[IC] Death & Taxes (Session 4)
The march around the swamp and to the north is slow-going. With more than a hundred refugees and prisoners, only a handful of salvageable carts, and even fewer horses, you are only able to move as quickly as the slowest person. With Nekurr back to normal, you're able to keep the throng energized with blessings from Fortuna, while Hildar conjures food to keep them fed. The voyage is otherwise uneventful. The only "encounter" of note comes about a half-day's march around the perimeter of the swamp, when you stumble upon the remnants of a cage, smashed open and empty. You're fairly certain it's the one Anzila was last seen within.
It takes a good four days to get to the Crossroads Inn, stopping and sleeping each night along the way under the moon or in the rain as the weather dictates. While the tavern that lies halfway between Buzzard's Ford and Nornholt is ill-equipped to feed or house everyone, the innkeeper is at least able to send a rider north to Nornholt to get help for the refugees. The next morning, a team of wagon-men arrive from Nornholt, with wagons enough to let the weakest refugees ride into town. You reach the city in two more days.
The arrival of so many haggard, worn-down villagers causes a stir in the city. You turn them over to the care of the mayor, who seems reluctant but duty bound to take over their care. The villagers thank you for your help, but it seems half-hearted. This is a worn-down lot, a group of people who have lost everything. They seem thankful to be alive, but you get the impression that many of them wish you had never set foot in their village.
Within two days of your arrival back home, the baron sends for Lady Argus. News of the Buzzard's Ford crisis has reached the castle, and he demands a full report. Your employer asks you to go with her. You know your client is in the castle, so you reluctantly agree.
After three day's ride, you arrive at the castle. Lady Argus sighs. "You should head to the treasury to see our client. Good luck. I'll be with the baron when you need me."
You come clean about what happened, as you understand it: Kellis Isle made it to Buzzard's Ford. He made an ass of himself, throwing his weight around and insulting the locals. The town mayor, Castor Wayland, agreed to hand over the owed funds the next morning. That night, Isle got drunk on the mayor's alcohol stores, and the mayor gave him the back taxes and demanded he leave immediately.
Isle seems to have awakened the town ferryman, Skeeter Zymph, not knowing the ferryman was in cahoots with a dark witch named Anzila, masquerading as a simple weaver. Anzila killed Isle, hid the tax payments, and used the dead man's body for her alchemical experiments in breeding flesh-infesting spiders. Zymph then told the mayor and anyone else who wanted to know that Isle had fled the town by dark of night.
What you learned in the course of your investigations revealed an even deeper conspiracy that went back to nearly the founding of the village. It seems that Buzzard's Ford suffered from the same curse that has affected all of Cailn barony: No crops would grow. However, town lore has it that an ancestor of the Wayland clan traveled into the swamp on a vision quest and came back with the secret to prosperity: An annual festival in honor of Aris, goddess of plenty. However, what you've uncovered is that a secret cabal of villagers, led by the line of hereditary mayors, has secretly been obtaining the town's prosperity by offering an annual blood sacrifice each year to Harridan, a dark bird god. The town has prospered, but each year, the winner of the festival pageant is either inducted into the cult (and another contestant sacrificed), or else the winner him- or herself is sacrificed. Then rumors are passed around that the winner split town to make it big elsewhere.
You prevented the yearly sacrifice, unsure at the time of how involved the cult was with Isle's death, but determined to stop the evil practice one way or another. As a result, Harridan seems to have retracted her dark blessing, and the town is now uninhabitable.
Zymph has supplied the missing pieces: Mayor Wayland was impotent, unable to bear children for some reason. Anzila showed up promising to rectify this by "completing" the town's cult of Harridan by introducing Arachne, a spider god and Harridan's consort. However, this was actually a ploy to take over the cult for herself, something that only became evident when Anzila began targeting you and your investigation. Wayland tried to stop her coup attempt and sacrifice the murderous witch—thereby satisfying Harridan for another year to boot—but you thwarted his efforts.
You hand over Buzzard's Ford's back taxes, along with Kellis Isle's signet ring as proof of his demise. Vintoloness turns bright red, the tips of her Elven ears particularly. Nevertheless, she pays you the agreed-upon sum. Little use it is at the moment, though, as the baron has forbidden any members of Argus Inquiries from leaving the castle until he receives a full account of what has now become a full-fledged refugee crisis.
As for the tome he recovered with the taxes, well mentioning it seems to just slip his mind.....
Also, +25 XP for finishing the adventure!
Rolls
Aaa the normal charm
2 Success, 2 Advantage
Total: 2 Success, 2 Advantage
difficulty
4 Threat
Total: 4 Threat
boosts
1 Success, 2 Advantage
Total: 1 Success, 2 Advantage
I can't find it now, but I've been operating under the assumption that 1 gold = 10 silver. So 600 currency each.