CALIMPORT GAME
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Ane has no plans —nor desire— to go through the sewers (yuck!)... but others might suggest it. Are we 'required' to use the sabban walls for some reason?
Ane has no plans —nor desire— to go through the sewers (yuck!)... but others might suggest it. Are we 'required' to use the sabban walls for some reason?
Some people do use the sewers to move between sabbans, but for all the reasons you might think, it is not a preferred way for lawful folks.
There also are a few gates in the walls, but for each gate there is a fee, so if you are moving more than one sabban away it is cheaper to ascend to the walls.
There is no real risk associated with doing all this (at least the daylight routes), it's just a small expense that each of you can bear. Which route you choose will, however, impact what you might encounter. Wall top folks are generally hoitier than gate passers.
This time the task to rescue Ginseng came through Ravvok, a thickbodied older man who perpetually scowls. That's just his expression, he's polite in his speech.
Should we treat this as merely a fictional hardship to be roleplayed?
Should we treat this as merely a fictional hardship to be roleplayed?
The two young lads could be quite sneaky when they wanted to be. Perhaps they waited in the shade for the others while he stood out in the sun sweating like a labourer. Standing up stright from the wall, "Well, I have done laboured many days and no bit of sun would wilt this flower."
Looking briefly up at the hot sun, Buzrug slowly leaned back agains the sabban wall and thought, "Ravvok did say at Highsun, didn't he?"
She does not know the rest of this crew, she ponders the meaning of them being brought together like this: Is Big Zhad having more 'staff-issues' than just the capture of Ginseng? She does not know much about the crime boss' business, but surely he has better people for this sort of job?
Ane straighten her robe as she approaches the meeting-point, but hesitates before making herself known.
Her gold and brown eyes settle on the two men by the stairway. Recognizing them as members of their new crew, she adjusts her path to join them, but doesn't expect her friend's hesistation and bumps into her instead, leaving a dusty print on Ane's Dishdasha.
Tsking, she whispers shortly, "Ane, what are you doing!? You recognize Garrett, and that must be the new guy. Let's go!"
Stepping past Anemone, Asha walks up to the two men. She gives Garrett a smiling nod and quietly introduces herself to Buruzg.
She approaches the group confidently but respectfully and offers a small bow, touching her fingers to her forehead, lips and heart in greeting. "Ravvok sends his greetings, may the gods find you well," she says in a small but clear voice.
Moments later their party is complete. "Greetings to you as well. 'Jasra', I presume." Ane has done what research she could on the new group, but does not voice her concerns at this time.
"Have any of you done a prison break before?" She asks quietly.
Heh. Just realized Buruzg has no pictue!
She raises an eyebrow at Garrett's comment, "Who are you calling exotic?" After a pause, she admits with sly smile, "But I may be able to draw some attention if needed."
Smiling more earnestly at Buruzg's joke, she also responds to Anemone's question, echoing that she has never been involved in a jail break.
As they begin to ascend the stairs, she suggests to the others, "It could be useful to acquire some guard uniforms. Some of us could poses as guards, with the more guilty looking crew members," Asha shoots a teasing look toward Garrett, "acting as newly captured prisoners. That might get us in at least."
"That could work." She says to Asha. "And could help us find Ginseng. Though that still leaves the issue of getting out. Isn't that the hard part?"
You notice a group of four red-robed people, their sun-burnt shaven heads and faces tattooed with sigils. They blatantly clock you as they approach.
" what an assortment of knick knacks, " the smallest of them says in Trade. The staccato standard tongue of Faerun sounds harsh compared to the sibilance of Calim, the local speech. " you're a tall one miss. What ya doin this day? "
Ane is more than a little scared, both that they saw right though her 'disguise' but mainly that they cared enough to be talking to her. She sags a little bit and her clothes fall still and flat.
She knows quite a few languages, but Thayan is not one of them —wouldn't it have been cool, though, if she could answer them in their own language— so she devolves to Trade: "Visiting a friend." She 'answers' (technically true), as politely as one can in Trade. "Can we ... is there some way I can help you." A genuine offer to help seems the best way to deal with this if possible.
Ane is not the best talker, she tends to overthink things, but does not want to draw attention to the rest of her group if she can avoid it.
Ane's hurried comment confirms her feelings, but she doesn't want to abandon her friend. Instead she thinks of a distraction so they can all flee.
She starts by making eye contact with the figures with a polite smile, acknowledging them. As Ane answers their question, Asha looks distractedly towards the vendors, appearing to browse. Suddenly she let's her eyes and mouth widen, as though in surprise and then with a scream, points to an imagined threat behind the red robes.
