[IC] Death & Taxes (Session 4)
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So I believe it will be on Remnant to kick things off here?
Edit: ninja'd by the GM!
Rolls
Melee Check
4 Success, 1 Advantage, 3 Failure, 3 Threat
Total: 1 Success, 2 Threat
She got 1 threat on her Resilience check, so let me know if you have specific ideas how to spend it, even if to cause her strain. After that, the other 3 PCs can go if they have anything specific in mind; otherwise, we're out of structured time.
Rolls
Resilience
She got 1 threat on her Resilience check, so let me know if you have specific ideas how to spend it, even if to cause her strain.
Ninjad again! Although admittedly it took me awhile to type this one up cuz stupid work interfering...
Rolls
Perception
2 Success, 4 Advantage
Total: 2 Success, 4 Advantage
Perception dif
2 Failure, 5 Threat
Total: 2 Failure, 5 Threat
Nothing much to do now but kill the woman outright or explore one of the other rooms—the closed door near the cage, the junk-filled room with candles flickering within, or the crawlspace accessible via a ladder in the corner.
Rolls
boosts
boost
1 Success
Total: 1 Success
If we split in 2, Nekuur can help someone with better perception/cunning ,)
The other option is to confront her further, but it seems you don't want to do that. Or kill her, though that will have repercussions later, as you have only circumstantial evidence that she's done anything wrong.
We can't leave her conscious at this point gang, so I think everyone needs to pile on some Strain if they can. And she's probably a Rival or Nemesis with different tracks, so it all needs to be in the same damage category...
Have had crap luck with casting, so here goes nothing.
Nice... we'll, that's 14 Strain maybe? And with the Advantage, keep it silent?
GM edit 2: Aiming on Attack spells is perfectly fine. Adding boost.
GM edit 3: But what's good for the goose, so defense and lighting effects apply.
Rolls
Primal Attack, Non-lethal, Empowered
4 Success, 4 Advantage, 3 Threat
Total: 4 Success, 1 Advantage
red
1 Failure, 1 Despair
Total: 1 Failure, 1 Despair
boost
1 Success, 1 Advantage
Total: 1 Success, 1 Advantage
setbacks
1 Failure, 1 Threat
Total: 1 Failure, 1 Threat
Still, it's a hit! 13 strain to her (since the Despair adds a Failure), minus her Soak (which also applies to attack spells).
The Despair will be revealed later...
I don't think I've used Natural yet this 'session' so I'm triggering it to re-roll that....well that could have gone better. She is Staggered and removes one Ability dice from any checks for the duration of the spell.
Wound Threshold: 13, Current: 0
Crits: none
Natural Used: Yes
GM Edit 2: Hildar is still augmented by Nekurr, so adding a green...
Rolls
Curse + Paralyzed
3 Success, 3 Advantage, 4 Failure, 4 Threat
Total: 1 Failure, 1 Threat
Curse + Paralyzed (re-roll)
2 Success, 3 Advantage, 7 Threat
Total: 2 Success, 4 Threat
red
1 Threat
Total: 1 Threat
green
1 Success
Total: 1 Success
4 threat = that cage has seen better days.
She now takes +1strain whenever she takes strain damage and downgrades a die I think
Rolls
Lucky card
5 Success, 2 Advantage, 1 Triumph, 3 Failure, 1 Threat
Total: 2 Success, 1 Advantage, 1 Triumph
first P replaced by R
2 Failure
Total: 2 Failure