way that would burn away the corn in their immediate vicinity and offer some illumination to boot? It's the same as what you propose, and since it's not an attack spell, no need to add dice for the Burn quality; that's just a special effect. Some flames would completely expose them and get rid of all setbacks. I'll upgrade the check with a SP if you go fire instead of light, though, so keep in mind that Threats or Despairs with fire can be bad. ;)
Sep 30, 2020 2:57 pm
Hildar finishes his incantation and thrusts his wand out....
OOC:
Fire sounds good. Here goes, will spend a SP to upgrade my side as well.....so 2 x Success, 2 x Threat and 2 x Triumph.

Can one of the triumph's be that the wind is blowing away from the village so theres no chance of the flames spreading that way and the other that the creepers get freaked out a bit and their next action will have the difficulty upgraded?
[ +- ] Current Status
Last edited September 30, 2020 3:00 pm

Rolls

Conjure Flambe!

2 Success, 2 Advantage, 2 Triumph, 4 Threat

Total: 2 Success, 2 Threat, 2 Triumph

Sep 30, 2020 4:52 pm
OOC:
Both Triumphs sound good. Will use the 2 threat to delay the full effect until the top of next round. That means you've eliminated darkness penalties versus them, but not yet the concealment penalties. (But that will come.)

1 more PC. Tronus or Bruv?
Honing in on the location where the sounds seem to be concentrated, Hildar conjures a stream of fire from his wand. The flames start to dance before the Elf mage, joining together into a hoop of reds and yellows that spirals out toward the cornfield. Yet the flames come to rest just above the corn, stubbornly refusing to burn the grain away for the moment at least...
Sep 30, 2020 5:37 pm
OOC:
Will concentrate/maneuver to maintain Augment. Then can I use an Action to make an Athletics/try to close ground on the chase?

Or is it that Range Bands are simply the "terms" of the chase? If so, then I will just use my Action to move/continue pursuing them I guess? Maybe a Survival to pick up a specific set of tracks?
Sep 30, 2020 6:08 pm
OOC:
Yeah, since they ran to long range, you can't do much more than just spend two maneuvers to try to close in on them. (I'm following the advice of the Forge podcast hosts about how foot chases are really about strain management more than opposed checks, while using the corn as an equalizer in how y'all use it creatively.) To that end, you're welcome to roll Average Athletics or Coordination to do what Nera did, finding a way to zag through the corn without it impeding your movement for a turn or two.
Sep 30, 2020 6:59 pm
OOC:
Well, I have the Swift to negate difficult terrain. But getting to make a check does potentially allow me to manage Strain (or you to inflict it).

What's the Diff on the Athletics?
Sep 30, 2020 10:26 pm
OOC:
Come my turn I would like to make a nonlethal arrow while keeping pace.
Oct 1, 2020 2:48 pm
"Keep going I've been up all day and I'm awake if I get a hold of them we'll have to heal them before they can talk." Tronus grumbles before he turns even more surly, "And what's that about now! I blame Nekurr!" he roars gnashing his teeth standing in place still shaking a fist debating on if he should hit the catfolk in the soft spot of his skull.
OOC:
Field Commander and SIR as a maneuver. (-2 Strain) Update: 3 PCs can perform a maneuver now for -1 Strain. I'll get back 1 strain. Two PCs (not Nera one get back 2 strain (uses one of the adv), the other gets back 1 strain, you both get a boost die for the next 2 rounds to your actions... yes this could even be Nekurr. I'll heal another strain.)
Last edited October 1, 2020 2:53 pm

Rolls

Field Commander Avg Leadership Roll

1 Success, 2 Advantage, 1 Threat

Total: 1 Success, 1 Advantage

SIR Avg Leadership Roll

2 Success, 3 Advantage, 1 Threat

Total: 2 Success, 2 Advantage

Oct 2, 2020 1:31 am
OOC:
Sorry for the delay. Had a bajillion deadlines yesterday and today. So, please heed Remnant's explanation of the various buffs Tronus has just doled out. Nera can break off an arrow and fire, but remember they've moved to long range of you. For Bruv, I don't know that Athletics is going to do much, since you are under a Swift buff. That just frees you up to use your action for something else. As it stands, you pretty much have these guys trapped already; at this point, it's just a question of if you want to use other abilities to debuff/curse/contain them further.
You all notice a light in the mayor's house moving about frantically, presumably from the guard learning that the mayor isn't there. Hildar's ring of fire continues to hover over the fleeing bird-things...

SavageBob sent a note to SavageBob
[ +- ] Spoiler
Oct 2, 2020 1:04 pm
OOC:
Also Nera still has another boost die till the end of her next turn Xd.
Oct 3, 2020 1:08 am
OOC:
Bump for Bruv and Nera!
Oct 4, 2020 5:26 pm
Nera is checking her surroundings for any other surprise serpent attacks, spitting out some blood. Satisfied none currently exist she preps a nonlethal arrow. The sudden burst of light will make the shot easier, she still has to guess, but at least it's easier to spot the rustling corn.

Rolls

Archery

5 Success, 1 Advantage, 2 Failure, 2 Threat

Total: 3 Success, 1 Threat

Oct 5, 2020 2:06 am
OOC:
So, Nera can't do more than 2 maneuvers in a turn, so I don't think she can fire a non-lethal arrow in this round. She has to close to Medium range to fire (bow has a max range of medium, and it's 2 maneuvers from long to medium), and she has to break off an arrow (1 move maneuver). Fleet of Paw gives her a free Move maneuver, but she still is capped at 2 maneuvers max in a single turn.

So, we can keep the roll as-is if the intention is to do this: Move x 2 (get to medium), fire using the Painful Blow talent; if one dies, use a SP to keep them alive. That sound right?


Never mind, I overlooked Tronus's Field Commander. Nera's able to pull this all off for a grand total of 1 strain thanks to the extra maneuver he granted her. Nothing to see here. Move along!
Nera begins striding through the tall corn swiftly. Hearing Tronus's barked orders, she gets an idea for where the Night Creepers are located, allowing her to focus on taking a pawful of arrows and breaking off their tips as she moves. She gets within bow range and launches a volley of tipless arrows at the spot where the creepers are stuck in the cornstalks. The projectiles arc perfectly to sail through Hildar's magical ring of fire and pelt the masked figures.
OOC:
We'll inflict 1 strain on Nera for the 1 threat (making a total of 2 for her this round).

Bruv's up to finish the round.
SavageBob sent a note to SavageBob
[ +- ] Spoiler
Oct 5, 2020 2:41 pm
Bruv moves through the cornstalks, as fast as he can, his magic allowing him to pass through it all unimpeded. He hones in on the location at the focus of Nera's arrows.
Oct 5, 2020 5:05 pm
Hildar's flames suddenly descend, burning away a ring of corn and leaving an open patch of field with the Night Creepers in the middle. From the glow of the ring of fire, Bruv and Nera glimpse the dark figures struggling to break free of a particularly dense patch of field Nekurr's prayer seems to have had them stumble into. Suddenly, one of them breaks free!
OOC:
Wow, everyone's rolling well! So, that means they are able to break the Ensnare of the cornstalks, and they get a Triumph to spend to boot.

As minions, you're essentially got them trapped thanks to Nera's Painful Blow -- minions cannot voluntarily suffer strain, but Painful Blow requires 2 strain each time a minion performs a maneuver, ergo minions are essentially immobilized by it.

So 2 threat for you all to spend. Then I'll reveal the Triumph. ;P

Rolls

Athletics to break ensnare

4 Success, 1 Triumph, 3 Failure, 2 Threat

Total: 1 Success, 2 Threat, 1 Triumph

Oct 6, 2020 7:49 am
OOC:
Could one of them curse they luck in a way that connects them to one of those evil gods maybe?

not sure if that's NPC threats or PC advantages ... maybe just setbacks if there is a social encounter during questioning?
Last edited October 6, 2020 7:50 am
Oct 6, 2020 1:35 pm
OOC:
NPC threats generally equate to PC advantages 1-to-1, especially for narrative uses. We can use the threat to essentially reveal to you a motivation to potentially play to.
...Yet the Creepers don't stray far; one seems to be writhing on the ground, while the other two seem hobbled by Nera's arrow barrage. As you all draw closer, it becomes apparent that the one on the ground fell onto its sickle blade, which is still embedded in its leg. The other two crouch by their companion's side and turn their unblinking eyes toward you.

A short distance away stands a scarecrow post. But there is no scarecrow on it...
OOC:
That's the end of combat. Everyone can make strain recovery rolls (Discipline or Cool with no difficulty dice).
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Rolls

Night Creeper Discipline

1 Success, 3 Advantage

Total: 1 Success, 3 Advantage

Oct 6, 2020 4:25 pm
"Well I guess I can't blame you totally for this... Patch up as needed." Tronus states finally coming out of his original position drawing his shield and sword and eyes the trio as the rest assess and do their thing.
Oct 7, 2020 7:04 am
Nekurr stops running as the cornfield burns and hesitates for a moment. They should definitely be sleeping and not running into the fire with creepy bird men. But then he sees Tronus. Since he is also afraid of the dwarf he continues to check the creepers as soon as he notices the shield and sword being drawn. "Anyone looking like the mayor here?". The half-catfolk then looks back at the house to notice the villager's movements inside.
OOC:
So it's just 3 strain less since adv and triumph don't count right?
Last edited October 7, 2020 7:45 am

Rolls

Discipline

4 Success, 2 Advantage, 1 Triumph

Total: 4 Success, 2 Advantage, 1 Triumph

Oct 7, 2020 1:44 pm
CESN says:
OOC:
So it's just 3 strain less since adv and triumph don't count right?
OOC:
By the basic rules, Triumph counts as a success, too, so that would be 4 total for you. But I think Triumphs should be cool in whatever context, so my houserule is that you get 5 for the Triumph, giving you 8 back total.
As he gets closer, Nekurr still can't quite make out whether these are masked humanoids or some sort of creature. Even with the flame, the lighting just isn't good enough. The one with the sickle through its leg lets out a caterwaul—"Aahhh!"—then starts hyperventilating.

Meanwhile, glancing over at the manor, you can see it's dark, but a lamplight is moving toward you, presumably held by the guard.
Oct 7, 2020 3:35 pm
Bruv moves right up to the closest individual and says, "You oll 'ave been appre'ended under auttority of da Baron, for questioning in da ongoing investigation of missing taxes and official personnel. Please cooperate an' dis won't be any 'arder den it 'as to be...

Now please, each of ya remove your masks, and come peaceably wit us.
"

Rolls

Discipline, Simple

2 Success, 1 Triumph

Total: 2 Success, 1 Triumph

Oct 7, 2020 3:53 pm
OOC:
Wow! 6 strain back for Bruv with that roll.

Bruv's approach sounds like Leadership. If we treat it as a group check, that means you roll YYG+BB x RP+4 Black.
Oct 7, 2020 3:54 pm
"Or if you don't want to die from self inflicted wound I'd comply." Tronus adds.
Oct 7, 2020 4:09 pm
OOC:
Bruv is only a Boost die in that pool, but since he made the command I'll roll it up?

YYG+BB x RP+4 Black

Rolls

Leadership

2 Success, 3 Advantage, 3 Failure, 2 Threat, 1 Despair

Total: 1 Failure, 1 Advantage, 1 Despair

Oct 7, 2020 7:02 pm
Nera silently approaches with an arrow already notched, ready to fire. "This was too much trouble."
OOC:
I'm late!

Rolls

Discipline

1 Success, 2 Advantage

Total: 1 Success, 2 Advantage

Oct 7, 2020 9:10 pm
The two lucid Night Creepers train their unblinking eyes onto Bruv and Tronus in turn. They then raise their sickles, take audible gasps of air, and plunge the tips of the blades into their own feet with a cry of pain.
OOC:
No indication what you want to do with the advantage, so I'll have it affect this secret roll in a way that will work to your benefit. Flipping a SP for this, too.
They look to each other for a moment, then back to you. The voice is muffled and almost inaudible: "In another minute, we will be dead."
OOC:
Average (PP) Medicine check (with a setback unless you're willing to get up close and person) to determine if their injuries suggest they'll actually die. Or Hard (PPP) Vigilance to try to ascertain the veracity of what they say. Hard Athletics check upgraded (RPP) to rip any masks off, disarm them, or the like.

Rolls

Secret Roll

Oct 7, 2020 9:51 pm
OOC:
I'd like to use Heal to try to stop the poison, or whatever...

Restoration upgrade? Heal Critical upgrade? Both? And/or if neither of those works toward that end, I'll try the ol' Ressurection :P
"Ain't gonna be dat easy mate!!", the orc reaches out into the weave of primal magicks that envelope everything. He emplores the nature spirits, letting their essence become his, and using their combined powers to try to isolate and destroy the toxin that the closest Night Creeper has inflicted themself with...
Oct 8, 2020 2:20 am
OOC:
So, it's minions, so it gets wonky, but I think they should probably be treated as separate individuals to make Medicine competitive against Heal magic. They're unwilling targets (and have Discipline as a skill), so all these rolls are upgraded automatically.

That means Heal (R) + Restoration (P) + range unless you're willing to go up and touch them (+P); sounds like you're only casting on one of them? If not, add +PP for 2 additional targets: Total = RPP for just one at short range, RP for just one at engaged range, RPPPP for all three at short range, or RPPP at engaged range. Without some identification of what ails them (if anything), add a +Blk, too.
Oct 8, 2020 7:02 am
OOC:
Wow 8 strain healed? I don't think I have that many :)

I was also going for heal, so I can take another bird man. Can we do a knowledge on religion to determine the likely poison they'd use based on the assumption they worship on of those two evil deities? (from Hildar's findings?)
Nekurr looks stunned as the creepers stab themselves. He grabs a card from the deck. "Just my luck..." he complains, both from lack of sleep the fact that this was probably pointless. He moves closer to the one that "caterwauled" and turns him over to remove his mask. I smell a cat...
OOC:
roll the heal and we can can just later
That means Heal (R) + Restoration (P) + range unless you're willing to go up and touch them (+P); sounds like you're only casting on one of them? If not, add +PP for 2 additional targets: Total = RPP for just one at short range, RP for just one at engaged range, RPPPP for all three at short range, or RPPP at engaged range. Without some identification of what ails them (if anything), add a +Blk, to

Rolls

heal

6 Success, 1 Triumph, 3 Failure, 1 Threat

Total: 3 Success, 1 Threat, 1 Triumph

the missing card.... as usual...

Oct 8, 2020 2:24 pm
OOC:
Guessing the poison based on religious grounds would be a Formidable (PPPPP) Knowledge (Forbidden) check, but with two boosts for knowing the identities of the gods.

As for healing this guy at engaged range, I'm gonna say the 1 threat = they get to take a swipe at Nekurr, since Nekurr got up close and personal. Setbacks for being in pain.
Nekurr gets his paw on the wailing Night Creeper, but the figure reacts with an instinctual thrust of the sickle blade...
OOC:
So, couple of things to adjudicate: Nekurr's Triumph, and the 3 Threat from this attack.

Nekurr also needs to roll a Hard (PPP) Resilience check. You can use the Triumph to upgrade this if you want!

Rolls

Melee

4 Success, 3 Threat

Total: 4 Success, 3 Threat

Oct 8, 2020 2:43 pm
OOC:
Bruv will move to Heal the one that Nekurr did not, at Engaged (because he intends to also disarm them).

Despairs and Triumphs are a flyin'...

Can I use the Advantage to take away the weapon of the one I Healed?
Last edited October 8, 2020 2:44 pm

Rolls

Primal, Heal+Restoration

4 Success, 3 Advantage, 1 Failure, 2 Threat, 1 Despair

Total: 3 Success, 1 Advantage, 1 Despair

Oct 8, 2020 6:24 pm
OOC:
The Night Creper's 3 threat above (vs. Nekurr) seems like enough for a disarm, but 1 advantage is a bit weak for that, I think. It can translate to a boost on an opposed Brawl check to disarm him, though (vs. PPP)? (Make that 2 boosts if you want to use the threat he rolled, too.)

Using the Despair for an upgraded swipe back at Bruv...
The same course of events repeats as Bruv puts a hand on another one of the figures, but the Orc investigator, savvy to the trick, dodges the swipe just in time and manages to get the spiritual help to purge the figure of any poisons.

Rolls

Melee

3 Success, 2 Advantage, 3 Failure, 3 Threat

Total: 1 Threat

Oct 8, 2020 7:44 pm
OOC:
Will spend the Threat to Strain them, and take the Boost to attack/Brawl, aiming w/ Maneuver first. Just a normal attack.

Bruv's not about to mess around with the poison out, and intends to just beat them down/deal damage, not disarm. Will spend Story Point to not kill if the attack is successful enough to put them out again. At which point we can hopefully just disarm them at our leisure.

Looking back it looks like previous attack penalties on them came from Story Point and Darkness, so just using base melee Diff of PP. But alter as needed, Bob.
Bruv grimaces deeply at the treachery, and unleashes a bout of controlled violence designed to end the threat but not kill...
OOC:
If the attack stands, I can use 3 Advantage to disable instead of damage. Will do that if it applies to entire Minion Group. Will pass a Boost with the other.

Otherwise that's 6 damage, and disarm, plus pass Boost.
Last edited October 8, 2020 7:47 pm

Rolls

Brawl, +Aim+Adv/Boost

2 Success, 4 Advantage, 1 Failure

Total: 1 Success, 4 Advantage

Oct 9, 2020 12:28 am
OOC:
By default, you can always declare a Brawl attack to be aimed at Strain (non-lethal), so no worries there. I think by disable you mean disarm? They don't have any obvious gear but their sickles, so I'll go with that.
The Orc reaches one thick arm under the first Night Creeper's underarm, curling it around to grasp the figure's forearm. The Orc pulls down with a snap and the Night Creeper drops the sickle with a cry of pain. Without missing a beat, Bruv thrusts a booted foot out toward a second Creeper and catches it in the chest. That one drops the sickle too. Meanwhile, the third Night Creeper seems to have stopped moving completely.
OOC:
At this point, they're both disarmed but still conscious. They can easily grab the sickles back unless someone relieves them of the weapons. We're not in structured time, so I'll give you all the opportunity to do so. The third one (who injured itself before you all arrived) is apparently unconscious or dead.
SavageBob sent a note to SavageBob
Oct 9, 2020 7:54 am
OOC:
3 threats could turn into "advantages" so we can get their goals (motivation) while the triumph could do something like the poison was expired, they used the wrong dosage or something, so they don't actually die from it. If this is too much,

I'll risk the tough resilience then...
Nekurr jumps back grabbing his arm. "What the?". He stumbles a bit as he steps back, trying to keep his balance, presumably from the surprise.
Last edited October 9, 2020 7:55 am

Rolls

Resilience

1 Success, 1 Advantage, 2 Failure, 3 Threat

Total: 1 Failure, 2 Threat

Oct 9, 2020 12:24 pm
Tronus sighs moving to stand on dropped weapons, "Well lets try this again, stay still no reaching for a weapon or funny business won't bring you death, I'm sure you'll wish you were able to kill yourself like you intended though. Now where's the mayor for a good boxing to the ears." Tronus states to the two.
Oct 9, 2020 3:03 pm
SavageBob says:
OOC:
By default, you can always declare a Brawl attack to be aimed at Strain (non-lethal), so no worries there. I think by disable you mean disarm?
OOC:
I guess I just use a Star Wars cheat sheet for Genesys too on my phone, so it's an option from Star Wars, if it's not an option in Genesys that's fine.

But, on the Alexandrian F&D cheat sheet, it's the third, three-Advantage option: "Target is disabled instead of suffering wounds/strain"

But if that's not an option, I would have preferred to do damage/Strain. I shouldn't have to fore-go damage to cause them to drop their weapons.
Last edited October 9, 2020 3:07 pm
Oct 9, 2020 3:13 pm
emsquared says:
But if that's not an option, I would have preferred to do damage/Strain.[/ooc]
OOC:
It's the same in Genesys. I just meant that you already have them immobilized and unable to perform maneuvers, so aside from disarming them, the only thing you could do is deprive them of actions. Seems steep for 3 threat/advantage. :) We can allow a disarm and 3 more strain, though, since it was my mistake. That knocks one more out. You've still got one conscious one to deal with, though.

Tronus can give me a Coercion check versus PPP with four setbacks to see if this last one will respond to you.
Oct 10, 2020 11:36 pm
Whilst the others are tending to the ones that are still active Hildar moves over to the unconscious/dead creature and tries to unmask them.
OOC:
Will keep maintaining the fire for now mainly for the light

Rolls

Discipline

2 Success, 2 Advantage

Total: 2 Success, 2 Advantage

Oct 13, 2020 1:55 pm
OOC:
I don't really think I need to convince him if he moves for the weapons he'll get a shield the face since at this point I can take anything besides staying still as an act of aggression from them. Twitching counts as moving if he's that being dismissive of the situation is in his best interest. I have no qualms slamming his face until his head buried in the ground like a plant. So if I need to make a roll it's going to be more violent then harsh threating words since they don't really seem to get it.
Oct 14, 2020 12:43 am
OOC:
Considering they tried to poison themselves, threatening violence may not matter much to them.

5 strain damage to Nekurr, and he's disoriented for ~3 minutes or so (disoriented means add a setback to all checks).
The remaining figure just keeps its visage trained on Tronus and doesn't say anything.

Meanwhile, Nekurr feels a profound sense of fatigue as the poison hits his bloodstream. It's like the effect of the pipeleaf salad, just magnified many times over. He yawns and finds himself shaking his head to keep alert.

Hildar moves to unmask the two unmoving Night Creepers. Both are women, and both were judges for the pageant. Then the voice of the guard from the house rings out: "Paisley Petty! Mirulda Clothil! By the Lady, what the devil is going on here?"
Oct 14, 2020 2:43 am
"Got a few villager it seems running around up to no good probably. They got caught tried to kill themselves and assaulted people working for the Baron... I miss anything?" Tronus states still coiled to strike.
Oct 14, 2020 9:27 am
"Yes, the man is right, you..." Nekurr snoozes for a moment "Bird-people devils! Where ... the mayor sleep?". He starts to curl and purr "Too many leaves in that pipe..."
Last edited October 14, 2020 9:27 am
Oct 14, 2020 3:19 pm
Bruv goes to un-mask the conscious cultist, and will do so forcibly if they resist.
Oct 14, 2020 4:50 pm
OOC:
Em, getting the third mask is an opposed Brawl check vs. PPP.
Oct 14, 2020 7:08 pm
When Bruv sees the cultist intends to resist, he changes his tactic to just knock them out.
OOC:
Basic Brawl attack, and choose to deal Strain damage.

Flaw: Anger :/

Will use the Advantage to recover my last Strain. 9 Strain dealt to the cultist, pre-Soak.
OOC:
GM edit: Forgot a purple (opposed check, so not really attempt to deal damage).
Last edited October 14, 2020 7:11 pm

Rolls

Brawl

4 Success, 3 Advantage, 2 Threat

Total: 4 Success, 1 Advantage

purple

1 Failure

Total: 1 Failure

Oct 14, 2020 7:16 pm
Bruv grabs the arm of the figure and spins around their body, twisting their form with that motion into a joint lock which he applies a steady pressure to, "No more tricks, mate... you are under arrest under the authority of the Baron.
Oct 14, 2020 8:03 pm
"Nekurr? Nekurr get up." Nera keeps her eyes on the (un)masked individuals, sincerely hoping this isn't one of his 'acts of worship'. She gives him a light tap with her leg.
Oct 15, 2020 2:21 am
The guard nearly falls over when the mask comes off. The third masked figure is Skeeter Zymph, the village ferryman. "Under arrest? Ha! Whatever for, man? We ain't done nothin'. It's you should be arrested for interferin' in things that ain't your damn business!"
Oct 15, 2020 8:11 am
Nekurr looks arouind, trying to figure out where Nera's voice is coming from. "Yes, business, taxes, and all to jail!" he says, loosing his balance for a moment. "Hey you! I know you."
Oct 15, 2020 11:15 am
SavageBob says:
The guard nearly falls over when the mask comes off. The third masked figure is Skeeter Zymph, the village ferryman. "Under arrest? Ha! Whatever for, man? We ain't done nothin'. It's you should be arrested for interferin' in things that ain't your damn business!"
Hildar frowns as the man speaks "Then perhaps you could enlighten us on what exactly is going on here? On the face of things you all attempting to kill yourselves when detained is a pretty clear indication you are undertaking some.....unnatural activities."
Oct 15, 2020 12:10 pm
"Yes attacking the representatives of the Baron with the intent to kill can be considered "nothing" in these parts. Do you speak for the Mayor too? If he also says the same thing you'll both literally get socked in the face that's a promise." Tronus states picking up the weapons and nudging Nekurr with his foot, "Oi, you're acting weird even for you."
OOC:
In my mind Clever Retort always needs to come off salty for Tronus and probably clever for Nekurr...
Last edited October 15, 2020 12:13 pm
Oct 15, 2020 6:49 pm
Quote:
GM edit: Forgot a purple (opposed check, so not really attempt to deal damage).
OOC:
I think you missed the fact that, once I learned he was gonna resist me taking it off while he was conscious, my intent became to knock him unconscious first, and then just take it off him.

But will roll with this at this point.
"Failure to cooperate with lawful inquiry?

Subsequent resisting arrest?

Subsequent assault? And attempted murder, if that poison is as deadly as you two had hoped it would be?

Take her pick mate. Yer goin' away, one way or another.

But not before we question ya, of course. Cuz ya obviously 'ave something ta 'ide.
"

Bruce looks to the guard, "Wot's da story with dese "Night Creepers"? What 'ave dey done 'ere in da past?"
Oct 16, 2020 12:26 am
OOC:
My bad, Em.
Zymph laughs and spits on the ground, trying to hide his discomfort at being held in an armlock by the bigger Orc. "You 'ere that, Bogan? They think they got some kinda authority here! I say we arrest the lot of 'em."

The guard looks confused and mutters something about Night Creepers being ghosts—or so he thought.

Zymph continues. "Now you know, Bogan. That Night Creeper business's all poppycock we tell the tykes to get 'em to bed. Truth is a few of us likes to have a bit of fun on Founder's Feast Night by dressing up and hitting the hooch, trying some stronger stuff if you catch me drift. Tha's all. Get these louts to let us go and we can all's go there and have a laugh."
OOC:
You all no doubt suspect this is a lie. Does the guard? He knows Skeeter, so boost, but he's also under orders to keep order in the mayor's absence, so setbacks...

Rolls

Deception on guard

2 Success, 5 Advantage, 1 Failure, 3 Threat

Total: 1 Success, 2 Advantage

Oct 16, 2020 12:34 am
The guard looks to you all, confused. "I don't know know what all this is about, but these folks are hurt. In the name of the mayor, I'm asking that you help me take these two ladies into the manor so we can tend to their wounds. We should let Skeeter here get on with his business?"

You realize that you may very well have overstepped your legal authority by chasing down a bunch of villagers simply because they were dressed funny and out late at night. The guard's words sow a seed of doubt among you about the legal ramifications if any of these villagers comes to further harm. The first attack was from your end...
OOC:
He does have the mayor's authority, but I know this goes against your motivations here... You're not convinced to abandon your current inquiry. But for his advantage, he has you wondering if you've overstepped by chasing people down for dressing strangely. (This isn't GM editorializing, just narrativization of the die roll!)
OOC:
Actually, enough of you have Discipline that it's worth upgrading his check. That makes him fail! Altering the narrative above slightly.
OOC:
Add Dwarf setback.

Rolls

Leadership check

3 Success, 4 Advantage, 2 Failure, 2 Threat

Total: 1 Success, 2 Advantage

reroll purples

2 Failure, 2 Threat

Total: 2 Failure, 2 Threat

black dice

1 Failure

Total: 1 Failure

Oct 16, 2020 8:16 am
OOC:
This calls for a dream like clever retort on that bridge man! This cancels Skeeter's advantages
"Yes! Arrest them all!" Nekurr shouts aroused by Skeeter's speech. "Listen to the boat man! Tronus, the boat man!".After misinterpreting the villager's order, the cleric tries to stand up and looks straight in Skeeter's eyes, or at least, some of the six eyes the man seems to have at the moment... "Weren't you supposed to be sleeping because the Lady told you good boys go to sleep early?". After a brief stop to consider the logical implications of this "So you're saying you're a bad boy?"
OOC:
I'll leave the obviously implied subversion and rebelious propaganda against the Baron's authority for someone more lucid to point out I
Last edited October 16, 2020 8:19 am
Oct 16, 2020 11:57 am
"In the name of the people your villager threatened to kill themselves in front of and failed then tried attacking us after that I call bullocks and you'll not be ordering me around anymore in your village, if you can't ask then get the Mayor out here so I can jump down his throat instead I'll remind you there are plenty of guards about you can find instead while we sit on your villagers. Since you don't know I figure they and the Mayor are going to sit down for a nice looong sensible talk with us. If you don't know you're course of action being to dismiss it as nothing to see here would likely get me putting my foot up your arse if I was fifty years younger right now. Things aren't adding up much like what happened with the Hog earlier. They'll get help and they're sticking together. And we're getting answers now, not in the morning, not when you've had breakfast, not after a holiday, you'll likely want to get assistance to help your injured. Don't order people that were attacked by your villagers to do your biding Boy." Tronus spits with a disgusted look on his face, "Even the loopy boy doesn't buy it." Tronus adds his notrils flairing.
OOC:
Also adding in clever retort for another 2 threat. Also if I'm included in the check as a target he adds another setback.
Oct 16, 2020 3:44 pm
OOC:
So, if you're both using Clever Retort on the guard, that gives you 2 threat to spend. (I'm unclear whether Tronus is upbraiding the ferryman or the poor guard, but we can use it on the guard since Zymph's lie was a few lines back.)

Let me know how you're using that 2 threat on the guard. Leadership and Coercion are no-gos on Zymph. The guard's a different matter with different motivations.
Oct 16, 2020 5:02 pm
OOC:
Zymph didn't target me so yeah it was on the guard. Also he's being sorted out by Bruv aka Bruce. Meta: Zymph - we're not doing anything 'too' illegal man it's cool, Imma bribe you in front of the people that can smack the both of us silly.

As for the threat maybe since it's a fail and 2 threat he realized someone just told him they were possibly doing something illegal and he just suggested they be let go and he's ripping us a new one and that doesn't make sense or he picks up their weapon on the ground and realizes the wounds seem self inflicted by said weapons they were carrying on the stuff on them Tronus doesn't know about. CESN what are your thoughts?
Last edited October 16, 2020 5:12 pm
Oct 16, 2020 8:39 pm
OOC:
I think I’m a bit lost on who convinced who of what now :( those threats look ok 👌 i’d maybe add one alternative like the villager remembering something suspicious about last taxman’s disappearance that could be explained by the creepers not being ghosts. Maybe some rumour or ghost tale that was told at the time that associates them?

Or the default alternative of fears/motivations :)
Last edited October 16, 2020 8:40 pm
Oct 16, 2020 9:09 pm
As seasoned investigators, you all realize that the legal situation here is fuzzy at best. You pursued the Night Creepers on simple suspicion that they were up to no good, and then fired upon them. So whatever happened once you caught up with them, a baronial court could rule that they acted in self defense.

As for the guard, he seems more concerned about being yelled at by a bunch of armed strangers with magical powers. He nearly buckles in the knees at Tronus's barrage of ire, but then he catches himself. "What... What do you propose, then?"
OOC:
Rolling guard's resistance to Tronus's threats with adjustments for both his motivations and the fact that you're scary outsiders...

So, you've got the guard scared, at least for the moment. With the Despair, what would you like to happen?

Rolls

Discipline vs. Coercion

3 Success, 1 Advantage, 3 Failure, 1 Despair

Total: 1 Advantage, 1 Despair

Oct 17, 2020 9:42 pm
"I get you're just doing your duty... My apologies as coming off rough. Miss Nera do you have a way to show this guard you're shots were not lethal? Also you are right sir you're speaking on the Mayor's behalf that should be taken into context but so should facts you'll found out versus hearsay, I'd like you to look at their injuries and line up if they were from very sharp weapons like my sword used primarily for injury and death or farming tools with a curves blade by how clean they are and the shape. If there's damage to the environment to see what needs to be repaired if need be." Tronus states.

"If everyone was suppose to be asleep between guests and villagers why are some people out for 'a drink' in masks that look like something from a folktale to scare people away or off from what they're doing with farming tools used as weapons at the ready? Lets say they were just out for a drink admission was given to doing more then consumption of alcohol and why did they threaten suicide if not immediately let go? Killing themselves is hardly a thing we could be blamed for possibly held accountable for not trying to stop quickly enough. But I agree once you've gotten a good look at things we should get their wounds tended. Separate them and find out what they're actually out doing once they're stable and their health isn't in jeopardy... I don't want to see another beast or gods forbid a person for that matter out later this morning or later today with spiders falling out of their mouth again trying to kill and maim or rampage. Or something leading to a dead taxman with a large amount of gold coming up missing before he left the village. Or you being set up to take the blame for something that you were unaware of. Don't worry we'll assist you in getting into the thick of it and the brass tacks of the details." Tronus adds with a smile of someone who likes doing paperwork.

"Looks like we're not all going to sleep for a while also if that one bolts... well it won't be good." Tronus nods towards Zymph.
OOC:
All in favor of a full audit of the situation, headcount of the villagers still alive? Cus no one likes paperwork like someone trying to cover their arse. I'd counter self defense with probable cause to detain mentally unstable people threatening suicide at the very least since that's holding yourself hostage and we didn't bite. Plus once they're detained we can search them for 'hard stuff' plus find out if there's difference in the stories.
Oct 18, 2020 12:57 am
[ +- ] Background Music for Tronus's Speech
The guard looks to Tronus, then to Zymph, then to the others. "Skeeter..." he says, voice trembling, "why don't we all go to the manor and talk about this like civilized folk? I'd rather not have to tie you up till Mayor Wayland comes home..."
Oct 18, 2020 12:58 am
Zymph laughs. "I ain't goin' nowhere but the hootenanny I toldja about! Better get the rope."

The guard looks to you for instruction.
OOC:
If you want to tie him up and screen wipe to the manor, we can do that.
Oct 19, 2020 8:00 am
Nekurr listens to Tronus with a strange attention, nodding all the time. It is obvious that the poison is very strong... "Yes! And the mayor? Where is he? Having some spidery fun with the weaver witch is it?"
[ +- ] that mayor
Last edited October 19, 2020 8:01 am
Oct 19, 2020 11:43 am
Tronus pulls rope out of his bag until Nekurr makes a comment and his eye twitches, "Uh you really shouldn't throw out conjecture and by spidery fun uh... We need to get this one sober or off whatever he's on to get him to his normal state of tomfoolery... If he's off uh... improving his relationship with a villager she shouldn't talk about it... unless he's going to be walking around with spiders coming out of his oraface..." Tronus states being of the mindset a gentlemen doesn't talk about such things in public or boast.
Oct 19, 2020 12:05 pm
There's no resistance from Zymph as you tie him up. "The mayor's at the gathering I toldja 'bout," the greasy man replies. "Don't know why you keep harping on about spiders or somthin'." He nods toward the weird bird masks. "We look like we care about spiders to you? If you'd stop tryin' to stop us from just mindin' our own business, I could take you to the party to see for yourselves."
OOC:
So, are we continuing this talk in the field, or marching him to the manor? (He's not resisting physically, so we can just pick back up there. Is anyone examining the unconscious bodies? Are you tying them up, too? Trying to help them medically, as the guard has requested? (You get the impression the guard is cowed, but it's out of fear, not any sense of loyalty to you.)
Oct 19, 2020 3:47 pm
OOC:
There were some Creepers that got away, right?
Oct 19, 2020 5:37 pm
OOC:
There's one out of the three still consious...
Oct 19, 2020 6:54 pm
OOC:
No one got away. Two are unconscious, with only Zymph awake.
Oct 19, 2020 7:12 pm
OOC:
Ok, looking back I thought someone broke free at the end there, but must have just lost track of the chain of events following that.
Saying to his comrades over his shoulder, as he goes to check the form of the cultist that fell upon their own sickle, expecting to find a corpse...
"Oi, what about Jacey? 'ese tree ain't oll of 'em, no doubt. Da girl could still be in trouble..."
Oct 20, 2020 9:06 am
"Little Jacy had a spider, incy spider, wincy spider. Jacy had a little spider... or was it a pig?" Nekurr starts to sing as Bruv reminds everyone about the pageant's winner. Then the half-catfolk turns to Skeeter "You got no mayor. You got no jacey. And you got no tax man. Liar Liar boats on fire!"
OOC:
I was sure I had rolled vigilance on this guy at some point... If not, I'll do it now.

I'll also flip a SP for the luck of the Heroic Ability: Luck of the Goddess. Just seems like the place and time for visions. Anyone has ideas for the wuestion to ask and how to ask it? (I'll wait for this roll's result to do it)
OOC:
GM edit: Re-rolling the difficulty (he's got Cunning 3, Deception 2), and adding two boosts: You're all likely to believe he's being deceptive, at least to a point.
Last edited October 20, 2020 9:07 am

Rolls

cat's out of the bag!

3 Success, 1 Advantage, 3 Threat

Total: 3 Success, 2 Threat

difficulty re-roll

1 Success, 2 Failure, 1 Threat

Total: 1 Failure, 1 Threat

Oct 20, 2020 2:03 pm
OOC:
I was about to remind you all that I'm not actively rolling Deception against you, so if you suspect an NPC is lying, you can always try Vigilance against them. (The downside to that is you open the door to Despairs, Threats, and the like.) And just to help with bookkeeping, it's probably not necessary for everyone to roll every time.