POOF!
Smoke explodes from Asha in all directions, it's billowing clouds blotting out everyone's view nearby.
She tries to grab Ane's and Garrett's hands, the two closest to her so not to get separated and yells, "Run!"
Casting Smoke/Fog from my characteristics: Conjure a thick cloud, impairing vision.
That's what Asha's first reaction is at least, but if the others pull her hard in a different direction, she'll follow. Not sure what the others are thinking, particularly the ones she isn't able to grab.
Rolls
Run! - (1d4)
(3) = 3
Before he could work enough moisture back into his mouth to speak, Ane confronted them and then smoke billowed from behind with a shout from Asha. He turned his head just in time to see her move back the other way into the cloud. With a curse, he grabbed at Ane and ran after. "Back down the stairs!"
Rolls
luck - (1d6)
(6) = 6
luck - (1d8)
(3) = 3
Lightning wraps around Asha, knocking her flat on her face. She's caught at the edge of the smoke cloud, behind you. The cloud is very slowly dissipating.
In the cloud, the Red Robes are coughing and shouting in Thayan. They sound disoriented.
"Are you hurt?" She asks her friend, fluttering around now that her hand has been let go of, and not doing a whole lot to help. She looks to Garrett thankfully as he comes to their aid.
Ane is taking in the scene, all the details of where the Red Robes are, the incoming patrol officer, and the curious crowd. These facts will come in useful later, when we can formulate a plan. She tells herself.
There is a gradually-getting-louder humming noise as the patrolling wizard gets closer on his flying glass plate. That noise makes the crowd of onlookers nervous and they all begin to move away.
Unsure what he can do, Buruzg instead calls out derisively, "You'd better run, you bloody curs! The Padishah's Magister is coming! Return to the putrid hell the birthed you!"
Rolls
Presense (if approrpiate) - (1d6)
(4) = 4
Unsure what he can do, Buruzg instead calls out derisively, "You'd better run, you bloody curs! The Padishah's Magister is coming! Return to the putrid hell the birthed you!"
We don't want to split up the party for a long time... but maybe they take him to the gaol where Ginseng is being held? Maybe getting one of us captured was our plan and the Rad Robes fortuitously helped us?
We will come back for you, which may help cement us into a team that can trust each other going forward.
"Quickly, through here." She motions the group down a small alley, filled with refuse and mostly blocked by broken barrels that would make it hard to traverse for people larger than themselves.
As the last of them enter, Ane stops, focuses a bit and moves her hands in a raising, painting motion, and an image of a stone wall forms at the mouth of the alley. If you concentrate on it you can still see the people in the road outside, but at first glance it looks like a dead-end. Presumably, from the other side, it looks like there is no alley at all and people will pass it by.
"That won't help us from above." Ane says. "But hopefully the patrol will stick to the street-level... or not look in this exact direction?"
Depending on what happens with Buruzg ibn Shahryar, she may want to watch from a distance and be on hand to help him out if needed.
Below the walls the streets are nearly permanently shadowed by walls and buildings, except very near noon. It is breezeless, dank, and not as cool as you might hope; the heat of sunlight somehow runs down the sides of the buildings. Not sweltering, but always verging on sweat. Smells like onions, armpits, coriander, and fried meat.
The sheesha shop is bustling. A very bored looking bouncer, massive and clean shaven, stands firmly planted by the entrance. He looks you up as you approach, then grins a smile from which some daring soul removed one tooth. "Ane" he says. She knows him, kind of, as a decent kind of thug. He gestures you to enter.
Inside is dark and actually cool and pungent with weed. Intoxicated people lounge about talking nonsense or staring blankly into space. Inki's is locally renowned for not offering products that cause paranoia or jitters.
What do you do while you wait for Buruzg?
At Inki's she is feeling a little jittery after the adrenaline and the flight, and the now-sudden-waiting. Without thought for whether it is a good idea in the middle of a job, she orders a pipe (hooka?/shisha?), offering to share with her companions, both new and old.
She takes in a deep breath and exhales slowly, it almost looks like smoke comes out her mouth. Hearing Ane's offer she gladly agrees to share, "Just what I need to take the edge off."
Then she apologizes for acting so quickly with the chilli peppers, she uses Garrett's moniker with a grin. "I'm curious what they wanted too, but I was worried if we waited to find out we would have been in their snare. I hope Buruzg isn't having any troubles dealing with them and the Magister."
Like Garrett, Jas doesn't partake, but keeps her eyes on their surroundings, just in case....
"I don't know him well, but he is not a magic user, so they are unlikely to detain him, right? It clearly wasn't him that did the... the smoke and then the lightning... Gosh, I hope no one else was hurt by that spell, it was pretty irresponsible of those Thayans to cast that blind like that."
