Regarding the dove, Tronus can make an Average (PP) Perception check. This goes down to Easy (P) if he's up on the rooftop.
[IC] Death & Taxes (Session 4)
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Regarding the dove, Tronus can make an Average (PP) Perception check. This goes down to Easy (P) if he's up on the rooftop.
And then he moves to continue raising the alarm and aiding ppl in movement through the muck and readying any personal boats people might have truths along canals or propped against sheds, etc.
Just let me know if/when any checks for that, or the other assistance he is giving, are needed.
Will use 3 Adv to recover Strain. And maybe a chunk of the other to notice if either someone needing help, or something that can help with the evacuation? Perhaps he notices the pageant stage and/or feasting table(s) are very sturdily built, and will make serviceable floatation devices?
Rolls
Leadership (not his strong suit)
1 Success, 6 Advantage, 3 Failure
Total: 2 Failure, 6 Advantage
Rolls
Easy perception on a roof
2 Advantage, 1 Failure, 1 Threat
Total: 1 Failure, 1 Advantage
Tronus notices the dove keep taking flight, then alighting on a rooftop, taking flight, then alighting on a rooftop. It eventually disappears over a house somewhere at the edge of the town square, so the Dwarf loses sight of it.
Rolls
Negotiation
4 Advantage, 1 Failure, 1 Threat
Total: 1 Failure, 3 Advantage
Rolls
help
1 Advantage
Total: 1 Advantage
Meanwhile, the waters continue to rise. But with no clear leader to corral the villagers, things are growing chaotic. You have several possible tasks to accomplish: Secure Kellis Isle's body? Secure your suspects in his murder? Rally the villagers to safety? Try to find the lost taxes?
Assuming you're good, Survival's a great option. Since we're abstracting time quite a bit, I think 2 strain per turn for maintaining an augment makes sense UNLESS it has the Haste added effect. Yours does, right? So no extra strain for you. Boost for the wooden stuff you identified, absolutely.
Wound Threshold: 13, Current: 7
Crits: 1 x 2 diff
Natural Used: Yes
Heroic Used: Yes
Rolls
Conjour paths! (Hard Arcana)
3 Success, 5 Advantage, 3 Failure, 2 Threat
Total: 3 Advantage
Boost die from Tronus if relevant
1 Success
Total: 1 Success
boost
1 Advantage
Total: 1 Advantage
Guess I'll throw in a boat from Hildar too...
What do we want to use my Boosts for? Secure Skeeter? Just more Boosts?
Rolls
Survival, Average+Boost for tables and stage
4 Success, 6 Advantage, 1 Failure, 1 Threat
Total: 3 Success, 5 Advantage
Boost from Hildar
boost
1 Success, 1 Advantage
Total: 1 Success, 1 Advantage
"This task has been rough but we're still representing Lady Argus. Lets do what we can to accomplish what must be done. We'll figure out the chips and where they land once the people are safe or at least floating." Tronus states to the rest having come back from bird chasing.
"And if things go sideways I don't blame Nekurr this time." he adds gruffly.
Update if this gets pushed up Everyone gets a boost die for the next two rounds plus Hildar gets a boost die from my advantage.
And Bruv aka Bruce would get one from me and another from Hildar I believe. Nekurr gets one plus however many Bruv pushes.
Rolls
Supreme Inspiring Rhetoric
5 Success, 3 Advantage, 1 Failure, 2 Threat
Total: 4 Success, 1 Advantage
Bruv helps lead people down paths toward the festival plaza. The area is far enough away from Hildar's dams that the waters have already claimed the roads, but the Orc watches the water's motion to spot the high ground and direct folks toward the wooden tables and stage. Skeeter Zymph follows along, muttering something about how he'd rather take his chances with the baron's courts than the crocodiles.
Other uses for advantages might be to notice something important, like where that dove got off to.
I can allways re-roll a charm once :D
Rolls
charm 3/3 BB vs PP
2 Success, 2 Advantage, 1 Threat
Total: 2 Success, 1 Advantage