So, with the adjusted difficulty, that's a net total of 3 Successes.
SavageBob sent a note to CESN
Oct 21, 2020 7:00 am
Nekurr stops in a moment of clarity. "We must arrest the boatman and heal the others" then he turns to the guard "You can take us to this bird meeting right?".
Oct 21, 2020 1:54 pm
"Take you?" He rolls his eyes. "Seems you all got me over a barrel here, so if it's a choice between leadin' ya there or listening to this old codger rant n' rave all night—" he nods toward Tronus. "—I'll take ya all right." Zymph pauses, as if mulling over the next bit. "The poison's just a sedative. Pipeweed extract or somethin'. Should work its way outta those two in an hour or so. They'll wake up at that point. Only injuries'll be the bruises from that Catwoman's arrows." He spits on the ground.
OOC:
Don't forget Nekurr's Heroic Ability if you can think of a yes/no question you'd like to know definitively.
Oct 21, 2020 2:30 pm
SavageBob says:
"Take you?"
OOC:
sorry, I meant locking up Skeeter and get the "villager" guard to guide us :D
SavageBob says:
Don't forget Nekurr's Heroic Ability if you can think of a yes/no question you'd like to know definitively.
OOC:
True... the vigilance result kind of threw me off on that one, so I'll have to rething that.

What yes/no answer should we get from the GM? anyone wants to suggest anything?
Last edited October 21, 2020 2:32 pm
Oct 21, 2020 3:00 pm
OOC:
Ah, here's the guard's response:
The guard turns pale at the prospect of going with the group. "As for me... I'm not keen to go to some Night Creeper meeting even if it's just for laughs. Maybe I should... stay here and guard the manor?"
Oct 22, 2020 10:15 am
OOC:
Is there any of the 'poison' left on the blades or anything? Just wondering if Hildar could try checking against Alchemy to see if Zymph's explanation of it holds up (no ranks in it but it is a career skill)
Oct 22, 2020 11:39 am
OOC:
I'm of the mindset Tronus would use it on him once we get there so he shuts up and doesn't run away.
Oct 22, 2020 2:01 pm
Hildar does see a bit of poison residue remaining on the confiscated blades. He also notices that each of the bird figures is carrying a couple of vials of liquid under their belt, one with a purplish liquid, the other with blue.
OOC:
Hildar can try to identify these with Alchemy: Let's say each vial requires a separate roll, both Hard (PPP), with two boosts--for knowledge of local customs and agriculture, and for having seen one of them in effect on Nekurr, who is indeed fighting sleepiness--and a setback for no equipment.
Oct 22, 2020 2:11 pm
OOC:
@mcneils5 since Tronus showed you the wonky stuff in the pantry you would know if that might be the same stuff after analysis yeah?
Oct 22, 2020 3:18 pm
Tronus does indeed remember more of the same blue stuff in the mayor's pantry. With a bit more context, Hildar feels he may be able to take another crack at an identification...
Oct 22, 2020 3:59 pm
OOC:
I think Tronus went I have no idea what this is I'll ask the guy who likes to read originally... XD I mean if it's a situation where someone needs to look like sour vinegar step back Tronus got dis fellas.
Oct 22, 2020 10:46 pm
Hildar takes the fluid and begins to examine it....
OOC:
Right then, lets see what we can see....soooo, 9 advantages then.....well definitely going to use several of them to pocket the vials without anyone realises if that's ok, any left over to pass a boost or two about if we can leverage the knowledge of what's in the one vial I've identified in any way
Last edited October 22, 2020 10:52 pm

Rolls

Alchemy vial 1

2 Success, 7 Advantage, 2 Failure, 3 Threat

Total: 4 Advantage

Alchemy vial 2

3 Success, 6 Advantage, 2 Failure, 1 Threat

Total: 1 Success, 5 Advantage

Oct 23, 2020 12:51 am
OOC:
Sounds good. We can say 4 advantage to pocket all four vials without anyone noticing is about right. The other 5 can be used for some information to leverage against Zymph.
While everyone else is distracted trying to get a straight answer from the ferryman, Hildar uncorks the two vials and gives them each a shake and a sniff. Once he mulls them over for a bit, he replaces the corks and pockets them without the ferryman or guard noticing.

SavageBob sent a note to mcneils5
Oct 23, 2020 7:55 am
SavageBob says:
OOC:
Ah, here's the guard's response:
The guard turns pale at the prospect of going with the group. "As for me... I'm not keen to go to some Night Creeper meeting even if it's just for laughs. Maybe I should... stay here and guard the manor?"
Nekurr looks very serious at the guard, almost as if having deep thougths about something highly complex. "Naaah, the mayor told you to keep an eye on us. We're going to hunt night birds and you're not creeping out"
OOC:
Not sure if this qualifies as Charm (3Y) ... but it looks like a roll. Leadership (3G) maybe?
I can point to GrumpyTronus to make it coersion (4G) :D

Also trying to guess his motivation, so there may be a couple of Bs
OOC:
GM edit: Motivational setbacks...
Last edited October 23, 2020 7:56 am

Rolls

Charming ?

3 Success, 2 Advantage

Total: 3 Success, 2 Advantage

Leader ?

2 Success, 1 Advantage

Total: 2 Success, 1 Advantage

setbacks for Fear + confusion

2 Failure, 1 Threat

Total: 2 Failure, 1 Threat

Oct 23, 2020 2:38 pm
OOC:
So, asking him to follow orders is Leadership, which looks like a fail with the additional setbacks (for fear and general confusion over whose orders to follow). Charm would be more like, "It'll be fun! And we need you to keep us safe!" or something. That roll would succeed, as Nekurr has Knack for It in Charm. If that's the approach, just edit Nekurr's dialogue, and I'll have him reply with a motivation, too.
Oct 23, 2020 2:54 pm
OOC:
Somethign like?
Nekuur looks at the scared villager "Come on! It's going to be a night to rememeber. Don't you want to have a story to tell your grandchildren?
Oct 23, 2020 3:34 pm
OOC:
His Fear is "I don't want to die tonight." :) He also feels an attachment to his co-villagers.

Hildar's got some information to share, but beyond that, you've got a few basic options now, I think: 1) Zymph reveals the location of the "hootenanny" and the guard takes you there as a red shirt, 2) or you get Zymph to take you there as someone more knowledgeable but also probably working at cross purposes to you, 3) or you go it alone and leave the guard to watch over the three Night Creepers.
The guard gives Nekurr a sheepish grin. "Look, I don't want to die tonight. Even if these Night Creepers ain't real, don't mean there ain't more out there that are! But if you can get Skeeter to tell you where to go, I'll escort you as far as I can, I guess... What do you propose we do with these three, though? I hate to see them left alone, especially injured..."
Oct 23, 2020 11:36 pm
Hildar is lost in thought for a few moments and then shakes himself and looks at Zymph "Tell me Mr Zymph, what do you really know about spiders? For someone who claims to be ignorant of such creatures you seem to be familiar enough to extract this from the creatures and as you are well aware this..." he gestures at the man with one of the vials full of a blue liquid "...is no sedative."
Oct 24, 2020 12:27 am
"You said it yourself, egghead. The purple one's the sedative. Blue one's the antidote." He furrows his brow in a look fo confusion. "And I ain't got no idea what you mean 'bout extracting it from spiders. The weaver gave it to us in case we had an accident with the purple stuff. So, we headed to the party or not? We're burnin' moonlight, folks."
Oct 24, 2020 12:34 am
Hildar stares at the man for a moment but then gives a frustrated huff before turning to the guard "Is there somewhere we can move them to nearby or would the mayors residence be best?"
Oct 26, 2020 1:58 pm
The guard looks around. "The manor's closest... Mayor Wayland probably keeps some healing herbs somewhere in there." He points back toward the direction Tronus and Bruv came from and continues. "The Galbernost place ain't too far. Just t'other side of the field. But they're probably dreaming of Nature's Lady by now. It's pretty late..."
Oct 26, 2020 3:53 pm
"So lets send a runner or two to look for herbs in the manor. If we find something that works we can escort them someplace after explaining the situation and them being tied up for their safety."
Oct 26, 2020 5:15 pm
Tronus is again reminded of the blue vials in the mayor's pantry; perhaps another item worth bringing along. Meanwhile, Zymph bursts out laughing. "You expect Paisley and Mirulda will tell you anything different? The poison should work its way outta'em in less'n an hour. They'll tell you no different that I 'bout the hoedown."
Oct 26, 2020 5:18 pm
OOC:
At this point, perhaps we can just come up with a plan, as you've soaked up about as much information as you're going to get from these three, save the actual location of the hootenanny Zymph is going on about. I just need to know:

1) Are you going to the "hootenanny"? If so, who do you want to guide you: Zymph, the guard, or one of the others (once revived, which entails waiting another half hour or so)?

2) Are you going to spend the fifteen minutes it'll take to grab the vials and herbs from the mayor's house?

3) Where are you leaving the people you aren't taking? In the manor? In the field? At Galbernost's place? And are you tying them up?

4) What's Nekurr's question for Fortuna? No one's proposed anything, but what's a big question you have about the situation that the goddess might help clear up?
Oct 27, 2020 12:34 am
OOC:
1) Hildar would be leaning towards Zymph taking us and leaving the others in the care of the guard.
2) Easy either way on this one.
3) Well Hildars thinking for the 'prisoners' is to get them somewhere safe and comfortable, probably the mayors house, and leave them sleeping for now. He could probably rouse them with the stimulant/antidote but he doesn't think it would be a great idea to have more potential enemies running about needlessly at this stage.
4) Only thing I can think of would be are the villagers bad but that would largely be subjective depending on your definition of 'bad' so may not help overly
Oct 27, 2020 9:03 am
SavageBob says:
His Fear is "I don't want to die tonight." :)
OOC:
perfect. Tronus can work very well with that :D
"What we do with them" Nekurr considers "Give them the blue spider goo!". He smiles. He has no clue what it is, but if Skeeter is lying, that will be fun. "Yes eggelf, I don't trust boatman here, he ... he ..." Nekurr looses track of what he was saying for a moment. "Yeah, boats. Don't trust them." He suddently looks very confused. "Paisley and Mirulda? Are those spiders? Why are you taking blue drinks from the evil spider lady?"
Last edited October 27, 2020 9:16 am
Oct 27, 2020 12:49 pm
"Even for him this is odd... you people are eating spider shite? I'm hoping it's shite and not something else... " Tronus mutters frowning, "We do need to come to a head before this all goes sideways though..." he adds eyeing the sickle in his hand.
Oct 29, 2020 1:19 pm
OOC:
Offering a summary of what I think the consensus plan was. Advancing further than here may have to wait till next week, as I'm under several deadlines IRL.
Zymph doesn't offer any resistance as you force him to the manor. Tronus and Bruv are able to hoist the two costumed women over their shoulders and carry their bodies—now known to be sleeping—to the mayor's place.

A quick search of the place reveals that both the mayor and his brother are missing, their chambers empty. The most secure spot to tie up the two women seems to be the wooden posts holding up the balcony at the top of the stairs, and with a couple of coils of rope, Nekurr sees that it's done. As the Half-Catfolk works, he says something about wishing you all knew whether the villagers were hiding some dark secret about their Founder's Festival. One of the two captives stirs, as if in a dream, and mutters, "Which villagers, dear?" Nekurr tries to determine if the woman has awakened, but she seems to be sound asleep.

Tronus returns to the pantry and finds the blue vials where he left them. The mayor seems to have two vials of the antidote, along with a bundle of healing herbs. A second bundle of herbs hangs over the fire in the kitchen. There's no sign of the purple poison anywhere, though.

With the village guard nervously seated on a high-backed chair, Zymph grins. "Away we go, ladies and gentlemen."
OOC:
Any further prep before you follow Zymph? Are you leaving him and his companions in their robes, for instance?
Oct 29, 2020 2:34 pm
"Not so fast, Nera search the women please. Zymph this way and strip. Or I can help you. Don't want you falling on another vial of poison... I mean sedative cus we'll have to leave you on the path to your fates." Tronus states, "Also when we get back I expect them to still be detained Sir." he adds directed to the guard.
OOC:
Meta: I too like HPL.
Oct 30, 2020 8:14 am
SavageBob says:
"Which villagers, dear?"
OOC:
Between yes and no, I'll take this as a yes right? :D
Oct 30, 2020 11:56 am
OOC:
Meta: Smells of Innsmouth XD
Nov 5, 2020 2:27 am
[ +- ] Farmhouse
Zymph insists on sticking to the cornfields, as he doesn't want to awaken any of the villagers. "Everyone's burning the effigies, but we still might wake somebody up. Wouldn't wanna derive 'em of the blessings of Nature's Lady." You don't have to go far; it seems like he leads you through the mayor's fields, through another farmer's fields, and finally to an area of overgrown foliage. Pressing through that area takes some doing, but when you emerge on the other side, you arrive at a sagging farmhouse, its windows boarded over with timbers. It sits in a clearing nestled within an overgrown field at the edge of town. An old barn with a sagging roof looms behind the house, a reminder of more productive times. You think you detect some candlelight flickering through an opening in the boards on a ground-floor window. A mean-looking scarecrow stands in the clearing outside, its hands ending in wicked-looking sickles.

"Welcome to the hootenanny," Zymph says, staring at the overgrown porch and chuckling.
Nov 5, 2020 12:19 pm
Nekurr puts his paw on skeeter's shoulder, looks at a tree and starts talking to it "What do you think? Should we check the area first?".
Nov 5, 2020 1:33 pm
"Not the first thing...Whos the beanpole with the sickles?" Tronus states pulling a sickle with poison still on it moving closert to Zymph.
OOC:
If he gets twitchy, moves to bolt, or yell, Imma be on him like a spider monkey hopped up on Mountain Dew...
Nov 5, 2020 2:43 pm
"What's it look like?" he says with a shrug. "It's a scarecrow."
OOC:
If Tronus doesn't believe him, you can try Coercion or Vigilance if you need reassurance that he's lying or not (one PC may roll for each, please): Coercion (PP), Vigilance (RRP). Two setbacks on either check, for reasons....
Nov 5, 2020 3:13 pm
"Hey Hildar, you know this scare crowd god-thing?" Nekurr asks, trying to connect a regular farming scarecrow with evil godesses and spiders
Nov 5, 2020 4:01 pm
OOC:
Can I do a "detect magic" type effect? Utility it something? Just try to tell what's going on, magically, in the area?

That said, I also have a 6th Sense (Nature) Heroic Ability that I could use to get an info dump for a Story Point?

The former being a question for the GM, the latter really being a question/proposal to the group.
Nov 5, 2020 9:25 pm
OOC:
Detect magic (Utility) will go out to Short range by default, so that'll work if you advance a bit. You're currently at medium to the scarecrow and rickety house's front porch. We've kind of house-ruled it so that if you want to broaden the radius, you can do that. I'll upgrade the expansions, so P for short, PR for medium, PRR for long, etc.

As for Heroic Abilities, you're nearing the climax of the adventure (and session), so no need to hoard those abilities if you think they could be useful. :)
Nera recognizes the scarecrow as similar to the one she saw over by the Galbernost farm right after you all arrived. There have been several similar scarecrows around the village that you've all noticed while exploring the area. Hildar notes that the sickle claws are strange, perhaps...
OOC:
I'm going to say that you all have all the information you need to link sickle-talons on a scarecrow to a bird god if you want to. No roll necessary. :P
Nov 5, 2020 9:58 pm
Hildar stares at the figure for a few moments "If I had to hazard a guess I'd say the sickles on it's arms are meant to be representative of claws or talons. It would seem pretty much in line with the other aspects of worship we have seen here about". As he speaks he discretely slides his wand into his hand and trys to keep a watchful eye on the surrounding area.
OOC:
Hildar probably isn't the best person to try for Coercion or Vigilance so I'll leave that for someone else.

@emsquared - I'd say go for it, the more info we have walking into this the better.
Nov 6, 2020 4:51 pm
OOC:
Well, I'll roll the Utility casting for Long Range, and Bob, maybe we talk specifics about Sixth Sense? I have the Power upgrade (so, Improved Sixth Sense), and the Story upgrade, so it only costs me one Story Point.

The power doesn't seem worded like I have to pose specific questions. Though I'm fine of course doing the interaction out. But it reads like I just spend a Story Point and get a couple of bits of important information?

As a Primalist, I envision Bruv having very much an animist "religion". And so for his Sixth Sense, I would envision him just speaking to the primal spirits that inhabit the land, rocks, plants, animals, everything. So that would be the "perspective" I guess that he would receive, on what's going on.

If group doesn't object to Story Point expenditure, I'll do it.

Will spend Advantage on keeping my caring undetected by anyone who might be able to notice, and if there's one or two left over from that, I'll notice a significant detail in the physical scene?
Last edited November 6, 2020 4:56 pm

Rolls

Primal, Utility Spell, upgraded Range

2 Success, 5 Advantage, 3 Failure, 1 Threat

Total: 1 Failure, 4 Advantage

Nov 6, 2020 7:02 pm
OOC:
sounds good to me. let the spirits tell us about these evil villager :D
Nov 6, 2020 10:29 pm
OOC:
Fine by me too
Nov 7, 2020 2:52 am
Bruv's spell fails to identify any magic nearby, but the Orc is almost certain that this isn't indicative of a lack of magic. More likely, there may be wards up, or other mystical energies may be interfering in his ability to ascertain anything about the decrepit house and its environs. Bruv does notice that Skeeter Zymph's eyes keep flicking to the sickle that Tronus is carrying for some reason.

SavageBob sent a note to SavageBob,emsquared
OOC:
em, feel free to narrate how Bruv comes by the above information (meditating, praying, etc.) and to relay it as you think makes sense to the others.
Nov 9, 2020 5:07 pm
Bruv sighs and stands after sitting, crouched in silence for some time, with his hand planted on the ground.

Then he moves to Skeeter, and fashions a gag around the man's mouth, if he resists, he will put him in a sleeper hold.

"Sorry mate. Can't 'ave ye muckin' dis up for us...."

After that's done, "Oi kinda feel loike we should poke da ferryman wit 'is sickle. He's only a danger to os now...

But as for da goin' ons here... he shrugs. Da native spirits of the area avoid dis place. Loikely dey've been displaced by the demonic force or whatever dat dese worshippers are beseeching to make their crops viable in dis swamp. Dere's some sort of conflict amongst da worshippers tho tonight. One of them has angered the others...

So, when we go in there, we might 'ave an ally at least?
", he shrugs.

"Shall we move in? See what we can see and hear? Den announce our presence? Let 'em all know dey're wanted for questioning in the missing Taxman? See 'ow it goes?"
Nov 9, 2020 8:03 pm
Zymph tries to protest the gag, but he gives up without much of a fight, now looking quite nervous about his predicament.

A glance around the area suggests that the only obvious way forward is across the porch and through the decaying homestead. The cornstalks grow so thick around it that the you can't get any sense of what lies behind the structure. And it seems that the only way through the overgrowth would be to take the time to cut it back inch by inch. Not even fire would speed this approach by much, it seems, as this area is more fetid and humid than the farms you've been passing through. It's as if the swamp is desperately attempting to reclaim the area. Even the smell suggests overabundance and rot, an overly sweet, treacly odor that nearly triggers a gag reflex...
OOC:
In other words: Into the house? Or take the time to try to cut a way around it? Or some other strategy?
Nov 10, 2020 1:11 pm
"Don't squirm or this might go bad." Tronus states before he holds the man by the hip to get the sickle into the meat of him bum just enough for the poison on the blade to do it's thing. Once the ordeal with him is over he'll find a place to let him lay down without being stepped on.

"Now that happened we putting on masks and going in? Don't like the scarecrow much but we'll at least hear it coming up on us I hope..." Tronus asks the rest searching through his pack for some cloth to mask his lower face.
Nov 10, 2020 2:50 pm
OOC:
Did you bring the bird masks along? Or do you mean just a sort of impromptu face covering, Remnant?
Nov 10, 2020 3:53 pm
OOC:
For me I don't think I'd pass for a lady or a beanpole even in a cloak. From the description that's swamp gas or dead body smell maybe... trying to cus down on the brussel sprout fart smell in my mind from the description for Tronus.
Nov 10, 2020 4:12 pm
Nekurr is a bit distracted trying to figure out the scarecrow. "I don't think he saw us yet. But masks would be good." he nods agreeing with Tronus. "If we walk in as birds, then the spider lady won't catch us on her piggy web"
Nov 10, 2020 6:49 pm
Zymph gives out something between a grunt and a squeal, but the poison seems to do the trick. He falls to his knees and is easily moved to a spot near the porch to sleep it off.
OOC:
Well, you theoretically have three bird costumes to use if you want to. That will entail a Deception roll once you meet up with anyone. Hildar also has access to Mask magic that could also be used to disguise.

So, where to?
Nov 10, 2020 7:23 pm
OOC:
I’d say just enter the building, disguised would be nice :D
Nov 11, 2020 3:25 pm
OOC:
Sounds good to me.
Nov 11, 2020 3:44 pm
Hildar gestures at himself with his wand....
OOC:
Ok, going to costume up with Mask to disguise himself as one of the costumed figures and will add the Realism additional effect so he looks and sounds exactly like Zymph whilst he's masked (so 2 x difficulty dice then). Any upgrades or anything before I roll?
Nov 11, 2020 5:13 pm
OOC:
Nope, feel free to roll. Yes, upgrade two times. One of those will be from a SP, since y'all need some. Other for general wards that seem to be up. Just keep in mind that if you did keep the costumes, they'd only really fit Hildar, Nera, and Nekurr. Tronus and Bruv will have a hard time fitting into them.
Nov 12, 2020 8:33 am
Hildar thinks for a moment before turning to look at the costumes they have available and then at Tronus and Bruv. "I'm going to try something....please do not be alarmed and if it works please don't wander too far"
OOC:
Ok, I'm going to cast it on Tronus and Bruv instead then, dropping the Realism additional effect but adding 1 x Range so they can be at Short Range from Hildar and 1 x Additional Illusion to do both of them.....difficulty will be 2 x Challenge and 1 x Difficulty dice....Can the Triumph be to have added the Realism effect anyway?
[ +- ] Current Status
Last edited November 12, 2020 8:35 am

Rolls

Casting Mask +Rng +Add

3 Success, 1 Triumph, 2 Threat

Total: 3 Success, 2 Threat, 1 Triumph

Nov 12, 2020 3:11 pm
OOC:
OK, all looks good. Realism is in effect for both targets. 2 threat explained in the narrative below...
As Nera and Nekurr slip on the Night Creeper masks, Hildar touches Bruv and Tronus with his wand. The two inquisitors feel a slight tingle.

Suddenly, Bruv and Tronus take on the appearance of a human-sized person wearing a Night Creeper outfit, complete with mask. After a bit of experimentation, the two realize that they can even remove the "mask" if they wish. Unmasked, Bruv looks just like Skeeter Zymph. But so does Tronus...
OOC:
Who's taking point on entry into the house?
Nov 12, 2020 4:03 pm
SavageBob says:
Unmasked, Bruv looks just like Skeeter Zymph. But so does Tronus...
OOC:
Ha! That's funny.

Is suggest one of our best talkers take "point". As I imagine that will be where things start...

That said, Bruv should be passable at deceiving ppl (Deception GGGGG) which might be our initial approach, and he looks like Skeeter?

What is our plan, anyway? 😅
Last edited November 12, 2020 5:23 pm
Nov 12, 2020 5:00 pm
emsquared says:
As I imagine that will be where things start...
OOC:
Nekuur is Charm YYY - Negotiation YYG - Deception GG
emsquared says:
What is our plan, anyway? 😅
OOC:
That is a very sensible questions... It will end with go in and kill everyone, but should we just start with one of our Skeeter's walking in? Maybe the one with the most Deception?
Nov 13, 2020 9:22 am
OOC:
Yeah go in and see what we see, if there's some unnatural stuff going on I'm guessing it's going to pop off pretty quickly. Might be worth sticking one of the Skeeter's to the rear of the group so the fact there is two of him wont be so readily apparent so Hildar will stick one of the disguises on and stay roughly in the middle of the group so he's the same distance from both Bruv and Tronus
Nov 13, 2020 6:14 pm
Bruv contorts himself to pass through the entwined vines and dead ivy draping the rotting columns and broken boards on the porch. The others follow behind, emerging into a large room dominated by a cold hearth. The internal walls are in various states of collapse, with jumbles of crumbling furniture placed helter-skelter. A rickety ladder leads to what looks like an upper loft above, visible through several large holes in the ceiling. A doorway is open to the left and leads into a room littered with junk, while a sturdy-looking door is closed on the opposite wall. A large wooden cage sits in the corner to your right. There's someone in it.

A tired voice coos, "What now?" You recognize it as belonging to Anzila, the weaver.
OOC:
Setbacks for darkness, for intervening cage bars, and for her apparently not taking it as unusual to find bird-costume people around.

Rolls

Vigilance versus illusion

3 Success, 2 Advantage, 7 Failure, 2 Threat

Total: 4 Failure

Nov 16, 2020 1:12 pm
Nekurr follow whoever the Zymph in front is, quietly. As far as he understood, boat man is the boss and that lady is a spider. And every cat knows best than to mess up with spiders. He looks around the place, wondering if there are any other birdies around. As everyone also knows, every cat likes catch a little birdy from time to time as well.
OOC:
Now this will be a particularly bad roll!

EDIT: CAT VISION!!!
Last edited November 16, 2020 1:12 pm

Rolls

perception

3 Success, 1 Advantage, 1 Failure, 3 Threat

Total: 2 Success, 2 Threat

Nov 16, 2020 2:31 pm
Nekurr pauses for a breath to scan the room for any other people. The room is pretty dim; the only light is from what appear to be candles burning in the next room. Nevertheless, the priest of Fortuna doesn't sense anyone in this room other than the caged weaver. As he shifts his weight to scan the place, a floorboard creaks under his feet; along with the weaver's little quip, that should be enough to alert anyone in the next room at least that there are others present.
OOC:
Let's say 2 setbacks for darkness at the moment until one of you provides some lighting. That means CESN's roll is just 3 success, 1 threat, which equals sqeeeeeeak...
Nov 16, 2020 4:05 pm
OOC:
Do we have a sickle that hasn't been used to poke anyone yet?
Bruv turns to mutter to the others quickly, "Da weaver is anudder dangerous complication... We got any poison left? Or anudder way to take 'er out of dis equation for now?"
Nov 16, 2020 5:42 pm
OOC:
I believe Tronus has a sickle, and Hildar swiped a couple of vials of poison.
Nov 17, 2020 1:37 pm
Hildar nods at Bruv and taps a small pouch at his side where the vials of poison and antidote are.
Nov 17, 2020 4:09 pm
OOC:
There's no "whisper secretly" skill, so I'm going to call this Discipline. Bruv's got 2 ranks, so she'll roll Perception versus that. Boost for general (but not complete) silence. I'll use the 3 advantage to alert her that your goal is not what she thought it was.
The caged figure cranes her head toward you to hear. "What is this all about?"
OOC:
Re-rolled. See below.

Rolls

Perception vs. Discipline

2 Success, 5 Advantage, 2 Failure, 2 Threat

Total: 3 Advantage

Nov 17, 2020 4:51 pm
OOC:
Any setback still for the conditions?
Nov 17, 2020 5:17 pm
OOC:
So, I'm gonna have to press the issue despite the roll going our way cuz I want to continue to be silent, but... seems like Skulduggery would be a more appropriate skill to me for communicating stealthily.

Conducting covert activity. Cunning just being a more natural underlying Characteristic too for communicating something without others noticing than Willpower.
Bruv doesn't really see any way to neutralize her that wouldn't raise her alarm first or make a bunch of noise... plus, whoever is inside the door knows they're there, and is no doubt expecting Skeeter's retinue to show up. So while they might have a few moments, too much of a pause out here could attract notice.

Bruv waves his hands dismissively to Anzila and shakes his head to the group, but speaks again concealing his words as best he can, "Dey're expecting at least da 3 from da Corn field-group, we know. Maybe two of us stay out 'ere? Can watch our backs too 'at way... Den come in when you 'ear da trouble start?"

Bruce turns and heads to the door, preparing to go inside, leaving the choices of who stays behind - if anyone - to the others to conduct soundlessly.
Last edited November 17, 2020 5:40 pm
Nov 17, 2020 6:03 pm
Remnant says:
OOC:
Any setback still for the conditions?
OOC:
What conditions are you referring to? Nekurr's poisoning has worn off. (It's a one-encounter effect.) Was there something else? 2 setbacks for darkness at the moment, when sight is needed.
emsquared says:
OOC:
So, I'm gonna have to press the issue despite the roll going our way cuz I want to continue to be silent, but... seems like Skulduggery would be a more appropriate skill to me for communicating stealthily.

Conducting covert activity. Cunning just being a more natural underlying Characteristic too for communicating something without others noticing than Willpower.
OOC:
Good point. Her advantage didn't give your plan away; it only alerted her that you aren't behaving how she'd expect you to behave. I was thinking more "Keep calm despite being in danger," which could also be Cool in this system. But I'm cool to re-roll it versus raw Cunning (since Bruv is untrained in Skulduggery).

OK, so how are you using the 2 threat?

Rolls

Perception versus Skulduggery

3 Success, 4 Advantage, 2 Failure, 6 Threat

Total: 1 Success, 2 Threat

Nov 17, 2020 7:01 pm
OOC:
Also, it's more than just Bruv talking, so seems like a group check structure is more appropriate :P

*Tugs on the goalposts*

Maybe the Threats can be spent as, regardless of whatever she rants about, the words are unintelligible to anyone outside the room. So, not necessarily abnormal or alarming that the woman in the cage is upset about something?
Last edited November 17, 2020 7:06 pm
Nov 18, 2020 1:31 am
OOC:
LOL. No one else has said anything yet!
"What exactly am I complicated by being in this damned cage, you fool?" the woman splits back.
Nov 18, 2020 9:25 am
OOC:
Nekurr is not poisoned anymore? : (


"Praised be this night" Nekurr prays in an unambiguous way to the trickster side of Fortuna. "Go ahead Skeeter, I'll help the lady here." he says with a human grave voice.
OOC:
I'll stay back to keep an eye on your back (not much of a liar)

I'm boosting hildar and Tronus as bruv can do it as well right?... what a balanced roll!
Last edited November 18, 2020 9:27 am

Rolls

Augment prayer +1 target

4 Success, 2 Advantage, 7 Threat

Total: 4 Success, 5 Threat

Nov 19, 2020 3:06 am
OOC:
OK, Hildar and Tronus are both augmented. But so is the weaver. :P

The woman pauses for a moment. "The Lady blesses us this night, Brother. I can feel her warming gaze. Was the boy not where I said he'd be? Where is he?"
Nov 19, 2020 10:38 pm
Hilar keeps quiet in the middle of the group and scans the area for anything else of note.
OOC:
Primarily looking for anything of arcane or ritualistic in nature
Nov 20, 2020 1:45 am
Aside from the three exits (into the junk room, into the loft, and the closed door opposite), the only notable item in the room is the caged woman.
OOC:
Does Hildar want to try to see if the cage is anything special? Average (PP) Lore check to determine how it might be magical, or try another Utility spell at Easy to see if it is indeed magical.
Nov 20, 2020 2:26 am
OOC:
Going with Knowledge (Lore) check for the moment.....casting spells is probably going to tip her off that we’re not who we are masquerading as....bah, will just use the advantages to recover some strain. Contemplating the room is somewhat relaxing it seems lol
Last edited November 20, 2020 2:27 am

Rolls

Lore check

1 Success, 4 Advantage, 2 Failure, 2 Threat

Total: 1 Failure, 2 Advantage

Nov 20, 2020 9:07 am
OOC:
So this is a OOC draft. I think we may try to pin it on the mayor to check if he knows what is going on, but it's risky.
Let me know if you agree with the plan
"The boy?" Nekurr answers as if he had just realised he forgot something important. "Yeah the boy, we run into some trouble." he looks at Tronus and asks "Where did you leave the boy?"
Nov 20, 2020 4:27 pm
OOC:
I really don't think it's wise to sit here and talk to Anzila.

But if we do, I don't think we particularly care about the boy at the moment.

What I'd like to try to achieve, IF we must talk to her, is to corroborate our suspicion that this cult had something to do with our missing Tax Man.

Because that is our only real authority to act here.
Nov 24, 2020 2:57 pm
OOC:
OK, all! Seems the plan is to silence her somehow. Please roll Cool for initiative.
"What is the meaning of this?"

Rolls

Initiative (Vigilance for her) + SP

4 Success, 3 Advantage

Total: 4 Success, 3 Advantage

Nov 24, 2020 5:09 pm
OOC:
Rolls

Rolls

Cool

3 Success, 3 Advantage

Total: 3 Success, 3 Advantage

Nov 24, 2020 5:57 pm
OOC:
Remind what the boosts are for, Remnant? Hildar and Tronus are augmented, but that should translate to an extra green apiece.
Nov 25, 2020 9:59 am
"Ah right the boy!" Nekurr says as he notices things are about to escalate to a more silencing level
OOC:
Can I use advantages to read into her motives/desires and maybe distract her (setback or something?). Unless they can boost my initiative :D
Last edited November 25, 2020 10:00 am

Rolls

cool presence 2/3

1 Success, 4 Advantage

Total: 1 Success, 4 Advantage

Nov 25, 2020 12:51 pm
OOC:
I thought I was sticking with Nera.
Nov 25, 2020 2:15 pm
OOC:
You are, but currently everyone's in the first room. I thought the idea was to knock out the caged woman, then you and Nera hang back in the front room while the others look around. Basically, I need an initiative order to determine if Anzila gets to react before y'all try to poke her with the sickle or whatever the plan might be.

Nera's Heightened Awareness shouldn't impact Cool checks either way, if that's where the boosts came from.

Need rolls from Hildar and Bruv! I'll roll Nera once y'all are done, assuming Somebox isn't back.
Nov 25, 2020 4:55 pm
OOC:
Bruv isn't planning on doing anything. He waved off his part at least in silencing her, determining it couldn't likely be done without raising a racket.

But I guess I might end up doing something anyway if she does start making a racket.

Rolls

Cool, initiative

Nov 27, 2020 7:39 pm
OOC:
Cool check.....

Rolls

Cool

Nov 28, 2020 3:13 am
OOC:
Nera Cool... Nera almost pulls it out! But looks like the weaver gets a go before the rest of you. Will post sometime this weekend. Hope all you in the States had a good holiday!

Rolls

Nera Cool

3 Success, 1 Advantage

Total: 3 Success, 1 Advantage

Nov 29, 2020 4:23 pm
The woman in the cage narrows her eyes as all attention fixes on her. Her lips move subtly...
OOC:
OK, all of you can take your turns. If the idea is to poke her with the poisoned sickle through the cage, that's a standard Melee check, but the cage bars require you to treat it as a "called shot" -- so one maneuver to Aim, then attack with two setbacks, or take two Aim maneuvers (+2 strain) and reduce that to one setback.

Lighting is still an issue in this room unless someone sees to that first. So, difficulty = PP + 4Blk, reduced to 3 for 2 Aim maneuvers, and reduced to 1 Blk if someone handles the lighting issue first.

Rolls

Anzila's turn...

Dec 1, 2020 12:14 pm
OOC:
Nekur is in reacting mode, so he will be waiting to see what the others are doing and improvise from there :D
he is also not very melee type of guy
Dec 1, 2020 3:13 pm
OOC:
Yes, Tronus is the one with the poisoned sickle, so roll 'em up, Remnant!
Dec 1, 2020 3:14 pm
OOC:
Yea, as I mentioned Bruv had decided against trying to take her out.

So I believe it will be on Remnant to kick things off here?

Edit: ninja'd by the GM!
Last edited December 1, 2020 3:14 pm
Dec 1, 2020 7:12 pm
OOC:
Rolls

Rolls

Melee Check

4 Success, 1 Advantage, 3 Failure, 3 Threat

Total: 1 Success, 2 Threat

Dec 2, 2020 4:16 am
Anzila's eyes widen as Tronus approaches the cage with the sickle. "What—What are you doing! Watch where you're pointing that thing! What is the meaning of..." The woman throws herself to the back of her cage and pulls in her feet, but Tronus manages to slice her ankle with the poisoned blade.
OOC:
She takes 2 wounds. Resilience check incoming...
The weaver slumps to the bottom of the cage, yanking the sickle along with her. Tronus finds himself almost losing his grip on the weapon, but he manages to keep it from being yanked fully into the cage.
OOC:
For 2 Threat, Tronus will need to spend a maneuver next round to pull the sickle fully out of the cage.

She got 1 threat on her Resilience check, so let me know if you have specific ideas how to spend it, even if to cause her strain. After that, the other 3 PCs can go if they have anything specific in mind; otherwise, we're out of structured time.

Rolls

Resilience

Dec 2, 2020 9:15 am
SavageBob says:

She got 1 threat on her Resilience check, so let me know if you have specific ideas how to spend it, even if to cause her strain.
OOC:
look like a natural sleep or just dont wake up to bother us at inconvinient times?
Nekurr moves instinctively to stop Tronus, then realises it is Tronus he is trying to stop and ... stops. "Well, I we don't need to explain why we forgot the boy then" he says, looking as the weaver collapses into a deep sleep
Last edited December 2, 2020 9:16 am
Dec 2, 2020 3:59 pm
CESN says:
OOC:
look like a natural sleep or just dont wake up to bother us at inconvinient times?
OOC:
From what you've ascertained about the poison they use, it causes a deep slumber, which is what appears to have happened to her. If you're suspicious she's faking it, that's a Perception check versus RRRG + 2Blk for darkness.
Dec 2, 2020 4:10 pm
Bruv, not trusting the woman's collapse to not be some deceit to buy herself time, gestures to her form and says, "Check 'er to make sure she's really out, eh?"
OOC:
I'll roll my side of a Perception check, incase it's needed, but don't know if that's even the best/"right" skill (as opposed to Medicine or something)?