It’s only by the Grace of the Gods that you were close, else who knows what mischiefs they might have worked!"
"About time!" she says cheekily with a wink and then sits up to discuss what to do next.
"Is the way clear? It would be fastest to go the way we had originally intended. Otherwise, we can try to get through one of the gates or perhaps via the docks?" She looks around at her companions for their thoughts.
She looks to the others to see if everyone agrees.
Besides, she is more than a little high right now, so she is willing to go along with Jasra's suggestion, assuming the girl knows what she is talking about.
The setting sunlight sparkles on the water, rose and gold. You wasted a while relaxing at Inki's. Big Zhad might be upset; he said this was an urgent task. You'll worry about that later. Jailbreaks are better at night, anyway.
With Ane directing you, even stoned out of her mind, there's little risk in rowing the boat along the wharfs to the other sabban. You clumsily secure it to a dock and clamber up out of it.
The dock is deserted, there are a few barrels and crates but no workers as it's dinner time and everyone's off work. You can see the lock-up looming up above the other buildings of the sabban, near the wall. Probably a few minutes to walk over there, but then you'll have to get up on the wall again if you want to use the main entrance that opens onto the top of the wall.
What do you do?
To try to freshen up she makes her way to the front of the boat and leaps smoothly off, head first, into the water, dives deep and —as though she has practiced this— resurfaces at the rear, grabs the rail and pulls herself back in. Her robe clings to her body for a moment, before the breeze (what 'breeze'? it is calm) quickly fills out the fabric and dries it before they reach the dock.
Feeling somewhat better, Ane picks up her head-scarf and tosses it around her close cropped hair.
"Does anyone have a plan to get inside?" She asks. "I assume we don't want to use the front door?" She has not studied the holding cells, not having thought she would ever need to go there.
Back on shore, sneaking towards the lock-up, Asha considers Ane and Garrett's suggestions.
"Best we look for a low level entrance. The smoke will likely catch people's attention, especially after what happened this afternoon. Better to save it as a last resort on the way back out during the escape."
"A repeat of the 'smoke' could make it look like it is the Thayans —your 'Chilly Peppers', or Red Cloaks," she adds to Garrett, for clarity, "— who are to blame ... again. They have a reputation as trouble-makers."
Ane has tried to keep a low profile, and going against the guards directly is likely to attract more attention than she is completely comfortable with. May as well turn the mess from earlier in to an advantage.
Asha furtively peeks around the next alley that heads towards the lower levels of the lock-up looking for an opportunity to get in.
a sewer grate in the middle of the plaza that lays at the foot of the lock up. Probably the city storm sewer also is the outlet for whatever foulness the guards and prisoners produce. And probably there is a route that way to enter the building unseen. Though it would be optimal to access the sewers via a less public opening, as this one is quite visible to passersby. At least the first two floors of the donjon do not have any windows overlooking the plaza.
There is of course the roof, but that's about the furthest in the building that you could possibly get from the basements where the prisoners are locked.
Does Garrett want to mention to us what he found and we can plunge into the sewers?
The sewer smells faintly like a sewer. Not an overpowering stench, though.
She follows Garrett and girds herself for the all too familiar ambiance....
Ane has hiked the skirt of her robe up to her knees to keep it out the ... muck on the ground. She hates being in contact with the ground, it makes her feel vulnerable and heavy. She has to bend, but with her bare feet visible it becomes clear just how small she is, she can't be more than 5" tall.
"Oh! I sure hope I don't step in something..." She says hopelessly.
Rolls
Reason check - (1d6, 1d6)
1d6 : (5) = 5
1d6 : (4) = 4
Garrett stops by a moderately large opening that has clearly seen some recent flow. You can hear vague distant conversation echoing down the pipe.
If they are stationed there she can try to use magic to put them to sleep, that way they don't attract attention and no one needs know anyone was ever here.
If they are stationed there she can try to use magic to put them to sleep, that way they don't attract attention and no one needs know anyone was ever here.
Rolls
luck - (1d6)
(5) = 5
She watches, waiting for a sign from the first ones up that it's time to go.
The room beyond the holes is silent for now, and stays that way several minutes.
It would have been easy to put the guards to sleep from below, and Ane really wants to practice that sleep spell she found tucked into an old book. But it would have been suspicious for a group of guards to be sleeping in the lav.
Rolls
Luck - (1d6)
(2) = 2
You hear footsteps. And jingling keys.
Rolls
Hide in shadows - (1d8)
(6) = 6
Rolls
To hit from behind - (1d8)
(5) = 5
There is a long silent moment. A few breaths.
Then more silence.
