Chapter 2.2: First Encounters in the Dim

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Apr 8, 2025 2:54 am
OOC:
Round 3:
Move up one and to the right one.
Cast Firebolt at 6.
Jonel summons a note of fire, flinging it at the spirit summoner.
Last edited April 8, 2025 2:55 am

Rolls

Firebolt (To hit, Target: Entity 6) - ((1d20+5))

(19) + 5 = 24

Firebolt (Damage, assuming a hit) - (1d10)

(10) = 10

Apr 8, 2025 2:56 am
Round three, continued...

Arya yanks out her crossbow, cocks it, loads a quarrel, and, with a cry resounding with Pelor's wrath, triggers the release. The crossbow leaps in her hands, and a bolt sinks into Six's chest, blood blossoming on his robes.
Ambusher Six takes 3 piercing damage! "No...!" he yells.
With a shriek of the host of damned souls, the demonic spirits dissipate like smoke as Six loses concentration on his spell.
Refusing to be distracted by his own injuries, Chase pulls another arrow from his quiver, nocks, draws on the inhale, aims, and releases with the exhale. Like Arya's before this, the ranger's aim is true: a feathered shaft appears in Six's breastbone.
Ambusher Six takes 9 piercing damage and dies. The glowing club winks out of existence like a snuffed candle flame.

https://i.imgur.com/SMVcMHB.jpeg
OOC:
Spared from certain death, Aanbo, Myrtha, Theran, and Manthis should take their turns.

18 - Arya (10/10)
17 - Chase (6/14)
14 - Aanbo (9/27)
13 - Myrtha (15/18)
12 - Theran (2/13)
11- Manthis (11/11)
10 - Bandits One, Two (-13), Three, Four (-2), Five (-2), Six, Seven
9 - Rosemary (8/13)
0 - Jonel (7/7)
0 - Bradley

Rolls

Six concentration save DC10 - (1d20+1)

(8) + 1 = 9

Apr 8, 2025 5:21 am
KidEnnui says:

Cast Firebolt at 6.
Jonel summons a note of fire, flinging it at the spirit summoner.
OOC:
@KidEnnui - You're welcome to change your action and/or change your target, since Jonel sees Six go down before his turn.
Apr 8, 2025 5:30 am
Momentarily unaware of how close he was to suffocating under the spellcaster's malignant spirits, Aanbo sidesteps to Myrtha's flank and thrusts his quarterstaff at Two. He knows that the party's odds of survival rise with each enemy combatant that falls, so he quickly spins low to the ground and kicks out at Two's ankles.
OOC:
Movement: 1 square south to be directly west of Two.
Action: Attack Two with two-handed quarterstaff.
Bonus Action: Martial Arts unarmed strike vs Two.

Rolls

Quarterstaff 2H to hit, Bludgeoning damage - (1d20+4, 1d8+2)

1d20+4 : (2) + 4 = 6

1d8+2 : (2) + 2 = 4

Unarmed Strike to hit, Bludgeoning damage - (1d20+4, 1d4+2)

1d20+4 : (10) + 4 = 14

1d4+2 : (4) + 2 = 6

Apr 8, 2025 5:41 am
Myrtha’s relief at the dissipation of the spell was only tempered by the knowledge that four other assaillants were still trying to get them all killed. With added hope, she turned to face the closest adversary, already preparing to deal with the thug that had so painfully attacked Theran.
OOC:
Not moving unless bandit#2 goes down first. If he does go down, she’ll engage bandit#4 and stand next to Theran so as to impose disadvantage on any incoming attacks against the druid.
Last edited April 8, 2025 9:48 am

Rolls

longsword to hit, damage - (1d20+5, 1d8+3)

1d20+5 : (4) + 5 = 9

1d8+3 : (5) + 3 = 8

Apr 8, 2025 10:12 am
With the spirits gone, Theran is free to turn his attention to the ambusher that had come up behind him.
OOC:
Action: Attack Four
Reaction: Halo of Spores against Four (DC 13 CON Save)

I tried rolling the save for the bandit, hoping I got the numbers right.
Last edited April 8, 2025 10:19 am

Rolls

Attack (Staff - Shillelagh) - (1d20+5)

(4) + 5 = 9

Damage (Bludgeoning, Magic + Necrotic) - (1d8+1d6+3)

(7) + (4) + 3 = 14

Halo of Spores (Necrotic Damage) - (2d4)

(43) = 7

Bandit Four CON Sace - DC 13 - (1d20+1)

(9) + 1 = 10

Apr 8, 2025 3:36 pm
OOC:
Shift that Firebolt to four if possible.
Jonel finds another target having seen that one fall. "Let's clean up this mess."
Apr 8, 2025 3:46 pm
Round three, continued...