Ninjad again! Although admittedly it took me awhile to type this one up cuz stupid work interfering...
Last edited December 2, 2020 4:12 pm

Rolls

Perception

2 Success, 4 Advantage

Total: 2 Success, 4 Advantage

Perception dif

2 Failure, 5 Threat

Total: 2 Failure, 5 Threat

Dec 2, 2020 6:58 pm
OOC:
I'll allow two boosts from assistance, assuming the others scan her, too... OK, so no help. 1 threat = she gets a boost on any attempts to break out from bar damage, if she does so at some point.
From all appearances, the weaver is fast asleep. However, Bruv does notice that one of the bars seems to have been damaged in the sickle attack.

Nothing much to do now but kill the woman outright or explore one of the other rooms—the closed door near the cage, the junk-filled room with candles flickering within, or the crawlspace accessible via a ladder in the corner.

Rolls

boosts

boost

1 Success

Total: 1 Success

Dec 3, 2020 10:02 am
Nekurr steps back, unsure if the weaver is not going to be a problem later. After awhile, he decides to check the junk-filled room. Maybe there are some clues, items or documents, that would warn them to what is going one here.
OOC:
I'd say a quick look around be fore we go into the closed room, so to see if we get a better idea of what is going on.
If we split in 2, Nekuur can help someone with better perception/cunning ,)
Dec 3, 2020 3:01 pm
OOC:
I keep forgetting that Nera is about, and she has Heightened Awareness, a passive +1 boost on all your Perception and Vigilance checks when she's in short range, +2 when she's engaged with you. I added a third boost to the check to see if the woman is faking, and it pushes the roll to a success. (Maybe I should have left well enough alone, as I get the impression you really don't want to engage with this threat?) At any rate, you can tell she's pretending to be asleep. But at least she's quiet, so you may still decide to leave her be for now while you explore the rest of the house.

The other option is to confront her further, but it seems you don't want to do that. Or kill her, though that will have repercussions later, as you have only circumstantial evidence that she's done anything wrong.
On second glance, Bruv notices the woman's eyes open briefly, fix on him, the close once again. He suspects that the poison hasn't had its intended effect on her. She's probably faking.
Dec 3, 2020 4:00 pm
Bruv curses under his breath and mutters a sleep spell...
OOC:
Can I "Aim" a Spell? Add a Boost to the check? I'd like to do that with a Maneuver if possible... Action to cast an Attack spell with the Non-Lethal and Empowered adders...

We can't leave her conscious at this point gang, so I think everyone needs to pile on some Strain if they can. And she's probably a Rival or Nemesis with different tracks, so it all needs to be in the same damage category...

Have had crap luck with casting, so here goes nothing.

Nice... we'll, that's 14 Strain maybe? And with the Advantage, keep it silent?
OOC:
GM edit 1: Adversary 1, so replacing first rolled purple...

GM edit 2: Aiming on Attack spells is perfectly fine. Adding boost.

GM edit 3: But what's good for the goose, so defense and lighting effects apply.
Last edited December 3, 2020 4:02 pm

Rolls

Primal Attack, Non-lethal, Empowered

4 Success, 4 Advantage, 3 Threat

Total: 4 Success, 1 Advantage

red

1 Failure, 1 Despair

Total: 1 Failure, 1 Despair

boost

1 Success, 1 Advantage

Total: 1 Success, 1 Advantage

setbacks

1 Failure, 1 Threat

Total: 1 Failure, 1 Threat

Dec 3, 2020 4:58 pm
OOC:
I dug around, and it seems consensus is that magic attack spells follow standard combat rules, so Aim maneuvers work, but targets still get to use their defenses. Setbacks for environmental stuff apply too (here, lighting). Narratively, we can say Bruv has to channel the spirits he's summoning, and it's not as simple as just giving them an order and expecting them to find their way past the cage bars to the target in the dark. Instead, he has to focus and orient them there... (Just realized she's also prone, which should make her harder to hit, but to hell with it.)

Still, it's a hit! 13 strain to her (since the Despair adds a Failure), minus her Soak (which also applies to attack spells).

The Despair will be revealed later...
To all but Bruv, it looks like the weaver is under assault from an invisible force. Her eyes fly open, and she thrashes about on the floor of the cage... Bruv, of course, sees a stream of spirits come out of the woodwork. He weaves them through the wires of the cage and to the darkened form there, causing her to thrash about. She seems to be quite awake now.
OOC:
Nekurr and Hildar are up! Non-lethal attacks continue?
Dec 3, 2020 5:02 pm
OOC:
Bruce will use an Incidental at the end of his turn to say something...
He hisses as quietly as he can to alert his comrades, " She's awake gang, put her out!"
Dec 3, 2020 8:51 pm
Hildar blinks in surprise and points his wand at the weaver....a wave of energy flows out and seems to strike at the woman in the cage.
OOC:
I can't do non-lethal Attack Spells so I'm going to try dropping a Curse on her with the Paralyzed Additional Effect (2 x Diff base, +3 Diff dice)

I don't think I've used Natural yet this 'session' so I'm triggering it to re-roll that....well that could have gone better. She is Staggered and removes one Ability dice from any checks for the duration of the spell.
[ +- ] Current Status
OOC:
GM Edit 1: Adversary 1 applies here, so re-rolling the first Purple...

GM Edit 2: Hildar is still augmented by Nekurr, so adding a green...
Last edited December 3, 2020 8:57 pm

Rolls

Curse + Paralyzed

3 Success, 3 Advantage, 4 Failure, 4 Threat

Total: 1 Failure, 1 Threat

Curse + Paralyzed (re-roll)

2 Success, 3 Advantage, 7 Threat

Total: 2 Success, 4 Threat

red

1 Threat

Total: 1 Threat

green

1 Success

Total: 1 Success

Dec 3, 2020 9:11 pm
OOC:
Corrected the roll slightly (adding in Adversary 1, and adding a green for Hildar being augmented by Nekurr). She's unable to perform an action until the end of Hildar's next turn, and then as long as Hildar maintains the spell with a concentrate maneuver beyond that. But that requires him to stay within short range of her.

4 threat = that cage has seen better days.
Anzila jolts once again, and her limbs stiffen as if in some parody of rigor mortis. Her writhing seems to upset the cage, which comes unmoored from its fastenings in the rafters, and crashes down to the ground ...
OOC:
Nekurr is up!
Dec 3, 2020 11:01 pm
OOC:
Wow, didn't notice that Non-lethal was Skill-limited... guess it's a good thing it was Primal! 😂
Dec 3, 2020 11:24 pm
Hildar stands still in the middle of the room, his attention locked on the weaver. "I can hold the spell on her and I can keep the illusion going on us but....but it is quite taxing to do so" he says his voice quite strained
OOC:
I’m assuming I can spend 2 x maneuvers to maintain both spells....the rule book doesn’t say you can’t unless I’m missing something
Dec 4, 2020 3:05 am
OOC:
Correct; Hildar can maintain both the Mask and the Curse, but he'll suffer 2 strain per round (for an extra maneuver) and can't move as long as we're in structured time.
Dec 4, 2020 9:37 am
Understanding that they are likely going to be in deep trouble at some point, Nekurr closes his eyes, draws a card from his deck and asks Fortuna for a lucky break.
OOC:
If we're trying to add strain and she'll skip her next turn, I think I'll go for ennervate to avoid causing trouble. That's +1 strain damage when she takes strain damage against PPP, instead of -1 strain threshold for PPPP.
The half-catfolk opens his eyes to look at the card and breaths out in relief. The Harmony card. There could be no better sign from Fortuna. He smiles as he looks up to the weaver.
OOC:
I'd say advantage to notice something about what is going on (maybe from the junk room) and triumph to be so lucky no one notices anything strange about the badly beaten cell and weaver? :D

She now takes +1strain whenever she takes strain damage and downgrades a die I think
OOC:
GM edit: Don't forget her Adversary 1!
Last edited December 4, 2020 9:41 am

Rolls

Lucky card

5 Success, 2 Advantage, 1 Triumph, 3 Failure, 1 Threat

Total: 2 Success, 1 Advantage, 1 Triumph

first P replaced by R

2 Failure

Total: 2 Failure

Dec 4, 2020 1:42 pm
SavageBob says:
OOC:
Correct; Hildar can maintain both the Mask and the Curse, but he'll suffer 2 strain per round (for an extra maneuver) and can't move as long as we're in structured time.
OOC:
I was going to use my action for the second manoeuvre so I shouldn't take any strain, just means I can't do anything else whilst maintaining the two spells I thought
Dec 4, 2020 2:58 pm
OOC:
CESN: You forgot her Adversary 1 talent, which upgrades checks targeting her. That drops you down to 0 Success, 1 Advantage, and 1 Triumph. Seems the curse doesn't quite land...

As for that Triumph, making it a get-out-of-jail-free card is too powerful, I think, especially since you've noticed that you all seem to be alone in the house (due to your Advantage). Maybe an upgrade for Nera's check? I'll do that, but let you overrule me if you want to use it for something more narrative still.

mcneils5: For this turn, you're fine. I was referring to next turn; as you're maintaining two spells now, you can't have a third maneuver to move due to the hard limit of 2 maneuvers per turn.
The commotion of the cage falling makes Nekurr wince. But as the Half-Catfolk whips out a card to pray for Fortuna to curse the weaver, he doesn't notice anyone rushing into the room. Surely if there were anyone else in this small house, they'd have shown themselves by now?

The priest says a prayer as the cage comes to rest, but there's no noticeable effect...
[ +- ] Status Conditions
Dec 4, 2020 3:05 pm
SavageBob says:
OOC:
mcneils5: For this turn, you're fine. I was referring to next turn; as you're maintaining two spells now, you can't have a third maneuver to move due to the hard limit of 2 maneuvers per turn.
OOC:
Yeah my intention is for Hildar to do nothing other than maintain the spells, not even move for the time being.
Dec 4, 2020 3:08 pm
Nera drops her bow. "Amateurs," she mutters under her breath as she leaps toward the cage, claws out. She swipes downward, looking for a gap in the bars to slash the woman's torso.
OOC:
Missing somebox and Nera's wit, but she's up. Using Fleet of Paw to engage with the woman for free; then Aim + Brawl + natural claws + Precision (use Cunning with Brawl or Ranged checks) + Stun Damage (default option for Brawl checks) + upgrade from Nekurr's Triumph.

Second roll is same, minus the upgrade in case CESN wants to use it for a narrative effect.

Upgraded roll nets 4 stun damage.

GM edit: Prone boosts.

Rolls

Brawl (Cunning) + Aim + dark + Triumph upgrade

4 Success, 4 Advantage, 3 Failure, 4 Threat

Total: 1 Success

Brawl (Cunning) + Aim + dark

prone boost

2 Advantage

Total: 2 Advantage

prone boost (un-upgraded check)

Dec 4, 2020 3:18 pm
The woman's eyes roll back into her head. She doesn't seem unconscious, but rather seems to be concentrating intently on defending herself against magical attacks.
OOC:
She can't take actions due to paralysis, but she's using two counterspell maneuvers. +2 upgrades on magic attacks against her while she maintains them.

Back around to PCs! Blunt trauma using unarmed attacks may be your best bet at this point.
[ +- ] Status Conditions
Dec 4, 2020 4:41 pm
Hildar holds still and keeps his focus on the two spells he's maintaining
OOC:
So keeping both spells running for 2 x manoeuvres and doing nothing else at the moment
Dec 4, 2020 5:09 pm
OOC:
Wait up mcneils. If we're tactical here, and Hildar let's everyone else go first, he might not even have to sustain anything/take more Strain this round, if we can put her out before his turn (cuz the initial casting carries thru to the end of his next turn, right?), so how about Bruv takes the first slot and Hildar goes last?
The orc closes and tries to get her in a submission, sleeper hold through the bars...
OOC:
Since she's paralyzed and on the ground (the cage fell), I'm assuming she's considered prone, and I'd like to argue for at least one more Boost cuz she literally can't move to defend herself at all, but could see two or even 4 Boosts being appropriate if you look at it in the reverse of cover - ie she's as fully exposed to attack as she can be (minus the cage and darkness which remain in her defense pool).

Edit: 7 Strain, unless dice need to be added/subtracted. Should Nera get the Prone boost, and Paralyzed boost too?
Last edited December 4, 2020 5:21 pm

Rolls

Brawl

3 Success, 4 Advantage, 2 Failure, 6 Threat

Total: 1 Success, 2 Threat

Boosts as applicable?

1 Success, 1 Advantage

Total: 1 Success, 1 Advantage

Dec 4, 2020 7:34 pm
OOC:
Emsquared makes good points -- First off, I appreciate mcneils5 posting Hildar's move, but I'm happy to assume he takes the last initiative slot in case his extra 2 strain isn't necessary.

Second, the weaver is indeed prone, so that's +1 boost on Melee or Brawl checks against her. I added this in for Nera's attack, giving her +2 advantage. We can make that boosts for Bruv. As for a boost for her being paralyzed, I don't think so -- she's prevented from actions, but not maneuvers, which tells me she's still able to do the sort of instinctive wiggling and dodging that standard combat difficulties represent. It's a bit wonky, since she's in a confined space, I admit. But I think a better way to handle it might be to say she can't disengage from you, but you can disengage from her.

Bruv takes 1 strain for his 1 remaining threat.

All told: Bruv gets one more boost from Nera's check. Rolling that here for sake of expediency. That puts her over!

82 (Average): Winded: Target cannot voluntarily suffer strain until the Critical Injury is healed. (No spells for her!)
Anzila's eyes roll back into her head once more as Bruv feels her body slump. She's not faking this time. The woman is out.
OOC:
OK! Everyone can make a simple Cool or Discipline check to recover strain. Hildar doesn't have to go after all, and can drop the paralysis curse spell.

Rolls

passed boost

1 Success

Total: 1 Success

crit - (1d100)

(82) = 82

Dec 7, 2020 9:35 am
A bit unsure what to do, Nekurr looks around after the situation quites down. "Is it just me or... there is no one else in this house?" he asks no one in particular. "Does this mean that only the three bird-men are with the spider lady? What do they want with the boy?"
Dec 7, 2020 3:05 pm
OOC:
Don't forget your strain recovery roll, CESN! Just roll your Cool or Discipline dice with no difficulty.
Dec 8, 2020 8:35 am
OOC:
right! had already forgotten :D


so... that's 2 from dice and 2 from T1: Desperate Recovery, right?
Last edited December 8, 2020 8:36 am

Rolls

A cool and disciplined cat enters a haunted house...

2 Success, 5 Advantage

Total: 2 Success, 5 Advantage

Dec 8, 2020 3:21 pm
OOC:
Discipline
Bruv untangles himself from the woman and cage.

"Oll roight, let's git on wit it, yea? Da fact dat no one 'as showed up after 'at racket prolly means we were da first ones 'ere, I guess, eh?"

He heads to the door again, and prepares to open it, checking one last time with the others to be sure they're prepared before opening it.

Rolls

Discipline, Easy

4 Success

Total: 4 Success

Dec 8, 2020 3:40 pm
CESN says:
OOC:
right! had already forgotten :D


so... that's 2 from dice and 2 from T1: Desperate Recovery, right?
OOC:
Desperate Recovery only comes into play if you were below above half strain, but yes.

Will describe what's behind Door #1 soon!
Dec 8, 2020 6:12 pm
Bruv finds that the door opens easily, save for a plaintive creak. The room beyond is indeed unattended. What strikes the Orc most forcefully is the smell—it's a mixture of earthy stench, floral fragrance, and alchemical odor. In the darkness, all the Orc can make out are silhouettes cast from the moonlight through the boarded-up windows. A huge mound of something organic lies in the corner to the right of the door. On the opposite wall, he notices the silhouettes of tables with what seem to be potted plants on them. Darkened shelves line the walls, and what seem to be crates are strewn haphazardly across the floor.
OOC:
More details if you find a light source. If you'd rather keep it dark, a group Perception check vs. PPP is enough to search the room, but 2 blacks for darkness. (Between Nera and assistance, add +BBB to any such check).
Dec 9, 2020 12:16 am
Hildar spends a few moments to catch his breath, letting the spell on the weaver fade but maintaining the illusion on his companions.

Rolls

Cool

3 Success, 1 Triumph

Total: 3 Success, 1 Triumph

Dec 9, 2020 1:25 am
OOC:
I think we've been calling Triumphs +5 strain on recovery checks, so well done. If Hildar doesn't need it, he can pass a free upgrade on to Tronus.
Dec 9, 2020 9:11 am
SavageBob says:
OOC:
I think we've been calling Triumphs +5 strain on recovery checks, so well done. If Hildar doesn't need it, he can pass a free upgrade on to Tronus.
OOC:
Oh nice, I'll take the Strain back as that 0's me out and I'm thinking we may need it soon
Dec 9, 2020 10:30 am
OOC:
I assume lighting up the room is a utility spell?
Confident that there is nothing in this abandoned place, Nekurr follows Bruv into the room. "It's a bit dark here don't you think?" he asks the orc as he notices the creepy silhouettes. "What is this smell?" he asks as he grabs his lucky coin and starts to rub it instinctively.
Dec 9, 2020 3:25 pm
OOC:
Yep. Light is an Easy utility spell. Upgrade it with a SP, so roll versus R.
Dec 9, 2020 3:27 pm
"You think others with come here later?" Nekurr asks Bruv after his suggesting that they were the first to arrive. "Do you know where the boy is? They were supposed to get him right?"
OOC:
Advantage to let us recognise any obvious threats from those creepy plant/shadow/thingies hidding in the room?

Also, easy utility spells still take 2 strain, right?
Last edited December 9, 2020 3:29 pm

Rolls

lighting up the room!

3 Success, 3 Advantage, 2 Threat

Total: 3 Success, 1 Advantage

Dec 9, 2020 5:11 pm
After Nekurr's prayer, the room lightens up considerably—glancing up shows that the moon seems to be shining down through large holes in the roof.

The room seems to run the length of the house. It is mostly empty save for a large mound of compost covered with spider webs, complete with tiny spiders and egg sacks, heaped nearly to the ceiling in the corner just right of the door. The spiders seem to pay you no attention, nor do they seem particularly aggressive.

On the opposite wall, an old kitchen seems to have been repurposed into some sort of indoor garden. A workbench cluttered with pottery stills and glass alembics stands below small alcoves filled with beakers. Dozens of claw vessels rest haphazardly on wooden crates, each sprouting neatly pruned pipeweed shrubs or impressive toadstool mushrooms. They appear surprisingly well-tended, given the state of the rest of the building, though the roots of several have burst through their pots. A single door stands on the opposite wall, on the other end of the room from the one you've come in through.
OOC:
Identifying mushrooms will be Hard (PPP) Alchemy or Knowledge (Geography) check, or Hard (PPP) Knowledge (Adventuring) for the spiders, but with two boosts for your experiences earlier with the pig.
Dec 9, 2020 10:50 pm
Bruv sneers at the giant spider egg nest, "Well dis place needs ta be cleaned wit fire...

Oi suppose at some point we're gonna 'ave ta dig into dat rotting pile. See who's in dere...
"

Then he goes to look over the alchemy equipment.
OOC:
Bruv has a rank in Alchemy and/or could Assist, but not the best Intellect if Hildar wants to lead a check?
Dec 10, 2020 8:03 am
OOC:
yeah... Hildar is the smart one... mine would be GG rolls to collect threats. I can also help (with the spiders)
Nekurr gasps as the moon light slowly reveals the room. "Are these the pig's spiders?"
Dec 10, 2020 4:20 pm
Hildar looks about the room, eyes going wide with interest. "Hmmm, yes, the mushrooms first I think" he says as he moves over to study them.
OOC:
Ok, with Bruv's assistance the Alchemy check would be 1 x Proficiency and 3 x Ability dice (Hildar has Alchemy as a Career skill but no ranks in it as yet), assuming the boost dice are just for the Spiders which would be 1 x Proficiency and 3 x Ability dice for Hildars Knowledge (Adventuring) with 3 x Boost dice (2 for the past experience and 1 for Nekurr's assistance). Will roll for both now but will be doing the Alchemy for the Mushrooms first if the order matters.

Ok, for the Advantages on the Alchemy could Hildar safely take some mushroom samples for further study later? Will wait to see if the check for the spiders applies and any results before weighing in with a suggestion for the Advantages on that check.
OOC:
GM edit: Nekurr can provide an assist on the mushroom check, too.
Last edited December 10, 2020 4:23 pm

Rolls

Alchemy

2 Success, 4 Advantage, 2 Failure, 2 Threat

Total: 2 Advantage

Knowledge (Adventuring)

4 Success, 7 Advantage, 1 Failure, 4 Threat

Total: 3 Success, 3 Advantage

boost

2 Advantage

Total: 2 Advantage

Dec 10, 2020 6:07 pm
OOC:
With Nekurr's help, the mushroom check is now 4 advantage. That's enough for some samples, and perhaps to notice another valuable fact, which I'll relate. For the spiders, I'll hold off on adjudicating the advantage, but one possibility might, again, be noticing something potentially useful.
With the moonlight streaming down, Hildar's able to get a good look at the mushrooms, the spider mound, and the equipment strewn about the room. While the pipeleaf shrubs are familiar from the fair, the Elf can't place the toadstools. He does determine that merely touching them isn't likely to be harmful. Finding a spare flask amongst the equipment, he borrows a knife from Nekurr and scrapes some samples into the container for later study. In the process, Hildar marvels at the equipment on offer here—this is a fully functional alchemy lab.

The mage approaches the spiders after swallowing down an instinctive sense of revulsion. The mound is indeed large and horrific, with pulsating egg sacs spewing baby spiders from time to time. With each succession of new arachnids, the babies seem to burrow down into the mound, where, presumably, their food source must be. These are definitely the same species that came out of the pig at the village fair.
OOC:
For the first roll's advantage, Hildar has gathered samples, but also noted that this alchemy equipment is potential "loot" if he wants to go to the trouble of collecting it later.
Dec 10, 2020 6:51 pm
"Fascinating" Hildar says as he leans in closer to the mound "Do you see how when the eggs hatch the young almost seem to burrow further inside, there must be a significant amount of food in there for them to ea.....oh, oh dear" he finishes with a slightly sickly tone in his voice pondering whether the previous tax collector may now be dinner for the swarm....
OOC:
Lets go with the advantages for more info/spotting something useful from the room if that’s ok
Dec 10, 2020 9:47 pm
Hildar does indeed notice some tufts of red Human hair and scraps of fabric sticking out of the writhing mass. These would indeed be consistent with Kelis Isle's description...
Dec 10, 2020 11:28 pm
Hildar goes a tad paler than he already was "Well.....it appears we have found what happened to Kelis Isle...." he says as he points out the significant indicators or remains.
Dec 11, 2020 3:12 am
OOC:
Let me get an Average (PP) Fright Check (Discipline) from everyone, but with a boost as you don't seem to be imminent danger. But the thought at least is pretty horrifying...

Second boost for the next person to roll from Nera's check.

Rolls

Nera fright check

2 Success, 2 Advantage, 1 Triumph, 1 Failure, 1 Threat

Total: 1 Success, 1 Advantage, 1 Triumph

Dec 11, 2020 8:20 am
OOC:
Rolling.....Advantages for boosts for the next two people to roll (1 each)?
Last edited December 11, 2020 8:21 am

Rolls

Discipline

2 Success, 3 Advantage, 3 Failure

Total: 1 Failure, 3 Advantage

Dec 11, 2020 10:21 am
"Are those red? Could they be? How long has it been? Is it even possible? When did it?" Nekurr starts asking the questions but he cannot end them. As Hildar replies, the half-caltfolk's becomes as pale as the spider's silk, his body frozen with the shock.
OOC:
Can I use the advantages to pull Nekurr together and actually open the mound, maybe revealing what the purpose of this is?
Last edited December 11, 2020 10:23 am

Rolls

Evil doings

4 Success, 3 Advantage, 2 Failure, 1 Threat

Total: 2 Success, 2 Advantage

Dec 11, 2020 2:33 pm
OOC:
Nekurr actually passed the fear check, so no need to pull him together! You're welcome to open up the pulsating, pustulating mass of spiders if you wish, but you might want to use the 2 advantages for some help in figuring out how to do so in a way that's not going to disturb the arachnids skittering about, who are currently quite content. Maybe 2 boosts to a Knowledge (Adventuring) check on how you might neutralize them? Knowledge (Adventuring) x RP + 2 Blk for the unusual nature of the situation (you want to preserve whatever's underneath).
Dec 11, 2020 3:05 pm
OOC:
Sounds good (well, except for my knowledge level :) )

2 adv: maybe the spiders don't eat Nekurr immediately?
OOC:
GM edit: Adding in Hildar's assistance.
Last edited December 11, 2020 3:06 pm

Rolls

Can this kill us?

6 Advantage, 4 Threat

Total: 2 Advantage

yes it can!

2 Black Force Points

Hildar's assistance

2 Advantage

Total: 2 Advantage

Dec 11, 2020 3:58 pm
Bruv was hoping against hope that his statement about needing to dig into the nest would just turn out to be a macabre jest. So when Hildar points out the remains, he has no words, and just sags under the weight of the revelation, running his hands over his face...

Rolls

Fear check, Average

3 Success, 3 Advantage, 3 Threat

Total: 3 Success

Dec 11, 2020 4:04 pm
The orc says emptily, "We should probably confirm it's 'im, as best we can... Den we need to start securing our suspects..."

He heads back to peek cautiously into the room where they left the Weaver.
Dec 11, 2020 7:32 pm
A quick glance shows Bruv that nothing has changed in the previous room. Anzila is still out cold in her toppled cage, with Tronus on guard...
OOC:
So, Hildar is disoriented as long as he's in the room with the spiders (+Blk on checks). That said, he may want to help Nekurr with the Knowledge (Adventuring) roll, adding YG + Blk to the check (or YY + Blk for a SP spend).

I'll roll Tronus's Fear check later tonight if we don't hear from Remnant.
Dec 11, 2020 7:35 pm
OOC:
Soo someone told me to tag along again? I thought I had to stay in the previous room so it doesn't look odd with twins walking around.
Dec 11, 2020 7:38 pm
OOC:
Ah, my bad. No fright check necessary if Tronus is in the room with the weaver. Do you want him to do anything while he waits for the others?
Dec 14, 2020 2:21 pm
OOC:
Went ahead and added in extra dice for Hildar's help on the Knowledge (Adventuring) check for the sake of pushing the game forward. The spiders are not aggressive (at least not at the moment), so riffing off CESN's idea, 4 advantage lets you...
With such a strange situation, nothing immediately springs to mind as to how to neutralize the spiders without harming any theoretical corpse underneath. However, you do spot a few hairs and tunic fibers that seem to have settled at the base of the putrid mound, where they can be collected without disturbing the mass. If you could only find something else that indisputably belonged to Kellis Isle, you could use magic to confirm that these hairs and fibers came from the same man.
OOC:
Not saying the spiders can't be neutralized. But your skills give you no hints as to how to do so, so it's left up to player ingenuity! ;) Or save it for later if you have other goals.
Dec 14, 2020 3:45 pm
OOC:
Is there another closed door in this room? If so Bruv will pop it.
Dec 14, 2020 4:52 pm
OOC:
Yes, but based on the windows and lighting, you assume it's the back door to the house, and therefore lead back outside.
Dec 14, 2020 8:15 pm
OOC:
I figure Tronus is just waiting to see the lady twitch before beating her unconscious again...
Dec 14, 2020 8:43 pm
OOC:
Well at the moment I'm considering summoning something to eat all of the spiders, like a pair of large beetles or frogs or something until enough of them have been cleared to get in at the remains....or what's left of them
Last edited December 14, 2020 8:44 pm
Dec 14, 2020 10:11 pm
OOC:
OK, mcneils5, just upgrade your Arcana check automatically for that summon (changing a P to a R) to reflect the potential dangers of stirring up a spider nest.

Not planning to have the weaver come to unless an appropriate die result suggests it (a despair, say). So no one should feel obligated to stand guard over her. I'd rather have folks explore and have fun than feel stuck doing boring guard duty.

And Em, let me know if you still want to open the back door. Not suggesting it's a bad move, mind you, but wanted to make sure you realized you'd be leaving the house if you go that route.
Dec 14, 2020 11:00 pm
OOC:
No, I'll not open it if it just goes outside...

And particularly when Hildar looks like he's brewing something up, Bruv would prepare himself for that.
Dec 14, 2020 11:50 pm
Hildar pulls his wand and starts to mutter several arcane phrases.....as he finishes two disturbingly large beetles materialise and starts to go to town on eating the spiders.
OOC:
Ok so base difficulty is Easy, +1 for additional summons and another +1 for Medium Summons for 2 sil 1 bug creatures to pop into being and clear the spiders....summon ally is tagged on for free due to the wand.

Total difficulty would be 1 x Red 2 x Purple.....ok, that's a net 2 Success, 2 Triumph, 1 Threat and 1 Despair. Ok, so the bugs go to town on the spiders, can one of the Triumphs be that they unearth something like Ilse's signet ring or something else we can use for a positive I.D.? Other Triumph that they work really quickly maybe? Thinking so I don't need to maintain the spell for too long
OOC:
GM edit: Setback from failed fright check.
Last edited December 14, 2020 11:56 pm

Rolls

Summon big bugs!

3 Success, 2 Advantage, 2 Triumph, 1 Failure, 3 Threat, 1 Despair

Total: 2 Success, 1 Threat, 2 Triumph, 1 Despair

setback

1 Threat

Total: 1 Threat

Dec 15, 2020 3:57 pm
OOC:
lol, rolls like three are so fun to interpret...
Dec 15, 2020 7:59 pm
OOC:
Yes, what a roll! :D Hildar is still frightened of the spiders due to the failed fright check. Adding that setback in yields 2 threat.
The spiders, contented by whatever meal lies under their fleshy, twitching mound, don't see the beetles coming. Soon, the monstrous insects begin gobbling up the writhing arachnids, sending dozens of creepy-crawlies into the floorboards and rafters to escape becoming beetle bait. The beetles make quick work of the job; within a minute, a form becomes visible: a red-haired man wearing a tunic with the Royal Insignia of Cailn on the breast. A signet ring on his hand might give an indisputable ID once the spiders are cleared completely.

Hildar estimates that the corpse should be free of spiders entirely in another minute or so. The beetles' mandibles make wet clicking sounds as they work. But that uncomfortable noise is interrupted by voices from somewhere on the other side of the kitchen's exterior wall. "Go around. See if you can't find Skeeter." It's Mayor Castor Wayland. He yells: "Anzila! We know you got out. Sensed the magic you did. Don't make this difficult!"
OOC:
Wow! Bunch of despairs coming into the narrative at the same time (the mayor sensed Bruv's spell when he got the despair trying to subdue the weaver). Hildar's despair made them show up now rather than later. 2 Threat means that enough spiders escaped the beetles to be a potential nuisance down the line. Triumphs for a positive ID on Isle, and for the beetles to finish up in one more minute, which probably won't affect you unless things escalate very quickly.
Dec 15, 2020 10:43 pm
Bruv grimaces at the revelation, his face twisted in sadness and anger. He snatches the ring off the corpse to pocket it and says hurriedly to the others, "Da mayor knew Anzila was locked up... 'e's gotta be one of da cultists, yea? Or at da least allows deir activities to go on, and is derefore complicit in da murder...

At means we offer 'im and 'ooever is out dere da opportunity to come peacefully? Should dey decline, we dispense da King's justice 'ere and now den?
"

The orc looks to his comrades for their take on the legal situation and their authority given that.
OOC:
I'd also like to cast Augment, but understand if that's too much in one narrative "turn".
Dec 16, 2020 2:14 am
OOC:
Anyone is welcome to try an Average (PP) Knowledge (Geography) check with a boost for being in your wheelhouse as investigators, but a couple of setbacks for the unusual situation. That would give you a better idea about jurisdiction.

Augment is fine, too, but not if Bruv wants to do the Geography check.
Dec 16, 2020 8:49 am
Hildar ponders the situation.....

Rolls

Knowledge (Geography)

3 Success, 2 Advantage, 1 Failure, 4 Threat

Total: 2 Success, 2 Threat

Dec 16, 2020 3:52 pm
SavageBob says:
Go around. See if you can't find Skeeter.
OOC:
A bit confused with the negation :( They are not expecting to find Skeeter here or is just a way of saying the same thing?
"Why is he here?" Nekurr asks in, such as Isle' identity is beyond question. Before he can do anything else, the mayors voice heard, very clearly as he is basically yelling around during the night. "Should you guys hide as soon as you have the evidence?" He asks around as he approaches the window carefully staying out of sight. "We can wait to see what the big man is looking for before confronting him. It would be good to know if he's surprised to see the tax man"
OOC:
My idea is to draw them in by showing the "bird silhouette" through the window and then hide. This will make them think Skeeter is/was inside and hear them, which may explain the weaver being poisoned and beaten (I hope)
Dec 16, 2020 4:45 pm
OOC:
CESN, it's a weird English way of saying the same thing: "See if you can find Skeeter" and "See if you can't find Skeeter" mean essentially the same thing in this context. Sorry if it was confusing! English is weird.

2 threat from Hildar will be to suggest enough time has passed that Anzila may start to come to if further negative results warrant it.
With the sound of footsteps outside, the weaver woman stirs a bit. Tronus notices that she still seems to be unconscious, but she may not be for long.

SavageBob sent a note to mcneils5
OOC:
So, two ideas currently on the table: Confront the mayor (through the closed door?) or hide and see what they do when the come in?
Dec 16, 2020 4:49 pm
OOC:
I don't see how we can all hide, particularly with Anzilla stirring...

I think Tronus stays watch over Anzilla, someone goes to secure Skeeter, the others confront the Mayor.

That's my $0.02, combined with my thoughts in the OOC.
Dec 16, 2020 6:35 pm
OOC:
Don't discount hiding flat out: The crawlspace and junk room do give you places to hide, and you have Nera on your team. She is augmented, has 3 ranks in Stealth, has Knack for it for Stealth, has Natural in Stealth, and has the Paragon Heroic Ability for Stealth that has not yet been used. That means she rolls YYYG+BBBB (boosts for assistance, plus them being fixated on Anzila) vs. their group Vigilance: RRPP. Paragon means for 2 Story Points, she can then remove a purple or black die of her choice after rolling (completely ignoring its symbols). Or she can just re-roll the whole damn pool with Natural, then use the Heroic Ability. Just saying that she is kind of built for just this sort of situation. :)

Also, Hildar can make up to three of you completely invisible with a Mask spell, but that's a tall order at PPPPP+Blk for fear.

Otherwise, yeah, there's a confrontation coming!
Dec 16, 2020 7:15 pm
OOC:
Yea, and with enough Threat or a Despair, Anzilla wakes up and starts screaming about us having assaulted her... and/or they just wake Skeeter up and he does the same.

Us going on the offensive (which is to say, taking control of the situation, rather than react react react) is my preferred approach here. But of course if everyone else wants to hide, that's what Bruv will do.
Dec 17, 2020 12:20 am
OOC:
Did she identify us by the way? We were 2 skeeters and 2 birdmen right?
Dec 17, 2020 12:34 am
OOC:
Well Hildar is in an odd position on this one. He’s pretty convinced that the mayor is a good guy in all of this (based on the results of past checks) so would definately be against doing anything like attacking. He’d want to at least give the mayor the opportunity to explain himself so at the moment Hildars erring towards just revealing themselves and seeing what happens.....
Dec 17, 2020 1:38 am
OOC:
CESN, Anzila did not ID you. She failed to see through the disguise, so for all she knows, you're Skeeter and some bird-men.

Revealing yourselves to the mayor will mean either pretending to be Skeeter and the bird-men, or dropping the mask spell and revealing yourselves as Argus investigators.

Map of the house below:
[ +- ] House Hunters: Buzzard's Ford Edition (Map)
Dec 17, 2020 2:26 pm
OOC:
Summarizing the various options on the table:

Bruv: Go on the legal offensive and demand the mayor surrender as a suspect in the murder.
Hildar: Give the mayor the benefit of the doubt and open a parley with him.
Nekurr: Hide and hopefully get a clearer picture of what the heck is going on.

There's also the question of whether you keep up the charade of being Skeeter and the bird-people. Probably won't be feasible once they discover Skeeter's unconscious body (assuming he's still there — a SP might indicate he got up and went elsewhere if you wish).

Remnant, want to weigh in? What's Tronus's inclination?
Dec 17, 2020 2:38 pm
OOC:
Unsure how much I know about the rest.
Tronus eyes the sounds from the other way for a bit and notices the woman stirring and goes to poke her again with the poison sickle.
Dec 17, 2020 4:25 pm
OOC:
Do you have more of the poison on you? The sickles are only good for one use per application, so poking her won't do anything without more poison.

Second, what are you thinking as a player? If we were sitting around a table, what would you advocate the party do?
Dec 17, 2020 5:28 pm
OOC:
I thought we had more, if not I guess I'll have to subdue by way of knocking her out. I'm indifferent really to what's going on in the other room if we run into the thick of it. Also note to the team SB put Skeeter outside on the porch passed out.
Dec 17, 2020 6:00 pm
OOC:
I know Hildar swiped some poison from the minions you overwhelmed. Tronus took some of the other substance from the mayor's pantry, but I'm OK with saying he grabbed some poison, too, but it's used up now to poke the weaver. (That 2 threat needs to count for something!) Also, just FYI that any further attacks on the unconscious weaver (other than injection of poison, as Tronus is doing) are going to result in further critical injury rolls, which run the risk of killing her outright.

Since Remnant abstains, we're still left at an impasse. We're at the climax of the adventure, so let's come to a consensus, folks! :)
Dec 17, 2020 6:42 pm
OOC:
You already used the 2 threat for something else though no? She's not an innocent old lady mind you if attempt choke her out and you say her neck snaps I guess that's how it goes. Tronus will disable her from being conscious but various means available if I need to roll for that let me know.
Dec 17, 2020 7:03 pm
OOC:
Hildar wants to confront them, Bruv wants to confront them, if Tronus doesn't care, I think that's 2:1 with 1 abstention for confronting them?

