OOC Discussion

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Feb 14, 2015 5:33 pm
It makes sense, I suppose, if he first learned medical skills in the navy, before going private. I'll do that, and add some more to his background.
Feb 14, 2015 5:37 pm
Hooray! Two! Two gunners! Ah Ah Ah!
Feb 14, 2015 6:23 pm
Wait actually I have gunnery. I took an extra 5 obligation specifically to get it and forgot to mark it on the sheet on the website. I have it marked on my real sheet though.
Feb 14, 2015 6:27 pm
mrmrlol says:
Wait actually I have gunnery. I took an extra 5 obligation specifically to get it and forgot to mark it on the sheet on the website. I have it marked on my real sheet though.
And who'll fly the ship? You'll need some forward mounted cannons to fly and shoot at the same time. ;)
Feb 15, 2015 4:16 am
RustInPieces says:
mrmrlol says:
Wait actually I have gunnery. I took an extra 5 obligation specifically to get it and forgot to mark it on the sheet on the website. I have it marked on my real sheet though.
And who'll fly the ship? You'll need some forward mounted cannons to fly and shoot at the same time. ;)
Alright, well we can spend the last of our remaining money on a forward mounted Blaster Cannon (Heavy). That costs a hard point and 5000 credits, leaving us with 400 left if we want anything else. We can also get light Ion Cannon (Light) for the same price if you guys think that would be better.
Feb 15, 2015 2:09 pm
I'm amazed this nonviolent planet let us land our warship!
Feb 15, 2015 6:46 pm
sandchigger says:
I'm amazed this nonviolent planet let us land our warship!
According to Wookipedia, Svivren only outlaws personal weapontry and violent acts, so as long as we don't shoot anything with our ship we should be fine.

Also, who is currently on the ship's crew with me? Want to say that one of us was friends with our client, who hired us to escort them along with some others as extra security?
Feb 15, 2015 6:58 pm
Rexi and Callie could be crewmembers or passengers, using your ship as a mobile ripoff headquarters. Alternately, Rexi could be the ship's link to the greater galactic underworld as he knows people in the black market.
Last edited February 15, 2015 7:20 pm
Feb 15, 2015 7:01 pm
Wuc'vulog is a crewman, gunner/medic/adventurer.
Feb 17, 2015 2:24 pm
For Rexi and Callista, you guys have my approval to steal ~500 credits and a data chit. I'm not going to force any rolls because I don't consider failure on this heist to be hazardous (or likely) to either of you, or the plot. If you guys want to roll, consider the difficulty 2 with no upgrades and difficulty 3 plus 1 setback (for the no violence law) if you try coercion. If you want me involved in running the NPCs for that, I can if you'd like.

I think unloading the ship might be a bigger deal, since you all are smuggling guns onto Svivren.
Feb 17, 2015 2:56 pm
Yeah yeah, we'll get to that. But first we've gotta get this guy's shady dealings off his data chit. Yanno, for leverage later on.
Feb 17, 2015 2:56 pm
Yeah yeah, we'll get to that. But first we've gotta get this guy's shady dealings off his data chit. Yanno, for leverage later on.
Feb 17, 2015 4:59 pm
Hey, I was wondering if the locked case thing in my opening post was okay. It didn't really make sense for Khan to leave his weapon anywhere because he doesn't have a place where he stays, so I thought this would be more likely. He has the rifle with him, but he can't use it unless he gets customs to unlock the case or blows the locks off.
Feb 17, 2015 5:07 pm
sandchigger says:
Yeah yeah, we'll get to that. But first we've gotta get this guy's shady dealings off his data chit. Yanno, for leverage later on.
I just realized you could be trying to steal from the merchant you guys are offloading the guns to. Is that what's up? If so, then yeah lets add some rolls to it.
KennyGardnerIII says:
Hey, I was wondering if the locked case thing in my opening post was okay. It didn't really make sense for Khan to leave his weapon anywhere because he doesn't have a place where he stays, so I thought this would be more likely. He has the rifle with him, but he can't use it unless he gets customs to unlock the case or blows the locks off.
Yes, that's fine. He probably keeps that case either in his locker or in the facility armory. And it probably is partially disassembled.
Feb 17, 2015 6:29 pm
RustInPieces says:

I just realized you could be trying to steal from the merchant you guys are offloading the guns to. Is that what's up? If so, then yeah lets add some rolls to it.
Honestly, I was just making up a job for my character to be on. Give him something fun to do while waiting to pick up the guys they're delivering to the actual plot. If you want to say that the target is someone we were supposed to be delivering to though, I can roll with that. Maybe we'll find out he isn't really as innocent a black market arms dealer as he makes himself look!
Feb 20, 2015 1:22 am
If no one else posts before then, I'll post tomorrow night for your NPC sandchigger and start the ball rolling with the main NPC as well.
Feb 20, 2015 11:24 pm
First, sorry for the delayed reply... Have had a lot going on the last few days...

Second, I'd like to roll "real" dice if that's okay. If you as GM want us to use a roller I'll of course do as instructed, but I like rolling dice. :-)

Third, I got 2 light side points.

Fourth, unless you have a house rule doing it, the GM does NOT roll for destiny at the start of a session. If you're house ruling that I missed it - sorry...
Feb 21, 2015 2:30 am
jimmylogan says:
First, sorry for the delayed reply... Have had a lot going on the last few days...
No problem. It's been a busy week for me too. Some PbP games fizzle out early so I was just going to make certain that posts kept going.
jimmylogan says:
Second, I'd like to roll "real" dice if that's okay. If you as GM want us to use a roller I'll of course do as instructed, but I like rolling dice. :-)
Absolutely! If anyone has real dice and want to roll 'em you're more than welcome to do so. I linked to that dice roller because I think we have 2 or 3 players that don't have access to the dice.

Also, if you want just post here if you want real dice rolled for you. I don't keep dice with me, but anytime I'm home I'm willing to roll real dice and give you all the results.
jimmylogan says:
Fourth, unless you have a house rule doing it, the GM does NOT roll for destiny at the start of a session. If you're house ruling that I missed it - sorry...

Third, I got 2 light side points.
My mistake actually. But since you got the same points that I did in my roll, I won't bother changing my tally.

Destiny point tally: 8 Light, 2 Dark
Feb 21, 2015 4:32 am
RustInPieces says:
Absolutely! If anyone has real dice and want to roll 'em you're more than welcome to do so. I linked to that dice roller because I think we have 2 or 3 players that don't have access to the dice.
I understand! I have three full sets and my son does too - we found that's optimal in most situations. I GM "live" Tuesday nights and three sets has been MORE than enough for everything we've done so far there. On roll20.net there is a macro that will do it, so we use that as three of them don't have any, but again I like the "feel" of real dice. :-)
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