The Northern Mountains

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Sep 24, 2024 12:36 am
Magian
Magian drops the trio of adventurers off in the northern mountains shortly before dusk. The man-griffon promises to return every half-week (5 days, twice per 10 day week) and informs you that as long as you are able to make some kind of signal he or his griffon companions will likely spot it even if it is miles from where you were dropped off. Your packs are full of the regular gear, plus a few extras such as climbing kits with extra rope.
OOC:
The story continues from HERE
Have fun @ForeverDED,@Cathamber,@Turanel2

Elyse

Psybermagi

Sep 24, 2024 12:38 am
As Sylvandur, Blornvid and Elyse get dropped off at what was thought to be a promising crag that has evidence of old tool work in the mountain face that was spotted from the sky. As the party starts to investigate the come to a deep crevice. Blornvid's keen eyes can see 160 feet down and on the other side of the crevice are carved stone steps...

Elyse
Well that is even more promising than we expected, but how will we get access to stone stairs? says Elyse.
Sep 24, 2024 1:26 pm
Sylvandur watches the crevance...
"Even tying our rope is not enough to get so far down.
But stairs connect walking paths... There must be a tunnel or something similar to get to those stairs."

Rolls

Looking for a path to the stairs - (2d6h1)

(21) = 2

Sep 24, 2024 4:09 pm
"Aye, we must keep looking." Blornvid proceeds to search the area for signs of a cave or steps leading down.

Rolls

Search for cave or steps - (2d6)

(62) = 8

Sep 24, 2024 4:29 pm
Blornvid while looking for a cave or steps leading down finds an area of wall with very faint indentations. He spends a few minutes, clearing dust and years of accumulated dirt and makes our old dwarven test chiseled into the wall. He reads aloud: I am the guard to a pathway untold, behind me, stories unfold. I have a handle and also a lock, to open me up, you must knock.
Sep 24, 2024 4:38 pm
"Seems to me that some sort of stone hidden door must be close."
Although he keeps thinking what kind of lock would it has. Anyhow, he approaches Blordvid and searches for some kind of door outline in the walls.
If he can't find he way start knocking anything around the place :)
Last edited September 24, 2024 4:39 pm

Rolls

Searching - (2d6h1)

(55) = 5

Sep 24, 2024 6:31 pm
Sylvandur's searching uncovers an odd shaped groove. Conversing, the party determines that the groove looks to be both a receptacle for a pin and what might be a key whole? Could the missing key key be a knocker as well?

Blornvid, in your experience in dwarven domains, do you recall anything like that/ a knocker also being a key?
Last edited September 24, 2024 6:32 pm
Sep 25, 2024 12:33 am
"A knocker as a key... hmmmm..." Blornvid strokes his chin in thought. "I can't recall any, but I wouldn't bet against the possibility. Dwarves use all sorts of items and even magic phrases as keys." He starts to look around the immediate vicinity for signs of a knocker or its pieces.

Rolls

Look for knocker or its components - (2d6)

(63) = 9

Sep 25, 2024 11:55 am
Blornvid searches about for a short time and find the rusted remnants of a small dwarven hammer. the wooden shaft all but rotted and would break if it were swung too hard. the rusted head has has what looks like the matching claws to what is in the wall but the pin to couple the pieces together is missing...
Sep 25, 2024 5:36 pm
Blornvid sighs. "This woulda been easier to fix back at the Manor with the forge." He thinks for a moment. "Maybe I can fashion a pin out of wood. It only needs to work once." He looks around for a branch that he can use to whittle into the shape of the pin. Once he does, he focuses intently on the task.
OOC:
Besides using Focus for the task at hand, I'm adding an extra die because of his Blacksmith trade. I think that should give him advantage. But if you disagree on either, feel free to ignore any 4s or the third die.

Rolls

Blornvid: Test DC: 4 - Adv - (3d6)

(261) = 9

Sep 25, 2024 5:58 pm
OOC:
Considering the instructions were no rolls on self directed challenges. LOL, I'm fine with the logic.
Blornvid successfully fashions a wooden replacement pin. Swinging the hammer it strikes the stone and a chime resonates in the crevasse echoing off into the depths as the outline of a door appears in the rock face and slowly swings open. A darkened space appears beyond with clean, dust free stairs spiraling down.

Well done Blornvid! If anyone is down there, they know we are here. Will either of you need light? says Elyse grinning in excitement at her companions.
OOC:
Who has the next challenge, or are you jumping back in @Psybermagi?
Sep 26, 2024 12:31 am
OOC:
Well the rolls keep me honest in what Blornvid is trying to accomplish. I think Psybermagi would approve. :)
Blornvid allows himself a moment of pride at accomplishing the task and getting the door open.

"I can see for a wee bit in the dark, further if there's dim light. I don't mind taking lead." He brandishes his axe with a smile to underscore his point.
Sep 26, 2024 12:29 pm
OOC:
Rolls are fine but not needed. The idea is to challange each other a bit. This lets the players/PC learn a abit about each other as you overcome minor difficulties. Rolls can be used as desired. With Turanel2;s challenge done I can take over but woud like to see how this plays out if ForeverDED and Cathamber are up for it. It does not need to be anything elaborate or really hard to overcome. Just any difficulty you think the characters might encounter as they travel.. Along the way you are free to add details about the region your characters pass through as they search.
Sep 26, 2024 3:05 pm
Still with an amazed look in his face...
"That was impressive my dwarven friend! You can really unlock the most unconventional doors. I'm thrilled!
Please, do take the lead."

And Sylvandur calls Fur to his shoulder so they can enter the underground stairs...
OOC:
Sorry, this is not a good time for me to create story, I'm full with RL job stuff. I think you all know some of my old and rusty DM skills, and hopefully we could try them again in the future... ForeverDED the spotlight is all your if you want it ;)
Sep 27, 2024 2:19 am
OOC:
Ok, here goes.
Blornvid bows in acknowledgement of his companions' praise and then leads the way down the dust-free spiral staircase. It ends after eighty feet in rough room about fifteen feet in diameter. There's a natural tunnel worn smooth with use leading out of the room, but it's only five feet high. There's also a sturdy rope dangling in the air near the wall beneath the entrance door.

At the bottom of the shaft, Blornvid looks up at the meager shaft of light coming in through the door. "Looks like the stairs were constructed to overcome the steep drop. From here it looks like whoever lived here used the natural tunnel. Pulling on the rope might close the door." He shrugs.

The natural tunnel descends, widens, and grows tall enough that Sylandur can stand up straight, which is helpful now that the light is gone.

As the tunnel levels out, a dim glow becomes visible. As they near the end of the tunnel, they come upon a ten by ten stone landing that looks out upon a cavern forty yards wide and sixty yards long. To their left is an opening that leads to the crevasse spotted from above. Forty feet below them looks like the remnants of a small village, though it appears uninhabited. Alas, there's no easy way down, for a wooden staircase lies in a heap.

"Hmmmm. Any suggestions as to how we get down from here?"
Sep 29, 2024 6:40 pm
OOC:
Turanel, do you want to give it a try?
Sep 29, 2024 8:15 pm
OOC:
I will post something Monday either way. Also note the message in the Chat about merging groups
Sep 30, 2024 1:07 pm
Well, I am the lightest out of all or us. You two could lower me down and I can put some pitons into the rock face as I go which would give you both hand holds and something to attach a safety rope.

The adventurers spend a few minutes getting everything ready and slowly lower Elyse over the edge. An hour later, Elyse sits at the base of the precipice barely able to lift her arms. I don't think I was built for that. She call up to her companions.
OOC:
For the next few hours, Elyse will e at disadvantage for Physical efforts or mele combat.
Elyse secures the anchor rope and does her best to act as the anchor as Blornvid and Sylvandur repel tier way down the last 40 feet to the abandoned village.
Last edited September 30, 2024 1:07 pm
Sep 30, 2024 1:35 pm
Sylvandur follows Elyse plan. Once below...
"WoW, Elyse, that was remarkable! But I see you weaken yourself. Let's rest a moment before continuing."

He sits by a big rock, gets his healers kit out, and mixes some herbs with a bit of oil. And chants some strange words in a whisper. A few minutes later, a small coin-sized mixture is on a fresh leave. Strong and sweet fragrance fly by.
"Here, use a bit of this mixture on joints and hands to recover them faster. You can also put a bit on a headband over your forehead and the smell is invigorating. You shall be as new in 10 or 15 minutes."

Then he closes his healers kit carefully.
Sep 30, 2024 5:09 pm
Thank you Sylvandur, that salve is remarkable. You should bottle that, with the right customer base, it would be worth it's weight in gold!

Elyse grimaces as she realizes her merchant background just spilled out...

Shall we do some exploring? Blornvid, any suggestions on where we might start our search?
Sep 30, 2024 8:12 pm
"I haven't thought about that, you are quite the merchant talent!
Although it needs to be fresh to work properly, not sure how could we bottle it without loosing its life magic in a day or two... Or even becoming poisoning within the week..."


But that thought will need to wait for some other time.

Van nods, he is ready to explore!
Sep 30, 2024 9:40 pm
"Good work, lass," Blornvid says once they've all reached the floor of the cavern.

After watching Sylvandur's healing ointment cure Elyse's fatigue, he nods and says, "I knew you'd be a fine addition to this team."

When asked which direction they should go, Blornvid scratches his beard and says, "I s'pose it depends on what you think of this place. I can't see why this village was abandoned. Everything looks intact from where I'm sittin'. The only peculiar thing is this ruined staircase, which forced us to repel down the wall. But, we can shrug it off and be on our way." He points to the cavern opening that looks upon the chasm. "That would be the way to go to find those stairs we saw in the chasm from above."
Oct 1, 2024 2:56 am
Leaving a rope tied to the cliff you just descended. The Village has an odd assortment of structures with some looking to house figures even smaller than Blornvid or Elyse while others have doors over 10' tall. The villages has 30 - 50 structures but with the varied sizes it is hard to guess. The back wall of the cavern has half a building built into it. Easily the largest structure in the village it is the only one with an obvious second an possibly third floor. Several of the building have traces of the life that must have inhabited the village in years gone by, a small stool, tattered woven curtains in windows, or the odd item laying in the street or seen through the doorway.