If that's the case, since I haven't seen any input on my thoughts on the importance of rounding up/securing suspects, Bruv will cast Augment and go to drag Skeeter inside. Leaving Hildar and Nekurr to confront the Mayor party however they want.
Last edited December 17, 2020 7:06 pm
Dec 17, 2020 11:50 pm
Hildar whispers to the others "We need to play this carefully. If we cannot conclusively prove the mayor is responsible or at least involve with Mr Isles fate then he still has the legal authority in this region and if we pre-emptively use any force against him or his companions we could find ourselves on the wrong side of things. He may have secured the weaver because she is responsible for....this" he gestures to the spider infested remains. "Lets see what the mayor has to say about this situation" he turns and heads to the main room before shouting out "Mayor Wayland? Is that you? Could you join us in here please?"
OOC:
Will be waiting to shout until Bruv has moved to relocate Skeeter
Last edited December 17, 2020 11:59 pm
Dec 18, 2020 2:48 am
OOC:
Will narrate more tomorrow, but just a quick clarification: 2 threat from Hildar's Knowledge check were used to have the weaver stir, basically as a threat that she might come to soon. I didn't mean to suggest she had already come to. But Tronus has put some more poison in her system, so I'd say her waking up is only going to happen if a despair pops up at this point.

More tomorrow.
Dec 19, 2020 2:30 am
OOC:
I wanted to be sure I wasn't mis-remembering where you left Skeeter, so I checked back. On p. 15 of the thread, it looks like you left him "near the porch." The porch itself is overgrown with weeds, so hiding him on it would have been difficult. But it is true that he's not as far away from the front door as I indicated on the map above. That gives Bruv a chance to grab him and hide him before the bird-people find him!
There's a moment of silence from the other side of the door. Then the mayor's voice sounds: "Hildar? That you? What in Mennara are you doing in this old house? You all right? I'm coming in..." The door creaks open, and Wayland peeks his head through. He's wearing black robes like the other Night Creepers, and he holds a bird mask in his arms. "What in tarnation is going on? I thought Anzila had gotten free."
OOC:
Let me get a social check from your group to help gauge his reaction. Charm vs. RRPP, Leadership vs. RRP, Negotiation vs. RRRP, Deception vs. RPP. Depending on your approach, I'll add in any necessary boosts or setbacks for his motivations. If you want to try Deception, roll (augmented) Nera's skill: YYGGG + BB for the assistance of Nekurr and Hildar.
Meanwhile, Bruv bounds back through the decrepit house's front room, where Tronus seems to have given the weaver another dose of knock-out poison. The Orc opens the front door carefully, knowing that the Night Creepers will find Zymph once they turn the corner...
OOC:
How'd you like to try to secure Zymph's body, emsquared? Rely on speed and strength to reach him quickly and yank him back to the weeds of the front porch (Athletics)? Let's call that Hard (PPP). Sneak over to him first with an Average (PP) Stealth check, then do magic?
Dec 21, 2020 10:29 am
OOC:
I'm fine with all choices, so wanted to expand the options :D
Nekurr looks at Hildar, clearly the most knowledgeable in this sort of boring legal wordy stuff and automatically tends to agree witht he highly educated elf. Though this time he points out the window "But the mayor is also a birdman!"
OOC:
Nekurr has good YYYBB charm, knows his motivation and can influct a lot of social strain in an encounter, but maybe someone wants to deceipt a good excuse for why we're not sleeping?
Dec 21, 2020 1:56 pm
Hildar looks particularly grim as the Mayor steps in. Hildar studies his reactions as he speaks hoping that Nera and the others pick up on anything he misses "We are fine Mayor, I'm afraid the explanation for our conduct will have to wait a few moments. Miss Anzila is quite secure for the moment but there is something I need you to see and hopefully provide an explantion for in the following room" he then turns to lead the Mayor back to where the body of the tax collector lay.
OOC:
Going to opt for Leadership as Hildar is trying to take charge of the situation but he's not lying or anything just omitting an explanation at this point. Will be dropping a SP to assist my check as well.....hmmm, not sure about the Triumph at this point. Open to suggestions but thinking to see if there are any other dice coming that may affect the check
Last edited December 21, 2020 2:00 pm

Rolls

Leadership

2 Success, 1 Advantage, 1 Triumph, 3 Failure

Total: 1 Failure, 1 Advantage, 1 Triumph

assistance, motivational modifiers

3 Success, 2 Advantage, 1 Failure, 1 Threat

Total: 2 Success, 1 Advantage

Dec 21, 2020 2:42 pm
OOC:
Could the triumph be the mayor's reaction to seeing the body? maybe giving him a prolonged for social contant setback for being "without words"?
Dec 21, 2020 3:53 pm
Bruv hurries out to the spot where they left Skeeter, he wants to be sure the man is in their custody.

But if/once found, he will just drag him back into the house at a natural, unhurried - and therefore unsuspicious - rate. Tranquilizing the man may be unconventional, but given the circumstances, Bruv does not think they've done anything wrong.

If spotted by whomever is accompanying the Mayor, he will just proved inside, urging the third party to follow him in.
OOC:
Will use one Advantage to recover a Strain, and the other 3 could I use to effect someone else with the spell? Tronus would probably make most sense, as Bruv was on his way to Skeeter when he cast.
Last edited December 21, 2020 3:58 pm

Rolls

Augment, Primal Fury, Signature Spell

1 Success, 6 Advantage, 2 Threat

Total: 1 Success, 4 Advantage

Dec 21, 2020 6:17 pm
OOC:
So, I think everyone is augmented at this point? In that case, the assistance on Hildar's check becomes +GGB instead of +BB. Brings the final tally to 1 Success, 1 Advantage, 1 Triumph.

Before I narrate his response, thoughts on the Advantage and Triumph? Having him rendered speechless is possible, but I'm not sure how that would help you unless you want to go Perry Mason on him and try to pile up some Coercion or Leadership checks, treating this as a social combat?

Also a reminder: Hildar's Mask on Bruv is broken now since Bruv is out of Short range. But Tronus still looks and sounds like Skeeter at this point. Hildar, Nekurr, and Nera are just wearing Night Creeper costumes.
Dec 21, 2020 6:35 pm
OOC:
Tronus now has Bruv's Augment + Primal Fury on him. This replaces Nekurr's previous augment (doesn't stack). Just means Tronus gets basic Augment boost plus the Primal Fury bonuses.
Bruv finds Zymph's limp body where he left it, so he quickly grabs the man under his arms and begins dragging him methodically toward the front porch. Interestingly, he notices that the sickle-fingered scarecrow is no longer on its post.

A pair of bird-masked people round the corner right as Bruv is about halfway toward the overgrown porch. One of them calls out, "Hey! Drop him!" They start running toward the Orc.
OOC:
OK, Hard (PPP) Athletics to get Zymph only the porch before they reach you, +BlkBlk for low light, since the porch is so overgrown. Or you could try a social check against them to convince them to back off: Coercion or Leadership would both be RP+BlkBlkBlk; Deception PP+BlkBlkBlk. Other checks won't work in this situation. Barring that, roll initiative (Vigilance).
Dec 21, 2020 10:15 pm
OOC:
No, we want the mayor to be talking I think, or at least enough to proffer at least some information. How about the Triumph just give us a good read on the mayors reaction to seeing the body? Advantage for a setback to the ones about to chase Bruv down or a Boost for Bruv as they are momentarily torn between chasing him down and staying where the mayor is?
Last edited December 21, 2020 10:15 pm
Dec 21, 2020 10:59 pm
OOC:
If I'd have known Tronus was already Augmented I'd prefer to do something else with the Advantage. Like spend 2 for a free Maneuver (Guarded Stance), and just chalk the last one up to notice the missing Scarecrow? If not that's fine.
Bruv shouts out to his comrades as he drags Skeeter as far as he can until the Night Creepers are on him.

"It's da Creepers 'e's wit, fellas... and 'at Scarecrow is animated!"
OOC:
For reference, Bob, I will use Dodge if/when they attack me.

Rolls

Vigilance, Simple

1 Success, 2 Advantage

Total: 1 Success, 2 Advantage

Dec 22, 2020 3:31 am
OOC:
Triumph is enough to get his current-encounter motivation, so why don't we use it for that? Probably not a surprise that a ceremony is going on, but it's quite noteworthy that he's outright fessing up to it.

Em, that's perfectly fine to take Guarded Stance instead. Tronus has Nekurr's augment, in that case.
Wayland seems annoyed, and the still-masked people with him reach for their sickles, but he waves them off. "Wearing our sacred robes? Pressing into village affairs when I told you to back off again and again? I oughtta arrest the lot of you right now!" He heaves a deep sigh. "But I suppose I should give you the benefit of the doubt to show me what you need to show me. But better make it quick. We've got an important ceremony to finish."
OOC:
Em, Bruv wins initiative. They're only running toward you at this point, but it's nebulous enough that Bruv might protest self-defense if you want to attack. Otherwise, you can take your two move maneuvers and keep pulling Zymph, but it's arduous, so you'll only make it to the front steps without an Athletics check to just pick the guy up.

Rolls

Night Creepers Cool

1 Success, 1 Advantage

Total: 1 Success, 1 Advantage

Dec 22, 2020 9:51 am
Nekuur looks unsure at Hildar whispering as catly as possible. "Wasn't their sacred job to be sleeping all night?"
Dec 22, 2020 2:01 pm
"Yes....well, as I said I will be happy to proffer an explanation but there is a matter we need to discuss first" he leads the way into the other room and gestures to the decayed, half eaten body of the tax collector "It seems that Mr Isle didn't get very far with the towns taxes after all" Hildar says as he turns to see the Mayors reaction.
Dec 22, 2020 2:59 pm
OOC:
Can someone make a Knowledge Religion check to see if it jives that the whole robes/masks/sickle/creeping around at night-thing jives with the religion of the god they say they worship?

Also if they're "their" (implying collectively, as a village) sacred robes, why did the guards seem terrified of the Creepers?

As for Bruv, I will Maneuver to close to engage (double Maneuver if needed), and Brawl with action, choosing to do Strain.
Bruv calmly speaks as he approaches the Night Creepers in a martial stance, and he continues his speech in between bouts of the controlled violence he unleashes upon them, "Dis man is a suspect...", a knee and elbows fly, "...in da teft of...", a sweep and push kick, "... Baronial taxes...", spinning back-fist and knife-hand strikes, "... do not impede my investigation."
OOC:
So, I couldn't find where Augment is limited by the Characteristic cap, and the language of the spell indicates it effects/adds to the ability die of the pool, not the Characteristic directly, so it seems like I'm at YGGGGG... if that's incorrect Bob, just remove the results on the last green? And I guess I'll just roll the base melee attack Difficulty, as I don't know if they have Adversary or Defense, but please modify as needed.

Well, assuming that stands (which could be a big assumption)... I believe that's 10 Strain (4 Brawn+2 Cestus+2 Primal Fury+2 Success), and with the 3 Advantage I'll recover the 3 Strain I have from the previous casting (1), and the sustaining this round (2).

Let me know if I had to double Maneuver to close.

Forgot Guarded Stance Setback.
OOC:
GM edit: Darkness
Last edited December 22, 2020 3:12 pm

Rolls

Brawl attack

2 Success, 3 Advantage

Total: 2 Success, 3 Advantage

Guarded Stance

1 Threat

Total: 1 Threat

setbacks

1 Failure

Total: 1 Failure

Dec 22, 2020 8:51 pm
OOC:
I think you're right that Augment can let you roll 6 dice. Since everyone's augmented now, I'm going to keep an eye on this spell, lest it be abused. (E.g., expect that if enough threat are rolled by a PC or advantages by an NPC, it might force the PC to lose their concentration and have to recast the spell. But so far so good.

Darkness and your guarded stance setback bring you to 1 success, 2 advantage, which you can use to recover 2 strain.
SavageBob sent a note to SavageBob
Bruv's blows strike the two Night Creepers before they see him coming. Both bird-masked figures keep their feet, but one in particular looks especially winded. The second one yells, "We're under attack!" as they both lunge forward with their sickles, slashing at the Orc.

As the dust settles, Bruv hears rustling in the tall reeds toward the sides of the house.
OOC:
Vanilla roll = 8 damage, 3 of which gets past your soak. If you want to Dodge, I can re-roll the first purple. Or Parry? If neither of those options, Bruv can make a Hard (PPP) Resilience check to resist the poison.

Plus spend the 3 threat how you will!

Rolls

Melee (Light) + Aim

4 Success, 1 Advantage, 1 Failure, 4 Threat

Total: 3 Success, 3 Threat

rerolling purples as reds

2 Threat

Total: 2 Threat

Dec 22, 2020 9:01 pm
mcneils5 says:
"Yes....well, as I said I will be happy to proffer an explanation but there is a matter we need to discuss first" he leads the way into the other room and gestures to the decayed, half eaten body of the tax collector "It seems that Mr Isle didn't get very far with the towns taxes after all" Hildar says as he turns to see the Mayors reaction.
Back in the house, Mayor Wayland winces slightly upon seeing the body of Kellis Isle, but he and his masked comrades keep their composure. "This... this is a tragedy. The... unfortunate condition of your colleague only affirms my resolve to see this man's killer brought to justice." He looks Nekurr and Hildar squarely in the eye, one after the other. "That's why I'm asking you—as sworn defenders of the baron's law—not to interfere in the execution of Anzila, a witch whose been masquerading in our town as a simple weaver."
OOC:
So, let's interpret his failure here as you two not necessarily feeling compelled to help him execute Anzila (without necessarily indicating that he's got the legal authority to do so or vice versa). As always, you can try Vigilance to see if he's lying or hiding something, or to get a better understanding of his reaction to seeing Isle's body: using the Triumph to upgrade this, so RRRR. If you opt not to make this roll, his Triumph is to convince Nera, at least, that you might as well help him execute the weaver. :)

Rolls

Wayland Fright Check

Night Creeper fright check

boost

Leadership vs. Nekurr + Hildar + SP

2 Success, 2 Advantage, 1 Triumph, 4 Failure, 2 Threat

Total: 2 Failure, 1 Triumph

Dec 22, 2020 9:01 pm
OOC:
I told you earlier I'd use Dodge, I have 2 Ranks in it. Both those purples should be reds. I'm assuming my Defense die from my armor is in those Setbacks they rolled?
Dec 22, 2020 9:04 pm
emsquared says:
OOC:
I told you earlier I'd use Dodge, I have 2 Ranks in it. Both those purples should be reds. I'm assuming my Defense die from my armor is in those Setbacks they rolled?
OOC:
Rerolled purples as reds. Was worth a shot! But same result (but Bruv does suffer strain for Dodge). The setbacks are darkness + armor, yes.
Dec 22, 2020 9:10 pm
OOC:
I will put their 3 Threat back into them as Strain, and I will Parry to negate the damage.
Dec 22, 2020 9:18 pm
OOC:
OK, that drops one of the two minions. We'll pause here to let the party inside catch up.
Bruv parries the sickle blows, smacking one of the two bird-faced figures in the process. The Night Creeper falls to the dirt in pain.

SavageBob sent a note to SavageBob
Dec 22, 2020 10:55 pm
OOC:
Definitely not trusting that man now
"Wait a moment! Executing?" Nekurr quickly interupts the mayor. "I belive the... witch is allowed to speak in her defence under the
Baronial law."
he looks around to keep an eye on everyone's reactions. "She is a prime suspect on a crime against the barony, so she should be taken to be dealt with by the Baron's representatives.". The cleric turns whatever is left of the previous tax collector. "Didn't you say he left town with the taxes?"
OOC:
Advantage to recover (1?) strain. I think I'd add 2 threats to the mayor, maybe revealing/clarifying some of the lies that he told us?
[ +- ] Clever Retort
Last edited December 22, 2020 11:04 pm

Rolls

RRRR

2 Success, 5 Advantage, 4 Threat

Total: 2 Success, 1 Advantage

Dec 23, 2020 7:15 pm
Nekurr gets the impression that the mayor is not lying per se. But something tells him that Wayland is seizing on the discovery of Isle's body to further an execution that would have taken place regardless...

The man chuckles. "You and your baronial writs. You and I both know that local criminal matters are handled by local judiciaries across the baronies. And I do believe I remember correctly that your job here was to find out what happened to this poor man, not bring anyone to justice. Well, now you've done your job. Now stand by and let me do mine." He closes his eyes for a moment and mutters, "May Nature's Lady bless us in our sacred task."

You know that he's right from a purely legalistic point of view: He has the authority to punish criminals within his domain under baronial law. And if you could get the back tax money back, you'd satisfy your client. Whether you want to ignore all the strange circumstances of Anzila's execution is another matter entirely...
OOC:
Wanted to clarify some lore, as we keep going back and forth on it. Local jurisdictions can handle their local justice as they see fit, but there are standards. That said, executions are technically within the legal powers of duly appointed leaders of towns in the barony.

If you want to prevent the execution, we either go to combat, or we go to social combat if you want to try to talk him out of it. But this latter option implies you might be willing to compromise with him in some way.
SavageBob sent a note to SavageBob

Rolls

Divine (Augment) + Haste

1 Success, 4 Advantage, 1 Failure, 3 Threat

Total: 1 Advantage

Dec 23, 2020 7:22 pm
Outside, the remaining Night Creeper seems shaken...
OOC:
Back around to Bruv. Reminder: One Night Creeper on the ground, unknown others hiding in the corn.
Dec 23, 2020 8:36 pm
Tronus sighs finally speaking, "It's great to sound clever and concise... but get your story right boy, due to religious belief first we should leave so you can do a ritual or local authority now states we should let you do your part to kill a lady you want to use as a scape goat. IF we're really doing our parts you lot are involved in Dark and Forbidden magic so we will act accordingly. An official is dead and you're trying to cover it up after the fact when you know you're related to the mess of it, drop your weapons and think about your village's actual future or you're end up like the demons and undead summoned by dark means that came to kill us before... broken and dust under our boots. Final warning."

"Making me come to a bitter old bird's defense... this guy." Tronus mutters aggravated now.
OOC:
This man has me defending the hag well being now... *cracks knuckles*
Dec 23, 2020 9:25 pm
OOC:
Is Nekurr still maintaining the mask spell on Tronus? I'm wondering how the mayor will respond if Skeeter Zymph has just come in berating him! :D

Also, Remnant, sounds like Tronus is making a Coercion check, though I'd take Leadership: Both vs. RRP+6 Blk, as preventing him from the execution is going against all of his motivations. If you'd rather not roll, I'll give him another go.
Dec 23, 2020 9:44 pm
Bruv moves to put the last Night Creeper out, before returning to Skeeter...
OOC:
Sunderland Orc/Tenacious gives me a Boost when attacking an enemy I've already hit. Action to Brawl (doing strain), incidental to use Second Wind (3 ranks), Maneuver to move back torward Skeeter of I manage to put the guy out.

Unbelievably dookie-butt rolls, wow. 8 Strain pre-Soak. If that's not enough to put him out, I'll Crit with the Advantage. Manuever back to Skeeter.
Last edited December 23, 2020 9:48 pm

Rolls

Brawl

3 Success, 6 Advantage, 2 Failure, 3 Threat

Total: 1 Success, 3 Advantage

Dec 23, 2020 9:57 pm
OOC:
it was Hildar with the Mask spell and he’d have dropped it as soon as we announced ourselves to the mayor and co
Dec 24, 2020 1:24 pm
OOC:
I'm not really trying to convince or coerce in this situation considering what you're describing out of character now for their immediate intent versus the past what you've explained for his motivations doesn't add up or gel with what I said in character so a roll doesn't make sense to me in truth. I've said in character if they don't comply what I'm going to initiate and it sounds like noncompliance is what you're trying to imply.


Tronus draws his sword and shield for cautionary measures at first since people are brandishing sickles at him giving them enough time to drop weapons and starts moving towards the Mayor if the crowd doesn't immediately comply.
OOC:
If anyone makes sudden movements, the mayor starts to talk instead, or it looks like they will not comply use the roll below, mod as needed for an upgrade. My apologies in advance to the party.

Rolls

Melee Light

2 Success, 1 Advantage, 3 Threat

Total: 2 Success, 2 Threat

Dec 24, 2020 3:05 pm
"Legal technicalities aside... I wound't advise opposing the angry little man" Nekurr offers his friendly advice to the mayor
OOC:
If there is an intimidation coming, that would be +B for the helping words
Last edited December 24, 2020 3:05 pm
Dec 24, 2020 9:01 pm
OOC:
What I'm saying is that there's still a chance to get information out of the mayor rather than jumping to combat. You are all assuming there's a dark cult and they are doing dark magic, but you have no hard evidence for that. (It makes sense from a meta POV, of course. This is a fantasy game, and we're leaning into certain tropes.) So trying social combat for at least a round or two would be an opportunity to get more information out of the other side (getting him to reveal his motivations, and thereby getting a better understanding of what's going on). Why did he arrest Anzila if he didn't know about Isle being dead? Why were Zymph and the others looking for "the boy"? Does the mayor know that Zymph was looking for the boy? Why is there a secret meeting of robe-clad people at night at all? You'll need to work for that information, which means social checks, as it's not in his interest to tell you. But, again, barring that, you can try to kill or incapacitate them all and try to make sense of the battle afterward.

At any rate, "Final warning" definitely sounds like coercion to me. If you choose not to roll that check, we'll treat Tronus's warning as narrative roleplay, which is fine. In that case, we need to roll initiative before anybody can draw weapons, get protective spells up, or attack. All roll Cool in this case. We'll just roll these initiative checks into the order from Bruv and the outside group.

I'll try to get the enemy initiative rolled up soon, but I'm slowed down by the holiday. Happy Holidays, everyone!
Dec 25, 2020 1:50 am
OOC:
I also forgot to resolve Bruv's combat check. My bad! You'll need to use the advantage to crit if you want to drop the second minion this round.

Just a reminder to myself: Bruv's initiative roll was 1 Success, 2 Advantage.
Bruv's blows flatten the second Night Creeper as he hears a tussle break out inside the house...

Rolls

Mayor Cool

3 Success

Total: 3 Success

Night Creeper Cool (inside)

1 Success

Total: 1 Success

Unknown Threat 1 Cool

1 Advantage

Total: 1 Advantage

Unknown Threat 2 Cool

2 Success

Total: 2 Success

Nera Cool

2 Advantage

Total: 2 Advantage

Dec 28, 2020 2:13 pm
[ +- ] Sea of Text
Last edited December 28, 2020 2:14 pm
Dec 28, 2020 4:55 pm
OOC:
Bruh shouted out that he's being attacked, and that the scarecrow has animated, and he's been knocking ppl out all on the front porch... I can't conceive of how, in character, you guys in the house could have missed that...
Last edited December 28, 2020 4:55 pm
Dec 28, 2020 5:08 pm
OOC:
I mean GM wants us to talk it out while that happens to you outside since we don't 'know' so yeah sea of text above due to metagaming. Also I thought it was Bruv or is it Bruh as in Bra or Bro aka My Dude?
Dec 28, 2020 10:48 pm
OOC:
I think we need a clear indication on how much we heard from the situation Bruv is in. If it sounds like it's popping off Hildar is going to act accordingly. Personally knocking them all out and sorting everything out once we have control of the situation seems like a fairly decent plan lol
Dec 29, 2020 1:12 am
OOC:
I mean, Skeeter was left on the porch, right?

As I understand it, I got to Skeeter and started to move him as the Night Creepers came around the house.

I dropped him, used one maneuver to engage the Creepers, and that's where the fight has taken place; within Short range - a handful of meters? - from the front door basically. I never said I closed the front door and wouldn't have, cuz I was planning on coming right back in.

So unless there's sound proof windows and doors (which my impression was that this place was abandoned and run down, so maybe even no windows), again I don't know how at least Tronus who was in the main room couldn't have automatically heard my hollering, their hollering, and/or the combat.

I thought you guys were either just assuming I could handle whoever was out there alone, or you didn't care about the things I cared about (securing suspects).

As I think about it, we all heard the Mayor speaking in presumably a conversational tone outside, from in the kitchen, so again, I cannot fathom how everyone doesn't know there's a fight going on - there's been shouting on both sides, probably screams of pain - automatically.
Last edited December 29, 2020 2:02 am
Dec 29, 2020 7:57 pm
"Should we just cool down for a moment?" Nekurr asks to no one in particular as his hand moves to his dagger.

Rolls

Cool 😎

1 Success, 5 Advantage

Total: 1 Success, 5 Advantage

Dec 30, 2020 10:27 pm
Hildar looks about, seeming to consider several things at once as things begin to escalate "Mayor Wayland you seem to be implying we should let you execute Miss Anzila for murdering the barons tax collector in addition to some other nebulous offences. It would seem that the her fate then should sit with the Barron and is not merely a matter for a 'Local Judiciaries'. Further more which Lady are you worshiping here? Aris or Harridan?"
OOC:
Wanting to see if the name drop of Harridan gets any particular reaction from the Mayor here, hoping that just dropping it in may catch him off guard
Jan 3, 2021 11:02 am
OOC:
Well I'm not sure which of the Social skills would be best suited for the approach Hildar is taking here (Leadership would seem like a good choice) but Hildar is on 2 x green die for all of them so I'm just going ahead and rolling that and crossing everything lol............well.......ok then lol
Last edited January 3, 2021 11:02 am

Rolls

Social (Leadership?)

5 Success, 4 Advantage, 4 Failure, 7 Threat

Total: 1 Success, 3 Threat

Initiative (Cool)

2 Success, 1 Advantage

Total: 2 Success, 1 Advantage

Jan 4, 2021 4:08 am
OOC:
I'm going to say for the 3 threat he misinterprets the mention of Harridan (but hopefully this exchange still gives you a clearer idea of what's going on).
The mayor stops in his tracks at mention of Aris and Harridan. "You—you're playing with fire mentioning that name, Mr. Hildar. Don't tell me this witch has tried spreading her blasphemies to you, too? Our Lady—" He looks to the moonlit sky through the roof. "—and I do mean Aris—demands blood to get rid of the taint this woman's brought with her. Better it be Anzila's than someone else's, don't you think? But we will do our sacred duty tonight one way or another. If you're insisting you get to take this heretic into custody, so be it. Just swear you'll take her out of my village and let us get back to our ritual in peace."
OOC:
No further Lore rolls required -- the idea that Aris, a peaceful nature goddess, would demand blood doesn't compute, even allowing for idiosyncratic local differences. The mayor is either lying or deluded. The dice suggest you aren't inclined to agree to let him go back to whatever ritual he's talking about. Let me know what you want to use that Despair for, then it's fight on!

Rolls

Negotiation vs. group

3 Success, 1 Advantage, 4 Failure, 2 Threat, 1 Despair

Total: 1 Failure, 1 Threat, 1 Despair

Jan 4, 2021 10:44 am
Nekurr looks at Hildar confused. The elf is clearly well educated and should have noticed that Aris is not a blodlusted goddess. He then looks at Tronus who is ready to beat these strange people with some proper "baronial authority". Did he just say he will kill someone regardeless of who it is?. The priest is getting very unconfortable with how the events are turning out as takes another at Isle's corpse as he hold his dagger harder
OOC:
For me, he could spill a bit more of his plans... like, why are they sacrificing the boy, or make a dump mistake that clarifies who is Aris' impostor.
Jan 4, 2021 1:08 pm
"If you have a hard time even lying to yourself..." Tronus states not stopping.
OOC:
Clever Retort add 2 more Threat and did you get the setback from stubborn if he's targeting Tronus?

Rolls

Cool... Tronus is more quick simmer currently though

4 Success

Total: 4 Success

Jan 4, 2021 2:32 pm
With the immediate thereat neutralized, Bruv moves to get the body of Skeeter inside.
Jan 5, 2021 2:04 am
OOC:
I did indeed include the setback from Tronus's Dwarfiness, yes. :)

Despair reveals his ultimate motivation here. 3 threat delays his allies in the high corn long enough so that Bruv can try to get Skeeter onto the porch, and for Tronus and Nekurr to draw weapons. emsquared, getting Skeeter through the overgrowth on the porch is going to be an Athletics check, Average (PP), with two setbacks for darkness.
One of the Night Creepers fidgets and paws at its sickle. "Sir—You want I should go tell 'em to get the Tabbins girl ready for the sacrifice? Damn shame, but ain't nobody else if we let 'em have the witch..."
Jan 5, 2021 2:05 am
"Shut your mouth, you dolt!" Wayland looks cross as a pulls a bone-white staff from his cloak. "So what's the the story, folks? We doing this the hard way, then? May the Lady have mercy on us."
OOC:
Bruv can attempt the Athletics check as part of last turn. Beyond that, Tronus has won you first slot to go!

And ignore the roll. I'm worried you're all so powerful this will be a rout for the bad guys, but I think letting him get a spell off is in bad form, so disregard.
[ +- ] Initiative Order & Status Effects

Rolls

Divine (Augment) + Haste w/SP

3 Success, 3 Advantage, 1 Triumph, 2 Failure, 2 Threat

Total: 1 Success, 1 Advantage, 1 Triumph

Jan 5, 2021 1:29 pm
OOC:
How far am I from him now?
Jan 5, 2021 2:28 pm
OOC:
Everyone's at short range to one another except Bruv, who is at medium range to the rest of the group (across a large living room and porch unless he makes that Athletics check I mentioned, or else abandons Skeeter).
Jan 5, 2021 3:40 pm
Tronus haven given enough time to deescalate on the other side and seeing the response makes good on his promise after closing distances between the two.
OOC:
9 damage presoak
Last edited January 5, 2021 3:41 pm

Rolls

Melee Check w/aim

3 Success, 3 Advantage, 3 Threat

Total: 3 Success

Jan 5, 2021 4:19 pm
OOC:
Rolling...

Rolls

Athletics, Average+Setbacks for dark

3 Success, 1 Failure, 2 Threat

Total: 2 Success, 2 Threat

Jan 6, 2021 2:58 am
In the darkness, Bruv has a hard time avoiding the brambles and vines. As he gets the unconscious man onto the porch, the Orc gets scraped by a thorn of some kind.
OOC:
2 strain to Bruv. That puts him on the porch (at the doorway to the large southern room) and medium range to the action in the current initiative order. More soon...
Jan 6, 2021 2:59 am
Tronus swings his sword at the mayor, but one of the Night Creepers jumps in the way of the blow. "Mayor!" he calls out, as the blade slashes through black robes and flesh behind it. The Creeper stays standing, but the mayor intones, "May Aris have mercy on your souls!"
OOC:
I can't get a break on this guy's spell casting! So, he used an ability to have an ally take that blow for him. He'll use his turn to disengage from Tronus and to maintain his counterspell. 2 Advantage to recover 2 strain.

PC is up.
SavageBob sent a note to SavageBob
[ +- ] Initiative Order & Status Effects

Rolls

Divine (Augment) + Haste w/SP

1 Success, 4 Advantage, 1 Failure, 2 Threat

Total: 2 Advantage

Jan 6, 2021 9:59 am
OOC:
Whats the positioning of the enemies in the room. I know there's the mayor and at least one other goon but are we just talking the two targets or more? Also is it ok to say I was still keeping the beetle spell running or would they have dissipated by now?
Jan 6, 2021 11:52 am
OOC:
Yes, it's the mayor and one 2-member minion group of Night Creepers at the moment. Everyone's at short range to everyone else except Bruv, who's at medium. I didn't have the mayor react to the beetles, as I assumed they were gone, but I'll leave that to you: If you want to say they're still active, we can do so.
Jan 6, 2021 1:26 pm
OOC:
We're at least wearing down his strain, he's casting, maintaining a spell as a second action so double stain drain while running for more meat shields.
Jan 7, 2021 1:25 am
OOC:
No if you were working on the assumption they were gone I’m fine with that (I didn’t say I was keeping them around after they cleared the pile after all). Let’s try to clear the field a bit....
Hildar quickly whips his wand out and sends a blast of energy towards the mayors companions.....
OOC:
going for an Attack spell with the Empowered additional effect, 3 difficulty dice, +3 damage for using the wand...well.....that’s a tad disappointing lol. Will use 2 advantage to recover some strain and 2 to give bruv a boost on their next check...hold on, forgot about Natural....going to use it to reroll this (don’t think I’ve used it this ‘session’).

So assuming I’m right and I haven’t used Natural yet that’s 14 damage to the minion group and I’ll use the Triumpth to take one out
OOC:
GM edit: Only correction is that the mayor's Counterspell upgrades all magic cast (but his own) within medium range. Replacing that first purple with a red:

Also, Hildar is still afraid from being near the dead body:
Last edited January 7, 2021 1:34 am

Rolls

Attack spell +Empowered

5 Advantage, 4 Failure, 1 Threat

Total: 4 Failure, 4 Advantage

Attack reroll

5 Success, 1 Advantage, 1 Triumph, 2 Threat

Total: 5 Success, 1 Threat, 1 Triumph

challenge die

2 Failure

Total: 2 Failure

setback

Jan 7, 2021 3:31 pm
OOC:
Even with the red and black dice added in, that drops both remaining minions. 1 Threat will mean that further spell casting suffers a setback die until the end of Hildar's next turn. More soon.
Bolts of magical energy shoot from Hildar's wand, striking both of the masked figures in their chests. The Night Creepers lurch and gyrate for a moment before falling to the ground, dead. A trail of smoke streams from where their back robes still remain smoldering.

Wayland's eyes widen as his allies fall dead, but then a shuffling noise comes from behind the back door. The wooden structure flies open, revealing a shambling husk of rotting straw with sickle claws... The mayor grins. "Ah. There they are."
OOC:
Let me get a Hard (PPP) fright check from everyone but Bruv, who's still not within eyeshot of the creature.
[ +- ] Shambling Creature
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[ +- ] Initiative Order & Status Effects

Rolls

Nera Discipline (fright check)

1 Success, 2 Advantage, 2 Threat

Total: 1 Success

Jan 7, 2021 4:11 pm
OOC:
Rolls

Rolls

Hard Fear Check

3 Success, 1 Failure, 2 Threat

Total: 2 Success, 2 Threat

Jan 7, 2021 5:01 pm
OOC:
I think I'll drop the light spell then. can I roll/check if the scarecrow is "the antithesis of Fortuna"?

... They do look like bad luck ...
Last edited January 7, 2021 5:02 pm

Rolls

just being fearless

4 Success, 2 Advantage, 1 Failure, 2 Threat

Total: 3 Success

Jan 7, 2021 5:03 pm
OOC:
rolling (Assuming the setback applies to this as well).....

Rolls

Discipline

2 Advantage, 3 Failure, 1 Threat

Total: 3 Failure, 1 Advantage

Jan 9, 2021 2:21 am
OOC:
OK, looks like Hildar is the only one who failed. Hildar's at 2 setbacks now, one for the scarecrow, one for the icky body. We'll use the 2 threat from Tronus to give the mayor a boost on his next check (assuming he's still alive).

Hildar can be rallied with a Leadership check by anyone else: Difficulty is us Discipline skill, RP, with a setback since there are two sources of fear.

2 PCs are up. Let me know if y'all want to let Nera take her turn; she'd probably shoot at the scarecrow, assuming Bruv and Tronus could take the mayor. Bruv is at medium distance (somewhere near the front door, while the mayor is somewhere near the doorway labeled K5 on the map below.

Tactically, it might make sense for Nekurr to take the last PC slot so he can keep the light spell going (and remove the two setbacks for darkness) as long as possible, but feel free to go now, CESN, if you would like.
The shocking sight unnerves poor Hildar, still uneasy about being near the corpse of Kellis Isle. Tronus notices the Elf falter, and the mayor thus notices, as well...
[ +- ] House Hunters: Buzzard's Ford Edition (Map)
Jan 10, 2021 11:08 am
OOC:
I can be last yes! Is the scarecrow affected by holy magic?
Jan 10, 2021 6:52 pm
CESN says:
OOC:
I can be last yes! Is the scarecrow affected by holy magic?
OOC:
You'll have to try it out and see! ;P
Jan 12, 2021 4:08 am
OOC:
Day got away from me, folks. I'll have Nera go first thing tomorrow. Another PC gets to go, too--Bruv or Nekurr.
Jan 13, 2021 2:14 am
Nera remains unfazed by the startling appearance of the shambling creature. She pulls a trio of arrows from her quiver, carefully levels her bow at the creature, and lets fly the volley. Two of the projectiles tear through the sackcloth of the creature's torso, spilling straw onto the floor. Yet the creature keeps lumbering forward...
OOC:
Nera will hit for 8 9 damage, then trigger Linked for an additional hit and 8 9 more damage. (Soak applies to each hit separately.)

Third advantage: Passing a boost to the next PC.
SavageBob sent a note to SavageBob
[ +- ] Initiative Order & Status Effects

Rolls

Ranged + (Aim x 2) + Rabid Archery + setback for partial cover

2 Success, 4 Advantage, 1 Failure, 1 Threat

Total: 1 Success, 3 Advantage

forgot Nera is augmented

1 Success

Total: 1 Success

Jan 13, 2021 8:26 am
OOC:
Go Bruv!!! ;)
Jan 13, 2021 4:19 pm
OOC:
Ok so I'd like to use a Maneuver (or Action?), to drag Skeeter inside the door, drop him, and then a Action (or Maneuver, whichever I didn't use to move Skeeter) to move into Short Range of the kitchen combat.

I'd also like to flip a Story to activate Heroic Recovery, and gain back 5 Strain.
Jan 13, 2021 4:48 pm
OOC:
Sounds good. I just rechecked the Encumbrance rules, and they get pretty mathy, so bear with me:

Bruv's Encumbrance Threshold = 12; he's carrying 8/12 Encumbrance-worth of gear; Skeeter is an Encumbrance 8 object, so that puts Bruv at 16/12 total Encumbrance for an excess of 4. The rules seem to suggest that you'd have to roll a Daunting (PPPP) Athletics check to do this, but that seems harsh -- maybe if you were trying to lift him over your shoulder or something. Alternatively, we make the movement automatic, but use the "encumbered" rules, which state that you lose your free maneuver this turn (for exceeding your ET+Brawn = 15), and you suffer 2 strain per maneuver (for 4 strain suffered this turn).

