[IC] Death & Taxes (Session 4)
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"Welcome to the hootenanny," Zymph says, staring at the overgrown porch and chuckling.
That said, I also have a 6th Sense (Nature) Heroic Ability that I could use to get an info dump for a Story Point?
The former being a question for the GM, the latter really being a question/proposal to the group.
As for Heroic Abilities, you're nearing the climax of the adventure (and session), so no need to hoard those abilities if you think they could be useful. :)
@emsquared - I'd say go for it, the more info we have walking into this the better.
The power doesn't seem worded like I have to pose specific questions. Though I'm fine of course doing the interaction out. But it reads like I just spend a Story Point and get a couple of bits of important information?
As a Primalist, I envision Bruv having very much an animist "religion". And so for his Sixth Sense, I would envision him just speaking to the primal spirits that inhabit the land, rocks, plants, animals, everything. So that would be the "perspective" I guess that he would receive, on what's going on.
If group doesn't object to Story Point expenditure, I'll do it.
Will spend Advantage on keeping my caring undetected by anyone who might be able to notice, and if there's one or two left over from that, I'll notice a significant detail in the physical scene?
Rolls
Primal, Utility Spell, upgraded Range
2 Success, 5 Advantage, 3 Failure, 1 Threat
Total: 1 Failure, 4 Advantage
Then he moves to Skeeter, and fashions a gag around the man's mouth, if he resists, he will put him in a sleeper hold.
"Sorry mate. Can't 'ave ye muckin' dis up for us...."
After that's done, "Oi kinda feel loike we should poke da ferryman wit 'is sickle. He's only a danger to os now...
But as for da goin' ons here... he shrugs. Da native spirits of the area avoid dis place. Loikely dey've been displaced by the demonic force or whatever dat dese worshippers are beseeching to make their crops viable in dis swamp. Dere's some sort of conflict amongst da worshippers tho tonight. One of them has angered the others...
So, when we go in there, we might 'ave an ally at least?", he shrugs.
"Shall we move in? See what we can see and hear? Den announce our presence? Let 'em all know dey're wanted for questioning in the missing Taxman? See 'ow it goes?"
A glance around the area suggests that the only obvious way forward is across the porch and through the decaying homestead. The cornstalks grow so thick around it that the you can't get any sense of what lies behind the structure. And it seems that the only way through the overgrowth would be to take the time to cut it back inch by inch. Not even fire would speed this approach by much, it seems, as this area is more fetid and humid than the farms you've been passing through. It's as if the swamp is desperately attempting to reclaim the area. Even the smell suggests overabundance and rot, an overly sweet, treacly odor that nearly triggers a gag reflex...
"Now that happened we putting on masks and going in? Don't like the scarecrow much but we'll at least hear it coming up on us I hope..." Tronus asks the rest searching through his pack for some cloth to mask his lower face.