1 more PC. Tronus or Bruv?
[IC] Death & Taxes (Session 4)
1 more PC. Tronus or Bruv?
Or is it that Range Bands are simply the "terms" of the chase? If so, then I will just use my Action to move/continue pursuing them I guess? Maybe a Survival to pick up a specific set of tracks?
What's the Diff on the Athletics?
Rolls
Field Commander Avg Leadership Roll
1 Success, 2 Advantage, 1 Threat
Total: 1 Success, 1 Advantage
SIR Avg Leadership Roll
2 Success, 3 Advantage, 1 Threat
Total: 2 Success, 2 Advantage
Night Creepers - ensnared for their next turn (cannot take maneuvers)
NPC: Snake - moved to engage Nera and bit her.
NPC: Night Creepers - ran back into the corn.
PC: Nekurr - attack spell, ensnared them for next round
PC: Hildar (conjured fire)
PC: Tronus (Field Commander + Supreme Inspiring Rhetoric)
NPC: Guard (doing guardly things in the house)
PC: We are here.
PC:
Rolls
Archery
5 Success, 1 Advantage, 2 Failure, 2 Threat
Total: 3 Success, 1 Threat
So, we can keep the roll as-is if the intention is to do this: Move x 2 (get to medium), fire using the Painful Blow talent; if one dies, use a SP to keep them alive. That sound right?
Never mind, I overlooked Tronus's Field Commander. Nera's able to pull this all off for a grand total of 1 strain thanks to the extra maneuver he granted her. Nothing to see here. Move along!
Bruv's up to finish the round.
Night Creepers - ensnared for their next turn (cannot take maneuvers); under effects of Painful Blow
NPC: Night Creepers - ran back into the corn.
PC: Nekurr - attack spell, ensnared them for next round
PC: Hildar (conjured fire)
PC: Tronus (Field Commander + Supreme Inspiring Rhetoric)
NPC: Guard (doing guardly things in the house)
PC: Nera (fired non-lethal arrows, knocked out one Night Creeper)
PC:
As minions, you're essentially got them trapped thanks to Nera's Painful Blow -- minions cannot voluntarily suffer strain, but Painful Blow requires 2 strain each time a minion performs a maneuver, ergo minions are essentially immobilized by it.
So 2 threat for you all to spend. Then I'll reveal the Triumph. ;P
Rolls
Athletics to break ensnare
4 Success, 1 Triumph, 3 Failure, 2 Threat
Total: 1 Success, 2 Threat, 1 Triumph
not sure if that's NPC threats or PC advantages ... maybe just setbacks if there is a social encounter during questioning?
A short distance away stands a scarecrow post. But there is no scarecrow on it...
Rolls
Night Creeper Discipline
1 Success, 3 Advantage
Total: 1 Success, 3 Advantage
Rolls
Discipline
4 Success, 2 Advantage, 1 Triumph
Total: 4 Success, 2 Advantage, 1 Triumph
Meanwhile, glancing over at the manor, you can see it's dark, but a lamplight is moving toward you, presumably held by the guard.
Now please, each of ya remove your masks, and come peaceably wit us."
Rolls
Discipline, Simple
2 Success, 1 Triumph
Total: 2 Success, 1 Triumph
Bruv's approach sounds like Leadership. If we treat it as a group check, that means you roll YYG+BB x RP+4 Black.