So, I'll leave it to you: Try that Daunting (PPPP) Athletics check and try to save the strain? Suffer the 4 strain, no roll, and move up to the kitchen door? Drop one item of at least Encumbrance 1, then move him up for no strain penalty?

Either way, once at the kitchen door, please do the Hard (PPP) Discipline check, but you can take 2 boosts (1 for some warning from the others, the second the passed boost from Nera).
Jan 13, 2021 5:42 pm
OOC:
Wow, that seems like a pretty severe interpretation, as I am not lifting or carrying him, which is what Encumbrance pretty explicitly pertains to.

But I'll just leave Skeeter on the porch, Maneuver into the kitchen (short range from combatants?), and Action to Engage with the Mayor (still using Heroic Recovery).

Using Advantage to recover Strain.
Last edited January 13, 2021 5:42 pm

Rolls

Fear, Hard Discipline+2 Boost

2 Success, 3 Advantage, 1 Failure, 1 Threat

Total: 1 Success, 2 Advantage

Jan 13, 2021 6:58 pm
emsquared says:
Wow, that seems like a pretty severe interpretation, as I am not lifting or carrying him, which is what Encumbrance pretty explicitly pertains to.
OOC:
Just reread it, and you're right. Dragging seems not to be covered. Seems it should slow you down considerably, though, so why don't we say you can drag him inside and then bolt for the kitchen, but you can't also get an action in (which is pretty much what you suggested). That puts him inside and you at short range to the action. You can't engage with the mayor this turn, but Heroic Recovery is fine.

2 advantage on the fright check. Thoughts?
Jan 14, 2021 3:34 pm
SavageBob says:
OOC:
2 advantage on the fright check. Thoughts?
OOC:
I had edited my post to state that I'll spend them on recovering Strain. It's tough work managing Strain, while sustaining spells and taking a bunch of maneuvers, and combat, etc...

I knew it would be, but this is really the first test of my build to try to do that... it's going... okay :P
Jan 14, 2021 7:14 pm
OOC:
Yeah, y'all are all getting pretty powerful, so strain is one of the few things keeping things interesting. I think it's a design feature of the system. :)
Bruv leaves Zymph's limp body right inside the doorway and bounds toward the commotion inside the house. The sight of the scarecrow lumbering toward Nera takes the Orc aback, but he maintains his composure and gets a second wind.
OOC:
Nekurr!
Jan 15, 2021 8:12 am
"Mother of all that is not lucky!" Nekurr exclaims as the scarecrow barges as the moon moves behind the trees and it suddenly goes very, very dark (and scary!). However, just before disappearing, it seems as if the weak light of the moon shines a little stronger on the scarecrow as it is set on fire
OOC:
Dropping the light spell. Am I buffed as well?
So thats YYYG (+ G) + P + fire + holy

Divine is 3, 2 successes... 4/6 damage? plus burn 1 and no
OOC:
GM edit: Darkness applies, as you can't maintain both spells and cast, too...
+setback from Hildar's threat
+red from mayor's counter spell (replacing first purple)
Last edited January 15, 2021 8:16 am

Rolls

divine intervention with fire and holiness!

4 Success, 3 Advantage, 2 Failure, 4 Threat

Total: 2 Success, 1 Threat

setbacks

2 Threat

Total: 2 Threat

setback+ red

3 Failure

Total: 3 Failure

Jan 15, 2021 3:04 pm
OOC:
Looks like on p. 16 Nekurr augmented Hildar and Tronus, but not himself. I was thinking it was Nera and Nekurr, but seems I was wrong. We treated Nera and Hildar as being augmented this round, so why don't we retcon and say those are the two benefitting from Nekurr's spell right now? That would make the roll above a success with 4 threat.

I'll try to be more meticulous about tracking buffs from here on out.
Jan 15, 2021 3:10 pm
OOC:
yeah, I should keep track of my buffs as well XD. 4 threat! ouch
Jan 15, 2021 4:01 pm
OOC:
On second thought, I want to err on the side of the players when my own action is partly to blame. Let's say Nekurr and Hildar are buffed; Nera and Tronus are not. (Bruv has a separate augment he cast on himself.) So, 3 threat on this check. Still not great, but not 4. ;) Full IC post soon.
Jan 15, 2021 9:26 pm
OOC:
OK, so there are tons of status effects going on now, so please be sure to review the "spoiler" and initiative order so you can account for everything that might affect you. I've added some additional modifiers to Nekurr's spell that were overlooked: darkness, a setback from Hildar's threat (a setback on all magic until his next turn ends), and the mayor's counterspell). The result is that Nekurr fails his check with 1 Threat, which I will use to inflict 2 strain or 1 wound on Nekurr (CESN's choice).
As clouds move back over the moon, the area returns to near darkness. Nekurr prays to his goddess to slow down the scarecrow, and the creature knocks a flask off a shelf. It shatters onto the floor, which seems to trigger a spark, but it fails to ignite. Nevertheless, the Half-Catfolk feels the effort of the casting take its toll...

In what used to be the drawing room, Bruv and Tronus hear what sounds like someone rustling through a pile of straw. But a quick glance through the darkened room reveals that it's another one of the animated straw men coming through the door...
OOC:
That puts us back around to a PC. Again, note all the buffs and debuffs in effect: +2 setbacks from darkness, +1 setback on magic, +1 auto-upgrade on magic to name just a few.
SavageBob sent a note to SavageBob
[ +- ] Initiative Order & Status Effects
Jan 16, 2021 2:17 pm
Tronus keeps on his target, "Nekurr figured you out and he doesn't really pay attention to anything and now you want to run from him? From Nekurr? Nekurr come here and rough this sorry boy up. I'll hold him down." he grunts out while chasing down his quarry.
OOC:
melee failed three people lowest stain preferably gain back 1 strain and have a boost die for 2 rounds.
OOC:
upgradinging melee and 2nd man for SIR
Last edited January 16, 2021 2:19 pm

Rolls

Melee on adv with darkness

2 Success, 2 Advantage, 4 Failure, 2 Threat

Total: 2 Failure

Sir check

5 Success, 2 Failure, 1 Threat

Total: 3 Success, 1 Threat

Jan 16, 2021 7:34 pm
OOC:
Beautiful. Probably best to use it for Hildar, Nekurr, and Bruv: You all gain 1 strain back, and you get +1 boost for your next 2 turns.

I'll inflict +1 strain on Tronus for the threat (so total of 2 this turn).
The mayor seems to chuckle at Tronus's taunt as he narrowly dodges the Dwarf's sword thrusts. "Nice try, outlanders." He starts toward the back door, muttering some sort of prayer as he does so.
OOC:
Setbacks for Bruv's Defense, for darkness, and for Hildar's magical anti-energy until his turn. Does Bruv want to use Dodge? If so, I'll re-roll the purples as reds.
OOC:
GM edit: upgrading difficulty per Dodge 2.
SavageBob sent a note to SavageBob
[ +- ] Initiative Order & Status Effects

Rolls

Divine + SP (Death Knell) vs. Bruv

3 Success, 2 Advantage, 1 Triumph, 1 Failure, 2 Threat

Total: 2 Success, 1 Triumph

reds

1 Failure

Total: 1 Failure

Jan 16, 2021 9:03 pm
OOC:
Makes sense for Hildar to go next and, hopefully, get rid of the setback he's generating
Hildar quickly tries to draw on his reserves, training, and dumb luck and levels his wand at the mayor as he steps towards him.
OOC:
Ok, I'm assuming he moved to Medium range so I'll use a Manoeuvre to close to Short. Going to Do an Attack spell with the Deadly additional effect.

Base difficulty would be 2 x Difficulty dice, upgraded 3 times due to Adversary and Counterspell puts it at 2 x Challenge 1 x Difficulty dice. 5 x Setbacks due to Fear, Darkness and me futzing with the Magic. Add a green from Nekurr and a Boost from Tronus.
Total check will be against 3 x Yellow, 2 x Green, 1 x Blue, 2 x Red, 1 x Purple, 5 x Black (I think......)

Have popped his Heroic Ability as well just in case....ok, the Heroic cancels out the Difficulty die with the Threat on.

Damage from the spell is 8 points total (4 Int, +3 Wand, 1 Success)
Last edited January 16, 2021 9:06 pm

Rolls

Attack Spell (+ Deadly)

4 Success, 3 Advantage, 3 Failure, 6 Threat

Total: 1 Success, 3 Threat

Jan 18, 2021 8:19 am
SavageBob says:
The result is that Nekurr fails his check with 1 Threat, which I will use to inflict 2 strain or 1 wound on Nekurr (CESN's choice).
OOC:
strain please :D
CESN sent a note to SavageBob
Jan 18, 2021 5:12 pm
OOC:
Yes, I'll use Dodge. 2 Strain for 2 upgrades to Diff.
Jan 18, 2021 5:50 pm
OOC:
OK, so Mayor Wayland moved toward the doorway, then cast. Ends up with 1 Success, 1 Advantage, 1 Triumph. Net result is 9 damage (before Soak). Bruv is not wielding a shield, so Block doesn't apply. He'll use the Triumph to activate Ensnare 3. Will use the advantage for Strain recovery. Then mayor uses second maneuver to exit through the doorway behind the house.
Bruv feels an intense pain and pressure inside, like his entire body is being stuffed with straw. The Orc finds himself unable to move, and then realizes he's somehow been tied to a wooden post, arms outstretched like a scarecrow.

Before Wayland can make it out the door, Hildar's wand shoots another jolt of energy. At the last second, the scarecrow near the door jumps into the way, and the blast hits the creature in another shower of straw.
OOC:
Since the mayor had to drop his counterspell to move twice, Hildar doesn't need to add that extra purple.
Jan 18, 2021 6:03 pm
The straw creature opens its canvas maw in what should be a roar, but only a hiss escapes from its cruel approximation of a face. The creature lurches forward toward Hildar, source of its most recent injury. The scarecrow rakes at the Elf with its sickle hands, but Hildar narrowly dodges, feeling only a chill gust of air...
OOC:
Brawl attack on Hildar incoming. Failed! 1 Threat on this guy. How to spend?

Then two PCs are up. Let me know if you want Nera to try to hit the mayor with her ability that makes him suffer strain every time he takes a maneuver (and whether she should spend a SP on the attempt). He's obviously trying to flee now.
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[ +- ] Initiative Order & Status Effects

Rolls

Brawl

2 Success, 2 Advantage, 2 Failure, 3 Threat

Total: 1 Threat

Jan 18, 2021 7:45 pm
OOC:
So is the Mayor at Medium to me? Was Short then moved to door...

I'll cast an Attack Spell at him assuming Medium, and guess we can take off the last P if not...
They can't let the Mayor escape, he could turn the whole town completely against them at which point they'd have a real mess...

Bruv, heedless of his restraint, draws upon the primal energies of the land and sends an arcing bolt of cracking energy to try to stop the man's escape...
OOC:
Primal+Augment+Boost is YYGGGGB, diff is Easy+Medium Range(?)+Empowered+Adversary 2+darkness for RRPPKK.

Here goes nothing!

Ok, well if that stands, that's 13 damage, and I'll recover a Strain with Advantage.
OOC:
GM edit: He's through the door, so that's additional concealment and cover. Same result, only 12 damage.
Last edited January 18, 2021 7:47 pm

Rolls

Attack spell, Empowered, Medium v. Mayor

4 Success, 4 Advantage, 1 Failure, 3 Threat

Total: 3 Success, 1 Advantage

cover, concealment

1 Failure

Total: 1 Failure

Jan 18, 2021 8:00 pm
A startle from beyond the doorframe tells Bruv his spirits have hit home. The mayor seems to scramble to regain his footing as he continues toward whatever lies north of the house.
OOC:
That's another PC up. CESN, you want Nekurr to go, or should I have Nera take a shot?

Also, I'm auto-upgrading further attacks at this point, since I want to restore the balance in Story Points! :)
SavageBob sent a note to SavageBob
[ +- ] Initiative Order & Status Effects
Jan 19, 2021 1:58 pm
OOC:
Anyone needing urgent healing? I got a Ranged Healing for 3 PCs for PPP
Jan 19, 2021 3:00 pm
OOC:
I don't think anyone's injured but Bruv. Mayor's cronies haven't been able to land a blow, but that's mostly from poor die rolling! You've got two scarecrows bearing down on your group, so you could try to attack one of those again. Or try the mayor, but that carries risk since he's essentially outside now. (See Bruv's attack for modifiers in that case.)
Jan 19, 2021 3:12 pm
OOC:
Bruh can heal himself, I think we need to stop the mayor from escaping most...
Jan 19, 2021 10:18 pm
SavageBob says:
OOC:
Brawl attack on Hildar incoming. Failed! 1 Threat on this guy. How to spend?
OOC:
Its attack leaves it off balance so the next attack against it gets a boost?
Jan 20, 2021 1:50 am
mcneils5 says:
OOC:
Its attack leaves it off balance so the next attack against it gets a boost?
OOC:
Works for me! Will pause a bit longer for CESN to decide Nekurr's action. Then Nera will go.
SavageBob sent a note to SavageBob
[ +- ] Initiative Order & Status Effects
Jan 20, 2021 8:56 am
Nekurr looks back at Tronus confused... "Figured what is... why is he running?" the cleric instinctively follows the dwarf's commanding voice, trying to "hold the boy down", but not exactly as Tronus would have expected...
OOC:
that "Scarecrow in kitchen: Boost on next attack against it." is tempting but ... the dwarf has spoken!
[ +- ] Roll
Nekurr grabs his cards trying to get some sort of lucky guidance, tripping on one of Hildar's beetles that was just going about its life. In the darkness, some cards fly out in the mayor's general direction, triggering his defensive instincts as he jumps to the side, hitting his head on the door frame... just as Nekurr distractedly checks the slime leaking out of the beetle "Damned bugs are all over the place!"
OOC:
So is that 7 damage with a mayor disoriented on the floor? Advantage for a free B (-_-) on him next?
Can I have a counterspell as the free cat maneuver on top of this?
[ooc]GM edit: attacking through a doorway (cover, concealment)
Last edited January 20, 2021 9:09 am

Rolls

Stop that mayor!

5 Success, 5 Advantage, 1 Failure, 4 Threat

Total: 4 Success, 1 Advantage

setbacks

1 Failure, 1 Threat

Total: 1 Failure, 1 Threat

Jan 20, 2021 2:52 pm
OOC:
So it looks like you attacked from medium range, meaning Nekurr didn't move toward the mayor first to drop the difficulty to Easy (RR with the SP and Adversary 2). (Not saying this was a bad move; the scarecrow is right there, so that would put you closer to it. Just trying to ascertain what exactly happened.)

I've added 2 more setbacks to represent shooting through a partially closed door. Not enough advantage to trigger Knockdown or Disorient (you need 2 advantage left over to trigger most spell effects, even if you have to increase the difficulty to get access to them in the first place). Nekurr thus hits for 6 damage before soak, and the additional black wiped out the advantage.

Nekurr does have a maneuver he can use, so he can absolutely throw a Counterspell up!
As the door swings back shut, Nekurr sees a shower of debris land on the mayor's head from some sort of overhang in the back of the house. The pile of wood and shingles hit the mayor hard, but he scrambles to his feet and continues moving toward the area behind the decrepit building.

Nera, apparently deciding a bird in the hand is worth two in the bush, levels her bow, aims at the scarecrow, and fires. Two more arrows rapidly strike the abomination in its head and torso. The thing hisses and collapses in a pile of straw, wood, and canvas.
OOC:
She'll trigger Linked with the Triumph. 2 hits for 8 damage each. Scarecrow 1 drops!

I'll post for scarecrow 2 in a bit. I posted for Nera out of turn; my mistake.

Rolls

Ranged + Aim + Rapid Archery + setbacks for darkness

2 Success, 2 Advantage, 1 Triumph, 1 Threat

Total: 2 Success, 1 Advantage, 1 Triumph

Jan 20, 2021 4:32 pm
OOC:
ah right cats get two free manoeuvres. I could have moved :( can one P be ignored then, it doesn’t change much I guess
Jan 20, 2021 8:04 pm
CESN says:
OOC:
ah right cats get two free manoeuvres. I could have moved :( can one P be ignored then, it doesn’t change much I guess
OOC:
Oh, that's right. Yeah, that's fine if you want to say you're at short range to him. Doesn't change this roll, but would potentially impact the next round.
Jan 21, 2021 4:55 am
The second scarecrow moves forward steadily, fixing its empty gaze on Skeeter Zymph's body, then on the unconscious weaver in the cage, and finally on Bruv. It approaches the trapped Orc with a hiss and then swipes at him with its sickle fingers, but the investigator deftly swings his body around the post he's tied to, dodging the blow completely!

The creature's presence seems to have stirred Skeeter Zymph...
OOC:
Attacked assuming Dodge would be used. Holy mole, these guys can't hit! :) 5 advantage wakes up Zymph, though.

PC is up. Mayor is outside. That means no melee on him this round (since that requires moving to the door, going through the door, then engaging the mayor. Spells on him are still RRP + 4 Black unless the caster goes outside first (which takes two maneuvers).
SavageBob sent a note to SavageBob
[ +- ] Initiative Order & Status Effects

Rolls

Brawl + SP

2 Success, 5 Advantage, 2 Failure

Total: 5 Advantage

Jan 21, 2021 12:46 pm
OOC:
Dumb question can the ensnare be attacked? On a sidenote is the darkness perception based?
Jan 21, 2021 2:35 pm
Remnant says:
OOC:
Dumb question can the ensnare be attacked? On a sidenote is the darkness perception based?
OOC:
Not dumb at all. By vanilla rules, Bruv has to break out on his own with a Hard (PPP) Athletics check. That said, narratively, it would make sense that another PC could help him do this.

Maybe Option 1 = the other PC can throw him a boost at the cost of a maneuver on their turn, up to 2 boosts for 2 maneuvers.

Option 2 = the other PC can try to undo the restraints, rolling their Athletics or Coordination vs. PPP in lieu of Bruv, with 2 boosts for Bruv helping. Setbacks unless the freeing PC puts down their weapons first to use both hands freely (in addition to darkness). Boost if the PC uses a dagger or other small blade, but auto-upgrade in that case (RPP) to represent possibly slicing Bruv by accident.

Option 3 = the PC can attack the scaffolding and try to destroy it. It's got a "Wound Threshold" and some natural Soak that I'll keep a mystery, but if it's overcome, the thing will collapse and Bruv will be freed. However, the fact that he's on the scaffold will give an automatic upgrade of the difficulty from PP to RP (with the darkness setbacks) to represent possibly hitting him.

The darkness is indeed perception based. It's night, the moon's behind clouds, and you're inside an old house. The scarecrows aren't affected, but everyone else is without a racial ability or some magical assistance (another Augment, say).
Jan 21, 2021 2:37 pm
SavageBob says:

Maybe Option 1 = the other PC can throw him a boost at the cost of a maneuver on their turn, up to 2 boosts for 2 maneuvers.
OOC:
Nekurr is nearby and has maneuvers right?
Jan 21, 2021 2:47 pm
OOC:
Yeah, you could take the first slot if you'd like. You can cast from where you are (RRP+4Blk) or take two maneuvers first to open the door and move through it first (RR)+2 Blk. Going for the second option means Nekurr will have to drop the counterspell, though. (Catfolk get 1 free Move maneuver per turn, but they still can't exceed 2 maneuvers/turn).
Jan 21, 2021 4:00 pm
OOC:
Due to Fleet of Paw, Nekurr (and Nera) are better movers than Bruv...

Also, Bruv is fine in the restraints, he can still works magic help destroy the scare crows in the room. We really need to not waste action economy on getting up Bruce, we need whoever can to stop the Mayor...

Didn't Nekurr move outside already last round??
Last edited January 21, 2021 4:01 pm
Jan 21, 2021 4:10 pm
OOC:
Ok, deleted my post as I misunderstood the need to help bruv :D
But that is a good question, how far is the mayor from me?

Also, do I need to roll to cast light again? 2Blk for everyone and 1G for two PC is worse than 0Blk+0G right?
Last edited January 21, 2021 4:11 pm
Jan 21, 2021 4:15 pm
OOC:
The NPCs suffer from it too. I think our "taller stacks" of dice fair better than there's in it.

Again, top priority to me is stop Mayor at all costs.
Jan 21, 2021 5:15 pm
OOC:
Got it on the spell countering via physical attempt. This might get dicey. So start keeping track of boost seperate.
Tronus sighs, "They always run... Nekurr you see that. He's running away from getting beaten up by you... You may not be a dwarf but you can hold your own. Anyone want to take a beat who will tap out in a bareknuckle fight between him." Tronus states half jeering his companion half smack talking to lighten the situation. "Everyone be, where you need to be to do what you must." he states a little more serious while eyeing the scarecrow.
OOC:
Supreme Inspiring Rhetoric as a man and Field Commander as an action. -1 Strain for me.

Triumph still don't count in checks?
Some one can get +1 boost from Tronus's SIR x 2 turns +2 Strain.
Some one can get +1 boost from Tronus's SIR x 2 turns +2 Strain.

3 people can get a manuveur on my turn for 1 strain. Update besides canceling out a threat unsure what to do with two triumphs from the actions. I figure this is the best use of a turn to get the most boosts out and do the 'most things' on my turn.

Last edited January 21, 2021 5:26 pm

Rolls

SIR Manuvuer -1 Strain

2 Success, 3 Advantage, 1 Triumph, 2 Threat

Total: 2 Success, 1 Advantage, 1 Triumph

Field Commander Action

3 Success, 1 Advantage, 1 Triumph, 2 Threat

Total: 3 Success, 1 Threat, 1 Triumph

Jan 22, 2021 2:53 pm
OOC:
Yeah, I keep asking to have the Success/Failure of the Trimph/Despair tallied with the other results, but so far no dice. :/

Seems the Triumphs could be used to pass upgrades to the next two PCs? Upgrading whatever check they do as if a SP had been spent? Alternatively, upgrade the next two NPC checks once each? Or some combination of the two?
Jan 22, 2021 6:14 pm
OOC:
Hmm how about next NPC upgrade the check and next PC upgrade the skill used? It's been like this since SW dice were live on the sight, I think K's got a different roadmap though and it's just low priority in comparison.
Jan 22, 2021 7:35 pm
OOC:
Righteo. Next NPC difficulty upgraded, next PC skill check upgraded. Will assume the boost dice go to Hildar and Nekurr, but let me know if that's not right.
You hear the mayor mutter something under his breath as he continues running away. Something hisses from right behind the door as the mayor's footfalls grow fainter...
OOC:
OK, he summoned a creature and ran further, using his advantage to recover strain. PC is up, with a fee upgrade courtesy of Tronus.
SavageBob sent a note to SavageBob
[ +- ] Initiative Order & Status Effects

Rolls

Divine (Conjure special ability: Summon + Medium Summon + Summon Ally) + SP + Upgrade + counter spel

3 Success, 4 Advantage, 2 Failure, 2 Threat

Total: 1 Success, 2 Advantage

Jan 22, 2021 7:40 pm
OOC:
Forgot that 3 of you get a free maneuver from Tronus. Doesn't change much about what the mayor just did unless you happen to have a talent like Tronus that lets you do an action as a maneuver? But do tell me who used their maneuvers to do what.
Jan 22, 2021 9:10 pm
OOC:
It cost 1 strain but it's done out of the PCs turn and doesn't count towards the 2 man limit during ones turn.
Jan 25, 2021 1:15 am
OOC:
1-strain, out-of-turn maneuvers: Hildar, Nera, and Nekurr are eligible for them, as Bruv is still ensnared. Are Hildar and Nekurr using them? I think Nera would use hers to move toward the door, closer to the mayor.
Jan 25, 2021 8:58 am
OOC:
Nera can have it:) Let me try again this one. I'll just maneuvre twice very close to the mayor and do some lucky spell above my strain :D
[ +- ] roll
Nekurr runs outside to catch up with the mayor, generally ignoring the fact that he is likely to be met by a giant serpent thing just outside! But that is ok, since he barely notices what is going on as he falls on all fours to run, focused solely on his prey...
[ +- ] Shocking revelation!
OOC:
I'll use the adv for a knockdown and upgrade mayors difficulty next?
Seeing the horror in front of him, the mayor trips on a root that may or may not have been there before ...
OOC:
GM edit: Two boosts from Tronus, upgrade for the intervening monster in your face...
Last edited January 25, 2021 9:03 am

Rolls

does he ever stop?

4 Success, 3 Advantage, 3 Failure

Total: 1 Success, 3 Advantage

adjustment

2 Advantage, 1 Threat

Total: 1 Advantage

Jan 25, 2021 2:45 pm
OOC:
So, I'm trying to figure out how casting further attack spells on him is going to be possible. He put the monster behind the door to slow down pursuit, so I'm inclined to say that it will require an Athletics or Coordination check to get past the monster and fire at him in the dark. And, of course, making such a check removes that character's options to also cast a spell on their turn.

So, then there's the possibility of casting an attack spell through the wall and closed door at him, but the rules seem to suggest that attack magic is supposed to be treated like any other ranged attack. I wouldn't allow Nera to fire a bow through the wall, so letting an attack spell go through the wall seems to be too overpowered.

So, how do you attack the mayor this turn? It will require some teamwork. Someone needs to draw the monster away from the door to permit someone else to go through and attack. By that point, the mayor will have moved to long range, but he's still theoretically stoppable if you can overcome the obstacle he set for you.
Jan 25, 2021 3:01 pm
OOC:
Three people can use the move CESN not one also you have 2 boost this round and 1 next round.
Jan 25, 2021 3:37 pm
OOC:
Nekurr was already outside tho, right?

Can we get the result of his turn adjudicated?

Also, I would add there's nothing in the rules that say you can't fire or move past an enemy, that I'm aware of, that's kind of just stone-walling our efforts...

This isn't D&D where the enemy takes up a 5'square...

I could see the summons having to use it's turn to shut the door and try to keep it shut.

But just saying it's in the way isn't very cool, IMO.
Last edited January 25, 2021 3:41 pm
Jan 25, 2021 5:13 pm
Nekurr sees the mayor's form trip and fall. He lands on his neck, which snaps with a sickening crack. Nekurr sees a scarecrow in front of the door, but it collapses into a pile of straw and canvas.

The scaffolding holding Bruv bound also collapses to the ground.

The other scarecrow, already in the kitchen, does not collapse, however.
OOC:
So the mayor is down (and dead). 2 advantage left, but using for Knockdown isn't necessary. Other thoughts?
Jan 25, 2021 6:03 pm
OOC:
Dead??? can advs or a SP avoid that? :D

A dead mayor doesn't look good on the record...


and... did I just shapeschange dramatically for nothing? :'(
Jan 25, 2021 7:06 pm
CESN says:
OOC:
Dead??? can advs or a SP avoid that? :D

A dead mayor doesn't look good on the record...


and... did I just shapeschange dramatically for nothing? :'(
OOC:
If someone wants to use Heal or Medicine on him before the end of the round, he might be saved. But everyone's been using lethal force on him, so he's dead otherwise, I'm afraid.

As for the shapeshif... Not wasted at all! Were-Nekurr is around for the next several rounds, right? So time for you all to figure out where the mayor was trying to run off to. Indeed, were-Nekurr sees the glow of a bonfire somewhere north of the house, through some tall reeds just past where the mayor's body lay motionless...
The scarecrow that's still around takes another swipe at Hidar! This time, the Elf isn't so lucky, and the claws rake across his chest, putting the Elf into a daze...
OOC:
PC is up!
OOC:
3 advantage = crit. Rolling...

64: Slightly Dazed (PP): Target is disoriented until the Critical Injury is healed. (+1 setback to all checks)
SavageBob sent a note to SavageBob
[ +- ] Initiative Order & Status Effects

Rolls

Brawl + aim

2 Success, 6 Advantage, 1 Failure, 3 Threat

Total: 1 Success, 3 Advantage

critical - (1d100)

(64) = 64

missed the aim boost

1 Advantage

Total: 1 Advantage

Jan 26, 2021 2:27 pm
OOC:
So, just a reminder: There's a scarecrow in the kitchen, engaged with Hildar. Nera, Tronus, and Bruv are short range to it. Were-Nekurr is in the back doorway, where he sees a field of high, rotting corn and the glow of a bonfire in the distance. Skeeter Zymph seems to have come to, but is still on the ground toward the front door of the sitting room.

2 PCs are up. Go!
Jan 26, 2021 3:48 pm
OOC:
Ok, going to not Concentrate this round immobilized means I couldn't have of I wanted to, meaning my Assignment will end at the end of this turn.

And will use a Maneuver to Aim, and Action to carry an Attack spell at the scarecrow.

Primal pool:YYGGG+G, Augment+B, Aim+B, SIR v. P+PP(Empowered)+KK, Darkness I don't see where it has Adversary or Defense listed in Status spoiler so hope this is right...

Forgot I was immobilized, can't Aim, so that meets a Threat.
Still bound to the frame Bruv unleashes a blast of primal energies at the scarecrow!
OOC:
GM edit: upgrading first purple to red, as it's engaged with Hildar.
Last edited January 26, 2021 3:55 pm

Rolls

Primal v. Easy+Empowered

4 Success, 3 Advantage, 2 Failure, 3 Threat

Total: 2 Success

reds

1 Failure

Total: 1 Failure

Jan 26, 2021 9:23 pm
Hildar, head spinning from the attack and the fear flooding his system levels his wand at the scarecrow and mutters Ignis......
OOC:
Trying for an Attack Spell with the Fire Additional effect (given it's made mostly of straw he's hoping this is a sound choice)

Difficulty is base of Easy, +1 P for the Additional Effect. There are also a total of 5 x K (2 for Fright, 1 for the Crit, 2 for the darkness). Skill is YYYG with 2 x B (1 for SIR and 1 for using a maneuverer to Aim). Total pool is YYYGBBPPKKKKK

Well, his Heroic is still up (last for 3 of his actions with the Ability Points he's spent on it) so I'll cancel the P die with the Failure and Threat on it which should make this check come out at 1 x Success for a total of 8 Damage (3 for the wand, 4 for Intellect, 1 for the success). I'll also be using the Brilliant Casting Talent to add 2 x Advantages to the check which will trigger the Burn quality so it will take another 8 damage at the start of it's next two turns
Last edited January 26, 2021 9:31 pm

Rolls

Attack Spell (+ Fire)

4 Success, 3 Advantage, 4 Failure, 4 Threat

Total: 1 Threat

Jan 27, 2021 2:04 am
OOC:
I swapped one purple for a red on Bruv's check, as the scarecrow was engaged with Hildar. Likewise, Hildar needs to suffer 2 strain to take a maneuver to disengage the scarecrow if he wants to attack it without a close-combat penalty.

Regarding Ensnare: I may be ruling incorrectly on this, but I think with the mayor dead, Bruv is free of his ensnarement. I guess I can see a GM ruling that it lasts as long as it lasts, but I already narrated the scaffolding falling apart, so we can say Bruv's free.
Bruv senses some of the spirits he previously communicated with in a state of revelry, as if they feel they may be able to reclaim control of this territory once again. It doesn't take much to convince several of them to rip through the scarecrow with eldritch energy! The creature buckles as if under assault from invisible forces. Suddenly, it's hit by a jet of flame form Hildar's wand, which catches it aflame! The abomination falls to its side, kicking and flailing like a burning windmill until it becomes a pile of smoldering cinders...
OOC:
Y'all made short work of him!
Jan 27, 2021 2:08 am
Skeeter Zymph gets to his feet and manages to open the front door...

Nera follows Nekurr outside. "What in Mennara..."
OOC:
PC is up. Not much to do but recapture Zymph if you want to. Then we can leave structured time.
SavageBob sent a note to SavageBob
[ +- ] Initiative Order & Status Effects
Jan 27, 2021 5:16 pm
OOC:
Just to put a finer point on the situation:

1) The weaver, Anzila, is still out cold in her cage, and was, according to the mayor, the preferred sacrificial victim. But he intimated there is backup.
2) Nera and Nekurr see what is presumably the rest of the ceremonialists somewhere through a thick field of rotting corn, north of the house. They are presumably awaiting the return of the mayor and his Night Creeper minions—with the weaver.
3) Kellis Isle's body lies dead in the decrepit house's kitchen, where it was being consumed by spiders. It is not secure in any real way.
4) Skeeter Zymph, who was evidently sent by the weaver to fetch "the boy," is now making a run for it, albeit while still tied up.

We're still in structured time until you apprehend Zymph. Then we can go into unstructured time and do strain recovery rolls.

Jan 27, 2021 5:37 pm
OOC:
If we have someone that's good at Leadership, they should go after Zymph and command him to stop, pointing out that if we wanted him dead, he would be dead... Bruv will give physical chase on a later turn, but if we could de-escalate the situation (Zymph has no idea what has transpired since he went out), would probably be best now...
Jan 27, 2021 6:07 pm
OOC:
That sounds like a job for Tronus, especially since Nekurr is currently a character from the video game Rampage.

Another thought: It seems we've lost Somebox, so y'all can leave Nera behind to guard captives and bodies if you'd like. That would simplify things.
Jan 28, 2021 1:06 pm
"You really want to run now? Is that really in your best interests? When we were going to get attacked by these sacks of straw and the robed ones when we tried to pull you to safety what happened? They attacked one of ours who was trying to protect you versus trying to save you? Are you really this shameless... And I don't feel like running you down if I don't have to... cus then I'll have to carry you back." Tronus states following behind the escaped one.
OOC:
Let me know the roll.
Jan 28, 2021 2:26 pm
OOC:
Average upgraded (RP) with a boost and a setback.
Jan 28, 2021 4:00 pm
OOC:
Rolls...Guess I have to run him down...
OOC:
GM edit: Assume a boost from someone in the group...
Last edited January 28, 2021 4:00 pm

Rolls

Avg leadership again the guy w/ Knack for it

1 Success, 5 Advantage, 1 Failure, 3 Threat

Total: 2 Advantage

boost

1 Advantage

Total: 1 Advantage

Jan 28, 2021 8:02 pm
OOC:
3 advantage. Thoughts?
"Why should I trust you folks? Look what you did to Anzila!" Zymph hops out onto the porch.
OOC:
PC is up. Words didn't work, so you can try force or magic. He's now at medium range to people in the kitchen, and he has concealment from the doorframe and darkness: +3 setbacks on ranged attacks against him.
Jan 29, 2021 3:45 pm
OOC:
It'll have to be Bruv or Hildar, as Nera and Nekurr are on the opposite side of the house.
Jan 29, 2021 4:14 pm
OOC:
Well... he can't have much Strain yet, wasnt there long enough to have a full recovery. So, I'll maneuver to Short, Attack spell (P) plus Stun (+P). I'm assuming moving to Short/getting to the door removes that cover Setback?
Bruv takes after the hill-billy, and mutters a sleep spell as he does...
OOC:
FFS... I'll recover Strain with my Advantage, I guess we never spent Tronus', maybe I'll take a Boost from that? :P

Well, if that stands, that's 6 Strain.

Tronus might behoove the situation if the dwarf takes an immediate Free Maneuver with his other two boost?
Last edited January 29, 2021 4:19 pm

Rolls

Primal, Attack spell v. Easy+Stun+Darkness

3 Success, 3 Advantage, 3 Failure, 1 Threat

Total: 2 Advantage

Advantage Boost?

1 Success

Total: 1 Success

Nother boost then?

1 Success

Total: 1 Success

Jan 29, 2021 4:40 pm
Zymph snorts and shakes his head furiously as he fights the effects of sleep. But then he falls to his knees and then his side. He starts snoring from the overgrown porch.
OOC:
Yeah, Bruv should get a boost from Tronus SIR, plus Tronus had enough advantage on his check to provide another. Once those are added in, you may have more strain you can recover.

We're out of structured time now. Everyone can try Cool or Discipline for strain recovery. Also a good time to use any strain-recover talents you may have (or items).

Rolls

Nera strain recover (Discipline)

1 Success, 2 Advantage

Total: 1 Success, 2 Advantage

Jan 29, 2021 4:45 pm
Bruv puts his hands on his knees, relieved that the pursuit didn't have to continue... Between his fight with the Creepers, and the Mayor, and Scarecrow, he had been pushed to the edge. He takes a moment and tries to regain his breath.
OOC:
Yup... that tracks with how the rolls have been going.

Gonna do a Heal Spell too...
He goes down on a knee and whispers an incantation, trying to draw on the strength of the earth...
OOC:
Welp, Wounds are gone. Still severally Strained.

Is it just me, or is the Heal Spell kind of broken, in that you can very easily end up causing Strain damage to yourself while trying to Heal?
Last edited January 29, 2021 4:52 pm

Rolls

Simple Discipline

1 Success, 3 Advantage

Total: 1 Success, 3 Advantage

Primal, Heal Spell v. Easy

6 Success, 2 Advantage, 1 Threat

Total: 6 Success, 1 Advantage

Jan 29, 2021 7:12 pm
"That works..." Tronus says with a sigh finally taking a moment to catch his breath.