Seeing the enemy priest feathered with arrows, Aanbo moves to the next target and attacks with his staff, swinging hard at Ambusher Two's legs. Two leaps over the staff, and Aanbo kicks him hard in the gut while he's in midair. Two lands on his side and does not get up again.
Two takes 6 damage and is out.
Seeing that Aanbo has that enemy handled, Myrtha rushes over to help badly-injured Theran and attacks Ambusher Four, who manages to dodge the incoming sword.
Swinging his swollen staff as funky dust cascades off of him, Theran attacks Ambusher Four as well, but the crafty bandit ducks and weaves with a smirk.

https://i.imgur.com/bEAL9AZ.jpeg
OOC:
@MaJunior - I'll use the roll for Four at the start of his turn, when he'll take the spore damage.

@WanderOne - it is Manthis' turn.

18 - Arya (10/10)
17 - Chase (6/14)
14 - Aanbo (9/27)
13 - Myrtha (15/18)
12 - Theran (2/13)
11- Manthis (11/11)
10 - Bandits One, Two, Three, Four (-2), Five (-2), Six, Seven
9 - Rosemary (8/13)
0 - Jonel (7/7)
0 - Bradley
Apr 8, 2025 4:38 pm
Rosemary's fury is unmatched. She growls and sprints forward to flank Ambusher Four.
OOC:
Sprint
Apr 8, 2025 4:56 pm
OOC:
GM: Just waited to see what was what. I dislike writing heavy if-then statements.
https://gamersplane.com/characters/avatars/31873.jpg?1739084733 Sword swinging Manthis was very worried when the evil bandit cleric casted up that effect. He was positive that it was set to take him down. A spark of joy comes to him as the evil cleric takes a fatal arrow from protecting Arya and the soon damaging display vanished with him still good.

Before he can even act on the evil bandit before him, it is taken down. Knowing there are still offenders, he his attention the next nearest one. With a fast step, he attacks it while being right next to aggressive Myrtha who just took out his earlier bandit target. He does give her a knowing glance before leaving to the next.

Even with Arya's blessing upon him, he just can't find a weak spot on the evil bandit.
OOC:
Blessed Manthis steps in on Bandit 4 and misses him with 9.
Last edited April 8, 2025 5:19 pm

Rolls

Great Sword Attack, Damage, Bless - (1d20+2, 2d6+2, 1d4)

1d20+2 : (4) + 2 = 6

2d6+2 : (54) + 2 = 11

1d4 : (3) = 3

Apr 9, 2025 3:08 am
Round three, continued...

Nobly Manthis runs up and attempts to cleave into Ambusher Four...but like with all the others, Four is able to evade his attacks with a ever-more-contemptuous grin.

Ambusher One draws a scimitar and runs toward the closest hero - Theran - attempting to disembowel him. Myrtha interposes her shield to defend her druid companion, knocking the blade aside before it can sink into Theran's back.
"You thought you'd gang up on me, eh?" Ambusher Four, short sword still dripping with Theran's blood, chuckles, then is wracked with coughing as the druid's spores rip into the lining of his lungs.
Ambusher Four takes 7 necrotic damage.
Through his coughing, he tries to put a brave face on things, with a wheezing laugh. "You did me a favor - now I'll lead this squad! Too bad I've got to kill you all!" whereupon Four attacks both Myrtha and Manthis.
Manthis is able to deflect the blow, but Myrtha, leaning to defend Theran, is too exposed. The blade bites deep.
Myrtha takes 16 piercing damage and falls, dying.
Four cackles and then disengages with the heroes and backpedals away from them. "You know what she told us, boys! NO MERCY!"
"Slade! No!" Ambusher Five is distressed at Aanbo's dispatching his friend, Two (who was apparently called 'Slade'); Five draws a scimitar and runs forward, intending to get revenge for Slade's death by killing the monk. His swings are wild, and the dwarf easily avoids the blade with minimal effort.
"You don't need to tell ME," Ambusher Seven shakes his head in response to Four's shout. "I know my job." As usual, though, his companions are ignoring the real threat of the ranged attackers. He hurries forward, slotting another bolt in his crossbow, and attacks the one who first shot their leader, Six: Arya. The crossbow bolt stops an inch short of Arya's face, punched halfway through her shield.