To the left is a short passage that allows faint light from the crevice and the sky beyond. The passages has signs of prequent, though not recent use and what looks to be a small stream bed that runs along the path out the cave. The stream and path both lead into the village along what was most likely the main avenue. A faint brees flows from the passage leading to the crevice allowing the air within the cavern to be fresh.

To the village or out to the ravine floor? Blornvid can see in the dark but I assume the others have a source of light. Lantern, torch,etc?
Oct 1, 2024 5:53 am
"Thanks Blornvid, I'm just trying to help."

With a torch in his left hand, Van stand still looking at the village.
"This seems strange to me. I don't see why this place was abandoned, do you want to check it out before continuing?"
Van is curious about why the village is abandoned, but also about possible plants or fungi that grow around the area... his herbalist mind running fast.
Last edited October 1, 2024 8:37 am
Oct 1, 2024 10:49 am
Let's investigate the village first. We might find clues as to why the village is abandoned and might help us prepare for what we might find further down.

At fist glance, the villages building diversity, leads Elyse to believe this village was home to a diverse population. She would have expected it to be more homogenous. She shares these thoughts with her companions as they head towards the village.
Oct 1, 2024 12:53 pm
Moving towards the village you begin looking arround the outer buildings. Dust and dirt covers the interrior which alll look to be homes with tables, chairs, beds, cupboards, and a smattering of little everyday things you would expect to find in homes. Only most are in a state of decay and it looks as if something violently threw everything around and left a coating of dirt. Roll test to search/notice details

Van does indeed find a few plants growing in throughout the village but most are simple lichen and the like. Roll test to identify anything useful
Oct 1, 2024 1:16 pm
Van enters one of the big houses and searches for clues... Outside, he also keeps an eye for useful plants (under his herbalist experience).

Edit:
He also, under his elven heritage, focuses on meditation for a moment to feel for any spiritual o magic forces around.
Last edited October 1, 2024 1:36 pm

Rolls

Searching a house - (2d6h1)

(61) = 6

Searching for herbs - (3d6h1)

(112) = 2

Spiritual sense - (2d6h1)

(24) = 4

Oct 1, 2024 1:51 pm
Elyse searches the smaller open homes first.

Rolls

perception, advantage, to notice details - (3D6)

(326) = 11

Oct 1, 2024 6:27 pm
Turanel2 says:
At fist glance, the villages building diversity, leads Elyse to believe this village was home to a diverse population. She would have expected it to be more homogenous. She shares these thoughts with her companions as they head towards the village.
"Aye, I agree." He begins to look around for clues.

Rolls

Notice Details - (2d6)

(46) = 10

Oct 2, 2024 12:53 am
You all notice that the dirt covering much of the town stops at a certain heigh and you come to the conclusion that this may be the result of flooding. Doubless the town founders would have concidered this but something may have changed. Taking into account the massive changes that happened during the Shattering it is likely the village was created before then and the floods started some time after. But by your best guess the town was not abandoned 5 decades ago and this happened 1 to 2 decades ago at the most.

As you move through the town Van fails to find any recognizably beneficial plants but still takes a few samples for later experimentation. You make your way to the toown hall(?) at the back of the cave and find the doors are shut. Over the top of the door you see two mars carved into the stone, over each corner of the door, a Quill and a Scroll.

Oct 2, 2024 2:09 am
Blornvid frowns in puzzlement at the symbols. "Magic runes?"
Oct 2, 2024 2:45 am
You do not feel any obvious magical energies and Blornvid is not certain but he thinks they may simply be identification markers.
Oct 2, 2024 5:53 pm
Blornvid gives the doors a push.

Rolls

Blornvid: Test DC: 4 - Basic - (2d6)

(15) = 6

Oct 2, 2024 11:55 pm
The doors are stiff and open slowly but with some effort Blornvid is able to push them open wide enough to slip into the building. Peering inside you see a single chamber fills most of the buildings first floor with stairs at either side of the room and another set of double doors on the far side. The interior is clean with many stone benches and several stone tables set evenly around the room. Lettingmore light into the room you discern that this is the first place in the village that does not have the lower three feet covered in dirt. The ceiling is 12 feet up alowing you to deduce that there is a single floor above.
Then a bit of movement catches your eye as something small moves between some of the furrniture, heading your way.
Oct 3, 2024 2:24 am
Blornvid whispers, "Shhhh. We're not alone." He takes out his multi-tool instead of his axe.
Last edited October 3, 2024 2:25 am
Oct 3, 2024 7:10 am
Van, stating silent, focus his sight and hearing to locate what is moving inside.

Rolls

Sensing - (2d6h1)

(33) = 3

Oct 4, 2024 12:52 am
As you state into the gloom a shadow detached from the darkness and launches itself at Blornvid. With a splat it lands atop him and begins spreading to cover his body.
https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiTN-ME7Mv_zLq4FiANwB36UkuHEpniIcUmeY46WfkhKhioS2PLCZBTRdFmUQFRSL-cO6Fl0u9EAtGnIop-471Wuz9wTZ1_BD6SyGu328vURq9hA_HPV-NAqzMSaf1cerF3w9owGypCj2CM/s1600/oozething.jpg

Rolls

Attack vs Blornvid - (3d6)

(315) = 9

Oct 4, 2024 4:34 pm
OOC:
Is Blornvid allowed to strike back, or does he have to remove himself from the ick first?
Oct 4, 2024 5:52 pm
OOC:
Go ahead and act. I try to post any limits imposed by affects on players.
The slime covering Blornvid feels lick thick mud or very wet clay but wriggles like worms or snakes as it undulates its mass to move around with pseudopods continually protrude outwards to grasp onto the dwarf and pull the rest behind.
Oct 4, 2024 9:14 pm
Blornvid shouts, "Burn it!" He tries to pull himself free of the ick's grip by moving back towards the entrance.

Rolls

Blornvid: Test DC: 4 - Basic - (2d6)

(23) = 5

Oct 6, 2024 9:33 am
Van approaches his torch to the slime, trying to avoid getting too close to Blornvid
Oct 6, 2024 2:49 pm
The ooze moves sections to avoid getting burned but does not leave Blornvid.
Oct 6, 2024 5:11 pm
Elyse drops her pack and quickly pulls out her torch lighting it and joins Sylvandur in trying to free Blornvid.

Rolls

Burn the slime - (2d6)

(42) = 6

Oct 6, 2024 11:03 pm
The creature writhes and squirms across the dwarf but your efforts to free him without burning him are of limited success.
Blornvid can try and free himself, each Test now has advantage and takes one action

Rolls

nothing to see here. . . . - (2d6)

(21) = 3

Oct 7, 2024 12:50 am
"Don't worry about burning me," Blornvid says. "I'm a blacksmith; I can take the heat."
Last edited October 7, 2024 12:52 am

Rolls

First Action to break free - (3d6)

(434) = 11

Second Action to break free - (3d6)

(445) = 13

Oct 7, 2024 11:09 am
With eyes wide with fear, Elyse takes Blornvids words to heart and recklessly jabs forward with the torch.

Rolls

Stab the slime - (2d6)

(43) = 7

Oct 7, 2024 1:56 pm
Blornvid rips and pulls and manages to tear off a large chunk of the ooze followed by Elyse trying to burn it.

Rolls

randome rolls of no consequence? - (2d6)

(53) = 8

Oct 7, 2024 2:25 pm
Van burns every little piece of ooze that he see is not attached to Blornvid, but teared off, fallen down or just detached from his friend.

Rolls

Torch attack - (2d6h1)

(61) = 6

Oct 7, 2024 6:01 pm
Once free of the ick, Blornvid escapes the building with the others and closes the doors. "Thank you," he says to his companions. "I think we need to post a warning on these doors."
Oct 7, 2024 10:22 pm
Van chases after the ooze to drive it off before you all retreat out of the building.

You stand outside and concider your options. It was obvious from the inerior that the area beyond the doors is much larger thatn the building would suggest indicating that much of it is set back in the stone that encloses the village. Though you looked over much of the village you have not searched it completely or gone out to the ravine floor. As you concider options you also include the possibility of scaling the building and tring to enter it from one of the upper level windows.
Oct 9, 2024 2:32 pm
After making sure Blornvid is alright and doesn’t need an evacuation, Elyse sayswhile I am intrigued but the archeological aspects of this place, I don’t think we will find any raw gems here…. Is there something either of you want to check out? If not why don’t we venture down to the ravine floor for any signs of mining.
Oct 9, 2024 4:10 pm
Van nods.
We are not finding gems, nor interesting herbs. Let's continue.
Oct 9, 2024 8:29 pm
"I agree. Hopefully, that ick is all there is to be concerned about in this place." With that, Blornvid stands and makes his way to the opening that leads to the ravine.
Oct 10, 2024 7:34 am
Van makes sure Fur is following them close before walking further away...
Oct 10, 2024 6:13 pm
Wemmick steps out from where his to make himself visible to the group before him. He will continue to hold his lantern high with his one hand making his face visible. Though he does not put his rapier away in case he needs to defend himself, he will keep the sword down and non-threatening. Wemmick will call out is a calm voice.

Hello[b] giving a comforting smile Wemmick will continue to speak. [b]it is good to see other people again!
Last edited October 11, 2024 1:42 am
Oct 10, 2024 11:24 pm
Here are some basic game guidelines.
[ +- ] Formatting
[ +- ] Gameplay
Oct 11, 2024 8:41 am
... but Fur changed direction and run somewhere else.
Sylvandur's attention followed Fur until she stopped, and smelled the air, only a meter before reaching a human with a sword.
If not for Fur's relaxed stance, Sylvansur would have prepared for combat! But he has learn to trust Fur's instincts.

After Wemmick greetings... "Good indeed, traveler. Specially in this obscure place. May I ask you, how did you get here? This is a dangerous place to visit alone."
Oct 11, 2024 5:49 pm
Blornvid is curious to hear the man's answer. He doesn't make a move for any of his weapons just yet.
Oct 11, 2024 10:35 pm
My caravan was attacked. In the fallout I ended up alone. Not knowing the area I saw a flying creature drop of a huminoid and hoped there would be a chance to travel in a group again. Everywhere can be dangerous alone. I am going to sheath my blade now that I can see your intent is not hostile.