She slips off the guard's belt and ties his hands. "Find an empty cell." She says to Garrett with the keys. "We can let him sleep it off in there."
She then keeps watch near the corridor entrance for more guards.
If he can get out that way, I say we get him out, then the last of us unlocks the doors for the rest of the prisoners (if they don't look like they will cause too much mayhem (though Ane's concern, there, might not be shared by the others:)).
"And, hey, we could make some new friends in the process!" It always good to have connections in the undercity, especially if they owe you a favor.
Each time she shines her torchlight into a cell, she takes a good look to see if she can tell who's inside and assess if they are petty criminals or worse, although she's not sure she would be able tell, which sends a bit of a chill down her spine ...
Rolls
luck - (1d6)
(2) = 2
"Unlock the door to the stairs," he suggests. "How did you get in?"
"I had hoped to make our getaway before we released the mob." She opines. "But now they may cause enough of a distraction that we can slip out with them?"
If that leads to the outside and looked unguarded (bad prison design, no:), we can use that?
She gives Garrett a shrug, looking around at the prisoners to try gauge their intent. If they look like they will make a bid for freedom then she will suggest opening the door quickly and letting them deal with the guards on the other side, if they look like they have been too cowed —by beatings or incarceration— then she might suggest they try something else, she does not know, yet, what.
By 'backside door' ... well you know how we got in. :)
Sorta seems these doors lock from the wrong side for a prison. Should we ignore that incongruity or is that something Ane should think about?
She lowers her torch into one of the holes in the seated bench and points to the pipe below.
"Hold this," she asks Ginseng to take the torch and then re-wraps her head scarf around her nose and leads the way back down into the filth.
Once she's made it to the pipe she yells up, "Now drop the torch to me, I'll light the way for you from down here."
She climbs down the pipe a few lengths to make room and then waits for the others to follow, the small torch held high to light their way so they can avoid the worst of the mess.
Garrett reconsiders climbing while gripping a dagger, which seems needless as no one is paying attention to your exit.
You make your gross and smelly way out of the prison, back into the sewers.
Who remembers which way out?
It's a bit after sunset so you're not particularly conspicuous aside from your odor. Which you're kind of noseblind to, but you can guess that others wouldn't be.
Where were you supposed to bring Ginsing?
"To the boat?" She suggest. "To the water." That is a good way out of the sabdan, but mainly she is eager to get clean while there is still enough warmth left over from the day to dry them.
Rolls
luck - (1d6)
(1) = 1
Ane looks around for another 'almost-derelict' they can borrow for the return trip. She does not want to be questioned by the watch, but, if they act casual, they should draw no attention.
The boat has only one oar, so there's some clumsy paddling and passing of the oar among you as you maneuver out into the harbor. Sticking close to shore you pass unobserved around the end of the sabban wall. It takes only about twenty minutes to land this boat essentially where from you took the other one. You then take a few minutes to cleanse yourselves as you can in the shallow water of the harbor. Smelling more of salt and old fish than of sewers, you feel better to continue your evening.
Big Zhad surely is afoot right now, it's his time of the evening for business. He'll be glad to see Ginsing, sure of that. Do you make your way to Inki's where you can get news of Zhad's whereabouts?
Big Zhad is pleased to have Ginsing safe out of lock up and hopefully not too much tea spilled by the beatings. "I swear, boss, I said nothing."
You all get swept into the welcome-back party at Inki's and have a great time. Gain ...... coins each.
= = =
A few days later, Ginsing finds the group of you lazing in the sun on a pier not currently in use. There's a ship moored next to you, but it's not being loaded or unladen, so the pier is quiet and sunny and really kind of pleasant with the gulls circling overhead in the fresh breeze and calling to each other.
"Boss has a job for you," he says politely. He's previously thanked you — a lot — for his rescue from the amlakkar. "Wants you to collect a package from the Lightning Tower on Tynar's Square, and bring it to a wizard's house in Najja Sabban."
The Lightning Tower is the temple of the storm god Talos. Also called the Screaming Tower (for the noises that come from it when storms are brewing), it is a square building of black marble and silver about sixty feet high. Each corner of the building has a silver-and-gold lightning bolt traced down from the high cornice to the ground. Although opulent, the tower is centuries old and not well-maintained. Small pieces of marble occasionally plummet from the parapets to the plaza below.
Across from the Lightning Tower is the somewhat shorter and wider temple of Azuth, god of magic. It's not a particularly impressive building, although basically a brownish stone cube with a shallow dome on top it somehow resembles a plump toad.