Rosemary yells and runs toward Ambusher Four. She doesn't know Myrtha yet, but she recognizes bad guys, she saw how Four attacked Manthis, AND she heard Four's yell about "No Mercy!"

https://i.imgur.com/BxkVScY.png
OOC:
@DireHalfling - because Four ended up closer to Rosemary, Rosemary can reach him with just her move. You may attack if you wish, which will also maintain Rosemary's RAGE.

I'll post Jonel's turn after that.

18 - Arya (10/10)
17 - Chase (6/14)
14 - Aanbo (9/27)
13 - Myrtha (0/18) Dying
12 - Theran (2/13)
11- Manthis (11/11)
10 - Bandits One, Two, Three, Four (-9), Five (-2), Six, Seven
9 - Rosemary (8/13) Raging
0 - Jonel (7/7)
0 - Bradley

Rolls

One scimitar attack on Theran AC13 (DISADV from Myrtha), slashing damage - (2d20l1+3, 1d6+1)

2d20l1+3 : (820) + 3 = 11

1d6+1 : (6) + 1 = 7

Four attack on Myrtha AC18, piercing damage - (1d20+4, 1d6+2)

1d20+4 : (20) + 4 = 24

1d6+2 : (6) + 2 = 8

Four attack on Manthis AC17, piercing damage - (1d20+4, 1d6+2)

1d20+4 : (9) + 4 = 13

1d6+2 : (3) + 2 = 5

Four's sneak attack piercing damage - (2d6)

(41) = 5

Five scimitar attack on Aanbo AC15, slashing damage - (1d20+3, 1d6+1)

1d20+3 : (9) + 3 = 12

1d6+1 : (5) + 1 = 6

Seven crossbow attack on Arya, piercing damage - (1d20+3, 1d8+1)

1d20+3 : (14) + 3 = 17

1d8+1 : (6) + 1 = 7

Crit damage on Myrtha - (1d6)

(3) = 3

Apr 9, 2025 6:11 am
Falling on her knees, Myrtha barely registers the verbal exchanges as her body gives up and collapses on the ground.
OOC:
what a lucky roll he got. Bandit #4 / Slade got sneak attack damage because Bandit #2 was adjacent to Myrtha, correct?
Apr 9, 2025 6:17 am
matmaisan says:
Bandit #4 / Slade got sneak attack damage because Bandit #2 was adjacent to Myrtha, correct?
OOC:
Yes, that's it exactly.
Apr 9, 2025 2:15 pm
Rosemary grips her baker's paddle and swings with all her might at Ambusher Four.
OOC:
Oh heck yeah
Last edited April 9, 2025 2:15 pm

Rolls

Baker's Paddle to hit - (1d20+2)

(20) + 2 = 22

Baker's Paddle damage (Rage +2) - (1d8+2)

(8) + 2 = 10

Apr 9, 2025 2:38 pm
Round three, continued...
OOC:
@DireHalfling - you can always edit your post to add the additional roll(s) for critical hit damage. In this case, I'll roll it for the sake of expedience.
As yet unnoticed by Ambusher Four, pulse pounding in her ears, raging Rosemary hits him cleanly at the base of the skull with the side of her paddle.
Ambusher Four takes 14 bludgeoning damage and dies instantly, his dreams of leading this band extinguished.
OOC:
@KidEnnui - now that your SECOND target is down before Jonel's turn, which of the three remaining bandits - One, Five, or Seven - do you want to hit with your Fire Bolt?

18 - Arya (10/10)
17 - Chase (6/14)
14 - Aanbo (9/27)
13 - Myrtha (0/18) Dying
12 - Theran (2/13)
11- Manthis (11/11)
10 - Bandits One, Two, Three, Four, Five (-2), Six, Seven
9 - Rosemary (8/13) Raging
0 - Jonel (7/7)
0 - Bradley

Rolls

Rosemary's additional critical hit damage - (1d8)

(4) = 4

Apr 9, 2025 3:19 pm
https://gamersplane.com/characters/avatars/31873.jpg?1739084733 "You bastard" is heard from sword swinging Manthis as sneaky Bandit 4 hit and runs him. Manthis sees Myrtha fall form the evil rogue's action. This all showing that Manthis can't keep up with the advance rogue. But before Manthis can follow up on the escaping rogue, he meets up his end with Rose's well-placed paddle.
Apr 9, 2025 5:41 pm
OOC:
Let's do Seven.
"Think we got a near miss here."
Apr 9, 2025 7:39 pm
Round three, continued...

