I want to make sure I have this correct.
My Heritage is
# Crysmal
4-6' 5hp 20move Crystal Armor
#Crystal Armor (heritage)
You have 1 bonus Hit Point that recovers 1 hour after you were last damaged. If you wear other armor you loose these benefits.
The two Traits I picked at start were
# Crystalized Life
You do not need to Eat, Drink or Sleep. 6 hours of Stasis fully heals you.
# Psionic
Your mental power extents to telepathic and telekinetic manipulation. This includes the ability to perform Telepathic communication, detect life/thought, and move objects with you mind.
To use this ability, simply describe in detail what you are trying to do, and perform a standard 2d6 Test. If you are trying to manipulate an object, you must have eye contact with it. The GM has final say if something falls into the Psionic ability.
You can also perform a simple Ranged, mental or telekinetic, attacks. This is treated just like any other Ranged attack in Combat and requires an Action and a successful 2d6 Test
+ Psychic sensitivity to mental and spiritual forces
+ Telepathic communication : willing individuals
+ Telekinesis : tiny objects
Roll to do the following
+ Psychic sensitivity : detect nearby minds
+ Empathy : you feel strong emotions
+ Telepathic or Telekinetic Blast : attack
+ Telepathic suggestion : plant minor ideas or sensory input
+ Telekinetic Push : move small items, trip someone, etc
When I finished the intro I received.
#Healer
I’ve seen worse, son. You’ll pull through. As an Action, you can Test 2d6 to heal a creature other than yourself. If the Test is successful, the target creature is healed for 2 Hit Points. Tis Trait can also be used to cure poison, disease, and other physical ailments that are nonmagical. You must be next to the creature to heal it.
Now that I am a Veteran I get a Weapon Mastery.
I would choose my Staff.
Does Weapon Mastery just make it so I can always attack with advantage (Unless told otherwise)?
Last edited Jan 26, 2024 2:05 am