Catercorner from the temples of Azuth and Talos is the imposing red sandstone fortress that stands as a temple to Helm, the god of war.
Fortunately, you know the pass phrase to get in the door.
Rolls
...... coins - (1d4)
(2) = 2
Inside the temple is dimly lit by narrow windows near the very high ceiling. There is a worship in progress, quiet chanting echoes like distant thunder in the cavernous space. It looks like your contact may be the priest conducting the service.
Ane's family have traditionally pushed the 'worship' of the gods of the sea and storm, so she is much more familiar with Talos, and not inclined to bother with such a service if she in not about to embark on a journey where the weather matters. She is what you would call a 'fair-weather worshiper of the gods of weather'.
She is almost tempted to tell Garrett to 'go ahead' that she will 'watch their backs', but is trying to be disciplined and not get distracted, so she sits quietly beside her companion, following the service in a bored way, but performing all the correct obeisances by habit.
"I don't recognize you," he says gently. "Are you new to worshipping Talos?"
• Does it look like this priest is 'dizzy', or does he not have his land-legs from being out at sea for too long? Ane would recognise that, if that is what is going on, else she might be concerned about the item if that is affecting him.
• Ane is not an expert in these things, but: did the service look legit? Anything to suggest this is not a real priest of Talos? He was running the service, so people may have noticed.
• Ane is not an expert in these things, but: did the service look legit? Anything to suggest this is not a real priest of Talos? He was running the service, so people may have noticed.
Considering the priest more closely, he moved and spoke like a man recovering from inebriation. Or, more likely, coming down from his last sniff of lotus powder. The little bundle tucked into Ane's cleavage should ease the man's discomfort. If he has the right goods to trade …
"A parcel for a bindle," the priest says to Garrett with another off smile. Too tight, too anxious — and his eyes unsteady — he's crashing hard from the bliss of waking lotus dreams.
"Do you need a little ..." Ane says dropping her voice and ending with a little double-sideways nod-tilt with her head, a fairly universal sign for 'you know'.
She hesitates, longer than she is comfortable with, before fishing out the little package rolled in leaves and holding it far away from the priest, but where he can see it. She does not offer it to him, though, needing more motivation.
* * *
It's a perfectly lovely sea-side day in the streets of Eraré Sabban. You maneuver through the narrow streets toward the gap in the Ward wall that opens in to Wizard Ward, where Najja Sabban is the centerpiece.
Rolls
luck - (1d6)
(1) = 1
"Why would they be tracking us? Does that mean they were there for us last time?" She suspected that (or was it: 'hoped'? They came right up to her!) and has to remind herself that these people are bad news. She really does not want to get caught up in the sort of trouble the Red Wizards bring ... but think of all the magic! She thinks with a barely concealed shiver that could pass for fear.
"Let's see how good you really are." She mutters, she has spent the last minute studying Garret's legs and lower body, and forming an image of the two of them in her mind's eye. Now, instead of sitting, she directs Garrett past the table and deeper into the shop, heading for the back entrance. Just as they step out of view, she releases the image she has been holding and a copy of both of them appear to sit at the table. If she has judged it right the Chilli-peppers on the roof opposite can't see their faces or hands —the hard part to animate— and will think they have stopped for a drink.
With the Thayans hopefully watching a phantasm of a fake date, they head for the back of the shop and a way out into the other street.
Does the planning, and taking her time at the best moment —there was no rush— count as 'help from circumstances'? Can Garrett Help with being sneaky?
You have the address that you need to attend in Najja Sabban, it's just a matter of getting through the various illusions, wards, unseen servants, visible security, etc. to get there.
"Do they do this often?" She asks one of the spectators.
Garrett can nudge Ane along, reminding her of our job. Ane might plan to stick around afterwards (though, presumably sonmething will go wrong to prevent that... it would be unheard of for a RPG delivery quest to be simply taking it there and dropping it off without incendent.:)
"Yes. Quite new." Ane agrees. "It is quite marvellous here."
"How would one know who was winning?" She asks, curious about the process, nonetheless. "Is it just 'pushing'?" She asks, her eyes clearly tracking the color-divide across the street.
Reluctantly she pulls her gaze away from the shimmering fields of magic, looking for a street-sign or anything to indicate the way to the healer where Asha is convalescing. While they have access to the magic sabban, she figures, they may as well use the opportunity to visit a sick friend. Ane has been worried and missing her friend.
Rolls
luck - (1d6)
(5) = 5
Asha is lounging on one of the chaise longues. She glances up …
Asha