Wemmick moves his rapier slowly towards his sheath. flourishes cape bows and introduces himself as a traveling bard.
Last edited October 11, 2024 10:38 pm
Oct 12, 2024 1:59 pm
My names Elyse. How did you get down here in the crevasse? I don't think you came in the same way we got here. She says pointing her thumb up and behind her to where the secret door ledge is so 90 feet or so above.
Oct 12, 2024 9:24 pm
I came down the stairs case just behind me. It leads up to a hidden door. I saw someone come in that way I assumed that had been you.

Wemmick points behind him toward the path he came down.

The person who came in that way was dropped off by a flying creature a few hours ago now.
Oct 14, 2024 5:20 pm
"So... We will be moving along. If you want to join us traveler, do you mind sharing your name?"
Oct 14, 2024 5:44 pm
"Wemmick. But most who know me call me Wemm. Yourself?"
Oct 14, 2024 11:08 pm
Good meeting you. I'm Sylvandur Hathil Amdir, elven druid apprentice, but humans call me Van.
Oct 15, 2024 10:50 am
Alright, let's continue. Elyse, would you lead the way?
Oct 15, 2024 12:06 pm
OOC:
You want the jeweler merchant in front? Maybe the unkown new warrior up front where you can keep an eye on him?
Oct 15, 2024 12:23 pm
OOC:
@Psybermagi I was thinking the same thing LOL
Oct 15, 2024 12:32 pm
Wemm, I am the youngest of a family of jewelers. The three of us are on a one week expedition to find a supply or raw, uncut gems for my family to harvest in partnership with the folks from the Manor. As Sylvandur mentioned, you are welcome to come with us, or if you are in a hurry to get back to civilization the Griffin rider will be back in three days and you can meet him at the entrance to crevasse by the secret door.
Elyse pauses for a response...
OOC:
in the answer is tagging along, she says:
Well Wemm, maybe you and Blornvid can take the lead and Sylvandor and I will follow along.
OOC:
If the answer is they will go meet the griffon master: farewells all around. and the three of us continue on our journey into the depths.
Oct 15, 2024 5:22 pm
Blornvid eyes Wemm as he answers Elyse, "Aye. That works for me."
Oct 15, 2024 8:28 pm
Psybermagi says:
OOC:
You want the jeweler merchant in front? Maybe the unkown new warrior up front where you can keep an eye on him?
OOC:
Hahaha, not really walking in front! just pointing the right direction since she is the jeweler...
Oct 15, 2024 11:37 pm
For answer Wemmick will nod his head, put is hand on the hilt of his blade, raise his lantern and begin to move in the direction the party was moving prior to him calling out to them
Oct 16, 2024 3:31 am
As you make your way out to the light of day, down the passage with the small streambed, Elyse does note that the rock formations are about right for the area to have gemstones of some kind. Though with a settlement right in the area she doubt that there are any easily accessible veins nearby as those that are easily accessible tend to be harvested as soon as they are found. If there were any mines in the town they must have been connected the the building at the end of the cavern with the strange ooze that attacked Blornvid.

The passage leads downhill and narrows a bit, though still quite tall, before opening up morea and you find yourselves under an overhang that opens into a deep cleft in the mountain side. The old trail continues under the overhang and splits with one path leading up the ravine while the other path leads down hill. The path, like the cavern village is old and well worn. Some plants are scattered around the ravine floor with occasional brush and even a couple trees where the soil is deep enough to support them. Remembering the stone steps your observed from above you begin searching the area and find them after a couple minutes. The stairs are well crafted but not uniform. In fact you believe that they would be quite hard to notice if you were not expecting to find them. As you look then over you note that there are signs of use, a faded foot-print and other traces, indicate the stairs have seen recent use within the last couple of days. The size and shape of the print lets you surmise that whatever left it was likely a monstrous biped slightly larger than a human.
Oct 16, 2024 2:30 pm
Van takes some time to analyse the prints, maybe he understands enough these prints to know which creature or animal makes them...

Rolls

Checking prints - (2d6)

(63) = 9

Oct 16, 2024 4:43 pm
Based on the print size, shape, and depth you guess it is something like a ogre, troll, formian, ettin, or cyclops. or one of the other lesser giant kin. All of these races stand 8-12 feet tall where true giants are known to be 15-30 feet tall. Ogres are known to be large, tough, and strong. Trolls are renown for their ability to heal from wounds quickly with innate magic regeneration. Ettins are recognizable by their 2 heads and feared due to being able to use both hands at once as good as others use a single arm. Cyclops are famous for their large single eyes, throwing stones, and wielding heavy clubs.
Oct 16, 2024 5:20 pm
Van shares this information with the rest...

"We should be careful, a battle with such foe would NOT be easy.."
Then he takes his sling and readies a stone, ready to shoot if necessary
Oct 16, 2024 5:27 pm
"Aye." Blornvid readies his axe.
Oct 16, 2024 8:04 pm
The sky above is still full with the light of day and a gentle breeze wafts down the ravine from above.

Up the stairs, up the ravine, down the raving, or DM choice (toward the nearest story content, good, bad, or ugly)?
Oct 17, 2024 3:20 am
Wemmick draws his rapier and looks to Elyse and quietly says. "Which direction? With your expertise I imagine you have the best idea of where we should go."
Oct 17, 2024 5:19 pm
OOC:
I'd say follow DM choice, if Elyse doesn't have any preference :)
Oct 17, 2024 11:07 pm
As a merchant and apprentice gem cutter, I have rudimentary knowledge of geology and mining Wemmick. Sylvandur are all the creatures you described violent, can we talk to them or is a fight guaranteed? I don't like the idea of something like any of those hunting us down or sneaking up on us. Let's go up and see if the creature is still around or if they have moved off to scavenge somewhere else...
Oct 18, 2024 5:10 am
Van ponders Elyse questions. Since he had little first hand experience with such creatives, he recalls older druids teachings as well as conversations he's had with smaller beasts (beast-talk) about them to look for answers.

Rolls

Knowledge on those larger beasts - (2d6h1)

(54) = 5

Oct 18, 2024 2:06 pm
Most giants, and giant kin, are agressive but can be negotiated with. Though this oftn requires either them feeling they have to negotiate to get what they want or recognizing a powerful opponent. Many of them are known to put size and raw power above intellect and social skill. Trolls and agres are more violent while Ettin are the intelllectual and conversationalist of the lot while cyclops tend to be more of teritorial isolationist.
Oct 18, 2024 3:47 pm
"Sorry Elyse, this a violent lot. We may be able to negotiate AFTER we show them we are strong. I wouldn't
abandon our search, but let's be careful ahead not to be surprised."
Last edited October 18, 2024 3:47 pm
Oct 18, 2024 5:22 pm
"Aye. Strength is the only thing they respect."
Oct 19, 2024 3:36 am
Most giant-kin move or live in small groups of less than 10 but anything over 2 of them would be risky to handle. However if you encounter 1 or 2 before the rest and can prove your worth to them you may be able to talk with them. So far you only know that 1 such crearture visited the ravine within the last several days.
Oct 19, 2024 7:46 am
Van tells Fur that run back to him to report back if she sees giants, then let her wonder ahead.
Oct 19, 2024 3:37 pm
As you are discussing and investigating issues you hear a scrape of stone on stone from overhead. It sounds to be desending towards you.
Oct 19, 2024 4:45 pm
Van shouts "jump away!!" As he jumps to the side, trying to get out of harms' path.
Then looks up to see where I'd it fall from, or if some giant threw it.
Last edited October 19, 2024 4:46 pm
Oct 19, 2024 5:23 pm
The steps from above pauses at the shout...
Oct 19, 2024 5:31 pm
well I guess we are about to experience how violent they are first hand... Elyse draws her short sword and starts thinking about what spell might distract a giant kind...

Rolls

Initiative... if not disregard. - (3d6)

(233) = 8

Oct 19, 2024 7:23 pm
After getting out of the way, Blornvid looks up to try and locate the source.

Rolls

Blornvid: Test DC: 5 - Basic - (2d6)

(46) = 10

Oct 20, 2024 11:39 am
Wemmick, will as well step out of the way and prepare for anything that may come down from the closest staircase or ramp near us.
Oct 20, 2024 9:19 pm
You realize the first sounds you heard were likely the careless footfalls of whatever is descending the stairs along the ravine cliff wall. With nothing in sight and the stairs designed to blend in it is hard to pinpoint where they might be expected to appear first. The sounds from above soften, though you still catch the occasional scrape of stone on stone, letting you know they are still in the ravine but moving with more care.

Here are some basic game guidelines.
OOC:

Do you want to
1. wait and try to see/hear what is coming down the stairs
2. head up the stairs to meet them
3. hide from view of the stairs
4. other

Remember, your character is free to go anywhere and try anything. (You can always choose "Other" and let me know your actions.)

Roll a Test anytime you think there is a chance or failure so I don't have to ask for a roll or roll for you This keeps the game moving.

I will usually let narrative dictate who goes first in combat unless there is a random/surprise factor. But thanks for rolling Just In Case :)
Oct 21, 2024 5:12 am
"Since we need to earn their respect, I would think against a sneaky approach. Let's just go ahead, greet them and start talking. What do you say?"
Oct 21, 2024 12:33 pm
Good Idea Sylvandur, let's meet them in the stairs, that may play to our advantage...

@Cathamber,@Twirch
OOC:
maybe you both can take the front. I'm thinking the bard might be able to charm and the druid could use their animal affinity if it is more beastial than humanoid.
@Psybermagi
OOC:
As we climb the stairs, I start preparing an illusion that would change the look of a few steps do that they appear shallower than they actually are. I am hoping this causes the creature to trip if it advances aggressively.

Rolls

Step height illusion if creature attacks (fucused) - (3d6)

(222) = 6

Oct 21, 2024 1:40 pm
[ +- ] Spell-Touched
OOC:
Creative use, and totally doable, but most magic is only a basic test of 2d6. I believe the system designers did this to compensate for the power/versatility. Focus can help make it a better test next time so it would be 2d6 and success on any roll with a 4 or higher, so about 75%
https://static.wikia.nocookie.net/wowpedia/images/0/08/Hungry_Ettin.jpg As you advance up the stairs Elyse attempts to shape a spell in her mind but can not seem to adjust the magical energies properly in time. The uneven cliff face turns a bit and you find you are facing an 9' tall 2 headed figure, an etin.

The large muscular humanoid is about 40 feet up the stairs (1+ zone/movement away) and barely has room on them as it catches sight of you and raises its club overhead and emits a roar that echoes up and down the ravine.

