Thunder_Lungz / Grinfletch

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Jan 10, 2024 3:10 pm
Actually, I’m seeing what Bunt is cooking up with mastery/quick shot combo and wondering if I can switch the marksman out for mastery of the crossbow?
Jan 10, 2024 3:38 pm
Mastery/quick shot lets you get off two shots with 3d6 needing a 5 or 6 for success.
Marksman/quick shot lets you get off one shot with 2d6 needing a 3, 4, 5 or 6 for success.

Well, let's see ...
2d6(5,6) = 55% chance of success
2d6(3,4,5,6) = 89% chance of success
3d6(5,6) = 69% chance of success
Two shots using 3d6(5,6) gives a 90% chance of landing one hit and a 49% chance of two hits.

So ...
If you absolutely have to make at least one hit, you're better off with mastery/quick shot. Plus you have basically a 50/50 chance of landing two hits, which marksman/quick shot doesn't even allow.

Yeah, I'd ask for the swap, too. 🙂

On the other hand, @Psybermagi isn't stingy with XP, so you'll get the chance for whichever one you are missing before too long, anyway.
Jan 10, 2024 3:43 pm
lol, I should just ask you in the future! I asked some math friends of mine and they said:

Option A has a probability of 19/27 ~= 0.703 for successful attack on a given turn. For direct comparison with Option B, Option A has a probability of 665/729 ~= 0.912 for *at least one* successful attack over *two turns*.

Option B has a probability of 4/6 ~= 0.667 for a *one* successful attack over *two turns*.

I think Option A is optimal in any circumstance.



AND


Depends how desperate you are.

(A). For every d6 roll you have 33% chance of a hit. Three rolls with 33% chance should (in probability) land you at least one hit. Plus, you get to do that twice. It seems likelier to hit more often than (B). (But then I just rolled three dice in an app and it's not consistent).

With option (B), you have a higher 66% chance of hitting once out of every two opportunities, which seems less effective. (However, you're more likely to hit when you do make an attack roll, but it's slower.)

So ...how desperate are you?



Option A is mastery, B is marksman
Last edited January 10, 2024 3:45 pm
Jan 10, 2024 3:44 pm
Then they said:

And you can't do that with Option B. In short, this game favors those who do not focus.
Jan 10, 2024 3:56 pm
I would amend that to say, "This game favors those who do not focus *in combat*." If you are not in a time crunch (like combat), focus away! The only other exception is if you have to succeed on one roll. So, for example, if I need to succeed in one roll, like with activating a scroll (my character is a sorcerer), then I will indeed focus in combat. It can also be useful for anyone using a heavy weapon (who only get one attack roll per turn regardless). But if my character was an archer, no, I probably never focus with my bow.

The Marksman trait really comes into its own, and can be really valuable, if you are in a game that uses "heavy ranged weapons". Tiny Dungeons doesn't have that, so Marksman is a bit gimped as a result. On the other hand, I'd give a lot to get a trait that gave my character the equivalent of Marksman for magic!
Last edited January 10, 2024 3:57 pm
Jan 10, 2024 4:09 pm
Yeah! My friends are suggesting that the mastery option is too OP. Happy to keep what I’ve got unless it’s okay to swap Marksman out for Mastery?
Jan 10, 2024 4:27 pm
There's also berserker which could be considered.
https://i.imgur.com/8apBTMB.jpg
On the very first turn, you could focus and berserk, giving you a 4/6 (67%) chance of dealing 2 damage. In contrast, quickshot+mastery has 19/27 (70%) chance for each shot, so their average damage on the first turn is similar. On the second turn, you still have the problem of reloading though, but the perk is that you can use berserk whenever you're gonna get disadvantage anyway (If you attack an enemy that is on your face with a ranged weapon you get disadvantage, right? Or is it simply not possible? I need to clear that out. )

Another thing to consider: if you do take Berserker, it won't combo too well with mastery later on (3d6 with disadvantage still becomes 1d6). HOWEVER, you're a Duende, so you could consider taking Opportunist after you take quickshot.

https://i.imgur.com/jAuwLhY.jpg

Unless I'm mistaken, you could take the Opportunist attack with Berserker, since you already have disadvantage anyway. Plus, since you're Duende, you have a nice chance of the enemy failing their hit.
Jan 10, 2024 4:29 pm
Quichshot 2 attacks
Master advantage 3d6 5,6
Marksman standard 2d6 4,5,6

Master Quick 70% x2. Not available
Master Marksman 87% hit x1
Marksman Quick 75 % x2

Sorry, I don't let anyone start with mastery. So it is either marksman and mastery or marksman and quickshot

Ps I realized my earlier math was off so removed it and posted correction here

Check out yourself on https://anydice.com/
Quote:
output [count {6,5} in 3d6] named "Mastery"
output [count {6,5,4} in 2d6] named "marksman"
output [count {6,5,4} in 3d6] named "mastery marksman"
Jan 10, 2024 4:44 pm
Ohhh cool, okay all of this makes sense! I’ll look into the traits some more, but, where are you finding the descriptions for the traits?
Jan 10, 2024 4:48 pm
Marksman quick would just mean you can ultra-focus to get success on 3 4 5 6 and always follow with a load-n-attack, right? That would be 8/9 (89%) chance of hitting once every turn

(8/9 because each dice in the 2d6 has a probability of 1/3 for rolling 1 or 2, so the probability that both roll 1 or 2 [failure probability] is 1/9, and the complement of that [success probability] is 8/9)
Jan 10, 2024 5:12 pm
Probably from the Tiny Dungeons 2e book. You can get it from DriveThruRPG. Ooo. The PDF is even on sale right now for 40% off! If you are interested in Tiny D6, it's a really good entry point for just $11.

(Unsponsored advertisement is now over ...)
Jan 10, 2024 5:42 pm
:D okay cool. Thanks!!
Jan 10, 2024 5:48 pm
Alright, I think I’ll go with Quick Shot. Can I take weapon mastery next time I lvl up or however that works?
Jan 10, 2024 6:01 pm
Psybermagi awards XP as the adventure progresses. It costs 8 XP to get a new weapon group or master of a weapon. It costs 10 XP to get a new trait. (You can spend 6 XP for +1 HP, but your better better bet is the Tough trait for 10 XP for +2 HP.)
Jan 10, 2024 6:53 pm
Nice! I think I might try for weapon mastery next, then tough. Awesome!
Jan 24, 2024 2:34 pm
Since I have advantage now from my weapon mastery, would it make sense to go Dark fighter into Assassin? That way I’d pretty much always have Advantage, then I’d always do 2 damage. And when I have disadvantage, I’d use the death attack.
Last edited January 24, 2024 2:36 pm
Jan 24, 2024 3:27 pm
That is a very, very valid path. In fact, that is a great way to use a required trait to synergize with the prestige trait. I like where your head is at!
Jan 24, 2024 3:45 pm
A not on how I run thing in this game. Dwarven darkvision is the only way to "see" in darkness. Darkfighter works in close range and some times near. Ranged weapons don't work in close. So if someone is running away, making noise, you could shoot them without seeing them as long as they are not too close or too far away
Jan 24, 2024 3:56 pm
Ohhh, so dark fighter isn’t very good for ranged? Would it be better to go Sneaky into Assassin?
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