Those responsible for creating the
Conversion Document I'm using for this game have made an update. Just saw this and thought I'd share though I haven't looked through it yet. If you want to use any of this new stuff, let me know.
PATCH NOTES
Patch 1.8 is released!
CLASSES
[Tinker]
Replaced the boring Scavenge (and pushed it back) to Superfunction.
Added Quick Tech at level 15.
[Apothecary]
The Forsaken-only Tinker (focused on alchemy, poisons and diseases, as well as constructing undead) is released.
[Mountain King]
The Dwarf-only Warrior (focused on a specific stance, gaining bloodline magic-casting, and several defensive abilities) is released.
SPELLS
Several spells added:
+Arcane Armor
+Capture Essence
+Chain Lightning
+Conjure Elemental Totem
+Curse of Tongues
+Earthbind
+Earthbind Totem
+Earth Shield
+Eye of Kilrogg
+Fire Nova
+Fire Nova Totem
+Freezing Sphere
+Lava Burst
+Lightning Shield
+Lightning Storm
+Parasite
+Resistance Totem
+Soulshatter
+Storm Bolt
+Water Shield
+Wind Shear
Several minor balancing and format issues resolved
+ Aerial Shackles now allow for a saving throw (with advantage if caster is smaller than target
+ Carrion Swarm's level lowered to 3rd level and turned into a debilitate spell
+ Conjure creature rebalanced
+ Corpse Explosion added to priest's spell list
+ Life Tap works off percentage of HP and MP
+ Healing Waters renamed to Riptide
+ Dominate Creature added to druid's spell spell
MONSTERS
+ Stone Golem (with rules for fire, steam, and arcane nullifier variants)
+ Naga Myrmidon
+ Naga Seawitch
+ Nerubean Seer
+ Crypt Lord Hero
+ Ogre Magus
+ Quilboar
+ Salamander (with rules for lightning lizard variant)
EQUIPMENT
+ Syringe
+ Sun Gun Gadget
+ Flamethrower Gadget
+ Frost Gun Gadget
+ Reflective Cylinder Gadget
+ Water Pump Gadget