The stairs vary from 3-4 feet in width and steep or shallow depending on the section. You may be able to slip past each other if careful but single file like is the safest when fighting. I assume Blornvid or Wemmik would be first (as before) so whichever of them post first will be assumed to be in the front unless they state otherwise, with the other 2 behind
[ +- ] Combat
[ +- ] Zones (distances)
Oct 21, 2024 4:31 pm
OOC:
1st Action: Move to within striking range
2nd Action: Attack
Blornvid shouts a battle cry and rushes to attack.

Rolls

Axe - (3d6)

(636) = 15

Oct 21, 2024 4:52 pm
Blonrdid's rush slightly surprises the ettin who yelps in pain as the ax bites into one of its legs. Crit Hit 2 dmg
Oct 21, 2024 5:04 pm
@Psybermagi
OOC:
are there rules about size for a pc like Elyse? I'm thinking about D&D5e where a gnome can share a space with other PCs
Oct 21, 2024 7:00 pm
OOC:
This systems keeps it loose, but generally speaking I try to follow reason when size matters.
Ettin 9' fills the path, Human 6' mostly fills it, Dwarf 5' mostly fills it (shorter but stockyer), Duende 3' can share space with dwarf/human. However, Elyse can just use spell touched to attack the ettin for damage or situational effects (as your earlier attempt)
Oct 22, 2024 1:53 am
Does Wemmick see a way to use his acrobatics to get past the ettin.

If so first move to close the distance
Second move to use acrobatics to get past the Ettin.

Not sure if this is possible or if it would be a 1,2 or 3 die roll as I am trying to use one of my abilities.

Rolls

Attempt to get past Ettin with accrobatics - (3d6)

(562) = 13

Oct 22, 2024 2:11 am
Wemmik move's with unexpected grace and speed allowing him to slip past Blornvid and even past the Ettin!
OOC:
Acrobat gives advantage so it is the full 3d6. Nice move :)
Cathamber is up
Oct 27, 2024 8:24 am
OOC:
Sorry I've been delayed, RL got in my way last week.
Van shoots the readied stone in his sling, and prepares a 2nd one
Last edited October 27, 2024 8:29 pm

Rolls

Shot - (3d6)

(265) = 13

Oct 28, 2024 4:47 am
OOC: That which happens in RL always comes first. What happens in RL is what allows us to keep playing games together.
Oct 28, 2024 6:01 am
OOC:
Thanks for understanding Twitch!
Oct 28, 2024 1:02 pm
Van's stone strikes the ettin eliciting a howl of rage.
OOC:
Elyse is up
Oct 28, 2024 6:48 pm
With a flourish of movement with her arms, Elyse calls out Booyahg, which is magic in goblin, and thrusts her arms forward casting a bolt of magic.

Rolls

Magic Bolt - (2D6)

(45) = 9

ettin

Psybermagi

Oct 29, 2024 1:43 pm
ettin
The bolt strikes the Etting who is now thoroughly angry. With a roar and twist so one head faces Blornvid and the other Wemmik it lashes out with two clubs. The heavy wooden cudgels slam into the rock of the cliff as Blornvid expertly duucks and Wemmik dances back.

Players turn

Rolls

club attack - (Blornvid:3d6, Wemmik:3d8)

Blornvid:3d6 : (414) = 9

Wemmik:3d8 : (433) = 10

Oct 29, 2024 2:33 pm
Wemmick lunges forward and makes two quick cuts with his rapier.

Rolls

Left cut - (2d6)

(12) = 3

Right cut - (2d6)

(36) = 9

Oct 29, 2024 3:55 pm
Blornvid swings his ax at the ettin's legs.

Rolls

Attack #1 - (3d6)

(242) = 8

Attack #2 - (3d6)

(434) = 11

Oct 29, 2024 4:06 pm
Booyahg!Elyse fires another bolt...

Rolls

magic Bolt - (2d6)

(54) = 9

Oct 29, 2024 5:57 pm
And another stone flies to one of its head, and recharges.

"How nice to come say high! Would you rather talk to us instead of trying your luck with stronger ones? he shouts to the ettin.

Rolls

Sling shot - (3d6)

(351) = 9

ettin

Psybermagi

Oct 30, 2024 1:43 pm
Wemmick and Blonvid continue their attacks, now with the ettin using his clubs to deflect their attacks while Elyse and Van pepper the creature from the rear ranks.

ettin
Bleeding and assailed from both sides the ettin roars and slams his clubs down to either side then swipes outwards as it attempts to through the front line fighters off the stairs and into the open ravine. Both the targets are struck and knocked from the stairs!

Roll as save test.
Success you are knocked off your feet but manage to grab onto stone to keep from falling. 1 action to get back up on.
Fail you are knocked off the stairs and fall down into the ravine, take damage (TBD) and will have to make your way back to the stairs
[ +- ] Save Tests

Rolls

Knock from the stairs - (Wemmick:2d6, Blornvid:2d6)

Wemmick:2d6 : (15) = 6

Blornvid:2d6 : (54) = 9

Oct 30, 2024 2:27 pm
OOC:
Elyse is still learning the extent of her magical powers. as the player, I will try stuff that get disallowed but that's ok in my opinion
Elyse see the massive two clubbed swipe from the Ettin at friends and in a moment of panic she attempts to cast a gust of wind towards the mountain face!
OOC:
hoping this might be enough to give our party an advantage role on saves from being swept off the stairs.
edit after roll:
OOC:
well that was doomed for failure from the start! LOL Sorry boys you are on your own!!!
Last edited October 30, 2024 2:29 pm

Rolls

cast gust of wind - (2d6)

(21) = 3

Oct 30, 2024 5:22 pm
The ettin's club swung into Blornvid and Wemmick. Blornvid managed to avoid falling into the ravine, clinging onto the stone. He pulled himself up. As he swung his axe, he blurted out, "I'm not that easy, you big goof."
Last edited October 30, 2024 5:25 pm

Rolls

Resolute Trait. Avoid fall! - (3d6)

(254) = 11

2nd Action: Swing axe - (3d6)

(325) = 10

Oct 30, 2024 7:15 pm
Wemmick braces himself to stop a fall. Then lunges with an attack.

OOC well if he is lucky on the save.

Rolls

Roll for save - (2d6)

(62) = 8

Attack - (2d6)

(64) = 10

Oct 30, 2024 9:34 pm
OOC:
Wow!!! That's impressive both of you!
And another stone flies to one of its head, and recharges.

Rolls

Attack - (3d6h1)

(221) = 2

Oct 30, 2024 10:53 pm
Elyse crafts the spell but it has little effect lacking the power to do more than cause the etins loincloth to flap in the breeze, forcing he to stop all efforts immediately. Blornvid manages to stay on the stairs and scrambles back to his feet before laying into the etin with his ax. Wemmik, though tripped up manages to fall with a bit of grace and latches onto enough of the cliff before falling too far and returns to his feet with his sword lashing out at the foe. Val lines up another shot but fails to connect amidst the chaos.

Just a reminder but in combat time each PC has 2 actions. A save test takes no actions unless explicitly stated it is required.
[ +- ] Save Tests
[ +- ] Combat

ettin

Psybermagi

Oct 30, 2024 10:57 pm
ettin

The Ettin, by this point, is bleeding profusely and beginning to wobble. The heads give each other a glance before its torso turns and it rushes up the stairs, brushin Wemmick out of the way. Another save by Wemmick to prevent a fall.

Rolls

Attack on Wemmick - (3d6)

(126) = 9

Oct 31, 2024 7:15 am
"And now you run? I told you already, you should talk first... now you should also ask us to cure you wounds.
In the nexts minutes you will lose too much blood and die, unless treated.
"

ettin

Psybermagi

Oct 31, 2024 1:59 pm
ettin
The ettin snarls, in a gutteral tongue that is difficult to understand, as it continues moving up the stairs rolling over it's shoulder with one of it's heads.

Psybermagi sent a note to ForeverDED
Oct 31, 2024 4:58 pm
If Wemmick needs help, Blornvid reaches out to help him.

Blornvid says to Sylvandur, "They aren't interested in healing. Big ol' whiner."

To the rest of the group: "Should we give chase and finish 'em off?"
Oct 31, 2024 10:44 pm
"I'd have preferred to have a talk and get some information on this place. We will leave in a few days.
He is in his home, there was never really any need for violence... too bad he started throwing rocks."
Nov 1, 2024 12:37 am
Wemmick Does his best to maintain his footing as the ettin runs by. Wemmick does his best to use his second move in a non-leathal manner to bring the ettin down to see if there really is any chance for Sylvandur to speak to it.

OOC: Happy Halloween!!!

Rolls

Attempt to maintain balance. - (2d6)

(61) = 7

Nonleathal attempt to take down ettin. - (2d6)

(56) = 11

Nov 1, 2024 5:41 pm
Wemmick again proves his acrobatic expertise and manages to stay afoot this time. Then with a burst of speed he lunges at the etting and knocks into the back of it's knees. The brute topples forwards, losing one of tis clubs down the ravine, before rolling onto its back and roaring at the swordsman who quickly back off as the etting reaches for him with it's massive hand.

Rolls

ettin save - (2d6)

(31) = 4

Nov 1, 2024 7:36 pm
That thing isn't going to surrender Elyse fires two more magic bolts.

Rolls

Magic Bolt 1 - (2D6)

(12) = 3

Magic Bolt 2 - (2d6)

(54) = 9

Nov 1, 2024 9:39 pm
Sensing that the ettin is vulnerable, Blornivd takes a couple of swings with his axe.

Rolls

First swing of the axe - (3d6)

(545) = 14

Second swing of the axe - (3d6)

(316) = 10

Nov 2, 2024 12:11 am
The ettin falls under the onslaught. The dying figure collapses as it's last breaths rattle out, echoing around the ravine.
Nov 2, 2024 5:28 pm
"Well done, all. Now, shall we head up or down?"

Blornvid considers shoving the ettin's corpse off the stairs and into the ravine.
Nov 4, 2024 5:56 am
Van calls Fur.. "Where do you think we should head now?"

After a moment, Fur seems to prefer going down
Last edited November 4, 2024 5:57 am

Rolls

1 up, 2 down - (1d2)

(2) = 2

Nov 4, 2024 1:18 pm
I think we should go find the etin's lair...
Nov 4, 2024 2:23 pm
The massive corpse would prove problematic should you need to retreat with haste. Blornvid grunts as he shoves the body off the stairs.