The babbling of fountains and pools, and the lilting tones of pleasant music can be heard through the open doors and windows of the healing house.

Asha is dressed in a new pristine teal and bronze marbled robe and is likely the cleanest anyone has ever seen her. She looks miles healthier than the last time her companions saw her, when she was dangerously dehydrated from the loss of fluids, so weak she couldn't stand on her own, and covered in all those lost fluids mixed in a slurry with her usual dusty soot. A strength and fullness has returned to her posture and complexion, in fact it's almost shocking to see what was hidden under those layers of dirt. The red in her black hair catches the sun much more than before.
Her expression on the other hand is less appealing ... "It's about time!" she sneers, her temper obviously triggered at the moment. "They were just talking about putting me back in the ice pool if I stayed any longer!" She's too angry to admit it right now, but she was very thankful for the healing house service and despite the ice baths, there had also been some hot springs and lava stone treatments that had soothed her soul.
"Look at this!" she gestures to her new robes as she gets up to join the others. "This is going to be useless back in Erare. It won't last a week before it tears. They burned my nice sturdy vestments! For everyone else's safety, they said, ... a simple wash would have been fine," she grumbles. The new robe was a gift from the healing house after they destroyed her previous clothes, but were definitely not made with long-term use in mind.
After a big exasperated sigh, she seems to cool off a bit. Venting about her woes seems to have eased her temper. "Sorry, I'm feeling much better than when I was sick ... " She can't help but smile a little to see her companions again, particularly her friend Ane who she embraces, "How are things going for you two?"
"I'm sorry." Ane says completely genuinely. "We needed an excuse to get in here and this was the first time we could make it. I'm glad they are willing to let you go, we have a small job in this saban and could always use your skills."
Ane does not comment on how a nice, cold bath would be welcome, her friend does not seem to like the water as much as she does.
"It looks nice, though." Ane says about the new robe, she is still in the same one from the last time —though it has been washed... several times. "We will see what we can do if this one gets burned. Maybe just try and be more careful?" She says, knowing it will not help. "We could trade?" She says, eyeing the swirling colors a little jealously.
No one else got sick (life-long exposure to germs), and Ane wonders if she should ask the healers about medicine, for in case.
Asha