Rolls

Simple Dis check

3 Success, 2 Advantage

Total: 3 Success, 2 Advantage

Jan 31, 2021 4:43 pm
"I....I need some air...." Hildar says as he backs away from the remains of the scarecrow and stumbles out of the small house. As he gets outside he takes a deep breath and tries to steady his nerves.
[ +- ] Current Status
Last edited January 31, 2021 10:01 pm

Rolls

Cool

1 Success

Total: 1 Success

Jan 31, 2021 9:44 pm
OOC:
Hildar should have taken 7 damage (-Soak) when hit by the scarecrow. I think I failed to note that, but it did hit him.
Nera motions toward her fellow Catfollk as Hildar joins her outside. "Something happened to Nekurr! Did the mayor do something to him?" She glances back toward the house. "And what are we doing with the bodies in the house? I have a feeling that light up ahead is not good news, but we can't leave that woman all by herself with Isle..."
Jan 31, 2021 10:03 pm
Hildar takes a few breaths and begins to feel better. As Nera mentions the light his face hardens a touch "Yes, we need to deal with that. Is someone ok to linger here and keep an eye on the weaver and the other.....witnesses?"
OOC:
Have noted the damage now (was 5 after soak)
Feb 1, 2021 11:15 am
OOC:
I have no strain :( just wounds so no need to be cool
Nekurr keeps running uop to the mayor and starts sniffing him.
OOC:
So, is the mayor dead for good or is a medicine still possible? I mean, my medicine is YY so... I'd fail anyway
He grabs the mayor's corpse and shakes it, crushing a few extra ones before looking at the far away light. Anyone looking notices that Nekurr is getting ready to run away and follow whatever the mayor was looking for
Last edited February 1, 2021 11:17 am

Rolls

sniffing

1 Success, 2 Advantage, 3 Failure, 1 Threat

Total: 2 Failure, 1 Advantage

Feb 1, 2021 2:19 pm
OOC:
That was the right difficulty. If Hildar assists, that nets you 2 greens extra. But I'm not sure Hildar would go assist a giant were-tiger sniffing over the mayor!
Nera looks toward the tiger-creature. "What is it doing?" Then she turns to Hildar. "I can guard the house if you want to run stop whatever that is out there... Or chase that thing away from the mayor's body..."
OOC:
Leaving it to you all. She's good in a fight and good at sneaking up, but you probably don't have time to dilly-dally with stealth at this point. That might make her a convenient guard over the condemned home.
Feb 1, 2021 4:43 pm
OOC:
Yea, I think we background Nera here.
Bruv calls out to his comrade, "Oi, Mera! Skeeter is down out 'ere! Come git 'im too?!", then heads off toward the light to the north, becoming more cautious as he draws near...
OOC:
Can I cast another Heal Spell? Or is this a situation where my one check was my best effort to heal my Strain type of thing?
Feb 1, 2021 9:38 pm
"This report is going to be long..." Tronus grumbles and he field marches off to trouble and possible violence.
Feb 1, 2021 9:45 pm
"I.....I'm not sure. I don't think I want to know" Hildar says in response to Nera "I'm going to investigate that light with Tronus and Bruv." he then gives her a nod and runs off after the others taking care to give the strange cat monster thing a wide berth.
OOC:
Yeah Hildar would definitely steer clear lol
Feb 2, 2021 1:43 am
emsquared says:
OOC:
Can I cast another Heal Spell? Or is this a situation where my one check was my best effort to heal my Strain type of thing?
OOC:
So, you shouldn't be able to heal your strain with magic—only wounds. Is that what you mean? (I mean, spare advantage can be used to recover strain, but the raw spell only heals wounds or critical injuries.) That said, I looked around, and the devs have ruled that you can indeed spam heal yourself or others. The only limiting factor is how much strain you have to spare.
Feb 2, 2021 1:59 am
[ +- ] cornfield
Everyone outside, you see the unmistakeable sign of a fire in the distance. Presumably this is where the mayor's fellow... worshippers are. Nera starts toward the house. "If they have magic, you lot had better handle 'em. I'll watch the weaver and her hick friend."

You estimate that only an hour or so remains before dawn. Pushing through that corn is going to take some time... time which you may not have.
OOC:
So any ideas for recon? You can interrogate Zymph, try some magic, or just try a Hard (PPP) Knowledge (Geography) or (Adventuring) check (with 2 setbacks for darkness) to find the quickest way through the corn if you want. And are you re-masking yourselves as cultists? Or just going in as yourselves?
Feb 2, 2021 5:23 pm
SavageBob says:
OOC:
So, you shouldn't be able to heal your strain with magic—only wounds. Is that what you mean? (I mean, spare advantage can be used to recover strain, but the raw spell only heals wounds or critical injuries.) That said, I looked around, and the devs have ruled that you can indeed spam heal yourself or others. The only limiting factor is how much strain you have to spare.
OOC:
I guess I have only been looking at the community made Spell Card cheat sheet things, but it says net Advantage recovers Strain... which I guess isn't a special rule as you can spend Advantage on any check to recover Strain so that makes sense. But that's where the question came from.

As for spamming Heal, I have no more Wounds, so if the Spell isn't intended to be able to heal Strain by virtue of its natural function, it would be be very meta (generating a skill check to try to generate Advantage), so I'll probably not do that as I wouldn't appreciate a player doing that if I were GM.
Feb 2, 2021 6:09 pm
OOC:
If people are down a lot of strain still let me know so I can start targeting you once things start.
Feb 2, 2021 6:53 pm
OOC:
Yes, Tronus is your resident strain healer. :)

Let me know what you plan to do regarding Mask spell (or not) and recon (or not).
Feb 3, 2021 9:08 am
OOC:
If we're thinking time is key Hildar wouldn't really consider Mask to be a viable option.
Hildar scans the terrain trying to pick the best way to get to the source of the fire in the darkness....."I think....yes, this way" he says to the others as he starts leading the way
OOC:
Shouldn't have rolled the Setbacks due to Knack for it so that's 1 x Success and 2 x Advantages. Can the advantages be for us to approach in a discrete direction (either make it easier for us stealthing or harder for them spotting us)?
OOC:
GM edit: Assistance from the group...
Last edited February 3, 2021 9:13 am

Rolls

Knowledge (Adventuring)

3 Success, 2 Advantage, 3 Failure

Total: 2 Advantage

boosts

1 Success, 2 Advantage

Total: 1 Success, 2 Advantage

Feb 3, 2021 1:36 pm
"Alright so what's the plan, distraction and someone fast gran the sacrificed?" Tronus asks following Erathnir since he was leading.
Feb 3, 2021 6:42 pm
OOC:
I added two boosts to Hildar's check, as well, since this is a situation where everyone is probably working together to find the best path. Let's say 2 advantage lets you find a position where you're harder to detect, while 2 more give you some high ground in case things go south (adding up to a boost on attacks from the high ground as long as you maintain it).
When it fails to attack, it soon becomes evident that the tiger-thing must be Nekurr. Thinking the way forward lies through the corn, then, HIldar does his best to ascertain a path toward the fiery glow. At first, the smell of overripe corn and rot is nearly nauseating. But with the others helping, the Elf soon picks up some faint foot trails in the corn, which then lead to a well-worn path that follows a somewhat circuitous route through the corn, but one that isn't particularly difficult to progress through.

As the glow and crackle from a small bonfire grow, the area is otherwise silent. It's eerie. Not even the croaks of frogs or the chirps of insects punctuate the quiet. Eventually, Hildar notices that the path is about to spill out into a clearing—presumably where the mayor's fellow ritualists are—so HIldar thinks to zig into the high corn for a few dozen meters. To his delight, this off-road side trip also leads up onto a small hill. Pushing up to the edge of the corn, then, you are able to get a good look at what is happening in the clearing. And if things go south, you at least have the high ground.

What you see is just as eerie as the silence. About a dozen figures in Night Creeper robes are kneeling, sickles on their laps, in a circle around the fire. With their masks on, it's unclear if they're meditating, praying, sleeping, or something else. Jacey Tabbins, the winner of the pageant stands to the opposite side of the clearing from you in a white gown, with two more Night Creepers flanking her, sickles held loosely at their sides. She doesn't seem to be in any distress, and instead stares placidly toward the fire. Some sort of stone-slab table lies between her and the rest of the group.
OOC:
So, I'm guessing you want to stay hidden? Hildar's your sneakiest member now that Nera's at the house, so he can roll GGG + 5 Blue for concealment, assistance, and darkness. Difficulty is RRP.
Feb 4, 2021 12:11 am
Hildar gestures for the others to keep low as the maneuvre themselves.....
OOC:
Anyone got any ideas for the advantages? I’m thinking we may pick up on some other details at the least, maybe spotting a route from up here that someone could approach to short range of Jacey and not be seen?
Last edited February 4, 2021 12:13 am

Rolls

Stealth

4 Success, 8 Advantage, 3 Failure, 2 Threat

Total: 1 Success, 6 Advantage

Feb 4, 2021 12:47 am
OOC:
How in control of himself is Nekurr? He's not like, "raging", or anything is he?

For the Advantage, yea notice a significant detail could be really handy, narrative and/or mechanical bonus(es) to us getting closer would also be clutch... For a chunk of the 6 Advantage, couldn't we just extend the "duration" of our Stealth check to cover an approach?
Bruv exhales grimly. Even if it was pretty much what he'd expected, it made the situation no less angering...

He mutters low to his companions, "Wot's our best shot? Conjure an earthen barrier to keep Jacey from harm? Make 'er invisible? Try to destroy the altar?"
Feb 4, 2021 1:48 am
OOC:
The Shapeshifter talent leaves the character in charge of their faculties, so how he roleplays that is up to CESN, I think. Using his frightening (and supernatural) appearance to your advantage could be helpful, depending on what kind of plan you come up with.

I think extending your stealth's effects for an approach to Jacey is good; probably worth 2 advantages per person who wants to use that. If it's just one or two of you, you could notice some pertinent details with the rest.
Feb 4, 2021 10:00 am
Nekurr sniffs the air and, seeing the others move into the corn field, he follows them from a distance
OOC:
Best RP way to keep nekurr quiet :D
Feb 4, 2021 1:45 pm
"They're out of time I figure and they're just waiting on the Mayor possibly getting antsy. Girls probably drugged no one likes being killed'. Distraction and grab the girl get her to safety at the latest till first light. Fighting when we have to; we need distance and delaying but it'll be a war of attrition... if we can blow smoke up their bums that Nekurr is a avatar of their God and just have him take the girl and bolt that'd work for me... we can deal with the fallout after the fact I guess." Tronus mutters to the others quietly as he looks around trying to piece together otions..
Feb 5, 2021 3:13 pm
Hildar nods at Tronus "Right, lets see what I can do about making Nekur look the part. If you and Bruv move round as close as you can to Jacey, as soon as you're in position Nekurr draws their eyes this way so you can grab her. I'll stay up here to keep an eye on everything and if things start to go sideways I'll do something.....energetic"
Feb 8, 2021 10:58 pm
Hildar focuses and draws the magic together to lay the Mask onto Nekurr as he hopes that Tronus and Bruv are moving into position....
OOC:
I'll use all of the advantages to increase the difficulty to determine the Mask is fake three times (once for succeeding and 2 x Advantages per additional increase) as per the Realism Additional Effect. Should draw their attention nicely lol
[ +- ] Realism Additional effect
Last edited February 8, 2021 11:03 pm

Rolls

Arcane (Mask with Size and Realism additional effects)

2 Success, 7 Advantage, 3 Threat

Total: 2 Success, 4 Advantage

Feb 9, 2021 3:25 am
[ +- ] Nekurr's New Groove
The transformation is frightening: Nekurr goes from being a giant cat-thing to being a giant bird-thing in an instant. If Bruv and Tronus hadn't been prepared for it, they might be frightening. Nekurr's form is vaguely buzzard-like, but Hildar's illusion adds enormous talons, jagged teeth, and even breasts as befits a dark fertility goddess.

Nekurr is now Harridan, Dark Bird of Zanaga.
OOC:
Showtime, CESN!
Feb 9, 2021 9:01 am
Nekurr moves quickly through the corn field, following the smell of rot and the bright glow in the distance. He breaks away from the others, as if lost in the maze of overripe corn, the sound of his breathing and light steps only interrupted by the casual crackle from the fire.

As he reaches the clearing where the Night Creepers stand, Nekurr stops, looking around, studying his prey. "Little girl" he says to himself unaware of the magical transformation he was undergoing from Hildar's spell. He continues to look around "And the boy?" he asks himself, trying to find any signs of Melchic (that's the boy's name right?).

Then, in the eerie silence, Harridan, Dark Bird of Zanaga suddently comes out of the corn field, jumping on one of the Night Creepers like a mighty bird on its prey. For a moment, the goddess just looks around the circle of praying villagers. "Pageant" Nekurr growls as he quickly runs to protect Jacey from these creeps.
OOC:
Which can be very misinterpreted :D

So, no sign of the boy the Mayor was going to pick? Do they need a double sacrifice or something?
Feb 9, 2021 1:27 pm
Tronus elbows Bruv before starting to get a move on.
Feb 9, 2021 4:29 pm
Bruv moves with the dwarf along the concealed path they had spied during their initial approach to get close to the circle and Jacey.
Feb 9, 2021 7:02 pm
OOC:
So I'll narrate what happens later tonight. I don't think Nekurr can do everything described quite yet -- basically, he can make his appearance from the side of the clearing, up on the hill, but beyond that, we'll need to follow structured time so they get a chance to react.

No sign of Melchic Grimbly.

However, enough time has passed that everyone can make a strain-recover roll (and Tronus can try another SIR if he wishes.)
Feb 9, 2021 7:33 pm
OOC:
So, I have the Second Wind Talent, which allows me to recover 3 Strain as an incidental once per Encounter...

If we're getting another Strain Recovery check, those are also once per encounter, right? If so could I gain my Second Wind rating in Strain, as well as the Discipline recovery roll?

Rolls

Discipline, Simple

3 Success

Total: 3 Success

Feb 9, 2021 7:48 pm
emsquared says:
OOC:
So, I have the Second Wind Talent, which allows me to recover 3 Strain as an incidental once per Encounter...

If we're getting another Strain Recovery check, those are also once per encounter, right? If so could I gain my Second Wind rating in Strain, as well as the Discipline recovery roll?
OOC:
Yep. We're essentially treating the prep/travel through the maze as an encounter, so you're good to take that +3 strain on top of your roll. (Only fair, as you had to purchase a 5, 10, and 15-point talent for that +3 strain.)
Feb 9, 2021 9:18 pm
OOC:
Rolling Cool, SIR involves talking though and I probably don't want to let people know where I am yet.

Rolls

Cool check for Strain Recovery

3 Success, 2 Advantage

Total: 3 Success, 2 Advantage

Feb 10, 2021 2:01 am
OOC:
I was thinking more of SIR before everyone moved into position. Just don't want any of your XP-bought powers to go to waste if you think you need them.
Feb 10, 2021 2:47 am
The giant bird-thing draws everyone's attention, both the Night Creepers and Jacey Tabbins...
OOC:
OK, so three of the NPCs or minion groups see through the illusion: the designated guards, 1 of the two leaders, and Jacey Tabbins. But there are tons of threats on the boards. Ideas for those? I'll also entertain the idea of re-rolling the first purple in a pool as a red for a Story Point if you so desire.

Once we figure out what those threat mean, I'll roll Fright Checks for them all. (Regardless of whether they see a giant bird or a giant tiger, they're gonna be scared.)

Rolls

Night Creeper Vigilance (Group 1)

2 Success, 3 Failure, 7 Threat

Total: 1 Failure, 7 Threat

Night Creeper Vigilance (Group 2)

1 Success, 1 Failure, 5 Threat

Total: 5 Threat

Night Creeper Vigliance (Group 3)

1 Success, 3 Advantage, 4 Failure, 2 Threat

Total: 3 Failure, 1 Advantage

Night Creeper Vigilance (Guards)

4 Success, 3 Advantage, 1 Failure, 4 Threat

Total: 3 Success, 1 Threat

Night Creeper Vigilance (Rival 1)

1 Success, 2 Advantage, 4 Failure, 5 Threat

Total: 3 Failure, 3 Threat

Night Creeper Vigilance (Rival 2)

1 Success, 1 Advantage, 5 Threat

Total: 1 Success, 4 Threat

Jacey Tabbins Vigilance

2 Success, 1 Advantage, 5 Threat

Total: 2 Success, 4 Threat

Feb 10, 2021 2:40 pm
OOC:
Since there's success with lots of threats maybe they see through the Buzzard God and see WereNekurr. Complication due to false God either is another God or something else, possessed by the God? Maybe a religious Wed Thur Fri moment... (WTF). Success with just a few threat maybe just a setback from the double take of vision splitting from Buzzard to WereNekurr. Failure and lots of threat Kermit the Frog screaming possibly... Failure with advantage... uh... enlightenment for seeing their God. Thoughts yall?

On a sidenote: It's our Bird God! No it's a Tiger God that looks like a Bird! I'm just happy to be here with you guys and I'm yelling too!!!
Feb 10, 2021 3:59 pm
OOC:
That looks like what I was thinking. asically, having some seeing a bird and some seeing a tiger could mean they get very confused with whateevr "trip" they are on now :)
Feb 10, 2021 5:11 pm
OOC:
Well, the whole point of the illusion was to make them think you're their god, presumably under the theory that you could then act with relative impunity. So I'm not sure I see the point in letting those who failed see through the illusion.

But threats are always bad for the people who ruled then, so I guess, as long as the dissonance has an appropriately bad impact on their goals, I guess I'm fine with that.

I'd maybe rather see the threats be used for them attacking the "non-believers" tho, or something like that.
Feb 10, 2021 6:21 pm
OOC:
Just to clarify, by sheer dint of them passing their Vigilance checks, they see through the illusion—that has nothing to do with the threats rolled, only the successes/failures. So if the goal is to prevent more folks from seeing a tiger rather than a bird, y'all will need to spend some Story Points to upgrade checks, or else use threats to cascade enough blacks down the line to hopefully cause some of the successful rolls to fail.

Fright checks are incoming, as well, so some of the threats can be used to impose setbacks on those if you wish.

But assuming we leave the rolls as is, I think causing a religious schism along the passed/didn't pass axis can work to your benefit by sowing general chaos and preventing them from presenting a unified front, at the very least.

At the rate of 2 threat per black die, you could throw another black die on the Night Creeper Rival 2. Coupled with swapping out that first purple for a red, that may be enough to make them fail their check. Then use their 4 threat to throw 2 more back dice at Jacey, and you potentially reduce the number of passes from 3 to 1. That gives you a situation where the guards are like, "It's a tiger!" while everyone else (including the leaders) is saying, "No, it's Harridan!"

You can get that effect with three of the rolls passing, as well, of course. It's just easier for 3 groups to oppose 4 than it is for 1 to oppose 6 in a religious schism.
Feb 12, 2021 1:41 am
OOC:
Going with a mix of setbacks and strain just to simplify things. I think that these fright checks are going to cause enough bedlam that you don't need to spend extra threats to do so. Firelight gives them all an additional setback. It's not today darkness, but things look spookier by dim light...
Nekurr's sudden appearance sends an immediate jolt through the placid group of Night Creepers. "It's the Bird God!" one of them cries out in terror. "The one the witch told us about!"

"No, it's a cat demon!" another cries.

"Nature's Lady! Save us from this abomination!" cries a third.

Rolls

NIght Creeper Discipline (Group 1)

2 Success, 3 Advantage, 2 Failure, 7 Threat

Total: 4 Threat

Night Creeper Discipline (Group 2)

6 Success, 1 Failure, 6 Threat

Total: 5 Success, 6 Threat

Night Creeper Discipline (Group 3)

3 Success, 3 Advantage, 1 Triumph, 3 Failure, 2 Threat

Total: 1 Advantage, 1 Triumph

Night Creeper Discipline (Guards)

4 Advantage, 3 Threat

Total: 1 Advantage

Night Creeper Discipline (Rival 1)

2 Success, 2 Advantage, 4 Failure, 4 Threat

Total: 2 Failure, 2 Threat

Night Creeper Discipline (Rival 2)

1 Success, 2 Advantage, 3 Failure, 4 Threat

Total: 2 Failure, 2 Threat

Jacey Tabbins Discipline

2 Success, 2 Advantage, 7 Failure, 1 Threat

Total: 5 Failure, 1 Advantage

Feb 12, 2021 1:49 am
[ +- ] Status Conditions
SavageBob sent a note to SavageBob
OOC:
OK, so default suggestions for failed fright checks like these are that for failure and 2+ threat, the target can either be immobilized for a turn or flee the source of fear. Which of those options would you prefer for Group 1, Rival 1, and Rival 2?

The rules suggest inflicting strain for a success with threat. That would be enough to drop 1 or 2 members of Group 2 if you wish as they overexert themselves from an adrenaline rush.
Feb 12, 2021 10:54 am
OOC:
I'd say flee in utter panic and never return if possible :D Having people simply "pass out" on group 2 sounds reasonale as well.
Feb 12, 2021 2:12 pm
OOC:
I agree with CESN since this is I guess the luck of Nekurr... *queues up kermit the frog flailing and screaming video for personal use for the situation*. Sidenote them dice though. Rivals ducking out and a truimph XD... I know some people will likely take to drinking after this possibly.
Feb 14, 2021 5:02 pm
OOC:
OK! We'll go with fleeing for the people who failed with 2+ threat. Say, flee for one turn per 2/threat, then get another Discipline check to try to self-rally? The Triumph will be used to upgrade that NPC's Vigilance initiative check.

Everyone, give me a Cool check for initiative!

Rolls

Night Creeper Vigilance (Group 1)

1 Success, 3 Advantage

Total: 1 Success, 3 Advantage

Night Creeper Vigilance (Group 2)

4 Advantage

Total: 4 Advantage

Night Creeper Vigilance (Group 3)

3 Success

Total: 3 Success

Night Creeper Vigilance (Guards)

4 Success, 2 Advantage

Total: 4 Success, 2 Advantage

Night Creeper Vigilance (Rival 1)

2 Success, 3 Advantage

Total: 2 Success, 3 Advantage

Night Creeper Vigilance (Rival 2)

2 Advantage

Total: 2 Advantage

Jacey Tabbins Vigilance

3 Advantage

Total: 3 Advantage

Feb 14, 2021 10:26 pm
OOC:
Cool check....

Rolls

Cool

2 Success, 1 Advantage

Total: 2 Success, 1 Advantage

Feb 15, 2021 8:38 am
OOC:
Nekurr is cool, just slightly less so now...
Last edited February 15, 2021 4:31 pm

Rolls

the coolest

2 Success, 2 Advantage

Total: 2 Success, 2 Advantage

Feb 15, 2021 4:22 pm
OOC:
So not Cool...

Rolls

Bruce, Simple Cool

1 Advantage

Total: 1 Advantage

Feb 15, 2021 4:36 pm
OOC:
Once we get Tronus's roll, let the bedlam begin.
Feb 15, 2021 9:40 pm
OOC:
rolls...

Rolls

Cool

2 Success, 1 Advantage

Total: 2 Success, 1 Advantage

Feb 16, 2021 8:03 pm
OOC:
I'll get a full initiative order up later tonight, but looks like the NPCs get the first two slots.
[ +- ] Status Conditions
One Night Creeper seems to faint at Nekurr's appearance. A group of three Night Creepers nearly scatters. But then one of them screams, "Kill the demon-cat!" They grab three pieces of flaming wood from the edges of the fire and hurl them at the were-cat. The kindling fails to land, falling harmlessly in three separate spots in the clearing.
OOC:
1 Threat. Strain them? Something else?
SavageBob sent a note to SavageBob

Rolls

Ranged (+Story Point + fear + dark)

2 Success, 1 Advantage, 4 Failure, 2 Threat

Total: 2 Failure, 1 Threat

forgot boost from their fright check advantage

Feb 17, 2021 1:02 pm
OOC:
Setback die from wood dust in their eyes? XD
Feb 18, 2021 2:14 am
The flames kick up some cinders, nearly scorching another group of three Night Creepers. One member of the group falls to its face while the others plead, "Please, Great Buzzard! Accept this sacrifice and give us your blessing!" They plunge their sickles into their companion, who doesn't resist at all... The remaining two Night Creepers surge back to their feet and screech as if infused with the spirit of a buzzard demon!

A second group of Night Creepers does something similar. One member falls to the ground in worshipful adoration of the giant bird he sees. His companions then kill him as they cry, "Great Bird! Show the others the error of their ways!"

The fleeing of several other Night Creepers suggests their prayer has not been answered. But one of the larger robed figures does seem to hesitate a moment before starting to flee...
OOC:
OK, both groups of Night Creepers used a special ability that lets them sacrifice a member to cast a spell. One worked (Augment of selves), one didn't (Augment of one of the fleeing Rivals). The targeted Rival will get boosts on their Discipline check to rally from fear, though.

3 PCs are up!
[ +- ] Initiative & Status Conditions
SavageBob sent a note to SavageBob

Rolls

Divine

1 Success, 3 Advantage, 3 Threat

Total: 1 Success

Divine Augment

1 Success, 4 Advantage, 1 Failure, 1 Threat

Total: 3 Advantage

Feb 18, 2021 11:03 am
OOC:
Im thinking it’s best to let Tronus and Bruv have these slots to try and get Jacey out of harms way so I’ll hold fire with Hildar until the last slot in the order (unless one of you guys really wants to go last in the round that is)
Feb 18, 2021 2:05 pm
mcneils5 says:
Im thinking it’s best to let Tronus and Bruv have these slots to try and get Jacey out of harms way so I’ll hold fire with Hildar until the last slot in the order (unless one of you guys really wants to go last in the round that is)
[ +- ] ah right! I forgot they were getting her :(
OOC:
Though, would having a look around to recognise anyone familiar be an action? They have been shouting so maybe we can recognise some voices or there is someone particularly obvious, like a gnome :D
Feb 18, 2021 3:04 pm
From his vantage in the corn stalks comes a drinking shanty bellowed by the groups' grumpy dwarf amidst the chaos of tales of barfights, good food, drink, and card games and how some daff catman managed to catch something on fire in the middle of playing a card game and winning a bit of coins. "Do what you need to get what you need done." he finally barks out militaristically.
OOC:
Since there's three others you all gain +1 strain. +1 Boost die for your next two turns. You can all take a maneuver now on my turn for -1 strain
Last edited February 18, 2021 3:06 pm

Rolls

SIR as a man for -1 Strain

3 Success, 1 Advantage, 1 Threat

Total: 3 Success

Field Commander

3 Success, 3 Advantage, 3 Threat

Total: 3 Success

Feb 18, 2021 6:05 pm
By firelight, it's difficult to make out one Night Creeper from another, but you do note a mixture of statures and builds. Most seem Human or Elven, but there are undoubtedly some Dwarves and Gnomes in the mix.

Tronus's drinking song sets the broader plan into motion. Tronus and Bruv are in place behind Jacey Tabbins, Hildar is hidden on the hillside, and Nekurr is the center of attention as the Night Creepers scream, prostate, or flee.
OOC:
2 more PCs up! Who is taking the 1-strain, out-of-turn maneuvers?
[ +- ] Initiative & Status Conditions
SavageBob sent a note to SavageBob
Feb 18, 2021 8:24 pm
SavageBob says:
Who is taking the 1-strain, out-of-turn maneuvers?
OOC:
Just noticed that Assist is a manoeuvre so I can take that to help bruv that the girl. If that is ok...
Nekurr looks around confused, wondering if pipeleaf was the only thing these villagers smoked today. He sees no bird and, though Nekurr is undeniably a very gracious feline, their reaction is a little too extreme. He steps on one of the flaming woods, completely ignoring the burn on his foot like an unstoppable infernal beast (well, probably how the scared villagers perceived it...)

His eyes jump from one night creeper to another, his gaze capturing the attention of each one of them. Then he hears the dwarven song. Beer, gambling and general grumpiness. As he notices the others, he speaks with a deep voice "Pageant" though it may have sounded more like *growl* *raaaagh* for the most weak minded.
Last edited February 18, 2021 8:34 pm
Feb 18, 2021 9:10 pm
OOC:
So Nekurr offers an assist to Bruv. What's Bruv's move? Just grab the girl? Try to get her to follow with words?
Feb 19, 2021 4:53 pm
OOC:
Sorry, I've had a crazy busy week, and needed to figure out if there was anything I should spend my XP on before getting going in this final battle here (I took Desperate Recovery and Grit II).

I think Bruv is gonna go with the ol' earthen barrier thing, while all the violence sorts itself out...

Maneuver to engage with Jacey (if she's further than Short Range let me know, and I will use Tronus' SIR to take that immediate maneuver for 1 Strain and move again), and then an action to cast a Conjure Spell P+ a size upgrade. As a child, if Jacey is Sil 0, can I encapsulate her with a Sil 1/Medium summons? Or does it take the Grand? I'll roll for both options, AND flip a Story Point to upgrade my check cuz we really want her to be safe...
Bruh rushes out into the clearing next to the drugged child and slams his hands down onto the ground...
OOC:
Assuming that roll stands/I didn't miss any difficulty modifiers...
... the ground trembles and ripples as if it were water, and he roars as he tears his open palms upward in a violent motion and with it comes the very earth! Like a great wave of stone, the ground raises in crashing torrent, but instead of smashing down upon her it falls and crystallizes into the shape of a dome! Covering her from all sides and above in a earthen barrier...
OOC:
With the advantage, I'll pass a Boost to the next allied actor.
OOC:
GM edit: setback for firelight (making it difficulty to judge where to put the edges of the earthen dome).
Last edited February 19, 2021 4:59 pm

Rolls

Primal, Conjure+Medium Summons+SIR Boost+Story Point

3 Success, 3 Advantage, 1 Threat

Total: 3 Success, 2 Advantage

+Grand Summons?

1 Threat

Total: 1 Threat

setback

Feb 19, 2021 6:25 pm
OOC:
Yeah, she's a teenager, so Silhouette 1—so we need to go with the higher difficulty.
As the dome covers the teenaged girl, the chaos continues.
OOC:
One more PC is up: Either Hildar or Nekurr.
[ +- ] Initiative & Status Conditions
SavageBob sent a note to SavageBob
Feb 21, 2021 1:28 pm
OOC:
I'll let Hildar go as Nekurr is confused with the chaos and his mood is more reacting to the most threatning villager (none so far)
Feb 23, 2021 2:32 pm
OOC:
OK, so just waiting for Hildar to take his turn, right?
Feb 23, 2021 10:06 pm
OOC:
What range is Hildar to the 'bad guys'?
Feb 23, 2021 10:15 pm
OOC:
Probably medium range from most everyone. You have high ground, too, which gives a boost on any ranged attacks. So far the only aggression has come from the guards who see through the illusion. (And remember you have a concentrate maneuver up on Nekurr.)
Feb 24, 2021 1:51 pm
OOC:
Could they use the +1 strain to concentrate out of turn for -1 strain?
Feb 24, 2021 3:39 pm
Remnant says:
OOC:
Could they use the +1 strain to concentrate out of turn for -1 strain?
OOC:
Hmm. I think that should be OK. FC seems designed to get around the 2 maneuvers per turn limit, so Concentrate could be used as one of the free maneuvers.
Feb 24, 2021 11:57 pm
Hildar levels his wand at the group of guards and focuses a particularly nasty bolt of energy their way.
OOC:
So free manoeuvre to keep the Concentration going, then my second manoeuvre to Aim for no Strain due to the other being a freebie (if I'm reading that right that is)

Going to be casting an Attack Spell (base Easy) with the Range and Deadly additional effects (for +2 P) with a boost die for elevation and another for Aiming.....so thats 12 damage (Int 4, Wand +3, 5 net Successes), I'll use the Triumph to Crit and take one out immediately (not sure how many are in the minion group in total but I'm guessing at least 2)
[ +- ] Current Status
Last edited February 25, 2021 12:01 am

Rolls

Attack Spell (+ Deadly, + Range)

6 Success, 1 Advantage, 1 Triumph, 1 Failure, 2 Threat

Total: 5 Success, 1 Threat, 1 Triumph

Feb 25, 2021 2:39 am
OOC:
That wipes them out completely! 1 threat means your cover is blown - the others know this Nekurr-monster has friends.
After the blast from Hildar's wand, only a smoldering crater remains where the guards once stood. As if the bird-god weren't enough, six of the Night Creepers run, screaming, into the cornfields. Meanwhile, Bruv can hear Jacey Tabbins beating on the walls of the earthen enclosure, trying to break her way out. Her screams are muffled by the wall, but she is not happy to be inside.
[ +- ] Initiative & Status Conditions
OOC:
Let's say the wall has 10 wounds and 3 Soak; Jacey doesn't harm it, but strains herself in the effort.

Both rivals are still afraid and continue to flee. However, one of them makes an interesting discovery...

Nekurr is up!


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Rolls

Tabbins vs. wall (Brawl)

1 Success, 3 Threat

Total: 1 Success, 3 Threat

RIval 1 (Discipline to rally)

2 Success, 4 Advantage, 2 Failure, 2 Threat

Total: 2 Advantage

Rival 2 (Discipline to rally)

1 Success, 2 Advantage, 1 Triumph, 1 Failure, 2 Threat

Total: 1 Triumph

Jacey's boost

Feb 25, 2021 9:11 am
Nekurr, unsure of what all the panic and confusion is about, looks strait at the Night Creeper Group 3 as bolts of light fly through the air and villagers flee in fear. He runs up to them and pushes them away from the sacrificed villager.
OOC:
Move and Guarded Stance and then cast attack with close combat I guess.


Now... that's a weird result. Threat make nekurr the favorite target? Triumph... Could those who see a bird just drop prone form a turn of fearful praying? Probably too much...

Alternatively maybe Nekurr changes upon somethign that make it very clear what is going on here (compensate any missing social chatting) for one and the other just upgrade the party's check?
Last edited February 25, 2021 9:15 am

Rolls

attack + close

3 Success, 1 Advantage, 2 Triumph, 1 Failure, 2 Threat

Total: 2 Success, 1 Threat, 2 Triumph

Feb 25, 2021 11:25 am
OOC:
Well you hit with 2 successes... I'm just curious how this hit looks with 2 triumph. "I was a cultist until 'it' happened... it changes a person..." Haha.
Feb 25, 2021 11:32 am
OOC:
Right! I keep forgetting GP doesn't count triumph as success :D
Feb 25, 2021 3:07 pm
Quote:
Let's say the wall has 10 wounds and 3 Soak; Jacey doesn't harm it, but strains herself in the effort.
OOC:
So, I realize how much this could suck if it was ever turned on us, but... seems like there needs to be a point of order addressed here.

Is there "damaging materials" guidance that you based the 10 and 3 off of? I ask because this earthen dome is the equivalent of a Silhouette 3 structure. A tractor trailer, a fighter jet... pretty big compared to people. It would seem to me that planetary scale/Armor and Hull Trauma might almost be more appropriate... Or at the very least it should require Sunder damage steps (so, Crits from someone without a weapon with the Sunder quality?) instead of "simple" Wounds equivalent to a Rival? Or at least draw the Soak and Wounds from some analogous Sil 3 Monster if there is something out there (an elemental?)?
Last edited February 25, 2021 3:08 pm
Feb 26, 2021 1:51 am
OOC:
OK, so is Nekurr using the double triumph to drop two of the minions? That would completely wipe out Group 3, massacred by their own god!
Feb 27, 2021 3:06 am
The Bird God smites two of the masked villagers, seemingly just by looking at them and screeching. They fall to the ground, clutching their chests in pain. "Our Lady! Why do you turn against us!" one screams, as he falls to his face in worship. Another turns toward the earthen dome covering Jacey Tabbins. "Where are our leaders? They have to do the sacrifice to calm Our Lady's wrath!" All seven Night Creepers fall to their faces, bowing to their Bird God. "Spare us, Our Lady!"
OOC:
That's all the NPCs who aren't fleeing or trapped. They're basically cowed. 3 PCs are up! They're sitting ducks at this point, so up to you if you keep the fight going or try to apprehend them.
[ +- ] Initiative & Status Conditions
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Mar 1, 2021 8:16 am
OOC:
I'm fine with letting them go
Mar 1, 2021 4:14 pm
OOC:
Bruv is maintaining the dome/protection of Jacey, and so not the best positioned to do anything about the fleeing folks, who have probably stumbled upon the dead Mayor.

I'm kind of looking to Tronus and/or Hildar to get that under control. What Range are they at?

As for those who've surrendered... I think we need to apprehend as many as we can so we can reveal who they are/and thereby their complicity, and/or to leverage that allegiance in any argument we'll have to make to the townsfolk when they're inevitably upset about their dead Mayor (and others).

Maneuver to maintain the conjuration, Action to cast an Attack spell. +Non-lethal+Empowered...
Bruv grits his teeth and hopes his allies act fast and decisively while he focuses on the earthen dome preventing others or even Jacey herself, from harming the drugged girl.

And underneath that he mutters a sleep spell directed at the prostrate cultists...
OOC:
Oof, barely netted a success with that Triumph.

If that holds, I'll use the Triumph to take out one Minion automatically, and then the Spell itself would do 11 Strain to the biggest group?
Last edited March 1, 2021 4:16 pm

Rolls

Attack Spell+Non-lethal+Empowered+Setback for dim Light(?)

