2: Valley of Dead Unicorns

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Mar 24, 2023 6:25 am
OOC:
I agree with Sheila's assessment, Bobby is up front holding the doors closed.
At hearing Sheila shout her warning, Bobby surges his rage and pushes hard against the door.
OOC:
Bobby already rolled a Strength check above with a result of 27 (nat 20+7)
Mar 26, 2023 2:21 am
Sheila stepped into the aether on her way into the bed chamber. She encountered another ward around the chamber which apparently extended across multiple planes. Sheila could feel it picking away at her confidence and resolve!

The canopic golem obliterated the door as it smashed into it, showering everyone with shards before it slammed into Bobby the immovable object!
OOC:
Sheila, please roll a DC 22 CHA save or be overwhelmed with Despair for 1 minute. During this time, you can't Attack or target any creature with harmful Abilities, Spells, or other Magical Effects.
Everyone except Sheila roll DC 15 DEX saves or take 10 piercing damage, 5 on a save.
Also... Roll initiative!

Rolls

Canopic Golem init - (1d20)

(11) = 11

Iron Golem init - (1d20-1)

(20) - 1 = 19

Mar 26, 2023 7:52 am
Magical arrow nocked, Hank was ready for whatever came through!
OOC:
5hp damage taken.
Last edited March 31, 2023 12:06 pm

Rolls

Initiative - (1d20+5)

(17) + 5 = 22

DEX DC15 save - (1d20+5)

(20) + 5 = 25

Mar 26, 2023 11:32 am
Bobby dodges out of the way of the shards from the door, but is otherwise caught off-guard as the golem crashes towards them.
OOC:
Bobby has advantage on the save due to Danger Sense and advantage on initiative due to Feral Instinct.

EDTI: I rolled wrong the first time, so had to manually add the advantage rolls. Looks like he passed the save, but didn't beat the golems' initiatives.
Last edited March 26, 2023 11:34 am

Rolls

Reflex vs DC 15 (Advantage) - (1d20H1+3)

(10) + 3 = 13

Initiative - (1d20H1+2)

(14) + 2 = 16

Advantage - Reflex - (1d20+3)

(12) + 3 = 15

Advantage - Initiative - (1d20+2)

(7) + 2 = 9

Mar 27, 2023 12:43 am
Shield raised, ready for action.

Rolls

Init - (1d20+5)

(17) + 5 = 22

Mar 27, 2023 7:42 am
OOC:
Sheila cannot make a DC 22 CHA save.

Rolls

Initiative - (1d20+10)

(19) + 10 = 29

Mar 27, 2023 1:33 pm
The unseen aerialist contorted against the ceiling to avoid the perforating shards.
OOC:
Fights on!

Rolls

Initiative - (1d20+5)

(6) + 5 = 11

Dexterity save (evasion) - (1d20+11)

(15) + 11 = 26

Mar 31, 2023 1:57 am
OOC:
OK, I'll start combat tomorrow.
Apr 3, 2023 2:01 am
Sheila felt waves of depression and hopelessness wash over her, no doubt some warding around Kelek's sleep and research area. She didn't trust herself to fight but she was still a damn good thief.

The canopic golem effectively blocked the doorway with its mass, its featureless face looked down on the no longer young heroes with somehow obvious contempt.
OOC:
Init
29 - Sheila
22 - Hank, Eric
19 - Iron Golem
16 - Bobby
11 - Diana, Canopic Golem

More detailed status tracker to come.

Sheila can continue her exploration with Perception, Investigation, and any other checks she thinks relevant. For 1 minute, she can't Attack or target any creature with harmful Abilities, Spells, or other Magical Effects.

