[IC] Death & Taxes (Session 4)

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Feb 12, 2021 2:12 pm
OOC:
I agree with CESN since this is I guess the luck of Nekurr... *queues up kermit the frog flailing and screaming video for personal use for the situation*. Sidenote them dice though. Rivals ducking out and a truimph XD... I know some people will likely take to drinking after this possibly.
Feb 14, 2021 5:02 pm
OOC:
OK! We'll go with fleeing for the people who failed with 2+ threat. Say, flee for one turn per 2/threat, then get another Discipline check to try to self-rally? The Triumph will be used to upgrade that NPC's Vigilance initiative check.

Everyone, give me a Cool check for initiative!

Rolls

Night Creeper Vigilance (Group 1)

1 Success, 3 Advantage

Total: 1 Success, 3 Advantage

Night Creeper Vigilance (Group 2)

4 Advantage

Total: 4 Advantage

Night Creeper Vigilance (Group 3)

3 Success

Total: 3 Success

Night Creeper Vigilance (Guards)

4 Success, 2 Advantage

Total: 4 Success, 2 Advantage

Night Creeper Vigilance (Rival 1)

2 Success, 3 Advantage

Total: 2 Success, 3 Advantage

Night Creeper Vigilance (Rival 2)

2 Advantage

Total: 2 Advantage

Jacey Tabbins Vigilance

3 Advantage

Total: 3 Advantage

Feb 14, 2021 10:26 pm
OOC:
Cool check....

Rolls

Cool

2 Success, 1 Advantage

Total: 2 Success, 1 Advantage

Feb 15, 2021 8:38 am
OOC:
Nekurr is cool, just slightly less so now...
Last edited February 15, 2021 4:31 pm

Rolls

the coolest

2 Success, 2 Advantage

Total: 2 Success, 2 Advantage

Feb 15, 2021 4:22 pm
OOC:
So not Cool...

Rolls

Bruce, Simple Cool

1 Advantage

Total: 1 Advantage

Feb 15, 2021 4:36 pm
OOC:
Once we get Tronus's roll, let the bedlam begin.
Feb 15, 2021 9:40 pm
OOC:
rolls...

Rolls

Cool

2 Success, 1 Advantage

Total: 2 Success, 1 Advantage

Feb 16, 2021 8:03 pm
OOC:
I'll get a full initiative order up later tonight, but looks like the NPCs get the first two slots.
[ +- ] Status Conditions
One Night Creeper seems to faint at Nekurr's appearance. A group of three Night Creepers nearly scatters. But then one of them screams, "Kill the demon-cat!" They grab three pieces of flaming wood from the edges of the fire and hurl them at the were-cat. The kindling fails to land, falling harmlessly in three separate spots in the clearing.
OOC:
1 Threat. Strain them? Something else?
SavageBob sent a note to SavageBob

Rolls

Ranged (+Story Point + fear + dark)

2 Success, 1 Advantage, 4 Failure, 2 Threat

Total: 2 Failure, 1 Threat

forgot boost from their fright check advantage

Feb 17, 2021 1:02 pm
OOC:
Setback die from wood dust in their eyes? XD
Feb 18, 2021 2:14 am
The flames kick up some cinders, nearly scorching another group of three Night Creepers. One member of the group falls to its face while the others plead, "Please, Great Buzzard! Accept this sacrifice and give us your blessing!" They plunge their sickles into their companion, who doesn't resist at all... The remaining two Night Creepers surge back to their feet and screech as if infused with the spirit of a buzzard demon!

A second group of Night Creepers does something similar. One member falls to the ground in worshipful adoration of the giant bird he sees. His companions then kill him as they cry, "Great Bird! Show the others the error of their ways!"

The fleeing of several other Night Creepers suggests their prayer has not been answered. But one of the larger robed figures does seem to hesitate a moment before starting to flee...
OOC:
OK, both groups of Night Creepers used a special ability that lets them sacrifice a member to cast a spell. One worked (Augment of selves), one didn't (Augment of one of the fleeing Rivals). The targeted Rival will get boosts on their Discipline check to rally from fear, though.

3 PCs are up!
[ +- ] Initiative & Status Conditions
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Rolls

Divine

1 Success, 3 Advantage, 3 Threat

Total: 1 Success

Divine Augment

1 Success, 4 Advantage, 1 Failure, 1 Threat

Total: 3 Advantage

Feb 18, 2021 11:03 am
OOC:
Im thinking it’s best to let Tronus and Bruv have these slots to try and get Jacey out of harms way so I’ll hold fire with Hildar until the last slot in the order (unless one of you guys really wants to go last in the round that is)
Feb 18, 2021 2:05 pm
mcneils5 says:
Im thinking it’s best to let Tronus and Bruv have these slots to try and get Jacey out of harms way so I’ll hold fire with Hildar until the last slot in the order (unless one of you guys really wants to go last in the round that is)
[ +- ] ah right! I forgot they were getting her :(
OOC:
Though, would having a look around to recognise anyone familiar be an action? They have been shouting so maybe we can recognise some voices or there is someone particularly obvious, like a gnome :D
Feb 18, 2021 3:04 pm
From his vantage in the corn stalks comes a drinking shanty bellowed by the groups' grumpy dwarf amidst the chaos of tales of barfights, good food, drink, and card games and how some daff catman managed to catch something on fire in the middle of playing a card game and winning a bit of coins. "Do what you need to get what you need done." he finally barks out militaristically.
OOC:
Since there's three others you all gain +1 strain. +1 Boost die for your next two turns. You can all take a maneuver now on my turn for -1 strain
Last edited February 18, 2021 3:06 pm