2 Success, 3 Advantage, 1 Triumph, 1 Failure, 5 Threat

Total: 1 Success, 2 Threat, 1 Triumph

Mar 1, 2021 5:04 pm
Bruv's chanting calls forth a mist. The green wisps engulf two more of the Night Creepers, and their forms fall still.
OOC:
Yes, 2 more PCs up. One masked rival fled south toward the house and is now at long range (but would be impeded by the house, the mayor's body, etc.). The other fled east into the tall grass, and is now at long range. That might be the more dangerous, as they're eventually going to emerge into the village proper.
[ +- ] Initiative & Status Conditions
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Mar 2, 2021 12:15 am
Hildar holds his want out towards the cultist fleeing into the tall grasses, ice forming around the wand and his arm as a pale blue bolt fires off towards them.....
OOC:
Spending a manoeuvre to maintain the Mask. Taking the 2 x Strain for a second maneuvre to Aim. Casting an attack spell at the runner, add 2 x Range and adding the Ice additional effects - total Difficulty would be Daunting (4 x P) and I'm going to assume there are a couple of Setbacks due to the Darkness and the long grass (feel free to add more if I've low balled it). Skill is 3xY, 1xG and 2xBoost (1 for aiming, 1 noted in the status spoiler)
[ +- ] Current Status
Last edited March 2, 2021 12:16 am

Rolls

Attack Spell (+ Ice)

3 Success, 3 Advantage, 4 Failure, 3 Threat

Total: 1 Failure

Mar 2, 2021 4:44 pm
Hildar's blast of ice jets out toward the tall grasses, leaving a line of frozen corn stalks in its wake. The Elf can't clearly see his target, but a the sound of running feet continues off into the distance. The bolt must not have connected.
OOC:
One more PC is up. One more PC is up. At this point, it may be advantageous for their fear to end! You might approach the problem that way (using a social check, say), if you want to stop them, since Tronus isn't really a ranged fighter.
Mar 3, 2021 2:41 pm
Tronus eyes the two runners one running towards Nera while the other heads towards the village. With a snarl he bolts toward the one heading into town his pace surprisingly swift through. "I'll get the village." he barks.
OOC:
Double move with Swift talent to try and catch up.
Mar 3, 2021 2:50 pm
OOC:
Double move puts you halfway to where he is, so within earshot. Did you want to try a social check to get him to stop? Coercion or Leadership are RR; Deception is RRR. Boosts or setbacks depending on your approach.
Mar 3, 2021 5:47 pm
OOC:
I'll save strain and just keep pace. At this point seems like they've a bit of fight still in them. Besides we've seen injured/surrendered people still attempt to attack us so I'll proceed with caution.
Last edited March 3, 2021 5:48 pm
Mar 3, 2021 6:57 pm
Tronus keeps pace with the fleeing person. Meanwhile, time and distance give the two frightened Night Creepers another chance to pull themselves together.

The first stops in his tracks in the field and shouts, a terrible sound that resembles the cawing of a diseased crow. Tronus hears him start back toward the clearing.

From inside the earthen dome that Bruv has conjured, Jacey Tabbins seems to be crying, muttering something about "sacrifice" and "the future" that it's difficult to make out.
OOC:
Nekurr's go!
[ +- ] Initiative & Status Conditions
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Rolls

Discipline (Rival 1)

3 Success, 4 Advantage, 2 Failure, 1 Threat

Total: 1 Success, 3 Advantage

Discipline (Rival 2) + SP

3 Advantage, 1 Threat

Total: 2 Advantage

passed boosts from first guy

1 Advantage

Total: 1 Advantage

Mar 5, 2021 8:18 am
SavageBob says:
OK, so as far as I see it, there's no need to play this encounter out any further ... Maybe an opposed Athletics check .... Difficulty would be PPPP.
OOC:
I guess I'll try athletics to get the one who's running away then... :D
Nekurr see all the villagers giving up and looses interest in these madmen. Tronus, Bruv and Hildar will know what to do with them. It is the one running away that triggers his hunting instinct. The feline quickly runs on all fours and jumps to catch up with its prey. In no time, the night-creeper finds himself under a big cat/bird thing,
OOC:
He has a bl against Nekurr so I guess that is either another B for me, or one less P for him.
Result 1 (+B) : 3 successes
Result 2 (-P) : 5 successes + 1 Threat
Last edited March 5, 2021 8:22 am

Rolls

Athletics 0/2+1 (+B) upgrade SP

5 Success, 1 Advantage, 2 Threat

Total: 5 Success, 1 Threat

optional dice

1 Advantage, 2 Failure

Total: 2 Failure, 1 Advantage

Mar 6, 2021 2:15 am
OOC:
3 successes version is right.
Nekurr bounds through the fields on all fours, nearly barreling over the Night Creeper as he turns around. Seeing his Bird God before him, the hooded figure falls to its face in worship. A gruff voice, slightly muffled by the mask, calls out, "Our Lady! Why are have you turned on us? We need your blessing! Why do you refuse our sacrifice?"

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Mar 8, 2021 8:16 am
"Mister Tabbins?" Nekurr growls at the night creeper. "What in the bird's name are you doing here?"
Mar 8, 2021 2:48 pm
At mention of his name, the man rips the mask from his face. Tears stream across his cheeks. "My Lady! You do know me! I'm a member of your sacred order! Why do you refuse our sacrifice? What have we done wrong? Your blessing is all that keeps the curse of the barony away from our village..."
Mar 8, 2021 3:49 pm
Bruv moves to secure the other supplicant cultists, unmasking them at the least, and subduing any who resist if needed to do so.

He asks for Hildar's aid in noting any faces they know and to note the description of those they don't.

As he finishes with the cataloguing of each one he roughly shoves them away.

He growls at them, "Go back to yer homes, and families... I suggest you pack what you can and leave this cursed place forever, before the barons men come to cleanse you all from the face of Terrinoth."
OOC:
What percentage of the population of the village would we estimate is here?

Also, I'll take another 2 Strain to maintain the some until we're done "processing" cultists?
Last edited March 8, 2021 4:04 pm
Mar 8, 2021 4:01 pm
"Do these people not know they do this not in the name of the goddess they speak of but in fact a dark god that corrupt and hinders her?" Tronus asks the man and Nekurr the godcomelately once hearing things and catching up still curious if people get it.
Mar 8, 2021 5:11 pm
OOC:
We're out of structured time, so Bruv doesn't need to suffer strain to maintain the dome over Jacey.
The Night Creepers are a mixture of people you've seen before and others you haven't. In addition to Gaius Tabbins, you recognize his wife, Vanya, and a couple of the men who were playing cards outside the healer's shop. Including the dead, there are about 15 of them, perhaps a fifth of the town's total population.

Now Vanya Tabbins begins to plead with you. "You don't understand! You know of the curse of Cailn Barony, don't you?" You do. everybody knows. Ever since the Third Darkness, agriculture has been impossible in Cailn. "Don't you find it odd that our town has been spared that fate? If we don't offer Our Lady her sacrifice for the year, we'll be doomed. Dawn is just around the corner! You tell us to leave here? If we don't spill that witch Anzila's blood by dawn, this entire town will be forced to leave!"

Her pleas seem sincere, but they fail to win your sympathies per se.
OOC:
Average Forbidden check if you want to confirm or refute the idea that a dark god might make a bargain such as this: Annual sacrifice in return for escaping a wider curse—regardless of whether or not they are mistaking the dark god for another one.

Creative use of her 2 threat also welcome.

Rolls

Charm

4 Success, 2 Advantage, 5 Failure, 4 Threat

Total: 1 Failure, 2 Threat

Mar 8, 2021 6:54 pm
"Den dat is jost one more reason, fer whoi you should prepare for leavin'... Dere will be no sacrifoice! It's over.

We found da body of our Tax Man - murdered, jost yonder. And your Mayor tried to kill us for it. He has died in dat foight, as have others now.
", he gestures about at the bedlam, "Da ritual is broken! Oi suggest you go - IMMEDIATELY - unless you intend to sacrifoice yerself for your strolen god's rites by continuing on 'ere...", he snarls, and lifts his hand before himself, and channels a small strand of primal energy into it, causing it to become corded with sinewy muscle and beastially-clawed.
Mar 8, 2021 11:13 pm
Hildar ponders Vanya's words about the sacrifice, trying to draw together the dots.....
OOC:
Think it might be best to bank the threats to use trying to convince her to change her opinion of things, maybe to play on some existing doubts that she has.

Rolls

Knowledge Forbidden

3 Success, 2 Advantage, 3 Threat

Total: 3 Success, 1 Threat

Mar 9, 2021 1:46 am
OOC:
I like CESN's idea about having a bit more information about the death of Kellis Isle, as that still seems to be a point of doubt for all of you.

For Hildar's 1 threat, I'll cause him 1 strain as the realization of what he's remembered sinks in.

(By the way, everyone can make Cool or Discipline checks to recover strain if they haven't already).
"Your man Isle... The witch drove him from town," Gaius Tabbins says, looking at the ground. "Anzila isn't one of us. She came from the swamps promising to... to help the mayor with a... problem he's had... Poor lad can't conceive an heir. She promised to change that. But when your man Isle showed up, throwing his weight around, Anzila said she could take care of it. Like I said, we assumed she drove him out of town. That's what Skeeter Zymph, the ferryman, said she did. Maybe she killed him instead and the mayor knew? We didn't. But then she let loose her spider-pig at the festival, and the mayor wanted her gone. She is—was—to be our sacrifice for the year."

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Mar 9, 2021 7:09 am
Nekurr looks big, strong and fairly confused. Anzila fed Isle to the spider-pig to get the mayor pregnant in the swamps. The swamps have evil lizards of Demon Gods. Is she eviler than the evil villagers? His head hurts as he points to Jacey "Pageant sacrifice?"
Mar 9, 2021 12:05 pm
"No, my Lady!" Vanya Tabbins sobs. "Bringing another member into your loving embrace through initiation..."
Mar 9, 2021 3:19 pm
As everyone speaks the colour seems to drain from Hildars face "This is bad.....very, very bad. We....we need to let them complete the ritual. The consequences if they don't are staggering....these kind of pacts, especially given how long it has been going for, if the terms aren't met it could lead to hundreds of people dying. Even if that doesn't come to pass the best case scenario is probably that all of the crops for miles about here will fail and this entire region could become unliveable and all of the people who live here would flood into other areas.". A look of grim resolve passes across his face "We need to let them have the weaver"
Mar 9, 2021 3:52 pm
"How do hundreds die? The REAL vulture god comes down? Den let her come. Our focus becomes getting everyone out, and den making her wish she hadn't come...

Let da crops die. Foighting nature is wots lead to who knows how many decades of innocents being sacrificed 'ere. And facilitating dat now, will ensure it continues.
", he shakes his head.

"It ends tonight."
OOC:
Adding Strain recuperation Discipline check...
Last edited March 9, 2021 3:57 pm

Rolls

Discipline, simple

2 Success, 1 Advantage, 1 Triumph

Total: 2 Success, 1 Advantage, 1 Triumph

Mar 9, 2021 6:17 pm
"We all know this is a venom it either poisons them now or later... it's still a bitter pill regardless of the time. We don't know where in the swamp the witch comes from and what their actual objective is. Was a mayor trying to double cross her and she let loose her spider pig outbreak to shed light in the dark? In hind site... we're Wayland's 'brother' or next of kin... or is that large guy his kid?" Tronus muses aloud.

"Besides letting the sacrifice go on will put us in as colluding with dark magic... even for some idea of the greater good we'll still get burned eventually it's going to have to stop... might as well be now. Let the dark magic crops wither nothing good ever comes from dabbling with dark magic."
Mar 9, 2021 8:28 pm
"Boatman" Nekurr points back to where the witch is "He knows?" he asks Tabbins, pointing and nodding to the house, almost as if ordering him to stand up and get the Anzila and Skeeter. The cat beast then turns to Bruv "Innocent? Who is innocent?" he asks, unsure of who is already caught up in this nightmare. He then turns to listen to Tronus "Dark magic" finishing eyes locked on Hildar, waiting for his reply.
OOC:
We have both suspect arrested with Nera, maybe we can get them while hildar explains?
Last edited March 9, 2021 8:53 pm

Rolls

Cool

2 Success, 1 Advantage

Total: 2 Success, 1 Advantage

Mar 9, 2021 9:08 pm
Hildar frowns "I appreciate the point but is it worth the risk? If a plague or blight is unleashed across this land then it's not just the people of this village that will suffer. How many lives are worth putting a stop to this? 10? 100? More? The weaver apparently claimed she drove Isle from town but we know he was killed, based on the testimony we have she would likely face the hang man anyway. Letting her die here and now may actually do some good, balance the scales somewhat. I will tell you all now if you do not wish to be part of this then walk away and I will take the burden of what happens next here, make whatever report you wish to the Barron about what happens and I will face whatever judgement comes my way"
Mar 9, 2021 9:18 pm
Bruv only shakes his head.

"Doing wot dis dark power wants, and possibly even machinated, is not the answer. Giving in to evil is not the answer.

Many of dese people didn't know dey had been worshipping and empowering a dark god for these many many years.

If we allow dem to go through with this... if YOU
", he gestures to Hildar and Nekurr, "go tru wit dis... you will be knowingly. And willingly. Worshipping and empowering a dark god. I will not stand by, whoile 'at 'appens...

So, we can eider work togedder to save as many lives as possible while we still 'ave some time, or you can choose to go tru me, on your way to worshipping and empowering a dark god. In which case I will do everyting in my power to make sure this evil power does not receive one more soul to fuel it's fires.

Even if it's the soul of a murderous witch.

She will know mortal justice. But this vulture demon will not have one single additional soul out of dis tragedy, if there's anyting Oi can do to stop it.
"

And with that he flexes his body inward and down, drawing upon the primal energies of the world about him...
OOC:
Try to cast my Signature Augment. Can I Aim it at myself for a Boost? :P

Rolls

Primal, Augment+Fury (Signature Spell) v. PP

2 Success, 3 Advantage, 1 Failure, 1 Threat

Total: 1 Success, 2 Advantage

Mar 9, 2021 11:00 pm
OOC:
Forgot to do Strain recovery.....I’ll get an additional 2 back due to the Desperate Recovery Talent

Rolls

Cool

2 Success, 2 Advantage

Total: 2 Success, 2 Advantage

Mar 10, 2021 11:57 am
"Erathnir, we're not that young... how many lives do you think were lost in the Dark Era where dark magic was rampant. Just to get where the world is now and it's honestly still shite, your heart might seem like it's in the right place but let me ask you who would you sacrifice to this ritual. They don't right this wrong but only delay this corruption for a short time. Till the next ritual we buy time? Do you think the people knowingly or unknowingly worshipping a Dark God will be given a pass for not knowing? We can't walk away you konw that since regardless we and our employeer will be held accountable for your actions however noble or singular you might think them. Tronus states rubbing his forehead with wrist of his shield arm.

"You're the smart one figure out how we do something to ebb this without doing Dark Magic." Tronus advises
Mar 10, 2021 1:40 pm
"This kind of magic is powerful and complex, unpicking it without consequences will most likely be impossible but researching it may take months. We simply do not have the time....." he says sadly as he draws his wand to his hand and looks to the villagers nearby "Well? This is your village, your lives here. What say you? Do you still want to press on with this ritual knowing that you are worshiping a dark power? Knowing the price you are all paying every time you do this?"
Mar 10, 2021 4:25 pm
Filled with an over-abundance of primal energies, and his quick temper, Bruv moves forward with the only plan he could think of to try to stop a sacrifice.

Hoping that it was just their ability to separate themselves from the act that was allowing his allies to believe this was okay, Bruv aims to force their hand. Hoping that neither Hildar nor Nekurr would actually make a sacrifice to a dark god with their own heart and mind and body in on the deed, he starts to render those who might be willing or even know how to conduct the ritual unconscious, beginning with Vanya Tabbins whom he had urged to leave twice now.

He sends an empowered blast of concussive air into her and any cultists nearby sending them sprawling.

Then he looks to the elven investigator, "If your heart is set on honoring and empowering this dark god, Hildar, you're gonna have to send that witches soul to it yerself."
Last edited March 11, 2021 5:20 am
Mar 12, 2021 2:40 am
Still unsure how to handle the situation, Hildar, Nekurr, and Tronus don't interfere as Bruv summons swamp spirits to put the remaining villagers to sleep. Jacey Tabbins proves the most reluctant; she sobs about not being able to join her parents in their utmost devotion to Nature's Lady, and screams that the village is doomed if the sacrifice is not made. Then she sleeps.

Back at the house, Bruv and Nekurr find Nera holding the mayor's brother, Rupert, at arrow point. The fat, bald man seems to have found his brother's corpse, and to have fished out a strange-looking dagger from the body. Nera has confiscated it. The man seems to have the mind of a child. Asking him about the night's events suggests that he only knows that they must do the "killing thing" or everyone will "die fast."

In further interrogating Anzila in her cage, the weaver admits that the dagger is the one used for the annual sacrifices to a being she calls the Crow God. She claims that the Night Creepers have been keeping the Crow God's presence a secret from the rest of the village for generations, hiding it under worship of Aris. However, she claims that the Crow God and the Spider God are allies, so the mayor's infertility (and the deaths of his previous wives) she blames on the incompleteness of the village's secret rites. She arrived to complete them, by brining the Spider God to Buzzard's Ford. But the mayor took her as a rival and decided to have her killed. Or so she claims.

As for the ferryman, Skeeter Zymph, he admits that he has secretly been aiding Anzila since she arrived. He helped her pull off the ruse about Keillis Isle fleeing the village after a spat with the mayor. The spat was all too real, but Anzila needed food for "her babies," and Zymph helped deliver the man to her. The plan was to stage a scene at the festival, scaring the villagers that a plague had broken out, one that only Anzila could cure. But then you lot killed the pig before it could contaminate anyone. Everything went downhill from there.

When asked about the role of the annual sacrifices, Anzila refuses to speak. She says she'd rather die by the hangman's noose or on the baron's pyre than to let Castor Wayland get the last laugh at her sacrifice.

Zymph says that ever since his induction into the secret worship, he's been told that the yearly sacrifices are what keeps the curse of Cailn at bay. He knew the mayor planned to sacrifice Anzila tonight, so he and three like-minded members of the group went after Melchic, the orphan pageant loser, to present him as an alternative sacrifice. The plan was to free Anzila from her cage and together, to storm the ceremony and kill the boy. When asked if he thinks Anzila should be sacrificed to save the town, the witch gives him a baleful glare. He just says someone must die in the circle by the sacrificial dagger, or this will be Buzzard Ford's last night.
OOC:
Any other questions you might want to ask?
Mar 12, 2021 7:58 am
"Babies on taxman-diet?" Nekurr asks Anzila intrigued "Witch not thinking it would be bad idea?". He turns to Zymph. "Why is last night?"
OOC:
and yeah, what is wrong with child-man? Rupert
Mar 12, 2021 1:23 pm
"The key word I hear out of this shite show over the years is annual... Erathnir... every year a sacrifice is needed and it'll never end." Tronus states before mutter he can't believe he saved this old buzzard of a woman and clenches his fist wondering if he can sock her in the face again and be justified still.
Mar 12, 2021 1:44 pm
After Tronus points out the annual frequency of the sacrifices "No stop?" Nekurr asks Anzila, like a salivating beast ready to eat her alive. Though that is just his aspect now, he is not really going to eat her... probably not taste with all that spider business going one anyway...
[ +- ] poor nekurr
Last edited March 12, 2021 1:50 pm
Mar 12, 2021 2:22 pm
OOC:
Tronus slides Nekurr hot sauce and looks away... I see nothing.
Mar 12, 2021 4:15 pm
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Last edited March 12, 2021 4:57 pm
Mar 12, 2021 4:26 pm
"Nera... tink about dis. Dese people have been lying to dem selves for decades, perpetuating dis atrocity, sacrifoicing innocents, because dey believed 'at was da only way to maintain deir way of loife. Dey thought dis probably because of da machinations of the very same dark powers that they're making dese sacrifoices to. Of course dey believe it's da end of day world if dey don't continue making 'ese sacrifices.

Dere's anudder way. If evil did this, good can undo it.
"
Mar 12, 2021 6:23 pm
OOC:
Announcing Bruv's intent, IC here, at the request of Bob due to the PvP factor, to give anyone a chance to respond and act as well.
The orc continues, "And we can be dat force of good.

I'm going to destroy da dagger.

I tink you got sumting wrong Hildar...

If dis dark god was so involved in da mortal world, and so powerful, and so wreckless, dat it could and would just immediately kill hundreds of people for not completing dis ritual, whoi would it need dis measley, one-sacrifice-a-year scheme at all? Oi tink da villagers are just scared and brain washed, and Oi tink you're overestimating da consequences.

Yea da crops die. Dey become refugees. We'll lobby for da Barons 'elp. But dis cycle of empowering evil jost because dey make loife a little harder for a bit needs to end...
"

Her starts gathering primal energies in his clawed palms.
Mar 12, 2021 7:40 pm
OOC:
CESN, when I said "babies," I meant the baby spiders. :) And are you trying to Coerce Anzila? She's worried y'all are going to kill her, so that's why she clammed up. But let's say she replies...
Zymph doesn't know what Rupert Wayland's problem is. He just knows that the man was born simple. Some in town suggest it's related to the mayor's problems conceiving an heir, something about their bloodline?

Meanwhile, the witch says that the nature of dark gods is fickle and capricious. Maybe letting the annual sacrifices end will kill everyone in town. Maybe it will just kill the crops. Maybe it will do nothing. But she would rather that every last living thing in Buzzard's Ford die before she does.
OOC:
OK, so let's wait for Hildar to make one last plea if he wishes. If he wants to err on the side of killing the known-murderer witch to potentially save 100+ sleeping villagers, he and Bruv can each roll initiative and then see what happens. :)

Otherwise, Bruv can sunder the sacrificial dagger, ending the cycle of evil, but potentially unleashing unknown repercussions for the sleeping villagers. Or the sun will come up before any action is taken, by default preventing the annual sacrifice.
Mar 12, 2021 9:19 pm
Hildar shakes his head a touch sadly "People die every day, in pointless fickle ways. I'm not arguing that the sacrifices here should continue indefinitely but the one tonight, given the potential risk, should go ahead and then we should let the church and the barron know what is occurring here. They may have answers to fix this situation without potentially plunging this regions into darkness. We have two individuals who have confessed to murdering one of the barrons agents, their death is already assured so why should one of them not be used to ensure this business does not escalate? That these dark gods do not lash out against the innocent people in this region?". Before anyone can say anything he holds a hand up to forestall their objections "I won't force anyone to commit to an action they are so opposed to...." he looks directly at Bruv "I pray you are right and I hope you can live with the consequences of your actions if you are not." at that he turns and heads outside.
Mar 12, 2021 11:48 pm
"Oi too can only 'ope Oi'm roight...

Bot, if you care about 'ese people, whoi are you walkin' away!? As Oi said before, let's use wot little toime we 'ave to prepare for whatever is comin'. Wake da village... Tell 'em wots 'appened... Gadder our wills and strength... Prepare counter magicks... Foight fer dese people in da way 'at deir ancestors refused to!! And so condemned them to dis noight!
"

Bruv's eyes flash to Nekurr and Tronus to witness their will. They can probably tell that a part of the orc would rather not do this, that he has his own doubt, but the part of him that refuses to have this night dictated by the evil powers that orchestrated it is larger.
Mar 13, 2021 2:15 am
OOC:
Love the way y'all are playing this out.
Anzila seems to relax at the realization that she won't be killed this night—either by sacrifice or execution. A faint glow in the sky lets you know that dawn is nearly here. With the remaining living Night Creepers restrained, you realize you haven't much time to do much to stave off any ill effects that may come at dawn.
OOC:
So wake the villagers? Cast a spell with an extreme-range to try to ward them?
Mar 13, 2021 11:21 am
Hildar gestures at the lightening sky "There is simply no time to wake them and ready them for whatever may be coming. Let them sleep, at least that way if things go really badly here some of them may have a peaceful end. You wish for this to end, to play out what may - then their fate is sealed. The debt that they owe, whatever their ancestors bargained for, is due and if they break faith with it the scales must be balanced. This is what you have chosen for them.". He stares at the sky for a few more moments "I am however trying to see if I can glean some insight into the specifics of what may be about to come....the stars can be quite.....enlightening" as he keeps staring at the sky his eyes begin to glow softly.
OOC:
Hildar is going to try casting Predict from the EPG.

Base difficulty is Average and I'm going to add the Additional Questions additional effect which means he can add one additional question plus an additional one per 2 x advantages spent.....I'll wait to roll to see if there are any setbacks, etc coming on this....

Main question would be what will happen to the village if we do not allow the sacrifice to commence? Second one will be what is the best way to keep them safe? If they're too broad let me know and I can narrow them down a bit.
Last edited March 13, 2021 11:22 am
Mar 14, 2021 6:58 pm
OOC:
OK, so that will be Hard upgraded (RPP) with 1 setback for being rushed. (I assume that a spell like this probably should take some time, but you don't have that luxury). You'll also need to find a suitable spot to "cast" the images of the spell onto, but I suppose swamp water or a bowl of water in the house will suffice for this.
Mar 14, 2021 8:21 pm
OOC:
I was intending it as looking at the stars and relative positions of any clouds but if there’s a small pond or something nearby he can gaze at the reflex]cation of the night sky and see what he can glean.

Well.....that could have gone better. Triumph for Anzila to feel like nows the time to offer up something helpful now she knows she’s not going to get killed here and now? I’ll get a point of Strain g=back from the Advantage.
Last edited March 14, 2021 8:25 pm

Rolls

Arcana (Predict + additional)

2 Success, 2 Advantage, 1 Triumph, 4 Failure, 1 Threat

Total: 2 Failure, 1 Advantage, 1 Triumph

Mar 15, 2021 4:00 am
Hildar waits for a break in the clouds to allow the stars to shine on a puddle of swamp water. Through an open window, Anzila and Zymph watch as the Elf struggles to make heads or tails of the pattern of stars that manifests on the rippling surface. Hildar stares intently for a moment—the Boar seems to be on the rise, while the Heirophant is falling... But it's no use. The sky is too dark, and the time is too short. He gives up in frustration.

From the house, the weaver-witch cackles. "Guess we'll find out soon enough how Harridan will take his vengeance for the Waylands' broken covenant. Their line will be wiped from Mennara."

Outside the house, Rupert Wayland shuffles from one foot to another, rubbing at his bonds. If the witch is right, this man, at least, will die at sunup.
Mar 15, 2021 12:29 pm
"That's the worst of it? The Waylands all die?" Tronus muses aloud pulling his sword and shield out, "Thanks for the heads up Youngling... If it turns sideways at least I can make sure he doesn't rush in and eat your face."
Mar 15, 2021 12:35 pm
"Sideway, we kill witch" Nekurr says, now actually threatening Anzila, just in case she is hiding something.
Mar 15, 2021 1:37 pm
OOC:
You can try Coercion on her if you wish: Daunting (PPPP), but with 2 Blk. She's got nothing to lose, as she believes she's dead no matter what happens.

Bruv also mentioned sundering the sacrificial dagger, but I don't believe he's done that yet. Still the plan?
Mar 15, 2021 1:52 pm
OOC:
Those are some low probabilities... well, let's see what happens
[ +- ] Well, he looks scary enough
OOC:
GM edit: Ah, yes, were-Nekurr should probably get a boost on this for being scary!
Last edited March 15, 2021 1:54 pm

Rolls

You die, but badly

5 Success, 1 Advantage, 3 Failure, 2 Threat

Total: 2 Success, 1 Threat

boost

Mar 15, 2021 3:15 pm
OOC:
Wanted to give a chance for all players/PCs to respond before "completing" it.
As it appears there will be no open conflict, Bruv let's the primal energies drain from his hands. Instead he walks over to Nera and just asks for the dagger. Upon receiving it, he justs wraps the blade in a scrap of cloth and puts it in his pack.

Perhaps such a relic might conceivably come in handy in the undoing of whatever might happen come daybreak? Perhaps destroying it would add injury to insult for the dark god, and sparing the implement could ameliorate the situation in some small way? Perhaps it would just be evidence in their defense? But regardless, it seemed like retaining it was better than destruction.

Not knowing what else to do, Bruv begins performing a silent, primal anti-magic ritual until the sun rises.
OOC:
Just counter-spelling to add a Setback if possible against any "casting" the dark god might have to do to have her effect.
Last edited March 15, 2021 3:20 pm
Mar 16, 2021 1:01 am
The woman shrinks back from Nekurr's snarling threats. "What else do you want me to say? The particulars of the Wayland pact died with Castor. But do you think I'd be so calm if I thought we were all doomed as soon as the sun comes up? No one can know the mind of a god. Only the people in the black robes know that Harridan is worshipped here in the first place. And maybe not even them. Castor certainly denied it when I enlightened him on the matter."
OOC:
OK, will have dawn break tomorrow IRL. With y'all refusing the sacrifice, it seems like the only course of action is to wait for the sun.
Mar 16, 2021 3:13 pm
At last, the black horizon turns dark blue as the sun begins to rise. The silence is palpable as everyone who isn't unconscious waits—for something, anything.
OOC:
Can I get a hard (PPP) Vigilance check from the group? Looks like, barring a Story Point, you're rolling YGG+BB (Tronus providing the heavy lifting here).
Mar 16, 2021 3:29 pm
OOC:
Rolls.

Rolls

Hard Vigilance Check

1 Success, 2 Advantage, 1 Failure, 2 Threat

Update of the booost

1 Success, 1 Advantage

Total: 1 Success, 1 Advantage

Mar 16, 2021 3:40 pm
OOC:
Group check would give you 3 Boosts (assuming no one has a higher Will or Vigi) to that, Rem.
Mar 16, 2021 4:57 pm
OOC:
Yep. Now we're at 1 success, 1 advantage. The roll was already to notice something, so thoughts on the 1 advantage?
Mar 16, 2021 7:05 pm
As the sky grows lighter, the first thing that hits you is the smell. You'd all grown used to Buzzard's Ford's stench, the treacly sweetness of overripe vegetables, an almost sickening odor. But now your noses register the smells of dirt and damp. The place smells like a swamp now.

Then you notice the sounds. The din of insects and frogs and other creatures seems to encroach from the borders of the town to your north. The silence of your waiting is gone.

After that, you notice the ground. Where once your footfalls hit hardpacked soil, there's a newfound sponginess to the ground as you walk.

The final thing you notice is a single, white dove that flies in from the swampland beyond the ritual circle. It alights on the top of the decrepit house where you are keeping Anzila and others prisoners. Then it takes off again, alighting on another housetop nearby.
OOC:
The dove is a result of advantage rolled, so on a meta-level, it's a good thing for it to be showing itself to you.
Mar 16, 2021 7:13 pm
"Well that's not a creepy looking malnourished turkey or a buzzard so that's a good sign right? lets pack up the prisoners and investigate before this play sinks or something."
Mar 16, 2021 8:34 pm
OOC:
Bob, how would you feel about an Augment spell with the Swift adder+1 PP, and a narrative effect of magnifying Bruv's voice?

What would the Difficulty be for something like that?
Mar 16, 2021 8:55 pm
OOC:
Sounds awesome. So, magnified voice, but not +1 to all checks, right? Let's call it Average (PP). Hard (PPP) if you want the skill boost, too. Roll it up!
Mar 17, 2021 2:47 pm
As Bruv sees the ground softening he stands from his counter-spelling, regret flooding him for being cajoled into not taking more action to wake and prepare the villagers, and he looks to anyone who will listen and help, with wide eyes, "Let's get da townfolk to da ferry! Carts, barrels, crates, have 'em gadder anyting at will float..."

Bruv remembers what he found in the waters of the swamp. Or rather what found him....

Then he tries to gather primal energies into his body.
OOC:
Wowza...
And then he takes off toward the village relatively unimpeded by the changing terrain and he bellows, his voice resounding like thunder, "WAAAKE!! FIRRRE!! AWAKE BUZZARDS FORD!"
Last edited March 17, 2021 2:50 pm

Rolls

Primal, Augment spell+

6 Success, 4 Advantage, 4 Threat

Total: 6 Success

Mar 17, 2021 2:59 pm
OOC:
Wasn't the dove somehow related to the Goddess they thought they were worshipping? Maybe this was from another game ...
"The village is going to be consumed by the swamp?" Nekurr say as he jumps trying to find solid ground.
OOC:
Your character reverts to their normal form after eight hours... Not yet right?
Mar 17, 2021 3:57 pm
OOC:
Yep which is why Tronus made his comment about not being a creepy skinny turkey or buzzard which is very different looking from a dove.
"I think it's more likely what's in the swamp is now aware of the villagers that they may now consume." Tronus attempts to correct.

"You lot come with me if you don't want to drown. The quicker ones of us can go to the village the slower can hold up sitting on the roof of that building once we investigate... White dove in this shite hole is very noticeable so hopefully it's a sign." Tronus adds poking prisoners still alive towards the house.
OOC:
What happened to big man little voice?
Mar 17, 2021 5:34 pm
Bruv's voice booms across the town, shattering the silence of the night before. As the Orc moves back through the old house and onto the street out front—now mired in mud—he finds that several villagers have already stumbled, groggy, from their homes. By the time he reaches the town square, he's attracted the attention of at least a couple of familiar faces, including the gnome healer, Erfan Eswyse, and the gruff farmer, Bressel Galbernost. "What in the name of Nature's Lady is going on?" the Gnome asks the boom-voiced Orc.

Meanwhile, Tronus sees the encroaching swampland and realizes that the prisoners are in danger of being drowned, eaten by crocodiles, or worse if he doesn't act. As he attempts to rouse the sleeping Night Creepers, he realizes that one of them, Rupert Wayland, is unmoving. Checking more closely reveals that the man has died... The other issue is that the decrepit house is not exactly in top shape, so putting a bunch of people on top of it may cause the roof to collapse. And there's the matter of the caged witch, Anzila. How to move her without letting her out of the cage she's in?
OOC:
So, first, yes, Nekurr is still a were-cat. He's been one for maybe 2 hours? I'm happy to allow a Discipline check to change back, if you want, though. Say, Daunting (PPPP)? The difficulty would go down every 2 hours by another P.

Bruv is welcome to make a Leadership check (or another social skill if you can make a case) on one of your semi-friendly folks if you want to enlist their help in rallying the town to take high ground, gather carts and boats, etc. They'll presumably start doing so anyway, but you can speed the process up with a check: RR vs. either target. 2 boosts, as it's quite evident by now that something is amiss.
Mar 18, 2021 9:06 am
OOC:
I think the discipline check is a talent on its own so were-cat it is :D
Nekurr will try to grab Anzila and the Skeeter and take them, or drag them, with him as he follows Bruv
Mar 18, 2021 11:35 am
With Nekurr and Bruv dealing with people Tronus opts to find out about the bird's perch before it's underwater.
Mar 18, 2021 12:11 pm
OOC:
Moving a cage with a person inside is going to be pretty difficult, even for a were-cat. Let's hold tight for a moment to see if Hildar has any tricks up his sleeves to lighten the load.

Regarding the dove, Tronus can make an Average (PP) Perception check. This goes down to Easy (P) if he's up on the rooftop.
Mar 18, 2021 4:28 pm
Remnant says:
With Nekurr and Bruv dealing with people Tronus opts to find out about the bird's perch before it's underwater.
OOC:
We never did find the taxes. Maybe the nice dove is showing us the way to that! 😩
Mar 18, 2021 4:37 pm
Bruv pauses only long enough to speak his reply to Galbernost, "The swamp is rising to take back it's land! Buzzard's Ford is lost!! Gadder anyone you care for, and get dem to da ferry! NOW!!"

And then he moves to continue raising the alarm and aiding ppl in movement through the muck and readying any personal boats people might have truths along canals or propped against sheds, etc.
OOC:
Bruv will use magic if/when necessary, to conjure large (Sil 3) tracts of solid ground. But will wait until the ground is virtually unpassable to do so.

Just let me know if/when any checks for that, or the other assistance he is giving, are needed.

Will use 3 Adv to recover Strain. And maybe a chunk of the other to notice if either someone needing help, or something that can help with the evacuation? Perhaps he notices the pageant stage and/or feasting table(s) are very sturdily built, and will make serviceable floatation devices?
Last edited March 18, 2021 4:44 pm

Rolls

Leadership (not his strong suit)

1 Success, 6 Advantage, 3 Failure

Total: 2 Failure, 6 Advantage

Mar 18, 2021 5:44 pm
OOC:
Dwarf tries to climb up on a roof... that's the whole joke... thank you XD
Tronus tries to climb up on the roof, "Okay Dovey where am I suppose to be looking?" Tronus says out of breath.
OOC:
Guess Dovey is an offense phrase maybe the advantage is he pooped someplace that gives me a clue. XD
Last edited March 18, 2021 5:45 pm

Rolls

Easy perception on a roof

2 Advantage, 1 Failure, 1 Threat

Total: 1 Failure, 1 Advantage

Mar 19, 2021 3:33 pm
Hildar eyes the cage for a few moments.
OOC:
Wasn't the cage previously damaged when we subdued the weaver? Could we just spend a SP to say we spot a section that's almost ready to fall apart and just break it open so they can move on their own volition?
Mar 20, 2021 1:15 am
OOC:
Roger that on dry land conjuring. It's not that dire quite yet, but it may be soon.
Galbernost startles at the suggestion the town might be... sinking? Flooding? "Sorry, Inspector, but I got a family to worry about!" He starts off at a trot back to his homestead, water now coming up to his ankles. He pauses. "You might get the stage, some of the tables -- they'll float!"

Tronus notices the dove keep taking flight, then alighting on a rooftop, taking flight, then alighting on a rooftop. It eventually disappears over a house somewhere at the edge of the town square, so the Dwarf loses sight of it.
OOC:
Getting Anzila out of the cage isn't a problem, but she may be a problem if you do so.
Mar 20, 2021 2:10 am
Hildar kneels down at the side of the cage "Now we seem to be in a bit of a quandary here. On the one hand we could leave you in this cage and you’ll most likely either drown if the waters rise far enough as the swamp reclaims this land or whatever creatures dwell out there will take you once they come back into this area.....or I could let you out and you could come with us and cooperate." he considers her reaction for a moment "I have to admit the idea of letting the knowledge Thats locked away in your head die with you seems to be a tad.....wasteful"
OOC:
Going to use the Advantages to recover some Strain here
Last edited March 20, 2021 8:36 am

Rolls

Negotiation

4 Advantage, 1 Failure, 1 Threat

Total: 1 Failure, 3 Advantage

Mar 22, 2021 11:19 am
"Cooperate. The Baron likes when you cooperate" Nekurr nods as Hildar suggests Anzila may benefit from making things easy.
OOC:
I'm implying she may not be sentenced to death if she helps the barony in a beastial way :D:

Rolls

help

1 Advantage

Total: 1 Advantage

Mar 26, 2021 2:59 am
The weaver merely scoffs at Hildar and Nekurr. "I'll take my chances with the swamp."