Going down the stairs will simply return you to where to came from, the ravine floor with access to the cavern and traversing the ravine. Having already started up you decide to continue for now but with not caution in case you fought had alerted others.
Nov 4, 2024 2:55 pm
You make your way up the stairs and soon reach a cleft in the cliff face. The crack looks to be a natural occurrence that was greatly expanded by rough tools. Enough so in fact to allot the ettin to access the stairs from the cavern beyond. From here you see the ravine lip where the stairs will exit. It is here that Fur indicates a preference to enter the new cave rather than continuing up the stairs.
Nov 4, 2024 4:16 pm
Elyse cast a spell to create three floating candles... With concentration, she moves one further ahead into the cave and keeps the over two floating above the party.

Shall we? As she cautiously ventures forth.

Rolls

Cast dancing lights - (2d6)

(41) = 5

Nov 4, 2024 6:18 pm
"Aye. Let's just hope that it lived alone." Blornvid leads the group inside.
Nov 5, 2024 3:08 am
Wemmick moves with Blornvid. After the exchange with the ettin he is wary to put his weapon away immediately incase it had friends.
Nov 5, 2024 5:04 am
Entering the passage you begin descending again and step into a larger cavern too large for your light to fully illuminate. However you see two other sources of light in the darkness. A larger set of flame, with several large figures below and in the distance and another, smaller light, off to one side.
Nov 5, 2024 4:48 pm
In a whisper, Blornvid says, "That doesn't look good."
OOC:
"large" Ettin large?
Nov 5, 2024 5:45 pm
The figure are not completely illuminated making it hard to discern more about them. The only reason you gauge the larger flames to be far are the faint sounds echoing from the area.
Nov 7, 2024 10:51 am
Speaking very quietly... "We shouldn't enter here... Much less in the dark. Let's go back to the trail."
Nov 7, 2024 10:54 pm
Speaking in a whisper as well, Wemmick says "It is your party and I'm just tagging along for safety in numbers at this moment. But fighting an enemy because he attacks us is one thing. If any of those parties are hostile we are choosing to kill others if we go there. However if you are looking for something what you seek is often found where others are looking for it too.

I will follow your lead here as either direction gives me a good story to tell." Wemmick gently taps his lute. "And that puts food in my belly and a warm bed to sleep in. Well at least a barn and some bread on my travels."
Nov 8, 2024 3:37 am
The smaller light soure moves towards the midle of the caveern before turning to head in your direction while as far as you can tell the figures near the larger flames are staying put.
Nov 8, 2024 3:43 am
OOC:
Your party is being joined by a pair of fellow adventurers from the River Deep.
in addition I will take this weekend to check for character advancement. At this point any who is still a Rookie, has not advanced since the beginning of their story, should review the progression below and plan what they want to gain as a Novice. Rookies may also advance to Veteran, and veterans will gain XP. If you have questions about yoru advancement post them on your player & character thread.

Characters advance after the introductory session to become a "Novice" gaining weapon mastery or a trait. After another short time they will advance to "Veterans" and gain whichever of mastery or trait they did not pick.

As Veterans begin gaining experience points that can be used to enhance their character as follows.
Exp Cost
6 +1 permanent HP
8 +1 Proficient or Mastered Weapon.
10 +1 Trait

Experience is generally awarded for the group as a whole as follows:
+1 for good roleplay.
+1 for defeating enemies (encounters, not per enemy).
+1 for overcoming challenges
+1 for advancing the plot and their goals.
Advanced Rules for Veterans

Critical Success :
Any time two or more 6's are roll rolled on any test the results exceed basic results. Damage is increased or another beneficial effect will be added by the GM.

Holding :
If a character wants to wait and respond to changes in the situation they may declare this at the beginning of their turn. Holding takes one action allowing them to use their other action at any point afterwards.

Rolls

random roll - (3d6)

(436) = 13

Nov 8, 2024 2:39 pm
Looks like they're people at least, Gutelos says to his companion as they near this other group. Don't mean they aren't lookin' ter do us 'arm, but yer fishy friend there said it'd be safer 'ere.

He stands warily at a slight distance from this other group, and calls over oi, you lot, you friends or foes? I'm still Gutelos by the looks o' it, an' this is me mate Glidbem. We're lookin' fer a way out o' this place an' back ter civilisation if there is one around 'ere. You lot lost or doin' somethin' worth joinin' in on?

Gutelos is a goblin-looking duende with a smile that covers at least half his face, and with lots of small sharp teeth of view. He has a miner's helmet atop his head, a flickering flame from an enclosed lamp affixed to it, and carries a pickaxe over his shoulder nonchalantly. He's a bit grimy and his clothes have seen better days, sturdy cloth with a few stitches holding them together in places, the workmanship a little on the shoddy side.
Nov 8, 2024 6:00 pm
Blornvid reveals himself. "Depends on how you feel about dwarves."
Nov 8, 2024 6:42 pm
ForeverDED says:
Blornvid reveals himself. "Depends on how you feel about dwarves."
Gutelos scratches his chin and thinks briefly. Probably couldn't eat a whole one he says with a wink.
Nov 8, 2024 7:55 pm
Psybermagi sent a note to ForeverDED
Nov 8, 2024 9:12 pm
Blornvid chuckles at the goblin's joke, but then he catches sight of movement. His axe springs to his hand and his smile disappears. "Who's your friend lurking in the shadows?"
Nov 8, 2024 10:03 pm
That's Glidbem. I did say. Gutelos ushers the gnome forward. Don't worry, she couldn't even manage 'alf a dwarf.
Last edited November 9, 2024 1:41 pm
Nov 9, 2024 5:23 am
Van also chuckles at the joke.
"Greetings Gutelos and Glidbem. I'm Sylvandur and there is civilization close by. We expect to return back there in a few days, so I guess you could join us. If that's ok with rest rest."
Nov 9, 2024 11:42 am
Glidbem takes the moment to speak up and say Hello, and apologies if I startled you, I've been rather nervous about being here myself.

The gnome standing before you is dressed in scholars attire, it's former proper appearance now looking much less so after recent travels. Her dark hair, which usually would be kept tied back in some form, has now been left to hang loosely just below her shoulders. Her complexion is on the paler side and her expression seems to be one of constant worry, though not about anything in particular. As she moves she seems to make an effort to stay near to any shadows or objects that could be used as cover.

If it's civilization you're going towards then I would very much be interested in joining you. I do quite look forward to finally seeing the sky again.
Nov 9, 2024 6:26 pm
Blornvid relaxes when the gnome reveals herself. "Aye, you're welcome to join us. We have some explorin' to do around here first." He looks over to Elsye. "By the by, would you happen to know who's over there at that other fire?"
Nov 12, 2024 1:38 pm
Greetings says a petite goblin. I'm Elyse of the Solstice clan. Glad to make your acquaintance. We just descended form a crevasse above, we can retreat there and set up a camp for the night. If you got here from another direction, did you see any gemstone veins Gutelos? That's what we are looking for. If you didn't see any that will save us exploring this cavern further and we can make a plan for searching the valley. That is if you don't mind working with us while we wait for our ride back to the Manor. They should be here in another six days.
Nov 12, 2024 1:51 pm
The other fire? The big 'un? Nah, we only just arrived 'ere from wherever we were. Not even sure where that was, never mind this place. 'Aven't seen much other than bein' magicked about from one place to another. I wouldn't mind gettin' ter the city - I was escortin' a woman who is supposed ter save the place or somethin' an' I wouldn't mind findin' out if she made it after I came a cropper on the raft an' then in the fishy realm before poofing up 'ere with Glidbem.

Ettin

Psybermagi

Nov 13, 2024 2:37 pm
Ettin
As you chat a noise from the darkness beyond your light alerts you as you turn to see two large forms move into the edges of your light (1 movement/zone away from you). By their size and form you would guess them to be Ettins. Ettins are small, only 9 to 12 feet tall, two headed giants. These two are both around 10' and both hold massive clubs in one hand and a heavy rock to throw in the other. One growls at you in a harsh guttural language that most find difficult to understand save Glidbem and Blornvid, both of whom are more familiar with the giant tongue.
Giant Speech says:
What do you all in cave ours?
it demand, raising the stone it hold overhead and it's companion mirrors the action.
Nov 13, 2024 6:50 pm
Blornvid motions for the others to move towards the exit. "We were just leaving. Sorry to intrude."
Nov 13, 2024 7:37 pm
Gutelos looks at Glidbem with incredulity on his face. I thought yer fishy friend said we'd be goin' somewhere safer?

He starts to move towards the exit as Blornvid suggests, but with his pick firmly in his grasp just in case.
Nov 13, 2024 10:57 pm
As you look at the ettin you hear a soothing melody from the darkness and a figure walks into the light.
OOC:
Last newcomer to the group. Welcome @beefbrain / Poppy from here
Nov 14, 2024 1:30 am
A young woman, dressed in rustic tribal clothing and decorated with elements of nature, emerges. She continues to play her pan flute as she approaches, slowly at first, and then in a zig zag pattern which turns into a kind of dance, back and forth.

Ettin

Psybermagi

Nov 15, 2024 12:31 am
Ettin
As the notes of the song were first heard the two ettin stepped back a bit and moved a bit further apart glaring all around. As the Florian woman stepped into the light they bothe peered into th darkness behinde here with one head while their other head scanned the area.

One of them growls as one of it's heads glare at the party.
Giant Speech says:
More vermin in the cave? You seek to take our home?
Nov 15, 2024 1:42 am
Blornvid isn't sure if there's more than these two ettin. One was enough. Two might be rough. And if there's more...

