[IC] Death & Taxes (Session 4)

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Oct 7, 2020 3:54 pm
"Or if you don't want to die from self inflicted wound I'd comply." Tronus adds.
Oct 7, 2020 4:09 pm
OOC:
Bruv is only a Boost die in that pool, but since he made the command I'll roll it up?

YYG+BB x RP+4 Black

Rolls

Leadership

2 Success, 3 Advantage, 3 Failure, 2 Threat, 1 Despair

Total: 1 Failure, 1 Advantage, 1 Despair

Oct 7, 2020 7:02 pm
Nera silently approaches with an arrow already notched, ready to fire. "This was too much trouble."
OOC:
I'm late!

Rolls

Discipline

1 Success, 2 Advantage

Total: 1 Success, 2 Advantage

Oct 7, 2020 9:10 pm
The two lucid Night Creepers train their unblinking eyes onto Bruv and Tronus in turn. They then raise their sickles, take audible gasps of air, and plunge the tips of the blades into their own feet with a cry of pain.
OOC:
No indication what you want to do with the advantage, so I'll have it affect this secret roll in a way that will work to your benefit. Flipping a SP for this, too.
They look to each other for a moment, then back to you. The voice is muffled and almost inaudible: "In another minute, we will be dead."
OOC:
Average (PP) Medicine check (with a setback unless you're willing to get up close and person) to determine if their injuries suggest they'll actually die. Or Hard (PPP) Vigilance to try to ascertain the veracity of what they say. Hard Athletics check upgraded (RPP) to rip any masks off, disarm them, or the like.

Rolls

Secret Roll

Oct 7, 2020 9:51 pm
OOC:
I'd like to use Heal to try to stop the poison, or whatever...

Restoration upgrade? Heal Critical upgrade? Both? And/or if neither of those works toward that end, I'll try the ol' Ressurection :P
"Ain't gonna be dat easy mate!!", the orc reaches out into the weave of primal magicks that envelope everything. He emplores the nature spirits, letting their essence become his, and using their combined powers to try to isolate and destroy the toxin that the closest Night Creeper has inflicted themself with...
Oct 8, 2020 2:20 am
OOC:
So, it's minions, so it gets wonky, but I think they should probably be treated as separate individuals to make Medicine competitive against Heal magic. They're unwilling targets (and have Discipline as a skill), so all these rolls are upgraded automatically.

That means Heal (R) + Restoration (P) + range unless you're willing to go up and touch them (+P); sounds like you're only casting on one of them? If not, add +PP for 2 additional targets: Total = RPP for just one at short range, RP for just one at engaged range, RPPPP for all three at short range, or RPPP at engaged range. Without some identification of what ails them (if anything), add a +Blk, too.
Oct 8, 2020 7:02 am
OOC:
Wow 8 strain healed? I don't think I have that many :)

I was also going for heal, so I can take another bird man. Can we do a knowledge on religion to determine the likely poison they'd use based on the assumption they worship on of those two evil deities? (from Hildar's findings?)
Nekurr looks stunned as the creepers stab themselves. He grabs a card from the deck. "Just my luck..." he complains, both from lack of sleep the fact that this was probably pointless. He moves closer to the one that "caterwauled" and turns him over to remove his mask. I smell a cat...
OOC:
roll the heal and we can can just later
That means Heal (R) + Restoration (P) + range unless you're willing to go up and touch them (+P); sounds like you're only casting on one of them? If not, add +PP for 2 additional targets: Total = RPP for just one at short range, RP for just one at engaged range, RPPPP for all three at short range, or RPPP at engaged range. Without some identification of what ails them (if anything), add a +Blk, to

Rolls

heal

6 Success, 1 Triumph, 3 Failure, 1 Threat

Total: 3 Success, 1 Threat, 1 Triumph

the missing card.... as usual...

