OOC:
@Marmy49,@GooberMcSnorford continue their story here
Ulkar and Seren have been wandering around getting a feel for the base.
[ +- ] The Base
The base has an odd assortment of people, rough river boat and dock hands, mercenaries, adventurers, cayenne, and scholarly researchers. As you walk it's streets you catch snatches of gossip eventually making your way to the local hangout, the tavern. The variety of people is all to evident here and you note the varied accents of people from the Nations, Freeholds, and Kingdoms. Some of these cluster with those of like origins woke other groups are a mix of nationalities and people but are of a like profession.
In the evening the large room with several large common tables and a bar fills with guards and scouts.
[ +- ] Base Map
A | Gatehouse | B | Scout Barracks and storehouse
|
C | Phlan's Office | D | Warehouse entrance
|
E | Fountain Plaza | F | Barracks
|
G | Dock house | H | Dock
|
I | Smithy | J | Artificer
|
K | Diner & Inn | L | Cantina & Bar
|
M | Gardens | N | Clerks Office
|
O | Temple | P | Wizard
|
Q | Scholar | R | Scholar
|
S | ? | T | ?
|
U | ? | V | ?
|
W | ? | X | Armory
|
Y | Training Grounds | Z | Captains quarters |
[ +- ] Persona you meet and hear about

Danoll
The oldest and most experience scout on the expedition is an easy going and friendly human who has more tales than he has years

Woosaa
This tiefling leads the scouts responsible for patrolling the swamp and areas around the base. Though she mostly keeps to herself and the scouts assigned to her.

Guflis
The grippli shaman has a mound that is in the swamp but was easy enough to access and You have gone there to exchange goods with her for Mord

Guard
The guards are a ruff lot but mostly mind their own business and manners, at least when any expedition ranking members are around.

Tyren (Captain)
The captain of the guard is proud but skilled enough to warrant at least a bit of his pride.

clerk
Having never actually seen The expeditions lead administrator you often interreact with his clerk, a young human boy of about 14. He will send request for work to Mord and you inevitably end up hauling finished products to and raw materials from the warehouse.
Athria and Aashas arrive on baseOOC:
@Zohariel,@CyanblueWyvern have moved their story here.
As you step off the boat onto the wooden planks of the dock you look around at the beginning of this new adventure

Miros Xelbrin
The dock hands are under the instruction of an older man who bellows just about everything.
You lot there! get out of the way. We don't mind the company but you stopping the unloading of the ale. And everyone know the day isn't done till the ale is safely stored in our guts. Only they don't allow drinking on the docks.
Get along there.
You quick step up the dock to a ramp leading to a stone boathouse.

Guard
Just inside the cool shade of the boathouse a guard picks you out as newcomers and give some basic information. The base is situated at a fork in the river and surrounded on 3 sides by a 20' wall. The last side has a low wall of about 4 feet from the base level and looks out over the river that is 10' below base level. The entire area is hot, humid, and carries the scent of the swamp just to the west. Looking around there are bits of old building to be seen but most are patched with newer, and most likely magical, stonework. The older original buildings are built form solid stone blocks with smooth patches of stone filling in the gaps and reinforcing the older crumbling stonework. A variety of races are easily seen though many seem like you, adventurers here for fame and fortune.
Ulkar and Seren have wandered down to the docks to watch the commotion as see Athria and Aashas getting sent off by the dockmaster and guard. You all readily identify each other as newcomers and so wander to the tavern to eat, drink, listen to more stories and talk about your plans.