Chapter 5: Breaking Tusks
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Panuaku
"We have noted a cave system near here. We plan to explore it some in the morning before we continue exploring to the north-east."
Panuaku
You have to crawl in one by one, and soon find yourself in a spaceous cave. Along one wall you can see a container roughly the size and shape of a footlocker, but it’s made from some kind of what's hopefully animal bones that have been expertly fastened together using rawhide, sealed with tar, and preserved with treated sap. The container is dry and in good condition, even though it has plainly been abandoned for a long time. It seems to be locked with a lock in the shape of spiral comet.
You can easily recognize the symbol as belonging to the Judge of Souls. The goddess better known in the rest of the world (and to Artesia) as Pharasma.
Panuaku
She picks up a stone from the ground. "I can smash it open."
As he steps forward to greet Koram and the other scouts, who had forewarned the Following of the threat of the Burning Mammoths. Torak nodded to the Following's most notable scouts. explains that Merthig, leader of Musk Ox House, initially tasked him and his rhinoceros Grimm'ghar to guard the rear of their group against the Burning Mammoth raids. However, when Panuaku sought his aid to support the scouts leading the Following, Torak, driven by loyalty and a sense of duty, joined her in tracking the movements of the scouts, ready to lend his strength to their cause.
Torak steps forward, his voice resonating with the gravity of his duty. "Merthig of Musk Ox House tasked Grimm'ghar and me with guarding the Following's flanks against the Burning Mammoth's marauders." The large, broad shouldered warrior, cast a respectful glance towards the elf blooded huntress. "When Panuaku called for aid to support our scouts, I could not refuse. Grimm'ghar and I kept our eyes to the horizon, as she kept her nose to the ground, following the group of you." His eyes passed over the Tusks present, to the cache, and the Spiral that seemed to show some connection to the Judge of Souls.
"This symbol, the mark of the Judge of Souls... It's no mere coincidence it lies here before us. In these times of mourning, as we honor Grandfather Eiwa, what this chest holds could be a sign or tool given by fate itself, meant to aid us or test us on our journey."
"Greetings Grimm, I'm Grom", the druid chuckles as he strokes the rough hide of the rhino
Panuaku
She turns her attention back to the box and with one heavy strike, she hits the lock right on. As she does, the box opens and as it does ephemeral wind rise out from the box, sapping all of your energies.
Rolls
Panuaku Will - (1d20+10)
(6) + 10 = 16
Panuaku Init - (1d20+12)
(11) + 12 = 23
Hazard Init - (1d20+16)
(13) + 16 = 29
As the revered druid turned his attention to Torak's companion, the big man's face showed a sense of concern. However, as Grimm'ghar huffs, a warm, humid burst of breath escaping the creature's mouth, then leans forward, affectionately pushing it's massive bulk into Grom's hand. The large man just shook his head in amazement, "Grimm can accidentally crush a man's hand in excitement, however, there are few who can elicit such affection from him. Imek was the first," a pause and a broad smile, "you are, now, the second."
He turned his attention to the cache, before swinging his gaze to the short, flame-haired priestess, "Perhaps Altesia can speak to the spirits, appease them, or tell them of our worth, and our need? The Judge of Spirits will surely hear our call, and recognize our plight."
He watches in shock as Panuaku hammers the Judge's spiral ...
Rolls
Will (vs Hazard; DC 22) - (1d20+9)
(12) + 9 = 21
Initiative (Perception) - (1d20+9)
(2) + 9 = 11
Rolls
Will - (1d20+11)
(10) + 11 = 21
Perception (initiative) - (1d20+9)
(11) + 9 = 20
As Panuaku smashes the lock on the cache, Koram feels the energy release toward them and braces himself.
Rolls
Will - (1d20+7)
(4) + 7 = 11
Will - (1d20+7)
(15) + 7 = 22
Perception (Initiative) - (1d20+7)
(20) + 7 = 27
Rolls
Initative Grom - (1d20+10)
(12) + 10 = 22
Will Grom - (1d20+10)
(6) + 10 = 16
Panuaku laughs as the energy passes through her. "You need to worse than that to fell Panuaku!" she calls out to what could possibly be the chest. She disregards the damage she's taken and starts collecting all the gear inside the chest.
Anyone hit by a thread needs to make a DC 22 Will basic save for possible half damage on success (and no damage on a crit success).
Then you all may act. The exit is 60 feet away accounting for difficult terrain through the exit. To disable the hazard it takes a Religion or Performance check to diable. You must be trained in each skill in order to use it.
Rolls
Thread damage - (4d6)
(4554) = 18
Panuaku Will - (1d20+10)
(10) + 10 = 20
Rolls
Religion (Wis) - (1d20+9)
(9) + 9 = 18
Rolls
Will - (1d20+7)
(14) + 7 = 21