Oct 8, 2020 2:24 pm
OOC:
Guessing the poison based on religious grounds would be a Formidable (PPPPP) Knowledge (Forbidden) check, but with two boosts for knowing the identities of the gods.

As for healing this guy at engaged range, I'm gonna say the 1 threat = they get to take a swipe at Nekurr, since Nekurr got up close and personal. Setbacks for being in pain.
Nekurr gets his paw on the wailing Night Creeper, but the figure reacts with an instinctual thrust of the sickle blade...
OOC:
So, couple of things to adjudicate: Nekurr's Triumph, and the 3 Threat from this attack.

Nekurr also needs to roll a Hard (PPP) Resilience check. You can use the Triumph to upgrade this if you want!

Rolls

Melee

4 Success, 3 Threat

Total: 4 Success, 3 Threat

Oct 8, 2020 2:43 pm
OOC:
Bruv will move to Heal the one that Nekurr did not, at Engaged (because he intends to also disarm them).

Despairs and Triumphs are a flyin'...

Can I use the Advantage to take away the weapon of the one I Healed?
Last edited October 8, 2020 2:44 pm

Rolls

Primal, Heal+Restoration

4 Success, 3 Advantage, 1 Failure, 2 Threat, 1 Despair

Total: 3 Success, 1 Advantage, 1 Despair

Oct 8, 2020 6:24 pm
OOC:
The Night Creper's 3 threat above (vs. Nekurr) seems like enough for a disarm, but 1 advantage is a bit weak for that, I think. It can translate to a boost on an opposed Brawl check to disarm him, though (vs. PPP)? (Make that 2 boosts if you want to use the threat he rolled, too.)

Using the Despair for an upgraded swipe back at Bruv...
The same course of events repeats as Bruv puts a hand on another one of the figures, but the Orc investigator, savvy to the trick, dodges the swipe just in time and manages to get the spiritual help to purge the figure of any poisons.

Rolls

Melee

3 Success, 2 Advantage, 3 Failure, 3 Threat

Total: 1 Threat

Oct 8, 2020 7:44 pm
OOC:
Will spend the Threat to Strain them, and take the Boost to attack/Brawl, aiming w/ Maneuver first. Just a normal attack.

Bruv's not about to mess around with the poison out, and intends to just beat them down/deal damage, not disarm. Will spend Story Point to not kill if the attack is successful enough to put them out again. At which point we can hopefully just disarm them at our leisure.

Looking back it looks like previous attack penalties on them came from Story Point and Darkness, so just using base melee Diff of PP. But alter as needed, Bob.
Bruv grimaces deeply at the treachery, and unleashes a bout of controlled violence designed to end the threat but not kill...
OOC:
If the attack stands, I can use 3 Advantage to disable instead of damage. Will do that if it applies to entire Minion Group. Will pass a Boost with the other.

Otherwise that's 6 damage, and disarm, plus pass Boost.
Last edited October 8, 2020 7:47 pm

Rolls

Brawl, +Aim+Adv/Boost

2 Success, 4 Advantage, 1 Failure

Total: 1 Success, 4 Advantage

Oct 9, 2020 12:28 am
OOC:
By default, you can always declare a Brawl attack to be aimed at Strain (non-lethal), so no worries there. I think by disable you mean disarm? They don't have any obvious gear but their sickles, so I'll go with that.
The Orc reaches one thick arm under the first Night Creeper's underarm, curling it around to grasp the figure's forearm. The Orc pulls down with a snap and the Night Creeper drops the sickle with a cry of pain. Without missing a beat, Bruv thrusts a booted foot out toward a second Creeper and catches it in the chest. That one drops the sickle too. Meanwhile, the third Night Creeper seems to have stopped moving completely.
OOC:
At this point, they're both disarmed but still conscious. They can easily grab the sickles back unless someone relieves them of the weapons. We're not in structured time, so I'll give you all the opportunity to do so. The third one (who injured itself before you all arrived) is apparently unconscious or dead.
SavageBob sent a note to SavageBob
Oct 9, 2020 7:54 am
OOC:
3 threats could turn into "advantages" so we can get their goals (motivation) while the triumph could do something like the poison was expired, they used the wrong dosage or something, so they don't actually die from it. If this is too much,