"Nope. We got lost, that's all. We'll be going now." Blornvid tries to get the others to back out from whence they came, and puts himself out front in case the ettin decide to attack anyway. His axe is at the ready in case they do.
Nov 15, 2024 2:12 pm
The two ettin glower at all of you as you retreat back into the passage. Though not long the passage is barely large enough for the etting and twists and turns but still has faint traces of daylight allowing those who have not been this way before to realize it leads out of this place.
Nov 15, 2024 5:47 pm
Once they're safely outside and the ettins are out of earshot, Blornvid says, "Let's try the other way first. Now that we know what to expect up this way, if we have to come back, we formulate a battle plan ahead of time." He looks to Elyse for her approval of this idea as she leads this gem hunting mission.
Nov 15, 2024 5:57 pm
I take it there other other o' them things in there that yer come across then? Gutelos asks quietly. Look pretty big an' nasty buggers ter deal with.
Nov 15, 2024 6:27 pm
As you exit the tunnel, which appears to have been a natural cleft in the stone of the cliff that has been expanded to allow the ettins passage, you step out onto a set of carved stone stairs. The stairs are ascending the side of a deep ravine with sheer cliff walls. The stairs are well crafted but not uniform. In fact you believe that they would be quite hard to notice if you were not expecting to find them.

Down in the ravine you spot a faint path leading along the ravine length. At the base of the cliff you spot the body of what you assume to be another ettin. A few plants are scattered around the ravine floor with occasional brush and even a couple trees where the soil is deep enough to support them.

By the light in the sky above the lip of the ravine it is now mid afternoon.
Date&Time(Beta): 1@16:00
Nov 18, 2024 4:34 pm
Lets continue up the stairs, I feel there is more to discover up here.
Nov 19, 2024 4:17 am
As you consider where to go next you begin to swap some information.
Elyse, Blornvid, and Sylvandur rode to these mountains on griffons that will return for them later after they have searched the area for mineral deposits. They found the ravine and stairs that led to an abandoned village set within a cavern near the base of the ravine. The village held little of interest save a building that is occupied by some form of ooze.
Wemmick was separated from his caravan after a monster attack, found the stairs, and soon met up with the others near the cavern village.
Gutelos was escorting a scholar mage to the recently rediscovered city Paphos that should be somewhere nearby and was sucked into a watery whirlpool where he met Glidbem who had a similar experience. Together they crawled through the caves to reach the ettin's cavern.
Poppy was simply exploring and gathering plants for her profession and was driven into the caves by some dark fey.

It is apparent that the cavern that are in these mountains are quite extensive and that was one of the reasons that Blornvid and the others came to this region.
OOC:
Basic options at this point are to
1. fight/parley with the ettin
2. go down and search the village and/or try and defeat the ooze in the towns main hall
3. go down and explore the ravine ??
4. go up and explore the mountains ??
5. split up so those who wish to head to the city can head there
6. Other, just let me know
Nov 19, 2024 5:18 pm
"Wemmick, did you come up the stairs from the bottom of the ravine, or did you come down the stairs from somewhere above?"
Nov 27, 2024 11:24 am
Van is becoming a bit anxious, he was hoping for a nice mountain side trek to see rocks and plants. But ooze and ettins keep jumping in their way.
He hopes they can continue up the mountain looking for those gems Elyse wanted.
As the group gathers to decide, he calls Fur, his ferret, and feeds her some jerky meat.
Nov 27, 2024 3:46 pm
Based on the note in the Tiny Chat channel by Psybermage focusing on new players and daryen not listing The Northern Mountains as a supported thread, I'll say goodbye. It was fun while it lasted. Hope to run into you in another game.
Nov 27, 2024 7:54 pm
That's a bummer. I was curious to see where this was headed.

Upon re-reading @daryen post, I think he might be willing to merge this one into the Underdark thread. I'll have to ask him.
Last edited November 27, 2024 7:57 pm
Nov 27, 2024 8:10 pm
@ForeverDED if he says yes, let us know. This is likely my favorite character I have ever played and I've been playing since 1979!
Nov 27, 2024 8:19 pm
I asked him in the TinyChat, so keep an eye there. But since it's American Thanksgiving this week, he might not get around to replying right away.
Nov 28, 2024 6:10 am
To answer here, I didn't mention this thread because I honestly thought Psybermagi would finish it off. If he doesn't want to, then I would be happy to finish it off (even though it is guaranteed to be different than what he likely intended). I was in no way ignoring this group!

My overall intent is to get everyone back to New Paphos and regroup from there.
Nov 28, 2024 7:28 am
OOC:
We can FF to be pick up and go back to the manor easily... Then we can regroup and plan the next mission.

I would have expected to find at least a few of those gems and healing plants we were looking for, but considering the circumstances it is not a must
Nov 28, 2024 12:09 pm
I am happy either way and @daryen, never, for a moment, did I assume you were ignoring our group.
Nov 28, 2024 4:54 pm
OOC:
I think I can manage some less aggressive challenges for the group. I will point out that the ooze never actually hurt anyone, hehe
Wemmik explains that he descended the way Blornvid and his companions did. Though the ettins seemed reluctant to attack the large party you doubt they will be pleased when they discover their fallen brother. Deciding that moving on is a good idea you continue up the stairs and make several notes of the area should you wish to return and investigate the ruins at a later date.

The stairs take you to the lip of the ravine on the far side from where many of you began your journey. Knowing it will be several days still before transport is expected to return to the region to take Blornvid and his initial companions back there is little that you can do to speed anyones return to civilization at this time. So you quickly move to get some distance from the ravine. Stopping only for lunch at a mountain stream you decide to use it to try and hide your track should the Etting try and find you and follow it upstream.

Elyse gets excided when she notes a few rocks in the streambed show signs of mineral deposits that indicate possible mine sites may be nearby. Recalling the numerous caverns and cliffs seen from above she hopes to find further signs and begins checking the stream bed for more traces as you follow it deeper into the steep mountains. I need a test for geology/nature/tracking form Elyse and anyone else who wants to help
Nov 28, 2024 9:29 pm
Van looks at Elyse, her interest in the streambed's minerals showing. And so he tries to help her.
OOC:
Not sure if Van's herbalist knowledge counts for nature-based advantage. I'll roll 3 dice, but if it should not use advantage, just ignore the last roll.

Rolls

Helping out (herbalist/nature) - (3d6)

(543) = 12

Nov 30, 2024 8:12 pm
Blornvid lends a hand, or rather a pair of eyes, to aid in the search for gems and minerals.

Rolls

Perceptive: Test DC: 5 - Adv - (3d6)

(441) = 9

Dec 1, 2024 4:24 pm
Well this is promising. Says Elyse.

Rolls

geology - (2D6)

(51) = 6

Dec 2, 2024 1:36 pm
OOC:
Herboloby is no help so nly 2d6
You work together and are able to find a few samples of semiprecious stone that could be pollished and possibly shaped to figurines or the like and sold for a few copper or silver. More importanly you are able to trace them to a section of the hill that collapsed into a rock slide some time in the past The rock slide looks to be where the stream picked up to minerals and you turn from it and head up the mountain.

The lower mountains are moderatly wooded but the higher you go the sparser the treee cover becomes. Squirls, birds, and the odd lizard are the only signs os activity in the area though you dobt the area is free of larger beast that simply stay out of sight. The coll fresh air is noticably thinner than down in the lowlands of the mannor and you are quickly breathing hard to make up for the difference.

The hike up the mountain following the stream, then rock slide, takes you several hours and as the sun gets close to the horizon you keep an eye out for a decent camp sight. You find a small copse of treed in a highland vale and make you way into it and find the best shelter possible as you make a small file for a nice warm meal before settling down for the night.

Elyse has grown excited and disheartened at the same time with the increased signs of a good stone vein but the remoteness would make creating a large opperation hard in this location. However Blornvid points ot that it should not be too hard to cinvince a dwarven family or small clan to set up operations here as they tend to not mind the lack of a thick social callender and are often only all to glade to have a mountain to themselves. You make arrangement for a watch as you chat and settle down for the night.

Waking in the morning you continue tracking the mineral traces and around mid day come to a ragged cliff face with large heaps of rough stone tiummbles around it that looks to be the souce of the deposits. As you look around Gutelos spots some interesting marking and informs the others that the stone has bee worked. Though not a common practice he has heard of a process used in high mountains where entire sections of cliff are sheered off for mining. This allows large ammounts of rock to be easily broken down to smaller chunks for processing. The clif is mostly granite so perhaps it was used to quarry that for use elsewhere? By his best guess the stone has been cut here repeatedly and finds some marks that don't look to be too old . . .

Roll to ain more information and/or let me know any path of investigation
Dec 2, 2024 6:27 pm
While Blornvid has spent most of his adult life in a smithy, he's done enough mining (what dwarf hasn't?) to pick up a thing or two about the types of stone and where they're best utilized. So he examines the rubble and the cliff they came through to see if he can garner any clues.

Rolls

Perceptive: Test DC: 5 - Adv - (3d6)

(341) = 8

Dec 2, 2024 7:13 pm
Elyse try's to determine if there is a path leading away from the quarried area. Moving stone from one place to another must leave some traces and might further detail how "recent" the not too old looking marks actually are.

Rolls

perceptive: looking for tracks or a path - (3D6)

(346) = 13

geology, are Gem stones found in granite deposits - (2d6)

(11) = 2

Dec 3, 2024 12:46 am
You scan the area and found traces of a rough path that winds around the mountain. Once this is located you easilly determine that the "road", which is barely wide enough to support small carts, is at least several years old but does not seem to see much traffic. The ocasional wheel rut suggests that the quary is mined for its stone which is taken elseshere.

Elyse is unforunatly unable to locate any signs of valuable mineral deposits in the cliff face quary. The traces of mineral you followed may have been from earlier excavations of the cliff and she is aware that this means there may be other veins of rare minnerals nearby but simnply not at the currant surface. During the search you find multipe took marks with varying level of weathering indicating this site has likely been used for multiple years.

Between Blornvid, Elyse, and Gutelos you piece together a rough history. At yoru best guess the are was mined for minnerals many years ago till the easilly accessable ones were all removed. Since that time the site has been used to quary stone for building materials. The periodic use of the site indicates a nearby setlement that and guaging by the size of the quary and road it is likely not too large.
Dec 4, 2024 12:35 am
Maybe we can continue along the road and find the settlement. Let proceed with caution though.
Dec 5, 2024 3:12 pm
The group follows the rough track, mostly downhill, and after about an hour the road joins up with a few other tracks and is now a well beaten and obviously frequently used path through the rough mountanous terrain. You follow the road to you find your way into a relatively small sheltered valley. As you look out over the miile long valley you see several small buildings and traces of smoke that quickly vanish in the hish mountain winds. Several tracks can be seen criss crossing the valley as well as several fields and a couple orchards.

