[IC] Death & Taxes (Session 4)
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Rolls
Arcane (Mask with Size and Realism additional effects)
2 Success, 7 Advantage, 3 Threat
Total: 2 Success, 4 Advantage

Nekurr is now Harridan, Dark Bird of Zanaga.
As he reaches the clearing where the Night Creepers stand, Nekurr stops, looking around, studying his prey. "Little girl" he says to himself unaware of the magical transformation he was undergoing from Hildar's spell. He continues to look around "And the boy?" he asks himself, trying to find any signs of Melchic (that's the boy's name right?).
Then, in the eerie silence, Harridan, Dark Bird of Zanaga suddently comes out of the corn field, jumping on one of the Night Creepers like a mighty bird on its prey. For a moment, the goddess just looks around the circle of praying villagers. "Pageant" Nekurr growls as he quickly runs to protect Jacey from these creeps.
So, no sign of the boy the Mayor was going to pick? Do they need a double sacrifice or something?
No sign of Melchic Grimbly.
However, enough time has passed that everyone can make a strain-recover roll (and Tronus can try another SIR if he wishes.)
If we're getting another Strain Recovery check, those are also once per encounter, right? If so could I gain my Second Wind rating in Strain, as well as the Discipline recovery roll?
Rolls
Discipline, Simple
3 Success
Total: 3 Success
If we're getting another Strain Recovery check, those are also once per encounter, right? If so could I gain my Second Wind rating in Strain, as well as the Discipline recovery roll?
Rolls
Cool check for Strain Recovery
3 Success, 2 Advantage
Total: 3 Success, 2 Advantage
Once we figure out what those threat mean, I'll roll Fright Checks for them all. (Regardless of whether they see a giant bird or a giant tiger, they're gonna be scared.)
Rolls
Night Creeper Vigilance (Group 1)
2 Success, 3 Failure, 7 Threat
Total: 1 Failure, 7 Threat
Night Creeper Vigilance (Group 2)
1 Success, 1 Failure, 5 Threat
Total: 5 Threat
Night Creeper Vigliance (Group 3)
1 Success, 3 Advantage, 4 Failure, 2 Threat
Total: 3 Failure, 1 Advantage
Night Creeper Vigilance (Guards)
4 Success, 3 Advantage, 1 Failure, 4 Threat
Total: 3 Success, 1 Threat
Night Creeper Vigilance (Rival 1)
1 Success, 2 Advantage, 4 Failure, 5 Threat
Total: 3 Failure, 3 Threat
Night Creeper Vigilance (Rival 2)
1 Success, 1 Advantage, 5 Threat
Total: 1 Success, 4 Threat
Jacey Tabbins Vigilance
2 Success, 1 Advantage, 5 Threat
Total: 2 Success, 4 Threat
On a sidenote: It's our Bird God! No it's a Tiger God that looks like a Bird! I'm just happy to be here with you guys and I'm yelling too!!!
But threats are always bad for the people who ruled then, so I guess, as long as the dissonance has an appropriately bad impact on their goals, I guess I'm fine with that.
I'd maybe rather see the threats be used for them attacking the "non-believers" tho, or something like that.
Fright checks are incoming, as well, so some of the threats can be used to impose setbacks on those if you wish.
But assuming we leave the rolls as is, I think causing a religious schism along the passed/didn't pass axis can work to your benefit by sowing general chaos and preventing them from presenting a unified front, at the very least.
At the rate of 2 threat per black die, you could throw another black die on the Night Creeper Rival 2. Coupled with swapping out that first purple for a red, that may be enough to make them fail their check. Then use their 4 threat to throw 2 more back dice at Jacey, and you potentially reduce the number of passes from 3 to 1. That gives you a situation where the guards are like, "It's a tiger!" while everyone else (including the leaders) is saying, "No, it's Harridan!"
You can get that effect with three of the rolls passing, as well, of course. It's just easier for 3 groups to oppose 4 than it is for 1 to oppose 6 in a religious schism.
"No, it's a cat demon!" another cries.
"Nature's Lady! Save us from this abomination!" cries a third.
Rolls
NIght Creeper Discipline (Group 1)
2 Success, 3 Advantage, 2 Failure, 7 Threat
Total: 4 Threat
Night Creeper Discipline (Group 2)
6 Success, 1 Failure, 6 Threat
Total: 5 Success, 6 Threat
Night Creeper Discipline (Group 3)
3 Success, 3 Advantage, 1 Triumph, 3 Failure, 2 Threat
Total: 1 Advantage, 1 Triumph
Night Creeper Discipline (Guards)
4 Advantage, 3 Threat
Total: 1 Advantage
Night Creeper Discipline (Rival 1)
2 Success, 2 Advantage, 4 Failure, 4 Threat
Total: 2 Failure, 2 Threat
Night Creeper Discipline (Rival 2)
1 Success, 2 Advantage, 3 Failure, 4 Threat
Total: 2 Failure, 2 Threat
Jacey Tabbins Discipline
2 Success, 2 Advantage, 7 Failure, 1 Threat
Total: 5 Failure, 1 Advantage
Night Creeper Group 1: +Blk on all checks vs. Nekurr; see a bird
Night Creeper Group 2: see a bird
Night Creeper Group 3: +Blk on all checks vs. Nekurr; see a bird
Rival 1: Adversary 1; +Blk on all checks vs. Nekurr; sees a bird
Rival 2: Adversary 1; +Blk on all checks vs. Nekurr; sees a cat
Jacey Tabbins: +Blk on all checks vs. Nekurr; sees a cat
The rules suggest inflicting strain for a success with threat. That would be enough to drop 1 or 2 members of Group 2 if you wish as they overexert themselves from an adrenaline rush.