+1 boost to Bruv beyond that, I'm guessing.
[IC] Death & Taxes (Session 4)
+1 boost to Bruv beyond that, I'm guessing.
Rolls
Semi Difficult Average Negotiation check w/ Knack for it
4 Success, 2 Advantage, 1 Triumph, 1 Threat
Total: 4 Success, 1 Advantage, 1 Triumph
motivations
1 Success, 1 Advantage
Total: 1 Success, 1 Advantage
boosts
1 Advantage
Total: 1 Advantage
And I'll flip a Story Point back, as we have enough for everyone to do that from here out if you're flipping on every roll too, so...
Do the "chaos and line of sight" Setbacks apply to a casting? I'll roll them and we can in/exclude as necessary.
For my Advantage, I think we pass those on down the line as Boosts to try and get as many successes as we can?
Ah. 2 Boosts, ok, adding another. Both from Tronus.
Rolls
Primal, Conjure+Ally
3 Success, 6 Advantage, 1 Failure, 2 Threat
Total: 2 Success, 4 Advantage
Chaos and LOS Setbacks
2 Threat
Total: 2 Threat
Boost from Nekurr
1 Advantage
Total: 1 Advantage
2nd Tronus Boost
1 Success, 1 Advantage
Total: 1 Success, 1 Advantage
How'd you like to use the Triumph?
Tronus can pass +2 boosts to Bruv. You want to add two blues, emsquared?
I think Bruv only suffers the chaos setback, as line of sight isn't as big an issue for conjuring as described.
Hmmmm, Triumph. How about Hildar finds some tome or other book hidden with the taxes that has some Forbidden info in it? Advantages to spend on keeping things moving with the villagers unless we need any more boosts for anything?
Rolls
Mechanics
3 Success, 5 Advantage, 1 Triumph, 1 Failure, 2 Threat
Total: 2 Success, 3 Advantage, 1 Triumph
setback
1 Threat
Total: 1 Threat
35/40 successes!

By now, most of the villagers have made it safely across the river at the south edge of town. Hildar and Nera join another ferry-load, which Zymph poles across the river. The one-time tranquil waterway has now overflowed its banks. It's difficult to tell where those banks even are anymore. Worse, swamp creatures now lurk just below the surface; another few inches of flooding will allow them to swim freely through what used to be dry streets.
Back on the town-side riverbank, Bruv waits with about five families. These last evacuees cling to pieces of festival stage, benches, and other objects to stay afloat. As Hildar and Nera hop to safety, Zymph turns back to get the final two-dozen-some-odd passengers. Fatigue splits his face as he struggles against the quickening currents.
Suddenly, the ground and water shake. Villagers fall into the waters. Others clutch wooden rafts for dear life. The river swells yet again, and houses beyond fall into the swamp, now only soggy ruins. Buzzard's Ford seems to sink at least six feet, and water rushes into it. Zymph loses control of the ferry and has to leap onto the far bank to save himself.
The ferry rushes toward the remaining villagers and Bruv, still roped off to the other side... But they've little hope of all getting onto it before the waters or swamp monsters claim them.
Bruv finds himself alone with two dozen villagers as the waters rush in. Perhaps this is the price of defying evil.
When he had communed with the primal nature spirits of the swamp, after Zymph had first lead them to the abandoned house, he could sense that a reclamation of the land was what the swamp "wanted". That the dark magicks were holding it back. Keeping it from being whole. He thought at the time it was just the crop land, but it was clearly everything.
And as he sought to stop the Ritual and end the cycle of the cult's worship, he knew he would have to do whatever he could, afterward, to save the lives of the innocent. Maybe things would have been different if he had acted faster? Maybe if he had made a few choices differently during the evacuation things would be different?
But maybe in some way maybe he had seen this coming? Not this specific thing, of course. But he had been mentally prepared to do anything, he would have fought the vulture-god herself if she had come down from the skies to protest their defiance of her decades of manipulation of the souls of these people. Why should this, the return of the swamp to it's primal state, be different?
He would have fought any thing to the death to free these people from their cycle of evil, but this wasn't a thing... and he didn't have to fight the primal spirits of the land. They were his ally. The source of all his power. It was his lifelong guide and protector that was coming for them.
And so it was with perfect clarity that he understood what he had to do...
As the waters rushed in to overtake them, as he knew he didn't have the physical strength or stamina left to save anyone but himself... and as the cries of the young and the failing strength of the elderly whom he had with him gave him resolve... he gathered the doomed townsfolk around himself speaking words of comfort. And then he called upon and gave himself over to his primal magicks in a way he never had before. Perhaps in a way that wasn't possible except to someone who was prepared to die for others?
He brought the strength of the swamp into himself, into every fiber of his being - with wild and reckless abandon, giving himself over completely - there was no time for anything else. As fast as thought, his body began to change... Thickening and stretching and twisting and splitting and hardening... it looked as though a tree was growing from inside of him, tearing apart his humanoid form, but simultaneously lifting up the stranded townfolk in it's branches!
Bruv roared in determination and exertion as he fueled the transformation with his flesh and his will, but the defiant shout was cut off as his torso and head were finally morphed into a part of the twisted tree trunk. And a split second later the waters crashed around the tree that was Bruv... the townsfolk held aloft, just above the raging torrent. With the rushing water came the ferry, and as the roots-that-had-been-toes gave way beneath the surface, the tree pitched forward and down dashing and depositing the townfolk upon the water craft!
But as the ferry pitched and yawed, the tree-form rolled off to the side, and the waters carried it away... breaking limbs from trunk as it tumbled over and over, until it vanished beneath the murky water...
Once I saw we'd only have 35 successes, 5 short of our 40, I asked Bob if I could "trade" Bruv's 5 successes, out of the 20 we had to generate to save ourselves, in order to save the remaining townsfolk. Proposed flipping a Story Point to defy the pre-established mechanics for the Skill Challenge... and, well, he said OK :P
Remarkably, not a single life was lost in the event—other than Bruv, that is, and potentially Anzila. She is nowhere to be seen.
"The old ways of your village will not be repeated... dark and forbidden magic used for even 'good' purposes has a cost. A moment for the departed for their sacrifice please may they find the road they need to travel from here to the next." Announces to the crowd, not everyone would probably want to leave everything they knew behind before leaving without saying goodbye.