[IC] Death & Taxes (Session 4)
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As I understand it, I got to Skeeter and started to move him as the Night Creepers came around the house.
I dropped him, used one maneuver to engage the Creepers, and that's where the fight has taken place; within Short range - a handful of meters? - from the front door basically. I never said I closed the front door and wouldn't have, cuz I was planning on coming right back in.
So unless there's sound proof windows and doors (which my impression was that this place was abandoned and run down, so maybe even no windows), again I don't know how at least Tronus who was in the main room couldn't have automatically heard my hollering, their hollering, and/or the combat.
I thought you guys were either just assuming I could handle whoever was out there alone, or you didn't care about the things I cared about (securing suspects).
As I think about it, we all heard the Mayor speaking in presumably a conversational tone outside, from in the kitchen, so again, I cannot fathom how everyone doesn't know there's a fight going on - there's been shouting on both sides, probably screams of pain - automatically.
Rolls
Cool 😎
1 Success, 5 Advantage
Total: 1 Success, 5 Advantage
Rolls
Social (Leadership?)
5 Success, 4 Advantage, 4 Failure, 7 Threat
Total: 1 Success, 3 Threat
Initiative (Cool)
2 Success, 1 Advantage
Total: 2 Success, 1 Advantage
Rolls
Negotiation vs. group
3 Success, 1 Advantage, 4 Failure, 2 Threat, 1 Despair
Total: 1 Failure, 1 Threat, 1 Despair
Rolls
Cool... Tronus is more quick simmer currently though
4 Success
Total: 4 Success
Despair reveals his ultimate motivation here. 3 threat delays his allies in the high corn long enough so that Bruv can try to get Skeeter onto the porch, and for Tronus and Nekurr to draw weapons. emsquared, getting Skeeter through the overgrowth on the porch is going to be an Athletics check, Average (PP), with two setbacks for darkness.
And ignore the roll. I'm worried you're all so powerful this will be a rout for the bad guys, but I think letting him get a spell off is in bad form, so disregard.
Mayor: Adversary 2 (upgrade checks targeting him x 2), no Defense. Currently holding a counterspell up, so magic targeting him is upgraded one additional time beyond Adversary 2.
Night Creepers: no Defense.
Nekurr: Currently sustaining a Utility spell (light) and an Augment (on Nera and Hildar?), so can take no actions unless he drops one of these spells.
Bruv: Currently sustaining an Augment + Primal Fury on himself.
PC - (we are here)
NPC -
PC -
NPC -
PC -
PC -
NPC -
PC -
NPC -
Rolls
Divine (Augment) + Haste w/SP
3 Success, 3 Advantage, 1 Triumph, 2 Failure, 2 Threat
Total: 1 Success, 1 Advantage, 1 Triumph
Rolls
Melee Check w/aim
3 Success, 3 Advantage, 3 Threat
Total: 3 Success
Rolls
Athletics, Average+Setbacks for dark
3 Success, 1 Failure, 2 Threat
Total: 2 Success, 2 Threat
PC is up.
Mayor: Adversary 2 (upgrade checks targeting him x 2), no Defense. Currently holding a counterspell up, so magic targeting him is upgraded one additional time beyond Adversary 2.
Night Creepers: no Defense.
Nekurr: Currently sustaining a Utility spell (light) and an Augment (on Nera and Hildar?), so can take no actions unless he drops one of these spells.
Bruv: Currently sustaining an Augment (w/Primal Fury) on himself.
PC - Tronus (attacked Mayor, hit Night Creeper)
NPC - Mayor (Augment failed)
PC - we are here
NPC -
PC -
PC -
NPC -
PC -
NPC -
Rolls
Divine (Augment) + Haste w/SP
1 Success, 4 Advantage, 1 Failure, 2 Threat
Total: 2 Advantage