[ +- ] Tome of Dead Words
Wondrous item, rare
This large, ragged tome weighs 12 pounds and has just under seven hundred vellum pages inside it. The tome is magical and devours any smaller nonmagical book or document placed next to it with rows of hidden teeth over the course of 1 minute. After the tome has eaten a book, you can use an action to speak the tome's command word, followed by the name of a book or document it's eaten, to cause the previously destroyed contents to appear on the blank pages of the book. The contents are magically printed on the tome's pages in the same language or cipher they were originally written in and remain until you speak the tome’s command word again to erase them or replace them with another document's contents.
Written commentary, notes, and other such addenda to documents within the tome are saved by it and appear whenever the document is recalled again.
"They say it's like having a library with you all the time. An unkempt, terrifying, unholy library…but it still sounds like not an all-together terrible thing to keep around."
[ +- ] Twilight Circlet
Wonderous item, uncommon (requires attunement)
While wearing this circlet on an arm the touch of that hand holds the balance of life and death. You know and can cast Spare the Dying or Chill Touch. Spare the Dying can be cast with a range and appearance of Chill Touch.
[ +- ] Instrument of the Dammed (Drum Pair)
Wonderous item, Uncommon (requires attunement by a Bard, Necromancer, or Domain of undead cleric. Must be proficient with drums)
An instrument of the dammed is an abhorrent example of its kind, superior to an ordinary instrument in every way. A creature that attempts to play the instrument without being attuned to it must succeed on a DC 15 Wisdom saving throw or take 1d4 psychic damage and 1d4 necrotic damage.
You can use an action to play the instrument and cast one of its spells. Once the instrument has been used to cast a spell, it can't be used to cast that spell again until the next dusk. The spells use your spellcasting ability and spell save DC.
If playing this instrument while you cast a spell that causes its targets to gain the fear status on a failed saving throw, disadvantage is imposed on those saves. This effect applies only if the spell has a material component.
Spells : Protection from Evil and Good, Cause Fear, Blindness/Deafness, Wither and Bloom, Protection from Poison,
Speak with the Dead, Protection from Energy (necrotic only)