Arya had never faced undead, but the temple's teachings had branded them as abominations, a blight upon life, an insult to Pelor's radiant creation. A glacial fear gripped her, yet she knew bravery was forged in the crucible of fear, not its absence. She would stand against this terror for the sanctity of life itself.
Chapter 2.1b: Search Party (Hochoch)
Arya had never faced undead, but the temple's teachings had branded them as abominations, a blight upon life, an insult to Pelor's radiant creation. A glacial fear gripped her, yet she knew bravery was forged in the crucible of fear, not its absence. She would stand against this terror for the sanctity of life itself.

Ready Manthis also steps a bit forward of his fellow members to give them some possible shielding.

Note: in the first picture, I neglected to cut off the light at the top of the cliff. This picture correctly shows that the top of the cliff, 25' above the campfire, is out of your line of sight in darkness.
Arya (10/10)
Jonel (7/7)
Manthis (11/11)
Rosemary (13/13)
Rolls
Attacker initiative - (1d20+2)
(7) + 2 = 9
Secret Roll
Manthis has a fast initiative of 20. He is AC 16 (heavy armor chainmail).
Rolls
Initative - (1d20+1)
(19) + 1 = 20
Rolls
Initiative - (1d20+2)
(7) + 2 = 9
Please also roll initiative.
Rolls
Secret Roll
Please also roll initiative.
Rolls
Initiative - ((1d20-1))
(2) - 1 = 1
(this is followed by round two)
The flickering of the firelight glints off of metal bits - weapons, bits of armor, metal studs in shields - half-seen through the foliage. The only sound is the rustling of leaves, and the party is struck by how horrifying animated corpses are - not just from the stench of rot, but of the complete silence with which they move. There is no speech, no breath, no communication of any kind: just dead flesh and bone moving beyond all reason.
There are five humanoid figures silently approaching the campfire that you can see.

"Don't worry, sir. I've got your back," Rosemary assures Jonel, stepping up next to the newcomer, and prepares to paddle the first undead to move close enough as her blood begins to boil with the battle madness (Rosemary Rages)...
Stepping into the firelight, five dead humanoids in various states of decay come into the clearing. Each bears a weapon it carried in life: one has a falchion, two has a dagger, three has a club, four has a short sword, and five has a staff. Each wears the tattered remains of their clothing, the attire rotting just as their flesh is. They also each clutch something in their other hands defensively: a rotted log, a mossy shield, a broken branch, a small wooden wheel, and part of a picket fence (each is wielded as a shield). Their eyes have been plucked out by scavengers, and insects crawl across their exposed flesh, eating the animated corpses. Unseeing, silent, the five grotesque monsters move to attack.
Four is the first to move within Manthis' reach. The warrior slashes at the corpse, but the rotting thing deflects the blow with its wheel (the prepared attack misses).
One creeps up to Jonel, bringing it within reach of Rosemary, triggering her prepared attack. Rosemary wallops Undead One; the baker's paddle smashes part of the corpse with a satisfying crunch.
Undead One takes 12 bludgeoning damage.
"LEAVE. HIM. ALONE." She feels her blood boil with fury as her rage intensifies.
Arya lashes out with her warhammer, smashing aside the picket fence the animated corpse is using as a shield, and brings the hammer down on its shoulder with a crunch. Undead Five takes 8 bludgeoning damage.
Jonel grunts and hits One with a Firebolt, flame jetting from his hand into the chest of the foul monster. If anything, the smell gets even worse.
Undead One takes 4 fire damage.
Jonel then steps behind Rosemary. "If you don't mind, I'm going to stand back here." (Neither One or Two use their reactions to attack him as he goes).

20 - Manthis (11/11)
9 - Rosemary (8/13)
9- Undead One (-16) Two, Three, Four, Five (-8)
6 - Arya (10/10)
1 - Jonel (2/7)
Rolls
Secret Roll

