Clusters of mushrooms sprout from floor to ceiling. A glassy, yellow eye opens from the center of a mushroom cap, staring you down. Then, one by one, an eye opens up on every mushroom in the chamber! They glare at you...
Chapter 1: The One Who Watches From Below
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Clusters of mushrooms sprout from floor to ceiling. A glassy, yellow eye opens from the center of a mushroom cap, staring you down. Then, one by one, an eye opens up on every mushroom in the chamber! They glare at you...
Hyde briskly moves towards the stairs since the thumping seems to come from above, he moves his torch to his shield hand and draws his sword...
This room is bustling with activity. A hooded figure with its back to you is whacking away at a butcher’s block with a meat cleaver--the source of the thumping noise. The figure is a full head taller than its brethren, who are the size of halflings. A line of similarly-garbed workers carries pots brimming with purplish severed limbs and black organs. Another group feeds the chunks of meat into a bubbling vat connected to pipes that feed into the floor.
The humanoids shriek in alarm when they notice you. As they turn to you, you can see that beneath their robes, their bodies are stunted, with swollen, stiff joints and a pale purple pallor. Their oversized heads are twisted and deformed. Yellow teeth, too large for their mouths, jut at awkward angles. Their eyes are black like an eel’s eye, and vestigial gills line their necks.
Rolls
Initiative - (d20-1, d20, d20+2, d20, d20, d20+2)
d20-1 : (3) - 1 = 2
d20 : (20) = 20
d20+2 : (4) + 2 = 6
d20 : (14) = 14
d20 : (19) = 19
d20+2 : (1) + 2 = 3
The chaos cleric also utters the arcane verbiage that invoked her deity’s blessing.
Rolls
Darkness - (1d20+2)
(1) + 2 = 3
Disapproval roll - (1d4)
(3) = 3
Rolls
Protection from Evil - (1d20+2)
(20) + 2 = 22
Rolls
MDOA Trip 1d20 + 1 - (1d20+1)
(4) + 1 = 5
Spear Deed die 1d3 - (1d3)
(2) = 2
Shield hit 1d14 - (1d14)
(2) = 2
Shield deed die 1d3 - (1d3)
(2) = 2
8 damage
Rolls
Attack - (1d20+1d3+3)
(14) + (2) + 3 = 19
Damage - (1d8+1)
(5) + 1 = 6
While Honey's magic falters, Tim's proves strong as he creates a protective aura around himself. Kip readies her weapons as Hyde rushes forward, cutting down the cleaver-wielding mutant before it can attack!
Four of remaining mutants shriek in terror and flee the room. The other four split into groups of two as they rush Hyde and Kip with daggers drawn. Kip lashes out with axe and shield but doesn't hit. Luckily, none of the mutants are able to hit either!
Rolls
Morale - (d20, d20, d20, d20, d20, d20, d20, d20)
d20 : (9) = 9
d20 : (10) = 10
d20 : (11) = 11
d20 : (16) = 16
d20 : (14) = 14
d20 : (6) = 6
d20 : (18) = 18
d20 : (13) = 13
2 Attacks vs Hyde, 2 Attacks vs Kip - (d20-1, d20-1, d20-2, d20-2)
d20-1 : (11) - 1 = 10
d20-1 : (2) - 1 = 1
d20-2 : (2) - 2 = 0
d20-2 : (2) - 2 = 0
Rolls
Attack Roll - (1d20-1)
(7) - 1 = 6
Damage - (1d4-1)
(2) - 1 = 1
She loaded and fired a bolt from her crossbow at one of the beasts directly in front of Kip.
Rolls
Crossbow - Roll - (1d20)
(9) = 9
Crossbow - Damage - (1d6)
(3) = 3
Rolls
Magic missile spell check - (1d20+3)
(2) + 3 = 5
Rolls
Regular Spear atk 1d20+1 - (1d20+1)
(5) + 1 = 6
Regular Spear atk dmg - (1d8+1)
(5) + 1 = 6
Shield Bash - (1d14+1d3+1)
(2) + (1) + 1 = 4
Shield Bash Dmg - (1d3)
(2) = 2
Rolls
Att - (1d20+3, 1d3)
1d20+3 : (3) + 3 = 6
1d3 : (2) = 2
Damage - (1d8+1)
(1) + 1 = 2
Rolls
2 Attacks vs Hyde, 2 Attacks vs Kip - (d20-1, d20-1, d20-2, d20-2)
d20-1 : (4) - 1 = 3
d20-1 : (17) - 1 = 16
d20-2 : (3) - 2 = 1
d20-2 : (16) - 2 = 14
Damage - (d4, d4)
d4 : (3) = 3
d4 : (3) = 3
Rolls
Regular Spear atk 1d20+1 - (1d20+1)
(14) + 1 = 15
Spear Dmg 1d8+1 - (1d8+1)
(5) + 1 = 6
Shield hit 1d14 - (1d14+1d3+1)
(6) + (2) + 1 = 9
Shield deed die 1d3 - (1d3)
(3) = 3
Rolls
Attack - (1d20-1)
(2) - 1 = 1
Damage - (1d4-1)
(3) - 1 = 2
Rolls
Crossbow - Roll - (1d20)
(17) = 17
Crossbow - Damage - (1d6)
(4) = 4
This time, the magic flows. More than that, something metaphysical breaks, and a torrent of energy flows through Aldar. Where he had hoped to send a few small arrows at their enemies, Aldar finds he is barely able to shape the rush of magic into a single, powerful missile. With a flick of his fingers, Aldar sends the missile streaking towards the thing with the cleaver.
Critical! Adding his level to the check, that's a 24. "The Caster throws a single powerful missile dealing 4d12 + CL damage."
27 points of damage!
Rolls
Cast magic missile - (1d20+3)
(20) + 3 = 23
Magic missile damage - (4d12+1)
(51119) + 1 = 27
The last foe shrieks in terror and turns to flee!
Rolls
Morale - (d20-2)
(9) - 2 = 7