Hearing Ane's suggestions, Asha agrees, "Yeah, you're probably right. I can probably trade it for something a bit more sturdy. Let's hope I can keep it clean and undamaged until then. No more sewers!" She gives Garrett an accusatory look, although paired with a playful smile to show she's not blaming him for his idea last time. It did get them successfully in and out of the prison after all.
When Garrett brings up the chillies, Asha stops short and looks around, "What! Today? What do they want now?" A bit of anger returns to her eyes as she scans the street.
Healing is not really Ane's thing, but it never hurts network, so she thanks the healers and makes a little small-talk on the way out.
Rolls
luck - (1d6)
(4) = 4
" good afternoon" says the tall one. She's an imposing woman with bleached cornrows. " do you belong here?"
"Thank you, officers." She says. She has always tried to be friendly with the amlakkar, they have a difficult job and don't get a lot of respect. "How has your day been going?"
Asha

Asha

The two amlakkar nod to you and begin to walk along the street past you.
"Have a pleasant day." She wishes them.
You continue toward the delivery spot, without direct involvement in any further incident. The street scene is what you might expect in an entirely-wizard neighborhood.
• What does Ane see? The same thing Garret does? Or her own family? Or nothing at all?
Asha

• What does Ane see? The same thing Garret does? Or her own family? Or nothing at all?
Ane wants to ask questions about how it works, is it related her illusions, and is the portal delivery common, and many many more. And it might be that very glut of topics that keeps her from pursuing them now. They have work to do, and making a good, professional, impression in this sabban could lead to many more answers... and many more questions.
"How much?" She inquires, to hurry things along.
Asha

Asha

"You go on without me." Ane says. Wanting to take a better look around the area, maybe try find someone who can teach her more about magic, some of the principles and technical skills to augment her natural abilities.
→ Ane learned Disguise.
→ Garrett got his knives and armor.
One night you were well into it at Inki's when Big Zhad sat down heavily next to you. He reached out and took the pipe, took a deep drag on it, passed it off.
"We gotta problem," he said, "it's not small. Dalana — you know her? — she's got missing. With a valuable package from the docks." He looks at you seriously. "Want you three to find the package. And Dalana. Last thing she was s'posed to be going up to Khanduq Ward, Sholeh Sabban. Way outta our area, but the customer paid extra." He slowly shakes his head. "We maybe bit more than we could chew …" Shrugs. "Anyway, look into it. Bring back all you can."
"Have any of you ever been up there?" She asks the others.
Asha

Despite her comment, the news of Dalana's disappearance was unsettling.
"Khanduq ward? I've never been that far north in the city. But I've heard it's where the best markets in the city were initially build. It's strange, just yesterday I learned the jewel khanduq there is still considered the best in the city."
There is more than a little reflexive defensiveness in Ane words, possibly making them meaner than she intended. Deep down inside Ane agrees with Garrett, and wishes they all could find another place to do these meetings. When she is here she just can't help but partake, then she feels bad afterwards. But it is the place everyone chose, and she does not think the rest would want to change venues just for her.
But still, she thinks. This stuff isn't strong enough to get someone like Dalana in trouble. But, even to herself, she is not all that convinced of that conviction.
"A 'jewel khanduq'?" Ane says to Asha, changing the subject. She knows her friend is keen on jewels, but thoughts of specialist magic stores are now filling Ane's mind.
Ane is keen to meet more people if Garrett is willing to have them along, else she does not know where to start, but may head down to the docks to see if she can find out more about the package.
Generally, a sore spot for me is when players say things "out of character" that their characters actually would say in character.
Asha

"Ane learns magic from studying spellbooks, but I draw my magic from this. I think I might be limited without the missing jewel. I've had this as long as I can remember, but I don't really remember things from before it was stolen from me," she admits to Garrett.
After tucking it back into her bag, she says, "Anyways, if we are up in that Ward, it would be nice to look around. But first things first, let's find some clues about Dalana!"
Rolls
Luck - (1d6)
(4) = 4
Rolls
Luck - (1d6)
(5) = 5
The fog is entirely cleared this far uphill from the harbor, and looking back that way you can see the frothy top of the dissipating mist. Your feet (except for Ane) pad softly on the cobbled streets.
That feeling of being-followed has eased as well.
You have been walking for nearly an hour basically straight uphill and it would be a good time to sit and rest for a few minutes. Garrett spies a little coffeeshop that appears to be open for business, but only one customer is in there: an old gentleman with a very long grey goatee that reaches down to his waist. The old fellow is wearing the black robes of a legal scribe. He sits and sips his coffee, not looking at you as you pause by the open front of the shop.
Earlier, Ane had excitedly tried to explain to Asha about learning spells from each other. That she had been offered a spell that sounded very much like what her friend knew. But that conversation got nowhere, Asha's way of learning magic seems very different, and Ane is interested to see if getting more 'jewels' would prove to be another way to learn more spells. She does not know how that would work, but is keen to find out.
Ane is also slightly distracted by showing off her new ability. She has been walking around as a tall man since perfecting the spell of Disguise. She still have not had to cast it under pressure, but has had fun messing with it in safe environs. Being a man has proved useful for getting people to take her seriously, though that might also be attributed to most of the people she tried it on having known her as a little kid. Ane is concentrating on making the poofy-trousered legs move and contact the ground as she 'walks', though there is still an element of 'moon-walk' about it if she gets distracted.
"What do you think of this?" She asked her companions —in a deep voice— after playing a trick on them and pretending to be a stranger asking questions for as long as she could keep it up.
Asha