Hank! Eric! GO!
Apr 4, 2023 1:28 am
Eric raises his shield and attempts to instill fear into the heart of the beast. Take that you beast! He shouts
OOC:
The Shield radiate an aura of dread for 1 minute. Any creature hostile to you that starts its turn within 20 feet of the shield must make a DC 21 Wisdom saving throw. On a failed save, the creature is frightened until the start of its next turn. On a successful save, the creature is immune to this power of the shield for the next 24 hours. Once the shield uses this power, it can’t use it again until the next dawn.
Apr 4, 2023 1:44 pm
Hank had his bow nocked and ready, but he made sure to line up both golems in one straight line before loosing his flurry of arrows, starting with a beam of blinding light.
OOC:
Sunbeam CON DC29 save, blinded if fail. Save for half damage.
Last edited April 4, 2023 1:46 pm

Rolls

Attack action - (1d20+16, 1d20+16, 1d20+16, 1d20+16)

1d20+16 : (16) + 16 = 32

1d20+16 : (9) + 16 = 25

1d20+16 : (17) + 16 = 33

1d20+16 : (7) + 16 = 23

Extra attacks with advantage - (1d20+16, 1d20+16, 1d20+16)

1d20+16 : (8) + 16 = 24

1d20+16 : (1) + 16 = 17

1d20+16 : (8) + 16 = 24

1st Shot: Sunbeam - (6d8)

(516565) = 28

Bow damage (2nd to 4th) - (1d6+10, 1d6+10, 1d6+10)

1d6+10 : (1) + 10 = 11

1d6+10 : (2) + 10 = 12

1d6+10 : (1) + 10 = 11

Bow damage (5th to 8th) - (1d6+10, 1d6+10, 1d6+10, 1d6+10)

1d6+10 : (4) + 10 = 14

1d6+10 : (5) + 10 = 15

1d6+10 : (5) + 10 = 15

1d6+10 : (5) + 10 = 15

Force damage - (2d6, 2d6, 2d6, 2d6, 2d6, 2d6, 2d6)

2d6 : (65) = 11

2d6 : (16) = 7

2d6 : (46) = 10

2d6 : (23) = 5

2d6 : (51) = 6

2d6 : (32) = 5

2d6 : (44) = 8

Radiant damage - (2d6, 2d6, 2d6, 2d6, 2d6, 2d6, 2d6)

2d6 : (22) = 4

2d6 : (25) = 7

2d6 : (56) = 11

2d6 : (33) = 6

2d6 : (66) = 12

2d6 : (15) = 6

2d6 : (66) = 12

Action Surge - (1d20+16, 1d20+16, 1d20+16, 1d20+16)

1d20+16 : (1) + 16 = 17

1d20+16 : (15) + 16 = 31

1d20+16 : (10) + 16 = 26

1d20+16 : (4) + 16 = 20

Action Surge with adv - (1d20+16, 1d20+16, 1d20+16, 1d20+16)

1d20+16 : (15) + 16 = 31

1d20+16 : (19) + 16 = 35

1d20+16 : (16) + 16 = 32

1d20+16 : (1) + 16 = 17

Apr 8, 2023 2:49 am
Eric's attempt to frighten the golems failed; they knew no fear or any other emotion.

Hank's laser beam did nothing to the crystalline golem but slammed firmly into the metal one, blinding it. The Bow, however, blasted huge chunks out of the crystalline golem! The blinded metal golem banged into the crystalline one then flailed helplessly.
[ +- ] Status Tracker
OOC:

Sorry for not continuing sooner. Physio plus not being in the right head space have been detracting from my focus... but the ball is rolling again!
Please update my on your current HPs, and check that your stats are correct.
Let me also get the marching order confirmed: Bobby, Hank, Eric, Diana, Presto?
By my math, Hank just did 186 damage!
Bobby! Diana! GO!
Apr 11, 2023 3:25 pm
Bobby launches forward, his rage consuming him, as he presses his attack against the canopic golem. "Come on, Thunderclub!" he shouts as he brings the heavy weapon around in a powerful swing using both hands. Using the inertia, he smacks at the enemy a second time.
OOC:
Using Great Weapon Mastery to take -5 to attack for +10 dmg.

Using Reckless Attack to gain advantage on melee attacks this turns; enemies gain advantage on attacks against him until his next turn.

