[IC] Aqua Mortis (Session 1)
So, you only have a name for the guy treating the injured miners: Father Gettle. How do you want to go about tracking him down?
Rolls
Cat vision
5 Success, 3 Advantage, 1 Failure, 1 Threat
Total: 4 Success, 2 Advantage
Turn a corner and duck into a convenient alcove (spend a SP for this?)
Cast a Mask (1 base Diff) that covers the alcove (+1 diff for Size additional effect as base Mask only covers Sil 1), thinking making it looks the same as the rest of the wall (+1 diff for Realism additional effect).
There's nothing in the rules in the EPG that says one way or the other whether you can make the Mask see through from one side so could we add that for another +1 diff?
Turn a corner and duck into a convenient alcove (spend a SP for this?)
Cast a Mask (1 base Diff) that covers the alcove (+1 diff for Size additional effect as base Mask only covers Sil 1), thinking making it looks the same as the rest of the wall (+1 diff for Realism additional effect).
There's nothing in the rules in the EPG that says one way or the other whether you can make the Mask see through from one side so could we add that for another +1 diff?
I think your difficulty (PPP) sounds right for a Mask that blocks off the alcove, but I think to be balanced, we should say that the illusion will block sight and sound from both sides (yours and theirs). You won't be able to see or hear them, nor will they be able to see or hear you (assuming they fail their Perception/Vigilance check).
If you want the three of you to be able to see and hear through the illusion, you're effectively doing a silhouette-1, character-focused mask with the additional target modifier. That difficulty would be base (P) + realism (+P) + additional illusion (+P) for a total of PPP. Same difficulty as making a fake wall, but it requires you to get 4 advantage (or 2 advantage and a triumph) to successfully mask all three of you. I think it would make sense for each of you to make some sort of check to remain still (maybe Cool?) if you remain masked longer than a minute or so), as I don't want us to shortchange the PPPPP needed for a true Invisibility spell on a single character that Mask allows.
Rolls
Mask
4 Success, 2 Advantage, 1 Triumph, 3 Threat
Total: 4 Success, 1 Threat, 1 Triumph
Believe it or not, Hildar's actually our stealthiest character now that Nera's gone. :) So he masks Tronus and Nekurr and then dives behind them?
A curse isn't a bad idea, as it will make it harder for these people to see through the illusion and/or find someone trying to hide. It'll be tough to hit all of them at range, but if you want to try, difficulty will be Average to start (PP) + Range short (+P) + Additional Target (+PP) + penalty for casting without talking (+2 Blk) = PPPPP + 2 Blk. No Component Casting, I think, unless you want to leave a card on the ground for them to find!
I think leaving a card is a nice touch. They already know we were there anyway and it will distract them if they see/grab it
triumph... could they mention why they are following us, or some clue on that we can pick up ?
what do you think guys?
Rolls
divine
2 Success, 6 Advantage, 1 Triumph, 3 Failure, 4 Threat
Total: 1 Failure, 2 Advantage, 1 Triumph