Second, what are you thinking as a player? If we were sitting around a table, what would you advocate the party do?
[IC] Death & Taxes (Session 4)
Be sure to read and follow the guidelines for our forums.
Second, what are you thinking as a player? If we were sitting around a table, what would you advocate the party do?
Since Remnant abstains, we're still left at an impasse. We're at the climax of the adventure, so let's come to a consensus, folks! :)
If that's the case, since I haven't seen any input on my thoughts on the importance of rounding up/securing suspects, Bruv will cast Augment and go to drag Skeeter inside. Leaving Hildar and Nekurr to confront the Mayor party however they want.
More tomorrow.
Rolls
Leadership
2 Success, 1 Advantage, 1 Triumph, 3 Failure
Total: 1 Failure, 1 Advantage, 1 Triumph
assistance, motivational modifiers
3 Success, 2 Advantage, 1 Failure, 1 Threat
Total: 2 Success, 1 Advantage
But if/once found, he will just drag him back into the house at a natural, unhurried - and therefore unsuspicious - rate. Tranquilizing the man may be unconventional, but given the circumstances, Bruv does not think they've done anything wrong.
If spotted by whomever is accompanying the Mayor, he will just proved inside, urging the third party to follow him in.
Rolls
Augment, Primal Fury, Signature Spell
1 Success, 6 Advantage, 2 Threat
Total: 1 Success, 4 Advantage
Before I narrate his response, thoughts on the Advantage and Triumph? Having him rendered speechless is possible, but I'm not sure how that would help you unless you want to go Perry Mason on him and try to pile up some Coercion or Leadership checks, treating this as a social combat?
Also a reminder: Hildar's Mask on Bruv is broken now since Bruv is out of Short range. But Tronus still looks and sounds like Skeeter at this point. Hildar, Nekurr, and Nera are just wearing Night Creeper costumes.
A pair of bird-masked people round the corner right as Bruv is about halfway toward the overgrown porch. One of them calls out, "Hey! Drop him!" They start running toward the Orc.
"It's da Creepers 'e's wit, fellas... and 'at Scarecrow is animated!"
Rolls
Vigilance, Simple
1 Success, 2 Advantage
Total: 1 Success, 2 Advantage
Em, that's perfectly fine to take Guarded Stance instead. Tronus has Nekurr's augment, in that case.
Rolls
Night Creepers Cool
1 Success, 1 Advantage
Total: 1 Success, 1 Advantage
Also if they're "their" (implying collectively, as a village) sacred robes, why did the guards seem terrified of the Creepers?
As for Bruv, I will Maneuver to close to engage (double Maneuver if needed), and Brawl with action, choosing to do Strain.
Well, assuming that stands (which could be a big assumption)... I believe that's 10 Strain (4 Brawn+2 Cestus+2 Primal Fury+2 Success), and with the 3 Advantage I'll recover the 3 Strain I have from the previous casting (1), and the sustaining this round (2).
Let me know if I had to double Maneuver to close.
Forgot Guarded Stance Setback.
Rolls
Brawl attack
2 Success, 3 Advantage
Total: 2 Success, 3 Advantage
Guarded Stance
1 Threat
Total: 1 Threat
setbacks
1 Failure
Total: 1 Failure