I'll risk the tough resilience then...
Nekurr jumps back grabbing his arm. "What the?". He stumbles a bit as he steps back, trying to keep his balance, presumably from the surprise.
Last edited October 9, 2020 7:55 am

Rolls

Resilience

1 Success, 1 Advantage, 2 Failure, 3 Threat

Total: 1 Failure, 2 Threat

Oct 9, 2020 12:24 pm
Tronus sighs moving to stand on dropped weapons, "Well lets try this again, stay still no reaching for a weapon or funny business won't bring you death, I'm sure you'll wish you were able to kill yourself like you intended though. Now where's the mayor for a good boxing to the ears." Tronus states to the two.
Oct 9, 2020 3:03 pm
SavageBob says:
OOC:
By default, you can always declare a Brawl attack to be aimed at Strain (non-lethal), so no worries there. I think by disable you mean disarm?
OOC:
I guess I just use a Star Wars cheat sheet for Genesys too on my phone, so it's an option from Star Wars, if it's not an option in Genesys that's fine.

But, on the Alexandrian F&D cheat sheet, it's the third, three-Advantage option: "Target is disabled instead of suffering wounds/strain"

But if that's not an option, I would have preferred to do damage/Strain. I shouldn't have to fore-go damage to cause them to drop their weapons.
Last edited October 9, 2020 3:07 pm
Oct 9, 2020 3:13 pm
emsquared says:
But if that's not an option, I would have preferred to do damage/Strain.[/ooc]
OOC:
It's the same in Genesys. I just meant that you already have them immobilized and unable to perform maneuvers, so aside from disarming them, the only thing you could do is deprive them of actions. Seems steep for 3 threat/advantage. :) We can allow a disarm and 3 more strain, though, since it was my mistake. That knocks one more out. You've still got one conscious one to deal with, though.

Tronus can give me a Coercion check versus PPP with four setbacks to see if this last one will respond to you.
Oct 10, 2020 11:36 pm
Whilst the others are tending to the ones that are still active Hildar moves over to the unconscious/dead creature and tries to unmask them.
OOC:
Will keep maintaining the fire for now mainly for the light

Rolls

Discipline

2 Success, 2 Advantage

Total: 2 Success, 2 Advantage

Oct 13, 2020 1:55 pm
OOC:
I don't really think I need to convince him if he moves for the weapons he'll get a shield the face since at this point I can take anything besides staying still as an act of aggression from them. Twitching counts as moving if he's that being dismissive of the situation is in his best interest. I have no qualms slamming his face until his head buried in the ground like a plant. So if I need to make a roll it's going to be more violent then harsh threating words since they don't really seem to get it.
Oct 14, 2020 12:43 am
OOC:
Considering they tried to poison themselves, threatening violence may not matter much to them.

5 strain damage to Nekurr, and he's disoriented for ~3 minutes or so (disoriented means add a setback to all checks).
The remaining figure just keeps its visage trained on Tronus and doesn't say anything.

Meanwhile, Nekurr feels a profound sense of fatigue as the poison hits his bloodstream. It's like the effect of the pipeleaf salad, just magnified many times over. He yawns and finds himself shaking his head to keep alert.

Hildar moves to unmask the two unmoving Night Creepers. Both are women, and both were judges for the pageant. Then the voice of the guard from the house rings out: "Paisley Petty! Mirulda Clothil! By the Lady, what the devil is going on here?"
Oct 14, 2020 2:43 am
"Got a few villager it seems running around up to no good probably. They got caught tried to kill themselves and assaulted people working for the Baron... I miss anything?" Tronus states still coiled to strike.
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