Rolls
Great Sword Attack, Damage - (1d20+4, 2d6+2)
1d20+4 : (3) + 4 = 7
2d6+2 : (23) + 2 = 7
Rolls
Firebolt (To hit, Target: Entity 1) - ((1d20+5))
(16) + 5 = 21
Firebolt (Damage, assuming a hit) - (1d10)
(4) = 4
As the foul, silent figures approach, Manthis moves protectively in front of Arya and prepares an attack on the first monster to move in range...
"Don't worry, sir. I've got your back," Rosemary assures Jonel, stepping up next to the newcomer, and prepares to paddle the first undead to move close enough as her blood begins to boil with the battle madness (Rosemary Rages)...
Stepping into the firelight, five dead humanoids in various states of decay come into the clearing. Each bears a weapon it carried in life: one has a falchion, two has a dagger, three has a club, four has a short sword, and five has a staff. Each wears the tattered remains of their clothing, the attire rotting just as their flesh is. They also each clutch something in their other hands defensively: a rotted log, a mossy shield, a broken branch, a small wooden wheel, and part of a picket fence (each is wielded as a shield). Their eyes have been plucked out by scavengers, and insects crawl across their exposed flesh, eating the animated corpses. Unseeing, silent, the five grotesque monsters move to attack.
One creeps up to Jonel, bringing it within reach of Rosemary, triggering her prepared attack.
As the first undead strides forward, Rosemary wallops Undead One as it moves to attack Jonel. The baker's paddle smashes part of the corpse with a satisfying crunch.
Undead One takes 12 bludgeoning damage.
"LEAVE. HIM. ALONE." She feels her blood boil with fury as her rage begins.
@direhalfling - make your attack roll and let me know if Rosemary has become ENRAGED. In future, feel free to include the roll and damage when you declare the action.

Jonel takes 5 slashing damage.
Two plunges its dagger into Rosemary.
Rosemary takes 2 piercing damage (reduced by Rage from 4).
Three will attack either Manthis or Rosemary (rolling randomly). It attacks Rosemary, striking the baker with its club.
Rosemary takes 3 bludgeoning damage (reduced by Rage from 6).
Four attacks Manthis, but the warrior evades the shorter blade.
Five attacks Arya, but the cleric shows her contempt for the undead by avoiding any contact.
20 - Manthis (11/11)
9 - Rosemary (8/13)
9- Undead One (-16) Two Three Four Five (-8)
6 - Arya (10/10)
1 - Jonel (2/7)
Rolls
One attack on Jonel AC9, damage on a hit - (1d20+4, 1d6+2)
1d20+4 : (13) + 4 = 17
1d6+2 : (3) + 2 = 5
Two attack on Rosemary AC13, damage on a hit - (1d20+4, 1d4+2)
1d20+4 : (10) + 4 = 14
1d4+2 : (2) + 2 = 4
Three attack target (1 - Manthis, 2 - Rosemary) - (1d2)
(2) = 2
Four attack on Manthis AC17, damage on a hit - (1d20+4, 1d6+2)
1d20+4 : (7) + 4 = 11
1d6+2 : (1) + 2 = 3
Five attack on Arya AC13, damage on a hit - (1d20+4, 1d6+2)
1d20+4 : (4) + 4 = 8
1d6+2 : (5) + 2 = 7
Three attack on Rosemary AC13, damage on a hit - (1d20+4, 1d6+2)
1d20+4 : (12) + 4 = 16
1d6+2 : (4) + 2 = 6
Biting her lip until she tasted blood, she gripped her hammer tighter, the cold steel a desperate anchor. With a guttural war cry, she swung at it, the force born of fear and a desperate, fragile courage.
Rolls
Warhammer - (1d20+5)
(9) + 5 = 14
Dmg - (1d8+3)
(1) + 3 = 4
Medicine check - (1d20+5)
(15) + 5 = 20
One takes 4 fire damage.
Jonel then steps behind Rosemary. "If you don't mind, I'm going to stand back here." (Neither One or Two use their reactions to attack him as he goes).

20 - Manthis (11/11)
9 - Rosemary (3/13) (I will correct this as needed if Rosemary's actions affect this outcome)
9- Undead One (-4) Two Three Four Five (-8)
6 - Arya (10/10)
1 - Jonel (2/7)

Rolls
Great Sword Attack, Damage - (1d20+4, 2d6+2)
1d20+4 : (3) + 4 = 7
2d6+2 : (26) + 2 = 10
Activating Rage
Moving up one space
Rolls
History (To recall if she's heard anything about these creatures) - (1d20+1)
(7) + 1 = 8
Baker's Paddle to hit - (1d20+2)
(15) + 2 = 17
Baker's Paddle damage (with Rage bonus) - (1d8+2)
(4) + 2 = 6
Undead One takes 12 bludgeoning damage.
"LEAVE. HIM. ALONE." She feels her blood boil with fury as her rage begins.
Note that, due to her Rage, the damage on each of the two hits on Rosemary is halved, so she takes 2 and 3 damage (5 total), respectively, rather than 10 total.
Rolls
Wisdom (Insight) - ((1d20+4))
(16) + 4 = 20
Fog Cloud (Cha) - ((1d20+5))
(14) + 5 = 19