"Let's clean up this mess!" Jonel says to Arya, releasing a searing gout of flame from his outstretched hand, which jets across the forest in between the trees, to scorch Ambusher Seven.
Ambusher Seven takes 10 fire damage. He screams but remains standing.
Bradley watches in horrified fascination as, once again, the heroes who rescued him massacre what initially seemed like an overwhelming threat.
18 - Arya (10/10)
17 - Chase (6/14)
14 - Aanbo (9/27)
13 - Myrtha (0/18) Dying
12 - Theran (2/13)
11- Manthis (11/11)
10 - Bandits One, Two, Three, Four, Five (-2), Six, Seven (-10)
9 - Rosemary (8/13) Raging
0 - Jonel (7/7)
0 - Bradley
Apr 9, 2025 11:30 pm
The scene was a horrifying tableau of carnage: splintered bones jutted from limbs, the grass was slick with crimson, and the air was thick with the ragged breaths of the dying. No sermon or stained-glass window in the grand cathedral could have prepared Arya for the brutal capacity of sentient beings to inflict such devastation. Yet, muscle memory took over. She raced to Myrtha's side, finding the warrior submerged in a spreading pool of her own blood. "Great Pelor," Arya cried out, her voice raw with urgency, "lend your divine light! Heal this brave warrior's wounds, that her fight against the encroaching darkness may continue in your glorious name!"

Rolls

heal myrtha - (1d8+3)

(6) + 3 = 9

Apr 9, 2025 11:57 pm
https://gamersplane.com/characters/avatars/31873.jpg?1739084733 With healing Arya doing her thing, attacking aggressive Manthis turns his attention to evil Bandit 5 as he is concerned that the evil bandit might attack aiding Arya. He steps around rousing & awakened protecting Myrtha and lays into offending Bandit 5 with his great sword. More blood to splatter.

Gesh. The dice rolls picked were off. The 1d20 was suppose to be 1d20+2.. so the 18 roll is a 20 +2 Bless is 22 and the damage is 13.

Ignore the many rolls. I love when the system drops in the middle of editing for a few minutes. It causes lots of grief and makes it hard to keep a train of thought. System greatly sucks about this and OFTEN.
Last edited April 10, 2025 12:09 am

Rolls

Great Sword Attack, Damage, Bless - (1d20+3, 1d3+2)

1d20+3 : (18) + 3 = 21

1d3+2 : (2) + 2 = 4

Correction on Damage and bless - (2d6+2, 1d4)

2d6+2 : (56) + 2 = 13

1d4 : (2) = 2

Correction on Damage and bless - (2d6+2, 1d4)

2d6+2 : (32) + 2 = 7

1d4 : (2) = 2

Correction on Damage and bless - (2d6+2, 1d4)

2d6+2 : (65) + 2 = 13

1d4 : (3) = 3

Correction on Damage and bless - (2d6+2, 1d4)

2d6+2 : (51) + 2 = 8

1d4 : (4) = 4

Correction on Damage and bless - (2d6+2, 1d4)

2d6+2 : (55) + 2 = 12

1d4 : (2) = 2

Correction on Damage and bless - (2d6+2, 1d4)

2d6+2 : (56) + 2 = 13

1d4 : (3) = 3

Correction on Damage and bless - (2d6+2, 1d4)

2d6+2 : (35) + 2 = 10

1d4 : (1) = 1

Correction on Damage and bless - (2d6+2, 1d4)

2d6+2 : (34) + 2 = 9

1d4 : (3) = 3

Correction on Damage and bless - (2d6+2, 1d4)

2d6+2 : (46) + 2 = 12

1d4 : (1) = 1

Correction on Damage and bless - (2d6+2, 1d4)

2d6+2 : (62) + 2 = 10

1d4 : (4) = 4

Correction on Damage and bless - (2d6+2, 1d4)

2d6+2 : (61) + 2 = 9

1d4 : (4) = 4

Correction on Damage and bless - (2d6+2, 1d4)

2d6+2 : (56) + 2 = 13

1d4 : (1) = 1

Correction on Damage and bless - (2d6+2, 1d4)

2d6+2 : (53) + 2 = 10

1d4 : (1) = 1

Correction on Damage and bless - (2d6+2, 1d4)

2d6+2 : (35) + 2 = 10

1d4 : (1) = 1

Correction on Damage and bless - (2d6+2, 1d4)

2d6+2 : (15) + 2 = 8

1d4 : (4) = 4

Correction on Damage and bless - (2d6+2, 1d4)

2d6+2 : (33) + 2 = 8

1d4 : (3) = 3

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