Attacks with Ice Shard
Rolls
Save - (1d20-1-2d6h1)
(5) - (31) - 1 = 1
Attack with Ice Shard - (1d20+3)
(11) + 3 = 14
Damage - (3d6)
(364) = 13
Save - (1d20-1-2d6h1)
(5) - (31) - 1 = 1
Attack with Ice Shard - (1d20+3)
(11) + 3 = 14
Damage - (3d6)
(364) = 13
Attack (Pistol) - (1d20+2+1d6)
(1) + (1) + 2 = 4
Damage - (4d6)
(6423) = 15
Bolt Thrower - Attack - (1d20+3)
(13) + 3 = 16
Electrified Chain Whip - Attack - (1d20+3+1d6)
(10) + (4) + 3 = 17
Bolt Thrower - Damage - (2d6)
(52) = 7
Electrified Chain Whip - Damage - (1d3+2d6+1d6)
(3) + (11) + (5) = 10
Divine Smite on Whip - (1d6)
(4) = 4
Damage to Caranthir for failed save - (1d6)
(3) = 3
Flock 2 vs Caranthir (1 boon) - (d20+3+d16, 1d6)
d20+3+d16 : (3) + (11) + 3 = 17
1d6 : (1) = 1
Flock 3 vs Shadow (1 boon) - (1d20+3+1d6, 1d3)
1d20+3+1d6 : (13) + (3) + 3 = 19
1d3 : (3) = 3
Shadow: Agility attack - Damage - (1d3)
(2) = 2
Shadow: Hand Crossbow Attack - Damage - (1d6)
(5) = 5
Secret Roll
Agility - (d20-2d6h1)
(20) - (45) = 15
Attack - (d20+6)
(6) + 6 = 12
Will - (1d20+3)
(11) + 3 = 14
Damage - (3d6)
(165) = 12
Bolt Thrower - Attack - (1d20+3)
(2) + 3 = 5
Electrified Chain Whip - Attack - (1d20+3)
(17) + 3 = 20
Prayer Boon - (1d6)
(3) = 3
Electrified Chain Whip - Damage - (1d3+2d6)
(1) + (52) = 8
Divine Strike - (1d6)
(3) = 3
Staff - Attack - (1d20+2)
(12) + 2 = 14
Staff - Damage - (1d6+1)
(6) + 1 = 7
Attack with Scimitar (Trickery = +1 Boon) - (1d20+2)
(2) + 2 = 4
Damage - (1d6+1)
(5) + 1 = 6
Extra Damage (+1d6 Trickery/+1d6 Dirty Trick) - (2d6)
(23) = 5
Staff - Attack - (1d20+2)
(18) + 2 = 20
Staff - Damage - (1d6+1)
(2) + 1 = 3
Bolt Thrower - Attack - (1d20+3)
(19) + 3 = 22
Bolt Thrower - Damage - (3d6)
(644) = 14