He'll also use 'Crusher' upon hitting the golem, to move it 5ft away from any allies while keeping it adjacent to Bobby (unless its more than one size category bigger than Bobby)

If it tries to move away from him, he'll use Sentinel to make an opportunity attack.
Last edited April 11, 2023 3:33 pm

Rolls

Thunder Club to hit (advantage) - (2d20H1+11)

(1115) + 11 = 26

Thunder Club damage - (1d10+24)

(3) + 24 = 27

Thunder Club to hit (advantage) 2 - (2d20H1+11)

(414) + 11 = 25

Thunder Club damage 2 - (1d10+24)

(9) + 24 = 33

Thunder Club

annex

Apr 11, 2023 5:02 pm
As the crystalline golem exploded into glittering shards, Bobby's trusty weapon exulted.
Thunder Club
"Thunderclub SMASH!!!!!!!!!!!"
OOC:
Canopic Golem go BOOM!
10 feet behind the shattered crystal remains (and in the midst of both the Sickening Radiance and Wall of Light) is the blinded Iron Golem.
Diana! GO!
Apr 11, 2023 9:03 pm
Shiela wanders about the bedchamber looking at the details and furnishing and anything that may prove helpful to them against their enemies.
Apr 12, 2023 2:31 am
"I will want a nap after this."

An unseen WHOOSH cued the others that the extendible pole lashed through the air, seeking to shatter the iron golem’s joints. Then Diana raced across the ceiling to strike with a invisible flying scissor kick!
OOC:
Flurry of staff followed with a flurry of blows, coupled with a series of stunning strikes on any hit until stunned sticks (DC 22 Con or become stunned until the end of Diana’s next turn).
Last edited April 12, 2023 2:36 am

Rolls

Staff to hit (advantage) - (2d20H1+14)

(1518) + 14 = 32

Staff to hit (advantage) - (2d20H1+14)

(196) + 14 = 33

Unarmed FoB 1 to hit (advantage) - (2d20H1+12)

(1518) + 12 = 30

Unarmed FoB 2 to hit (advantage) - (2d20H1+12)

(151) + 12 = 27

Staff damage - (1d10+2d10+8)

(9) + (15) + 8 = 23

Staff 2 damage - (1d10+2d10+8)

(2) + (29) + 8 = 21

Unarmed Strike damage - (1d10+2d10+6)

(5) + (108) + 6 = 29

Unarmed Strike 2 damage - (1d10+2d10+6)

(2) + (13) + 6 = 12

Apr 12, 2023 2:31 am
As Sheila moved into the sanctum, she saw a spellbook open on a lectern. The complex spell at hand took up both pages and seemed to be demiplane-related.
OOC:
DC 22 Arcana check to decipher the spell.
Apr 12, 2023 2:39 am
OOC:
All of Diana's attacks hit (84 damage, takes three tries to stun the iron golem) but the Flurry of Blows requires her to go into the Sickening Radiance. Do you want to enter and risk the radiant damage?

Rolls

Iron Golem CON save - (1d20+5)

(19) + 5 = 24

Iron Golem CON save - (1d20+5)

(18) + 5 = 23

Iron Golem CON save - (1d20+5)

(6) + 5 = 11

Apr 12, 2023 3:12 am
OOC:
Yep. She will whirl in and out with her 60’ move speed.
[ +- ] Ride the Lightning! ⚡️🤘🏻


Edit: Appears she made the save on the save-or-suck radiation poisoning without activating her ki breathing technique.
Last edited April 12, 2023 3:15 am

Rolls

Constitution save - (1d20+11)

(11) + 11 = 22

Constitution save (Diamond Soul if needed) - (1d20+11)

(15) + 11 = 26

Apr 13, 2023 2:00 am
Diana's finely honed skills served her well and the iron golem badly as dents and punctures riddled it. It glowed even more as the dueling lights carved it up inside and out.
[ +- ] Status Tracker
OOC:
I'll give Ezz a bit to roll init and take his turn.

Rolls

Iron Golem Sickening Radiance CON save, radiant damage - (1d20+5, 4d8)

1d20+5 : (4) + 5 = 9

4d8 : (5136) = 15

Iron Golem Wall of Light CON save, radiant damage - (1d20+5, 4d8)

1d20+5 : (8) + 5 = 13

4d8 : (3372) = 15

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