Off to one side is a stone citadel built into a cliff near the mouth of the valley. There are guards atop it's outer walls and you see a squad of figures heading towards you from the fortified gatehouse set in the midle of the wall. The squad has about 6 figures and will reach your position in a couple minutes.
Dec 8, 2024 3:47 am
Blornvid mutters, "I hope they're friendly." He then raises a hand in greeting and shouts, "Hello there, lads!"
Dec 8, 2024 2:53 pm
Elyse follows Blornvid's lead and waves a greeting...

Gnome Captain

Psybermagi

Dec 8, 2024 3:02 pm
As they near you observe the group to be gnomes, one of the duende people, and all wear leather and metal armor, bear shields and hold a spear. Upon hearing Blornvids call the leader waves back and move close enough to talk comfortably but still several yards off. Arranging themselves into a rough wedge with 2 wings of three and the 7th standing behind the two at the front of their formation. The one in the middle, clad in more metal than the others, calls back

Gnome Captain
Greetings strangers. What brings you to our remote village?

Though the leader is relaxed in his manner the other guards vary from curious to glaring at you. They are alert, scanning the area between taking your groups measure.
Dec 8, 2024 9:55 pm
Figuring honesty is the best policy, Blornvid replies, "We were exploring the caves in the ravine between the mountains." He gestures from whence they came.

Gnome Captain

Psybermagi

Dec 9, 2024 1:39 am
Gnome Captain
He looks you over and asks Where did you come from?
There are no other settlements nearby that we know of. Are you wandering adventurers or scouts for an expanding kingdom?


As you chat with him you notice other gnomes throughout the small valley as well as several watchtowers set higher in the mountains around the valley. The longer you look the more you realize this valley has been fully cultivated save a few select regions that border the fields and houses in a rambling way that breaks up the outlines of fields and rodes making it look far more natural an uncultivated than it truely is.
Dec 9, 2024 6:44 pm
OOC:
I'm not sure which characters are still in the group, so please strike out anything I get wrong.
"Some of us were flown in, courtesy of some griffons." He gestures to Elyse and Sylvandur. "Others appear to have wandered in from elsewhere—you know how the world is since the Shattering. I'm Blornvid, and I'm from the Manor of the Lady Sylphir, a walk of several days south of here. We were unaware that anyone lived here and thought that an exploration expedition would be something worth doing." He leaves out the gem and mineral hunting in case that angers the gnomes. "We hope that doesn't give offense."
Dec 9, 2024 8:39 pm
I am Elyse Solstice, from a merchant family. I set out from my family home before the shattering and I am still trying to accomplish my mission to create new trading partnerships.

Taking Blornvid's lead, Elyse stays vague about gems for now.
Dec 9, 2024 10:30 pm
OOC:
FYI : the Shattering was about 50 years ago and ended the Dawn war. Likely Elyse's family may be a branch of a larger clan seeking to reunite with the main families since then.
Gnome Captain
Listening to your explanations the leader seems intrigued. He begins to chat with you more amiably No we do not mind visitors. But we must ensure our safety you understand.

We have been mostly isolated since the shattering and would welcome initiating relations. If you can handle the transportation then we would be most interested in trading with the lowlands once again. But we will have to go see the clan chief to talk much about that. As you can guess at this altitude we do not have much of a warm season so right now most of our efforts are focused on our crops but in the winters we mostly work on our mines and crafts.


He then proceeds to ask several questions about your travels and knowledge of the area You were flown? Will you be returning soon? Have you mapped the region? Are there any other settlements you have talked with in the area? What creatures have you encountered in your travels?

As you chat he leads you towards the defensive structure. A pair of the guards run ahead while the others move to guard their captain and flank your group. They seem friendly enough and more relaxed but still vigilant and alert of any actions you take

You are allowed inside the outer walls and asked to rest a moment in a small courtyard while the chief.

Xaldri longhelm
An elderly but still strong gnome, accompanied by the captain and a couple guards joins you before inviting you into the main hall to talk. Introducing himself to your group he comments on your arrival So I hear you are exploring and looking for trade routes. Seems to be a bit of an effort to get up here if you have to use flying. I can see the appeal for adventuring but trade, might be hard.
Dec 12, 2024 6:15 pm
Gnome Captain says:
No we do not mind visitors. But we must ensure our safety you understand.
"Absolutely. The world is a dangerous place."

Gnome Captain says:
We have been mostly isolated since the shattering and would welcome initiating relations. If you can handle the transportation then we would be most interested in trading with the lowlands once again. But we will have to go see the clan chief to talk much about that. As you can guess at this altitude we do not have much of a warm season so right now most of our efforts are focused on our crops, but in the winters we mostly work on our mines and crafts.
Blornvid nods, leaving matters of trade for Elyse to discuss.
Gnome Captain says:
You were flown? Will you be returning soon? Have you mapped the region? Are there any other settlements you have talked with in the area? What creatures have you encountered in your travels?
"We still have several days before our ride returns to pick us up. Haven't mapped much except for where we landed, up in yonder ravine. Do you know much about it? We encountered some ettins up there. We slew one that attacked us, but there are others."
Xaldri Longhelm says:
So I hear you are exploring and looking for trade routes. Seems to be a bit of an effort to get up here if you have to use flying. I can see the appeal for adventuring, but trade, might be hard.
"Aye. 'Tis true." Blornvid looks to Elyse to see if she'll pick up the discussion.

Xaldri longhelm

Psybermagi

Dec 13, 2024 4:25 am
Xaldri longhelm
The wizened gnome nods his head at Blonvids tale, mentioning there were numerous ravines this high in the mountain. When you mention the Ettin's he scowls and mutters something derisive about giants and their kin. We will warn the guards and scouts. Most giant tribes have at least one good tracker each. He is hopeful you can work out a trade arrangement but seems cautious about overcoming the distance, likey do to their prolonged isolation.
Dec 15, 2024 8:42 pm
My family are jewelers and gem cutters. We weren't expecting a settlement this far up in the mountains. I think we might be able to hire some griffins and riders to move uncut gems from here to The Manor then a more traditional trade route can be established to move the stones from the manor to my home city. That is assuming you have access to raw gems in your mines. other trade goods might be possible via the griffins if their keepers are short on things you might be able to supply. There are possibilities, either way your community need not continue in isolation.
Dec 16, 2024 3:01 am
Van listens the conversation with attention, but silently since he doesn't know much about gems nor trading routes.

Xaldri longhelm

Psybermagi

Dec 16, 2024 4:17 am
Xaldri longhelm
The gnomish leader conciders Elyse's words and nods in agreements. We know of a few precious gemstone veins in the area but have not spent much time working those as they only used to supplement the metal work our crafters and enchanters use. But we do have a small reserve and can sell you half. If your prices are good then likely we can devote more ment to work resources for sale.

You chat with him a bit more and agree that while bulk goods may be hard to move regularly the griffon or other means of shipping small and lightweight goods back and forth could easily cover the cost of more exotic transportations that their remote location would require. He informs you that while they have had to focus more on simple survival there are still a couple master craftsmen, clock makers, and enchanters in their community. Gnomish work, while often more temperamental than durable dwarvish goods, has long had a reputation for excellence and unique works of crafting and enchanting.

In addition to the trade opportunities they are interested in the surrounding area but only venture out of their valley and surrounding hills to a limited extent. Should you be amenable to it they would be willing to pay you for updating the sparse maps they have of the wider mountainous area.
Dec 16, 2024 11:16 am
That sounds like a fair trade. to the party: What do you all say to some cartography work? We still have another 6 nights before our ride gets back and if we miss that day, they will come back again a week later. The gnomes might even agree to meeting the griffon master on our behalf and show them to this settlement and save us some steps. They may even bring a letter from us to the lady in the Manor...
Last edited December 16, 2024 11:17 am
Dec 16, 2024 3:56 pm
Xaldri longhelm
I can write a letter of introduction and provide a few small samples for you to send to your people. Perhaps that will help with both sides gaining an understanding of what the other has to offer. He asks more questions about the resources that could be traded for as talks a bit about the logistics of the trade arrangements before being called away to resolve a local issue. He leaves you in the care of the captain for the rest of the day, promises lodgings for the night and to talk again after the evening meal.

Captain Klix
Captain Klixinigian asserts that the griffin riders are welcome to the area but suggest having them land outside the valley to avoid potential misunderstandings until a better understanding and arrangements can be made. While the village does have some trained hounds of considerable size that the scouts use he is interested in the prospect of flying mounts though possibly something smaller than a griffin he muses and wonders at the possibility of hiring your team and the griffins to help with securing some giant eagle eggs.

Klix guides you back out of the small stronghold. The rest of the building is built for people of gnomish stature but the hall you talked with Longhelm in was build tall enough for any of the races of the people you have heard of. Once outside he offers to show you around the valley or take you to the scout station to talk with their leader as they are more familiar with the area around the valley.
Dec 16, 2024 5:18 pm
Blornvid responds to Elyse, "Aye, I'd be up for some mappin'."
Dec 18, 2024 7:54 am
Van is amazed to learn so much about this gnome tribe, and it's city. He is happy to help with mapping.

Captain Klix

Psybermagi

Dec 18, 2024 4:11 pm
Captain Klix
Hearing you are willing to help with mapping the region Captain Klix takes you to meet the scouts who go over what they know of the region. The gnomes have focused on securing the valley and several caves and tunnels under and around it. While the scouts range as far out as a half days travel they tend to patrol only nearby. It seems they suspected the presence of a giant tribe lower on the mountain but had not had any direct contact. The scouts are considered the most hazardous profession. Each time one of them has failed to return has caused the others to draw back to the valley and its immediate surrounding for about a week.

You spend some time going over the maps of the area which includes the quarry and even a notation that you think is the ravine you found the abandoned village and ettin's in. Though the mark only indicates the ravine and is at the very edge of the map. They take you on a walk along their borders and show you the two other smaller and higher passes into the valley. By time the tour of the valley perimeter and discussion of the area they know is done it is time for the feast with Lonhelm and you are escorted back to the guards keep.

The hall is much busier and you get the chance to meet other gnomes, including the prominent farmers, hunters, craftsmen, and miners. The meal is very lively with each of you being engages by several of the locals curious about news from the world at large.

