OOC:
@SpirtualSocket, you still have all your gear on you. You can have standard starting gear for a 1st-level cleric (4d20 gp).
All of the other beasts behave in a decidedly beastly manner. Honey is
fairly certain none of the others are polymorphed clerics!
With Brother Tim alongside you, you return to the temple chamber and move through the double doors to the west. The chamber’s curved walls abruptly meet the flat western wall. An enormous tapestry hangs from a brass rail, depicting a strange scene. It looks like a cross section of an underground world. At the very top, there is grass, green and light. Many large eyes at the bottom of the tapestry look up. A lattice pattern of large earthworms begins near the eyes. The worms gradually become smaller as they approach ground level. A lonely wheelbarrow rests on its side in the southern corner of the room.
The wheelbarrow has a broken wheel. A few bits of treasure lie on the floor nearby: 3 gp and a cat’s eye agate worth 9 sp.
Kip senses that the tapestry is hiding some unusual stonework. Indeed, the tapestry slides easily to one side revealing a 20’ square rolling door. The passage beyond slopes downward...