Meanwhile, the waters continue to rise. But with no clear leader to corral the villagers, things are growing chaotic. You have several possible tasks to accomplish: Secure Kellis Isle's body? Secure your suspects in his murder? Rally the villagers to safety? Try to find the lost taxes?
Mar 28, 2021 1:11 pm
Hildar shakes his head at the weaver "Fine. Good luck I suppose". He turns and begins to head out to see if he can assist with the rest of the villagers
Mar 30, 2021 6:15 pm
OOC:
Part of the Survival skill is described as knowing how to "cope with dangerous conditions" in the wilderness, so Bruv will go with that first. He's already augmented... should I take 2 Strain with each skill challenge check to maintain that? Can I argue for Advantage for the earlier identification of the stage and table as flotation?
Mar 30, 2021 6:25 pm
OOC:
Since Nekurr's in were-form, he can't cast, so let me know if you'd like to try to cast once more to hit up your allies with the Augment. As of right now, you and Tronus can both Augment (Tronus via Verse).

Assuming you're good, Survival's a great option. Since we're abstracting time quite a bit, I think 2 strain per turn for maintaining an augment makes sense UNLESS it has the Haste added effect. Yours does, right? So no extra strain for you. Boost for the wooden stuff you identified, absolutely.
Mar 30, 2021 7:00 pm
OOC:
Oh, and assume an Average (PP) difficulty unless I say otherwise.
Apr 1, 2021 12:44 pm
Hildar moves to get a good view of the village and draws his wand and takes a deep breath before beginning to incant....as sweat begins to form on his brow he shouts out to the others "Something about the land seems to be resisting my spell!"
OOC:
Ok, will just use the 3 advantages for floating boosts if that's ok....could have gone better lol
[ +- ] Current Status
OOC:
GM edit: Boost from Tronus' SIR.
Last edited April 1, 2021 12:46 pm

Rolls

Conjour paths! (Hard Arcana)

3 Success, 5 Advantage, 3 Failure, 2 Threat

Total: 3 Advantage

Boost die from Tronus if relevant

1 Success

Total: 1 Success

boost

1 Advantage

Total: 1 Advantage

Apr 1, 2021 2:55 pm
Bruv trudges through the rising swamplands, relying on his instinctual understanding of where the more solid ground is, to try to lead people to the festival stage.
OOC:
No skill ranks in Survival but with Augment, I've got 6 Green...

Guess I'll throw in a boat from Hildar too...

What do we want to use my Boosts for? Secure Skeeter? Just more Boosts?
OOC:
GM edit: Boost from Tronus' SIR.
Last edited April 1, 2021 2:58 pm

Rolls

Survival, Average+Boost for tables and stage

4 Success, 6 Advantage, 1 Failure, 1 Threat

Total: 3 Success, 5 Advantage

Boost from Hildar

boost

1 Success, 1 Advantage

Total: 1 Success, 1 Advantage

Apr 1, 2021 3:46 pm
OOC:
Hildar pass 3 boost die btw
Apr 2, 2021 3:30 pm
"For lack of better terms your lands are sinking and going to be reclaimed by the swamp. Wether you like us or find us ammiable none of you want to die. Help us make sure that doesn't happen. And if you got time to complain you got time to help your townfolk survive." Tronus belts out.

"This task has been rough but we're still representing Lady Argus. Lets do what we can to accomplish what must be done. We'll figure out the chips and where they land once the people are safe or at least floating." Tronus states to the rest having come back from bird chasing.

"And if things go sideways I don't blame Nekurr this time." he adds gruffly.
OOC:
Flipping a Story Point also.

Update if this gets pushed up Everyone gets a boost die for the next two rounds plus Hildar gets a boost die from my advantage.
And Bruv aka Bruce would get one from me and another from Hildar I believe. Nekurr gets one plus however many Bruv pushes.
Last edited April 2, 2021 3:34 pm

Rolls

Supreme Inspiring Rhetoric

5 Success, 3 Advantage, 1 Failure, 2 Threat

Total: 4 Success, 1 Advantage

Apr 3, 2021 2:36 am
OOC:
Current Total: 9/20 Successes.
Seeing the waters reclaiming the land, Tronus's inspiring words set off a flurry of motion. Hildar tries to conjure up levees to hold back the water from the common footpaths. His spell nearly fails to take effect, but then he remembers something Tronus said, and he manages to harness the necessary energies! Stone walls appear out of thin air, holding back the waters in a central portion of the town... at least for the time being.

Bruv helps lead people down paths toward the festival plaza. The area is far enough away from Hildar's dams that the waters have already claimed the roads, but the Orc watches the water's motion to spot the high ground and direct folks toward the wooden tables and stage. Skeeter Zymph follows along, muttering something about how he'd rather take his chances with the baron's courts than the crocodiles.
OOC:
I used Bruv's advantages to secure Skeeter, but we can change that if you wish and pass +2 boost to Nekurr if you prefer. He'd get +4 in that case.

Other uses for advantages might be to notice something important, like where that dove got off to.
Apr 6, 2021 7:13 am
Nekurr looks strangely at Tronus "No blame" just as he runs off to catch up with the panicking villagers. With a mixture of grunts, warnings and gentle pushes, Nekurr tries to rally the missing villages to the festival plaza to join with Bruv. "Join the Orc, he nature man, he safe."
OOC:
Not sure if that is good enough to notice the dove.

I can allways re-roll a charm once :D
Last edited April 6, 2021 7:14 am

Rolls

charm 3/3 BB vs PP

2 Success, 2 Advantage, 1 Threat

Total: 2 Success, 1 Advantage

Apr 6, 2021 12:29 pm
OOC:
You have 3 ranks in Charm, so definitely reroll the three greens! Those should be yellows, not greens.
Apr 6, 2021 2:01 pm
OOC:
oops, wrong color ::(

Rolls

correct

2 Success, 4 Advantage, 1 Threat

Total: 2 Success, 3 Advantage

reroll yellos

2 Success, 4 Advantage

Total: 2 Success, 4 Advantage

Apr 6, 2021 3:05 pm
OOC:
Nekurr's roll comes out to 2 success, 4 advantage. Enough to spot the bird and perhaps glean some of its significance. Knack for It removed some black dice here.
Nekurr musters his faculties just enough to plead with Erfan Eswyse to help rally the villagers, to trust Bruv's plan to get them to the pageant grounds and the wooden structures still found there. The Gnome healer seems a bit unsure how to react to the Catfolk's frightful appearance, but something in the strange creature's eyes connects, and the Gnome nods in agreement. He then begins rallying people to head toward the festival grounds.

As Nekurr continues through the town square, he notices a fluttering dove overhead. The bird alights on the remains of a stone wall at the other edge of the village square. Nekurr's religious training kicks in, and he realizes the bird is now perched on the ruins of what must have been the town's original temple to Aris. And the temple grounds seem, for the moment, to be high and dry.
OOC:
End of Round 1: 11/20 successes. Back around to a PC again. I'll upgrade the next check with a SP (so default of RP).
Apr 6, 2021 3:31 pm
"The bird" Nekurr barks stopping surprised as he points to the original temple's walls. "Good Goddess help"
OOC:
Just RPing the information for the moment so others can use it. Still need to think what to do next :D
Apr 6, 2021 4:05 pm
OOC:
Ok, next check, how about Perception? Just kind of being a spot and trouble-shoot little problems to help things move better. "Whoop there's a kid over there with his foot stuck getting left by his mom. Oh, that old lady can't drag her trunk through the muck, I can help with that. Hey we can use that ladder to help more people get on the ferry, faster, oil take it over there." type of stuff...
Apr 6, 2021 4:22 pm
OOC:
Perception is perfect! Go for it. Remember the upgrade to RP.
Apr 6, 2021 4:51 pm
OOC:
Alright, no skill ranks in it, but again my Augment gives me a stack of greens...

I've still got a Boost from Tronus/SIR, right? Anything else, besides Upgraded Dif?
Bruh strikes out, a bit like a mad man - moving urgently but not chaotically. He goes toward the more distant structures of the village, his head on a swivel, looking for any place where he can help facilitate people who are having troubles.
OOC:
Holy smokes...
OOC:
GM edit: setbacks for chaos, ground-level perspective.
Last edited April 6, 2021 4:51 pm

Rolls

Perception, Average plus boost and upgraded Dif

10 Success, 1 Advantage, 1 Failure, 1 Threat

Total: 9 Success

setbacks

1 Failure, 1 Threat

Total: 1 Failure, 1 Threat

Apr 6, 2021 7:28 pm
OOC:
Holy smokes indeed! Adding a couple of setbacks for chaos, being at ground level to the action. Will cause 1 strain for the threat.
Between funneling people to the festival grounds and Nekurr's discovery of the dry ruins of the temple, Bruv looks for any obvious obstacles preventing folks from reaching either location. He notices that the rising waters are carrying with them driftwood, clumps of vegetation, and other debris that might present a risk to people's movement as things continue. But it's nothing some muscle power can't fix...
OOC:
That makes 19/20 needed to save your group. Leaving it to you all if you want to try to remove driftwood with another check or go another direction. I'm thinking Knowledge (Geography) might be helpful for a more strategic view of how to move people toward the safe areas, for instance.

In general, 2 setbacks seems right for most checks, but remember your Knacks for It.

I'll upgrade the next check, as well to RP.
Apr 7, 2021 7:24 am
noticing Bruv's working on the debris, Nekurr puts himself together and rushes to help, trying to drill a little army of strong villagers to help

Rolls

discipline

2 Success, 2 Advantage, 2 Failure, 2 Threat

Apr 7, 2021 1:02 pm
OOC:
Nekurr has 2 ranks in Discipline, so upgraded with a Story Point, you should roll YYY. And remember I was upgrading, too, so the negative dice are RP+Blk Blk. Since so many of the dice should be different, I think it's best to just reroll the whole thing.
Apr 7, 2021 2:23 pm
OOC:
Also you have the last round of 1 boost die from my SIR first round.
Apr 7, 2021 2:54 pm
OOC:
damn! sorry, I've defenitly too busy to notice the skills properly :(
OOC:
GM edit: boost from SIR.

Rolls

rereoll

2 Success, 2 Failure, 2 Threat

Total: 2 Threat

boost

1 Advantage

Total: 1 Advantage

Apr 8, 2021 1:39 am
OOC:
No worries! I'm happy to let you carry over the AA yellow your originally rolled to net you 1 net advantage. Roll fails, but you can pass an additional boost to the next PC?
With the chaos of the rising swamp, Nekurr tries his best to get his focus back. But it's no good. He's still a bit addled and indecisive. But the effort seems to inspire his allies somewhat, and the day is far from lost!
OOC:
Tronus or Mcneils5?
Apr 8, 2021 1:59 pm
OOC:
McNeils5 can go since he'll have more Boost die, 2 I think.
Apr 8, 2021 2:46 pm
Hildar looks about and tries to figure the best way to get everyone out of here. After considering for a few moments he begins shouting instructions to the villagers, almost lecturing them on how to avoid the worst of the rising waters.
OOC:
Going to try Knowledge (Geography) to work out the best way to guide everyone to safe ground and spending a SP on the roll as well. I don't think we need any more successes but could drop an Advantage on a boost die for Tronus if needed and the rest would go towards making the villagers be more receptive to his instructions (so get them to move quicker)
OOC:
GM edit: setbacks for chaos, ground-level view.
Last edited April 8, 2021 2:50 pm

Rolls

Knowledge (Geography)

3 Success, 6 Advantage, 2 Threat

Total: 3 Success, 4 Advantage

setbacks

1 Threat

Total: 1 Threat

Apr 8, 2021 6:08 pm
Everything just seems to fall into place for Hildar — the rising swamp, the flow of the waters, the still-passable paths, the festival furnishings, the ruins of the temple...

He barks out a plan: Everyone should head for the temple ruins. Those who are too far away should grab whatever they can that floats—carts, benches, tables, washtubs, canoes—and head for the temple grounds! Someone needs to get to the ferry and start shuttling people across to the dry ground on the other side!
OOC:
So, opens the door for some other possible actions. Divine to ask for Aris's blessing? Athletics to pole the ferry?

2 boosts to Tronus. Two of those are because the villagers are now moving with more direction and sense of strategy, as Mcneils5 indicated (since we're using extra success to indicate more saved villagers).

22/20 successes. You will all make it, and 2 households are now safe!

Next skill check gets difficulty upgraded to RP.
Apr 8, 2021 7:23 pm
Tronus watches for some time mostly just keeping up. "Aris a bit of help love id be grand... Merchant's Road" Tronus request attempting to tap into the divine assistance of his own deity Gar Vanedi and Aris.
OOC:
2 boost to next PC I guess XD
OOC:
GM edit: Chaos setback.
Last edited April 8, 2021 7:23 pm

Rolls

Divining Semi Difficult Average Check

1 Success, 3 Advantage, 1 Failure

Total: 3 Advantage

setbacks

Apr 9, 2021 12:26 pm
If the goddess hears Tronus's prayer, her response is muffled in the chaos of the evacuation.
OOC:
Round 3! One more roll each. No need to be stingy with Story Points. Assume I'm using one each time and that chaos and line-of-sight/mobility remain problems (barring uses of Triumphs or advantages):So default difficulties of RP + 2 Blk.

Make 'em count!
Apr 11, 2021 5:24 pm
OOC:
Ok, so for Bruv's last check, I'm thinking I'll use Primal and Conjure an Ally to help in the final push of the evacuation? I'll flip a Story Point for the check.

Sound good?
Apr 12, 2021 2:20 am
OOC:
Sounds perfect for Bruv's character. Something friendly-seeming that wouldn't spook the villagers? I'll upgrade with a SP, as well, as that actually suggests a good use for a potential Despair... :)
Apr 12, 2021 8:45 am
Nekurr, has no luck with the debris but still spots a group of children needing help. He purrs and rolls over, charming the little ones to get them to climb on top of the weretiger so he can get them to safety.
OOC:
Let's story point this one as well :D I'll assume bob will do the same
no set backs because he is furry (knack for it)
2 B from tronus/nekurr combo
OOC:
GM Edit. LOL. I think 3 setbacks is appropriate here, 2 for potential danger, one more black for generalized chaos. Knack for It means only one need be rolled.

Rolls

Charm Pre 3

3 Success, 4 Advantage, 2 Threat

Total: 3 Success, 2 Advantage

setback

Apr 12, 2021 1:47 pm
Nekurr spots little Peppin Galbernost and somehow manages to convince the small boy that he's not a scary tiger at all, but a cuddlier version of the Cat-man he met back at the town walls. "Hey! He's friendly!" the boy explains, as he and three other tykes hop on the were-tiger's back. Soon, Nekurr finds himself a pied piper, ferrying children to the temple grounds. In the process, he notices that there's no one running the ferry to get people across the river to safety...
OOC:
25/20 successes. Using 1 advantage to notice y'all need a ferry operator. Maybe Bruv's conjured friend could do the job? Or Negotiation on Skeeter: Run your ferry and we'll ask the courts to be lenient on you?

+1 boost to Bruv beyond that, I'm guessing.
Apr 12, 2021 2:49 pm
OOC:
@E: Sounds good man. Well it's negotiation or melee left for me so...
"Skeeter you seem like the type that thinks about their best interest. Considering everything you need someone vouching you are trying to make amends versus killing off government officials, conspiracy against the Barony, and dark magic sacrficing..." Tronus offers up.
OOC:
That's not our 1st triumph is it?
OOC:
GM edit: Skeeter's Motivations, boost passed from Nekurr.
Last edited April 12, 2021 2:56 pm

Rolls

Semi Difficult Average Negotiation check w/ Knack for it

4 Success, 2 Advantage, 1 Triumph, 1 Threat

Total: 4 Success, 1 Advantage, 1 Triumph

motivations

1 Success, 1 Advantage

Total: 1 Success, 1 Advantage

boosts

1 Advantage

Total: 1 Advantage

Apr 12, 2021 3:33 pm
SavageBob says:
OOC:
Sounds perfect for Bruv's character. Something friendly-seeming that wouldn't spook the villagers? I'll upgrade with a SP, as well, as that actually suggests a good use for a potential Despair... :)
OOC:
Yea, I was thinking if there are any non-predatory swamp animals - herbivores :P - that could be used as a pack animal, or an air or water elemental, or sentient plant?

And I'll flip a Story Point back, as we have enough for everyone to do that from here out if you're flipping on every roll too, so...

Do the "chaos and line of sight" Setbacks apply to a casting? I'll roll them and we can in/exclude as necessary.
Bruv is clearly near exhaustion, but he pushes on, summoning a spirit creature of the swamp to aid in moving people far better than something like himself, mal-adapted to the swamp, ever could.
OOC:
I need to activate Second Wind to remain conscious here, so I'll do that, and it looks like I have a Boost to roll that I missed?

For my Advantage, I think we pass those on down the line as Boosts to try and get as many successes as we can?

Ah. 2 Boosts, ok, adding another. Both from Tronus.
Last edited April 12, 2021 3:40 pm

Rolls

Primal, Conjure+Ally

3 Success, 6 Advantage, 1 Failure, 2 Threat

Total: 2 Success, 4 Advantage

Chaos and LOS Setbacks

2 Threat

Total: 2 Threat

Boost from Nekurr

1 Advantage

Total: 1 Advantage

2nd Tronus Boost

1 Success, 1 Advantage

Total: 1 Success, 1 Advantage

Apr 12, 2021 3:38 pm
OOC:
Tronus ends up with 5 success, 3 advantage.

How'd you like to use the Triumph?

Tronus can pass +2 boosts to Bruv. You want to add two blues, emsquared?

I think Bruv only suffers the chaos setback, as line of sight isn't as big an issue for conjuring as described.
Apr 12, 2021 3:48 pm
OOC:
Suggestion for the Triumph... what about locating the taxes? :P if it's in a place that it could logically be seen/found? Or Skeeter reveals it?
Apr 12, 2021 4:35 pm
OOC:
Taxes related works, probably nothing as cool as the bird pecking a nest loose and hitting us with the alloted coins... or super cheese it's in Skeeter's skiff with a Hawaiian shirt and plane tickets... unless I can turn it into a few straight successes? Surprisingly we're 7 away from 40 I think. D=
Last edited April 12, 2021 4:36 pm
Apr 13, 2021 1:43 am
OOC:
LOL. I'll give you the location of the taxes. It's up to Hildar to get them... We can call it Mechanics, perhaps? Upgrade difficulty to RP.
Zymph nods. "Last thing's I wanna see is hangman's noose." He starts for the ferry, but stops, turning back toward Tronus. "Uh... I can tell ya that after Anzila killed your man, she put the tax chest under a false board in her house. Remember that too when all this is over..." The ferry is already crowded with a dozen or so people. It nearly capsizes with his added weight, but the expert ferryman poles it across, as the villagers rush to safety. You halfway expect to see Zymph flee along with them, but he poles back across and helps another group of people onto the ferry for the next trip.
OOC:
33/40 Successes. Hildar, take us home. You have +2 boosts from Bruv to use.
Apr 13, 2021 5:47 pm
OOC:
The suspense is looking killing me over here 😬
Last edited April 13, 2021 5:47 pm
Apr 13, 2021 7:40 pm
OOC:
McN5 is in Europe though no?
Apr 13, 2021 9:23 pm
Hearing Zymphs confession of where the taxes may be Hildar turns to the others "I'll go take a look for them" and makes a bee line for the weavers house.
OOC:
Ok, will give this a bash. Going to drop a SP to upgrade the check as well.....

Hmmmm, Triumph. How about Hildar finds some tome or other book hidden with the taxes that has some Forbidden info in it? Advantages to spend on keeping things moving with the villagers unless we need any more boosts for anything?
OOC:
GM edit: chaos!
Last edited April 13, 2021 9:28 pm

Rolls

Mechanics

3 Success, 5 Advantage, 1 Triumph, 1 Failure, 2 Threat

Total: 2 Success, 3 Advantage, 1 Triumph

setback

1 Threat

Total: 1 Threat

Apr 13, 2021 10:04 pm
emsquared sent a note to SavageBob
Last edited April 13, 2021 10:17 pm
Apr 14, 2021 6:37 pm
OOC:
We can define the book later, but it'll be something along the lines of a spell book implement, I think, plus some potential plot usefulness.

35/40 successes!
[ +- ] Flooded Village
On Zymph's recommendation, Hildar dips into the witch's cottage and quickly analyzes the pattern of the floorboards to find a trapdoor. Hidden inside are two items: a leather-bound book of some sort, and a small chest. With Nera to lend a hand, the Elf lifts the chest out from the hidden compartment. It's heavy, and opening it reveals enough coin to pay the taxes, along with a writ of tax payment signed by Mayor Castor Wayland. Nera and Hildar carry the chest back to the ferry, wading through the waters, now waist-deep.

By now, most of the villagers have made it safely across the river at the south edge of town. Hildar and Nera join another ferry-load, which Zymph poles across the river. The one-time tranquil waterway has now overflowed its banks. It's difficult to tell where those banks even are anymore. Worse, swamp creatures now lurk just below the surface; another few inches of flooding will allow them to swim freely through what used to be dry streets.

Back on the town-side riverbank, Bruv waits with about five families. These last evacuees cling to pieces of festival stage, benches, and other objects to stay afloat. As Hildar and Nera hop to safety, Zymph turns back to get the final two-dozen-some-odd passengers. Fatigue splits his face as he struggles against the quickening currents.

Suddenly, the ground and water shake. Villagers fall into the waters. Others clutch wooden rafts for dear life. The river swells yet again, and houses beyond fall into the swamp, now only soggy ruins. Buzzard's Ford seems to sink at least six feet, and water rushes into it. Zymph loses control of the ferry and has to leap onto the far bank to save himself.

The ferry rushes toward the remaining villagers and Bruv, still roped off to the other side... But they've little hope of all getting onto it before the waters or swamp monsters claim them.

Bruv finds himself alone with two dozen villagers as the waters rush in. Perhaps this is the price of defying evil.

SavageBob sent a note to emsquared
Apr 14, 2021 8:23 pm
Thinking back, Bruv felt like he should have seen this coming.

When he had communed with the primal nature spirits of the swamp, after Zymph had first lead them to the abandoned house, he could sense that a reclamation of the land was what the swamp "wanted". That the dark magicks were holding it back. Keeping it from being whole. He thought at the time it was just the crop land, but it was clearly everything.

And as he sought to stop the Ritual and end the cycle of the cult's worship, he knew he would have to do whatever he could, afterward, to save the lives of the innocent. Maybe things would have been different if he had acted faster? Maybe if he had made a few choices differently during the evacuation things would be different?

But maybe in some way maybe he had seen this coming? Not this specific thing, of course. But he had been mentally prepared to do anything, he would have fought the vulture-god herself if she had come down from the skies to protest their defiance of her decades of manipulation of the souls of these people. Why should this, the return of the swamp to it's primal state, be different?

He would have fought any thing to the death to free these people from their cycle of evil, but this wasn't a thing... and he didn't have to fight the primal spirits of the land. They were his ally. The source of all his power. It was his lifelong guide and protector that was coming for them.

And so it was with perfect clarity that he understood what he had to do...

As the waters rushed in to overtake them, as he knew he didn't have the physical strength or stamina left to save anyone but himself... and as the cries of the young and the failing strength of the elderly whom he had with him gave him resolve... he gathered the doomed townsfolk around himself speaking words of comfort. And then he called upon and gave himself over to his primal magicks in a way he never had before. Perhaps in a way that wasn't possible except to someone who was prepared to die for others?

He brought the strength of the swamp into himself, into every fiber of his being - with wild and reckless abandon, giving himself over completely - there was no time for anything else. As fast as thought, his body began to change... Thickening and stretching and twisting and splitting and hardening... it looked as though a tree was growing from inside of him, tearing apart his humanoid form, but simultaneously lifting up the stranded townfolk in it's branches!

Bruv roared in determination and exertion as he fueled the transformation with his flesh and his will, but the defiant shout was cut off as his torso and head were finally morphed into a part of the twisted tree trunk. And a split second later the waters crashed around the tree that was Bruv... the townsfolk held aloft, just above the raging torrent. With the rushing water came the ferry, and as the roots-that-had-been-toes gave way beneath the surface, the tree pitched forward and down dashing and depositing the townfolk upon the water craft!

But as the ferry pitched and yawed, the tree-form rolled off to the side, and the waters carried it away... breaking limbs from trunk as it tumbled over and over, until it vanished beneath the murky water...
Apr 14, 2021 8:30 pm
[ +- ] The Note
Apr 15, 2021 6:42 pm
OOC:
Awesome moment! How are the rest of you reacting?
The remaining villagers rush to safety on the dry side of the river. Where once there was a village, here now is only an extension of the swamp. The villagers look toward the scene with a mixture of shock, sorrow, relief, and dread. And for the remaining members of Argus Inquiries, there's now a sense of loss as Bruv's sylvan form is washed away in the deluge.

Remarkably, not a single life was lost in the event—other than Bruv, that is, and potentially Anzila. She is nowhere to be seen.
Apr 15, 2021 9:36 pm
Hildar stands on the bank looking to where the form Bruv had assumed washed beneath the waters looking grim. He quietly mutters to himself "I told him there would be a price to pay for this...." before sighing and turning to his remaining companions "Well, what now? Do we have to take all of these people back with us?"
Apr 16, 2021 12:51 pm
"We've a bit of a journey back and it'll be slow. Some need to pay for crimes others need work, food, and shelter... The Madam was looking to expand... having a few transplants in need of a new location or two to call home isn't bad. If we saves them we take responsibility... who knows they might want remember the village." Tronus comments before addressing the survivors.

"The old ways of your village will not be repeated... dark and forbidden magic used for even 'good' purposes has a cost. A moment for the departed for their sacrifice please may they find the road they need to travel from here to the next." Announces to the crowd, not everyone would probably want to leave everything they knew behind before leaving without saying goodbye.
Apr 16, 2021 1:18 pm
The Gnome healer comes forward and bows his head, watching the raging river carry away the last few leaves and branches of what was once your colleague and comrade, Bruv. "We owe your man a debt of gratitude. All of you. One minute, I was in bed dreaming of Nature's Lady. The next, the swamp waters were lapping at my bedsheets, I see the Tabbinses in chains, and your man's turning into a tree to save the entire Cross Fields neighborhood..."
OOC:
CESN, you around? Any reaction to Bruv's sacrifice?
Apr 16, 2021 3:22 pm
OOC:
Sorry a bit busy these days :(
Nekurr jumps on a ferry as the water rushes into the ruined village, grabbing what he can to save afloat. He watches Bruv and the other villagers stuck, but it takes them all their strengths to keep the ferry fro capsizing, making it impossible to rescue anyone stranded. Then it happens and the big were-tiger simply stops in confusion and awe. "Look an orc tree" he gets everyone's attention as Bruv works his final magic. His mental abilities clouded by the curse, Nekurr doesn't completely follow the events. Unsure what is happening, he follows the massive tree being dragged by the waters and then checks back to where Bruv was. "Were is Bruv?" he asks Tronus as he can't find the orc anymore.
Apr 16, 2021 4:42 pm
"He's gone to be one with nature Nekurr. You'll have to say goodbye." Tronus states and quite out of character clapping Were-Nekurr on the lower back.
Apr 16, 2021 7:05 pm
"One with nature" Nekurr considers, taking that far too literally. "Fortuna bless" he adds assuming that is sort of good luck for a Druid/nature mage, almost as if Nekurr would be one with lucky, at the casino... "Sad he is not coming with us" the big cat yowls not fully realizing bruv is dead, but still understanding that attaining his own sort of fulfilment means he will follow is own path.
Last edited April 22, 2021 8:07 am
Apr 22, 2021 1:46 am
It takes a few hours for everyone to say goodbye—goodbye to Buzzard's Ford, goodbye to the Castor family, goodbye to Bruv, goodbye to generations of prosperity and fertility. Telling the villagers about the Night Creepers and the cult to the Bird God doesn't resonate well at first. You get the distinct impression that nearly everyone was in the dark about the cult, about the yearly sacrifices, about the whole thing. For all they knew, they were worshipping Aris, Nature's Lady, and she was blessing them for their devotion. With nothing to lose, though, Zymph and other cultists confess. The other villagers react not with anger, but merely resignation. Everything they once knew, their parents knew, their grandparents knew... that's all gone.

The march around the swamp and to the north is slow-going. With more than a hundred refugees and prisoners, only a handful of salvageable carts, and even fewer horses, you are only able to move as quickly as the slowest person. With Nekurr back to normal, you're able to keep the throng energized with blessings from Fortuna, while Hildar conjures food to keep them fed. The voyage is otherwise uneventful. The only "encounter" of note comes about a half-day's march around the perimeter of the swamp, when you stumble upon the remnants of a cage, smashed open and empty. You're fairly certain it's the one Anzila was last seen within.

It takes a good four days to get to the Crossroads Inn, stopping and sleeping each night along the way under the moon or in the rain as the weather dictates. While the tavern that lies halfway between Buzzard's Ford and Nornholt is ill-equipped to feed or house everyone, the innkeeper is at least able to send a rider north to Nornholt to get help for the refugees. The next morning, a team of wagon-men arrive from Nornholt, with wagons enough to let the weakest refugees ride into town. You reach the city in two more days.

The arrival of so many haggard, worn-down villagers causes a stir in the city. You turn them over to the care of the mayor, who seems reluctant but duty bound to take over their care. The villagers thank you for your help, but it seems half-hearted. This is a worn-down lot, a group of people who have lost everything. They seem thankful to be alive, but you get the impression that many of them wish you had never set foot in their village.

Within two days of your arrival back home, the baron sends for Lady Argus. News of the Buzzard's Ford crisis has reached the castle, and he demands a full report. Your employer asks you to go with her. You know your client is in the castle, so you reluctantly agree.

After three day's ride, you arrive at the castle. Lady Argus sighs. "You should head to the treasury to see our client. Good luck. I'll be with the baron when you need me."
Apr 22, 2021 3:35 pm
Tronus nods and sighs walking towards their client for the long story coming.
Apr 23, 2021 8:31 am
Nekurr agrees that discussing the .... issue... with the client is probably a good idea. Fortuna willing, Rathin will know enough of the inner workings of the barony to whip up some good story to keep everyone out of trouble, including the villagers
Apr 28, 2021 7:05 pm
You find Rathin Vintoloness hard at work balancing some ledgers in the treasury office. The room is large and airy, mostly an open space with several desks and shelves of similarly bound books lining the walls. Your arrival captures the attention of the three bored-looking clerks in the space. Vintoloness stands up, ramrod straight, and asks to speak to you in a small castle chamber nearby, which seems to be used for storage.

You come clean about what happened, as you understand it: Kellis Isle made it to Buzzard's Ford. He made an ass of himself, throwing his weight around and insulting the locals. The town mayor, Castor Wayland, agreed to hand over the owed funds the next morning. That night, Isle got drunk on the mayor's alcohol stores, and the mayor gave him the back taxes and demanded he leave immediately.

Isle seems to have awakened the town ferryman, Skeeter Zymph, not knowing the ferryman was in cahoots with a dark witch named Anzila, masquerading as a simple weaver. Anzila killed Isle, hid the tax payments, and used the dead man's body for her alchemical experiments in breeding flesh-infesting spiders. Zymph then told the mayor and anyone else who wanted to know that Isle had fled the town by dark of night.

What you learned in the course of your investigations revealed an even deeper conspiracy that went back to nearly the founding of the village. It seems that Buzzard's Ford suffered from the same curse that has affected all of Cailn barony: No crops would grow. However, town lore has it that an ancestor of the Wayland clan traveled into the swamp on a vision quest and came back with the secret to prosperity: An annual festival in honor of Aris, goddess of plenty. However, what you've uncovered is that a secret cabal of villagers, led by the line of hereditary mayors, has secretly been obtaining the town's prosperity by offering an annual blood sacrifice each year to Harridan, a dark bird god. The town has prospered, but each year, the winner of the festival pageant is either inducted into the cult (and another contestant sacrificed), or else the winner him- or herself is sacrificed. Then rumors are passed around that the winner split town to make it big elsewhere.

You prevented the yearly sacrifice, unsure at the time of how involved the cult was with Isle's death, but determined to stop the evil practice one way or another. As a result, Harridan seems to have retracted her dark blessing, and the town is now uninhabitable.

Zymph has supplied the missing pieces: Mayor Wayland was impotent, unable to bear children for some reason. Anzila showed up promising to rectify this by "completing" the town's cult of Harridan by introducing Arachne, a spider god and Harridan's consort. However, this was actually a ploy to take over the cult for herself, something that only became evident when Anzila began targeting you and your investigation. Wayland tried to stop her coup attempt and sacrifice the murderous witch—thereby satisfying Harridan for another year to boot—but you thwarted his efforts.

You hand over Buzzard's Ford's back taxes, along with Kellis Isle's signet ring as proof of his demise. Vintoloness turns bright red, the tips of her Elven ears particularly. Nevertheless, she pays you the agreed-upon sum. Little use it is at the moment, though, as the baron has forbidden any members of Argus Inquiries from leaving the castle until he receives a full account of what has now become a full-fledged refugee crisis.
OOC:
Final post to come, but feel free to react or post questions here or OOC.
Apr 29, 2021 12:10 pm
Tronus is frank and candid with what happened and the weight of the account seems to continuously weigh like heavier stones stacked on top their employer by their reaction. In the silence he mentions a bit of his share of the payment can be given to the newly made widow of Isle along with a split on if there's a reward of sorts for uncovering the machinations of possibly unearthing and stopping not one but two followings of forbidden magic and dark gods. Tronus bids his time after the meeting to see what the big picture and plan is of the Baron from here and to see if they'll have new marching orders now or if the job can be put to rest to look into other endevours..
Apr 29, 2021 10:09 pm
Hildar also gives a fairly direct, if painfully detailed account of the events that occurred. During his account he can't help but express regret at the death of the mayor, his personal feeling on the mans character is that he was most likely stuck in a bad position but trying to do what he felt best for his people. Whilst he doesn't doesn't come straight out and say he thinks they were mistaken interrupting the ritual his personal opinion on the way things played out certainly colours his testimony somewhat.

As for the tome he recovered with the taxes, well mentioning it seems to just slip his mind.....
OOC:
I'm pretty sure Hildar was alone when he recovered the taxes and found the tome so he would have stashed it with his other books and not mentioned it to anyone
Apr 30, 2021 1:33 am
OOC:
Yes, I'm thinking that Hildar hasn't had time to peruse the book quite yet, so it wouldn't have much bearing on his account anyway. CESN, what does Nekurr remember from the events? He was in his surprise-were-form, so how does he recall what happened?
Apr 30, 2021 10:23 am
Nekuur listens carefully to the story, saying a blessing or two to Fortuna at particularly dark or lucky times in the narrative. He doesn't add much to it as his memory is a blur of birds, swamp and a big tree being swept down the river. Though he points out that the dark "Wayland pact" was kept a secret so most villagers are innocent bystanders. He also mentions the lizardfolk's tribe that has been exiling several members for trying to spread knowledge of some sort of Demon Gods and how no one knows where Anzila is. And pipeleaf. That was illegal right?
OOC:
Next episode: The Spider and the Lizard :D
Apr 30, 2021 7:49 pm
Vintoloness doesn't like what she hears. She doesn't like it one bit. "I didn't hire you to be heroes or to stop a cult or to stamp out the pipe leaf trade. I hired you to find my tax collector and get the money. I guess you did that. But now my name's out there as the one who hired you..." She blushes and sighs. "I suppose the silver lining here, if there is one, is that the refugees in Nornholt are now a more pressing matter than fifteen years of missing taxes. If I'm lucky, my role here will be the least of the baron's worries." She opens a large strongbox from a key on her hip. "You held up your end of the bargain." She hands over 360 gold. "Word is you're being detained here at the castle until a full inquiry can be made. Let's hope you get to leave soon."
OOC:
Standard fees would mean you give 50% of that to Lady Argus. That leaves 180 gold to be split among the three of you remaining. We can assume Nera has taken a vacation, and Bruv's gone, so... :)

Also, +25 XP for finishing the adventure!
May 3, 2021 10:51 am
"To be fair, you did have the best interests of the barony in mind. I mean, fifteen years of taxes? And, if I may say, you were the one noticing something strange. Something that, by Fortuna's invisible hand, turned out to be demons worshiping in the baron's lands!" he grabs the payment, grabs a coin and flips it. "I'd say you're the heroine here"
OOC:
I shall take 60gp for "donations" then. Trying to spin the story to a more advantageous lenses for Rathin before being... arrested?
OOC:
GM edit: difficulty.
Last edited May 3, 2021 1:45 pm

Rolls

Aaa the normal charm

2 Success, 2 Advantage

Total: 2 Success, 2 Advantage

difficulty

4 Threat

Total: 4 Threat

boosts

1 Success, 2 Advantage

Total: 1 Success, 2 Advantage

May 3, 2021 1:23 pm
"I usually don't really agree with Mister Nekurr but I agree... also the alternative was to let dark magic and sacrificial cults to keep on doing things as normal... you're not suggesting we should have supported them in their endevours and let the sacrifice happen while we were there and gone the way of Mr. Isle and get ourselves killed instead are you?" Tronus states raising an eyebrow.
OOC:
we've had silver till now... 60 gold coins would convert to what 120 currency?
May 3, 2021 1:47 pm
Quote:
GM edit: difficulty.
OOC:
Turning two advantages into years of prison :o
May 3, 2021 1:57 pm
OOC:
Detained, not arrested. ;)

I can't find it now, but I've been operating under the assumption that 1 gold = 10 silver. So 600 currency each.
Her eyes meet Nekurr and Tronus's in turn, and she manages a resigned smile. "Yes, I suppose that is something. Let's hope the lords see it your way when the tribunal begins. Gods be with you."

Thread locked