Let me know if there is anything you wish to do/say during the feast or after.
Otherwise we can FF to the morning and go from there. Any particular plans or just
Dec 18, 2024 6:50 pm
Blornvid confers with Elyse and Sylvandur when they get a moment alone. He asks them, "Should we tell 'em about the abandoned village in the cavern?"
Dec 18, 2024 10:10 pm
ForeverDED says:
Blornvid confers with Elyse and Sylvandur when they get a moment alone. He asks them, "Should we tell 'em about the abandoned village in the cavern?"
We definately should.
Dec 26, 2024 7:10 pm
Blornvid clears his throat when he thinks Captain Klix isn't distracted. "There's somethin' else you should know about what's up in that ravine we came through. When we made our descent through the mountainside—we'd found a doorway up on a crag—we came across a village inside a cavern. It was abandoned, might've been flooded. Couldn't figure out who lived there, but there was this structure that coulda been the town hall with a couple of runes on it. Anyway, inside there was this slime. It attacked me, but my friends here burned it offa me. Strangely enough, the thing didn't burn my skin. I mean, it was all over me. It cleaned my armor nice, but didn't actually hurt me. I can't guarantee that others won't get hurt by it. We left the place after it happened."

Xaldri Longhelm

Psybermagi

Dec 28, 2024 12:40 am
Xaldri Longhelm
The gnomes seem interested in the information and offer to send a couple scouts with you when you head back down the mountains to check it out for themselves.

After the feast you are escorted to a small hut a the edge of the valley, that looks to be used by guards and the like for short stays. You all settle down with a nice fire and some rough pallets that are definitely better than sleeping on the cold hard rock of the mountains or caves. In the morning a small basket is dropped off to allow you to make breakfast in the huts kitchen corner and you eat an work on your gear as you make plans.

You still have a couple of days before you will be picked up by Magian.
OOC:
I believe the plan was to explore more around the valley area and fill in blanks on their maps. I will go with that unless I hear otherwise.
Dec 28, 2024 5:50 pm
OOC:
That's what I recall as well.
Dec 29, 2024 9:45 pm
OOC:
Yes, let's try to fill those gaps in the maps. Specially in the areas that connect the valley with the mountain of giants, and whatever landmark we consider to be easily seen by air (as to facilitate travelling to and from the manor).
Dec 30, 2024 4:32 am
After getting some food and rest you feel pretty good but are realizing that the higher elevations the gnomes live at are quite cool in the evenings and down right frigid at night. So you offer to handle mapping more of the lower reaches for them. This should also make future trade easier with a well known trade route. The next day you are escorted from the valley by a couple of the gnomish rangers. They often ride on mountain goats as they roam the surrounding area but to make it easier the two that accompany you go on foot for after you all get a ride to the edge of the well known area to one side of the path you took to get up here from the ravine.

This section of the mountains is much rougher and the scouts comment that even the goats have trouble with some of the gaps and cliff faces in the area. Fortunately both of the gnomes brough extra rope and climbing gear should you need to descend.

https://i.imgur.com/2zev29S.jpeg

The hiking is rough and you all begin to feel the strain of the steep slopes on your legs and are grateful when you stop on a bed of needles from some highland trees. As the scouts are updating the map you review what you have leaned. So far there have only been signs of small animals though you are positive larger ones are about as well. You have been heading towards a river that cuts through these mountains. The gnomes located it years ago but have not had cause to thoroughly investigate the region. But now with the extra manpower your group represents they are eager to learn more. A water supply is more likely to attract a variety of creatures. They are not interested in facing off but would like to know what might lurk here as bad seasons can often cause shifts in hunting ranges or even migrations.

After lunch you set out again and by late afternoon you can spot the river cutting through a prominent cliff and falling to run through the bottom of a large valley. The gnomish scout say they have avoided the valley so do not know what to expect down in it. They can either ranger ahead or to either side of your party as you make your way down into and explore the valley. Thick woods cover much of the lower reaches of the valley but the higher slopes could hold many caves with unknown beasts or monsters within. The scouts indicate that you do not need to find and defeat anything and hope that sign of whatever lives here can easily be found near the river but are open to your own ideas for how to explore the valley.
Jan 3, 2025 6:41 pm
"That sounds like a reasonable plan. But if ye stumble upon anything nasty, find yer way back down to the river and we'll deal with it together."
Jan 4, 2025 6:33 pm
The scouts range lead you to a section that gives a clear view of the valley. They indicate there is another entrance but it is several hours hike to reach. This entrance uses a low point in the same cliff face that river enters the valley by. The scouts secure both of their lines to convenient anchors, a boulder and tree, before passing out the climbing gear. The plan for now is to stick to this side of the river in the valley but if you find a good place to cross it may be worth it to check out the other side.

Gnomish Scout
We'll descend first while you keep an eye your from up here. Once we are down and scout the area a bit you come down after. We will leave the ropes so we can get out this way or come back and get them later. The two give a quick tutorial on the climbing gear use before skillfully descending.

Give tests to descend and finalize any preparations before entering the valley
Jan 4, 2025 10:31 pm
While the gnomes descend, Blornvid makes sure that all is gear is firmly stowed. Once the scouts signal "all clear," he descends, keeping focused on the task at hand.
OOC:
If focus is not applicable, please disregard.

Rolls

Blornvid: Test DC: 4 - Basic - (2d6)

(25) = 7

Jan 6, 2025 3:19 am
OOC:
@Cathamber,@beefbrain,@Turanel2,@Twirch : checking in on who is back from holiday and ready to play.
Jan 6, 2025 7:34 pm
I'm back
Jan 7, 2025 2:56 pm
OOC:
I am phasing out of managing this game. I am fine with finishing up the mountian exploration if there is enough interest. So far there are 2 of the expected 5 players posting this year. I'll give it to the end of the week. If no other players post I will wrap it up with a shorter sumary and move the story and characters back to the mannor.
You make it down the cliff without incident though those on guard do notice a small flock of some kind drift your way before dissapearing behind one of the surrounding peaks. Down in the valley you begin your exploration.

The main features of the valley are the rocky walls, the thick forrest, and river. The edges of the valley are strewn wiht bolders and rough rocky formations with plenty of caves and crevices. The woods are thin at the higher edges but get thicker with only ocasional glades or clearing. The river enters the valley as a waterfall, creating an contant rumble with ocasional whisps of mist blown throughout the valley as the strong highland winds snatch it from the cloud surrounding the waterfall base.
The river runs through the woods, till it exits at the low end of the valley.

The scouts are most interested in the woods but express concerns about the possibility of creatures lairing within the caves along the valley edges. They suggest moving along the edges of the woods and rocky valley perimiter hoping to survey both regions.

Let me know where you would like to explore. As usual add detail and rolls as appropriate.
Jan 10, 2025 8:49 pm
"Aye, it seems like a good plan."
Jan 11, 2025 4:27 pm
OOC:
Hey @Psybermagi, thanks for trying to keep it going. Agreed with giving till the end of the week but if you just want to fast forward us back to the manor, I am ok with that as well.
Jan 11, 2025 6:57 pm
The party explores the valley the rest of the day and into the next with the scouts, noting several potential hazards. At the base of the valley where the river flows out of it you follow a pass that leads to a broader valley which you traverse on your own as the scouts head back to their town. By this point in time it is close to when you expect Magian to return so you head back towards where you were dropped off.
OOC:
Syncing up with @daryen to get you guys integrated back into the Manor thread
Jan 12, 2025 3:15 pm
OOC:
I'm finally back!
I see that the scouting was successful, and the characters are going back to the manor soon. I'm OK with that.

Jan 12, 2025 10:34 pm
You create a campsite in plain view from the sky and spend one night and a bit of the next day waiting. You spot several flying creatures and finally one group begins descending towards you, revealing themselves as the griffins and Magian.

Magian (2)
I hope all went well. We have had more adventurers join us at the Manor making the place quite lively. He helps you board and you scout the region from the air, to make rough additions to the maps you made and copies from the gnomes. Magian is not eager to meet more people, still used to the quiet life before the restoration of people to the Manor. So you content yourself to make special notes on the area around the gnomish valley for any return trips you or others may make.

The trip back is exciting as the thrill of flight is still new to all, and unsettling to several of you. Before reaching the manor however Magian leaps from his mount, sprouting wings and circles lower. The griffons continue to glide in large circles high above for several minutes as Magian continues lower. Looking down you realize he spotted something, though all you can make out is an occasional glint of sunlight off of metal or glass. A call from Magian prompts the griffon to begins their own descent and you rejoin the stable master before dropping to the ground.
OOC:
You guys will be joining another story under the direction of @daryen

Magian (1)

Psybermagi

Jan 15, 2025 1:49 pm
As you descend you see what looks to be a Barrier. However, it looks different that barriers you have seen before. Curious, but unwilling to try and just cross it, you circle around it for a little ways and see what looks like a break in the barrier. One of the griffons squawks and Magian moves over and nods before informing you that other people have been here recently and entered into the break in the barrier.

Magian (1)
I was unaware of this Barrier being this close to the manor. This could be trouble
Would you stay here and watch it while I go back to the manor to see if any of our people are missing or exploring in this region?


Jan 15, 2025 5:23 pm
daryen sent a note to Psybermagi
You can either wait outside or try to venture inside ...
Jan 15, 2025 6:19 pm
OOC:
depending on who is still playing, if we are three or more characters, I vote venturing in. If we are two or less characters, I think we should wait outside.
Jan 15, 2025 6:26 pm
OOC:
I believe these are the active players/characters
ForeverDED / Blornvid
Turanel2 / Elyse Solstice : a duende merchant / jeweler.
Cathamber / Sylvandur Hathil Amdir : elven herbalist / healer
Jan 15, 2025 6:54 pm
"Will do, Magian."
Jan 15, 2025 10:25 pm
"I'll be happy to help, although I also miss my home in the manor."
Jan 15, 2025 10:34 pm
Happy to help Magian. waving goodbye as Magian fly's away, Elyse turns to her companions and says: Shall we go have a little look around to see what is beyond the barrier?

Rolls

Perception advantage looking for danger as we enter the rift of the barrier - (3d6)

(243) = 9

Jan 16, 2025 10:41 pm
You enter through the rift and ...

The thread continues on HERE.
Jan 17, 2025 5:39 pm
OOC:
Oh no... Van would have preferred to go home, but well, I'll do my best is this situation...
Last edited January 17, 2025 5:39 pm

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