Asha is still wearing her new clothes and although she has accummulated a bit of ash on her skin since her days at the spa ... is it just from spending too much time at Inki's, or ... she still looked much fresher than usual. This had garnered a lot more attention, so she wondered if it was just that, but the encounter with the red robes still weighed on her mind.
At the shop, she joins Garrett for a coffee and smirks at Ane, "I mean, it looks great, but you're gonna need to do something about your voice."
He's not going to interact with you if you leave him alone, so this could be just a quick opportunity to rest your legs before continuing up toward the khanduqs. It's early and the streets are empty. Except for cats. Three of them have formed an aggressive triangle on the cobbles outside the coffeeshop, and seem to be trying to determine who should pounce first at whom.
Asha

"Excuse me Sir," she asks, "do you come here this early in the mornings often? If so, we're wondering if you saw our friend pass by a few days ago? She's dark-skinned with long grey dreadlocks and walks with a silver painted staff. She would have been heading north carrying a package around this time. Perhaps she stopped here for a drink as we have? She never returned so we are trying to retrace her path hoping to find clues about her whereabouts."
Asha

After a deep breath, she says a bit more calmly, "We are friends and would be keen to help, but unless she is being detained justly, why would we get involved for fear of being unjustly detained ourselves merely by association?"
She stares at the man ... and the shop, and the cats, and everything, looking for signs of magic or any indication that things are being manipulated. While she did not notice anything earlier, she has not forgotten that her companions suspected they were being followed, and the Red Wizards of Thay are capable of anything.
Asha

"YOU are the one suggesting the amlakkar are being unjust. I think everyone can agree, it's unjust to detain someone without cause. YOU are saying that's what the amlakkar have done, so you are suggesting they have been unjust! The only other explanation is that they acted justly and you are hiding the cause from us for some reason," she accuses the old man.
Asha

Asha's affect is suddenly tranquil and pleasant again. "I am very sorry for the disturbance. I can cover the gentleman's tab," she says to the owner with an apologetic smile and tosses him a coin.
She turns her attention back to the scribe. "I think we can all be civil. Please friend, come back and join us," she says calmly and offers a chair at their table.
I believe I roll Presence to avoid being hindered until I can rest and "pray" which I think we had decided to flavor as I meditate with my lamp instead of pray to a god as that fits my character better.
Rolls
Cast Charm (Presence) - (1d10)
(2) = 2
Asha

A chill washes over her as the magic dissipates ...
The shopkeeper hustles out the front of the store as fast as a hunched old man can scamper, shouting raspily, "Alarum o! Alarum o!"
Not only will this stop the call —hopefully before anyone hears— they will also be able to collect the papers from the scribe and learn why Dalana is being held.
Sleep: Put as many targets to sleep as the highest die rolled when casting.
Rolls
Reason: Wizardry, Sleep - (d10)
(6) = 6
Sleep: Put as many targets to sleep as the highest die rolled when casting.
What do Asha and Ane do now?
Rolls
Garrett = odd, Asha = even - (1d6)
(5) = 5
Asha

"Impressive! Thanks for handling that!" she says looking towards Ane with an impressed expression and smile. As she stands up to prepare to leave before the old men wake, she feels the fatigue that accompanies the sudden loss of her magic.
Maybe it caught any amlakkar who were close enough to hear the call? But Ane was focusing on the enemies she could see, so affecting those outside her view seems a bit too convenient. :)
"Grab those papers and let's get out of here before someone comes to check!" Ironically, while saying this she is checking the two old men to make sure they are safe to leave where they lie.