[IC] Death & Taxes (Session 4)
If that sounds good, em, go ahead and narrate Bruv's exit.
Let me know if a check is needed for that story?
Will flip a Story Point. Annnd, argue for a Boost as I'm pretty sure I never said or committed to the Mayor that I would stay at his place.
Rolls
Deception
3 Advantage, 2 Failure, 3 Threat
Total: 2 Failure
Possible Boost?
1 Success, 1 Advantage
Total: 1 Success, 1 Advantage
The mayor walks Bruv out a ways and addresses the guards. "Would you three be so kind as to see Mr. Bruv safely to Bressel Galbernost's place? Wake Mr. Galbernost up and give him my apologies. Make sure he makes room for Mr. Bruv in the house." Glancing back at the Orc, he adds, "I won't have a baron's man sleeping in the hay. It's not befitting the office." Then to the guards, "Then you three come straight back. I'll wait for your return."
He then watches as the men lead Bruv down the path.
Oi've told ya Oi don't care dat yer growin' and usin' da stuff. 'at ain't moi business. But Oi do still 'ave business ta do.
So don't you worry bout me. Oi slept in worse places. 'An 'at's whoi Oi won't be sleepin' in Galbernost's 'ouse eider. Sure you understand."
I'll wait for the final result with any extra dice needed but 5 advantages!!!! He quits his job in shame and handles the village to Nekurr?
Rolls
Charm the man!
5 Success, 5 Advantage, 3 Failure
Total: 2 Success, 5 Advantage
So, no need to belabor the sleeping arrangement further. But hopefully it's clear by now that asking to move about any more without an escort is bound to meet with more and more resistance. If they're up to no good, it should be obvious why they don't want you roaming about. If they're on the level, you should realize by now that you all roaming about is disrupting their most important religious event of the year--sleep, dream dreams, be blessed by their goddess.
Defenitly using those for the mayors motivations. I'll go for fear now.
The roll is to convince him that we mean to help and will be willing to set up patrols shifts during the night or something like that sort of help. Maybe have 2 of us going out in turns? Nera obviously can just disappear :D
Rolls
bad charmer
2 Threat
Total: 2 Threat
Rolls
Charm on Nekurr
4 Success, 2 Advantage, 1 Failure, 4 Threat
Total: 3 Success, 2 Threat
Also, if everyone wants to sleep... doesn't that mean we can go around freely at some point? :D
But, yeah, the 2 threat (or 4 if you use the talent) might mean he eases up on how many guards will be on the manor? I fully expect y'all to sneak out once he's satisfied you'll finally go to sleep, so it might make your escape easier. Let's say 2 threat = 1 fewer guard, 4 threat = 2 fewer guards?
If Bruv still wants to go to the Galbernost farm, let me know, em. It's no hassle to have y'all split up for the time being.
Then, I need to know what your watch order will be. (I'm assuming from the general paranoia that you'll be taking turns at watch, right? Assuming it's about 1 AM or so, it's 5 hours till dawn. If Bruv sticks around, that could mean 1-hour shifts for each of you, or without Bruv, 1-hour-15-minute shifts, of double up duty for two 2.5-hour shifts.)