Rolls

SIR as a man for -1 Strain

3 Success, 1 Advantage, 1 Threat

Total: 3 Success

Field Commander

3 Success, 3 Advantage, 3 Threat

Total: 3 Success

Feb 18, 2021 6:05 pm
By firelight, it's difficult to make out one Night Creeper from another, but you do note a mixture of statures and builds. Most seem Human or Elven, but there are undoubtedly some Dwarves and Gnomes in the mix.

Tronus's drinking song sets the broader plan into motion. Tronus and Bruv are in place behind Jacey Tabbins, Hildar is hidden on the hillside, and Nekurr is the center of attention as the Night Creepers scream, prostate, or flee.
OOC:
2 more PCs up! Who is taking the 1-strain, out-of-turn maneuvers?
[ +- ] Initiative & Status Conditions
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Feb 18, 2021 8:24 pm
SavageBob says:
Who is taking the 1-strain, out-of-turn maneuvers?
OOC:
Just noticed that Assist is a manoeuvre so I can take that to help bruv that the girl. If that is ok...
Nekurr looks around confused, wondering if pipeleaf was the only thing these villagers smoked today. He sees no bird and, though Nekurr is undeniably a very gracious feline, their reaction is a little too extreme. He steps on one of the flaming woods, completely ignoring the burn on his foot like an unstoppable infernal beast (well, probably how the scared villagers perceived it...)

His eyes jump from one night creeper to another, his gaze capturing the attention of each one of them. Then he hears the dwarven song. Beer, gambling and general grumpiness. As he notices the others, he speaks with a deep voice "Pageant" though it may have sounded more like *growl* *raaaagh* for the most weak minded.
Last edited February 18, 2021 8:34 pm
Feb 18, 2021 9:10 pm
OOC:
So Nekurr offers an assist to Bruv. What's Bruv's move? Just grab the girl? Try to get her to follow with words?
Feb 19, 2021 4:53 pm
OOC:
Sorry, I've had a crazy busy week, and needed to figure out if there was anything I should spend my XP on before getting going in this final battle here (I took Desperate Recovery and Grit II).

I think Bruv is gonna go with the ol' earthen barrier thing, while all the violence sorts itself out...

Maneuver to engage with Jacey (if she's further than Short Range let me know, and I will use Tronus' SIR to take that immediate maneuver for 1 Strain and move again), and then an action to cast a Conjure Spell P+ a size upgrade. As a child, if Jacey is Sil 0, can I encapsulate her with a Sil 1/Medium summons? Or does it take the Grand? I'll roll for both options, AND flip a Story Point to upgrade my check cuz we really want her to be safe...
Bruh rushes out into the clearing next to the drugged child and slams his hands down onto the ground...
OOC:
Assuming that roll stands/I didn't miss any difficulty modifiers...
... the ground trembles and ripples as if it were water, and he roars as he tears his open palms upward in a violent motion and with it comes the very earth! Like a great wave of stone, the ground raises in crashing torrent, but instead of smashing down upon her it falls and crystallizes into the shape of a dome! Covering her from all sides and above in a earthen barrier...
OOC:
With the advantage, I'll pass a Boost to the next allied actor.
OOC:
GM edit: setback for firelight (making it difficulty to judge where to put the edges of the earthen dome).
Last edited February 19, 2021 4:59 pm

Rolls

Primal, Conjure+Medium Summons+SIR Boost+Story Point

3 Success, 3 Advantage, 1 Threat

Total: 3 Success, 2 Advantage

+Grand Summons?

1 Threat

Total: 1 Threat

setback

Feb 19, 2021 6:25 pm
OOC:
Yeah, she's a teenager, so Silhouette 1—so we need to go with the higher difficulty.
As the dome covers the teenaged girl, the chaos continues.
OOC:
One more PC is up: Either Hildar or Nekurr.
[ +- ] Initiative & Status Conditions
SavageBob sent a note to SavageBob
Feb 21, 2021 1:28 pm
OOC:
I'll let Hildar go as Nekurr is confused with the chaos and his mood is more reacting to the most threatning villager (none so far)
Feb 23, 2021 2:32 pm
OOC:
OK, so just waiting for Hildar to take his turn, right?
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