Part 4: Wave Echo Cave
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As he nears the party, he will call out, "Good news, they're not ghouls. Bad news, zombies and a flying head of fire!"
Rolls
Handaxe vs Flameskull, Damage - (1d20+5, 1d6+3)
1d20+5 : (8) + 5 = 13
1d6+3 : (6) + 3 = 9
Disadvantage if it remains beyond 20-feet - (1d20+5)
(9) + 5 = 14
Second Wind HP - (1d10+2)
(6) + 2 = 8
He draws his wand of magic missiles and tells the group, "If we're swarmed, I can thunder blast them, but you all would need to climb down, or at least be on the rope to avoid damage. It may throw some of them off the cliff, and others back into the fire."
He hums a battle hymn to inspire Kama.
Rolls
3 MM's - (1d4+1, 1d4+1, 1d4+1)
1d4+1 : (4) + 1 = 5
1d4+1 : (3) + 1 = 4
1d4+1 : (2) + 1 = 3
Casting Time: 1 Action
Range: Self (15-foot cube)
Components: V, S
Duration: Instantaneous
A wave of thunderous force sweeps out from you. Each creature in a 15-foot cube originating from you must make a Constitution saving throw. On a failed save, a creature takes 2d8 thunder damage and is pushed 10 feet away from you. On a successful save, the creature takes half as much damage and isn't pushed.
In addition, unsecured objects that are completely within the area of effect are automatically pushed 10 feet away from you by the spell's effect, and the spell emits a thunderous boom audible out to 300 feet.
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by a 1d8 for each slot level above first.
Rolls
Thunder damage - (3d8)
(441) = 9
Rolls
Attack - (1d20+7, 1d8+3)
1d20+7 : (9) + 7 = 16
1d8+3 : (1) + 3 = 4
As the zombies approach, Gimblyn throws his spell. A small bolt of fire flies out and strike the oil, igniting it all. The zombies walk through it heedless of the danger and their skin burns and chars from the intense flame.
A loud boom echoes through the entire complex as Stormsong completes his spell. Five of the eight zombies are blow backward beyond the flames, landing just in front of the flameskull.
Kama's axe flies out and strikes the flameskull, chipping off portions of its skull.
Xora's arrow flies out, striking the lead zombie, staggering it back a step, but not stopping it.
Don't forget about Inspiration, if you've got it!
30 feet away
FS: 9 damage
20 feet away, just beyond the flames
Z1: 14 damage
Z2: 14 damage
Z3: 14 damage
Z4: 14 damage
Z5: 14 damage
5 feet away from party
Z6: 9 damage
Z7: 5 damage
Z8: 5 damage
Your turn!
Rolls
Fireball damage - (8d6)
(44146452) = 30
Gimblyn Dex save w/ Adv from Tides of Chaos - (1d20+2, 1d20+2)
1d20+2 : (17) + 2 = 19
1d20+2 : (6) + 2 = 8
"Or retreat. I'll buy you some time," he adds quietly, before charging forward, leaping over the oil-fire to engage the flameskull in melee. As he swings Talon, Kama calls upon luck to guide his hand and smite the cackling bone-thing with Tymora's divinity.
Rolls
Dexterity Save - (1d20+1)
(8) + 1 = 9
Inspiration, Dexterity Save - (1d20+1)
(1) + 1 = 2
Athletics to jump over oil-fire? - (1d20+5)
(19) + 5 = 24
Talon vs Flameskull, Inspiration, Slashing Damage, Radiant Damage - (1d20+6, 1d20+6, 1d10+4, 3d8)
1d20+6 : (17) + 6 = 23
1d20+6 : (20) + 6 = 26
1d10+4 : (10) + 4 = 14
3d8 : (568) = 19
Critical, Savage Attacks - (1d10, 1d10)
1d10 : (5) = 5
1d10 : (2) = 2
Critical Divine Smite - (3d8)
(865) = 19
Kama
20 feet away, just beyond the flames
Z1: 14 damage
Z2: 14 damage
Z3: 14 damage
Z4: 14 damage
Z5: 14 damage
5 feet away from party
Z6: 9 damage
Z7: 5 damage
Z8: 5 damage
"Kama! More Thunder coming!" yells Stormsong, as he pulls out his wand and fires a 6th level barrage into into the nearest zombies!
Rolls
DEX save with Inspiration - (1d20+3, 1d20+3)
1d20+3 : (19) + 3 = 22
1d20+3 : (18) + 3 = 21
Stones Endurance to reduce damage - (1d12+1)
(3) + 1 = 4
4 MM for Z6 - (4d4+4)
(4142) + 4 = 15
2 MM for Z7 - (2d4+2)
(34) + 2 = 9
2 MM for Z8 - (2d4+2)
(22) + 2 = 6
Healing Word - (1d4+3)
(3) + 3 = 6
FS: Dead
Kama
20 feet away, just beyond the flames
Z1: 14 damage
Z2: 14 damage
Z3: 14 damage
Z4: 14 damage
Z5: 14 damage
5 feet away from party
Z6: Dead
Z7: 14 damage
Z8: 11 damage
Xora?
Rolls
Horde breaker - (1d20+7, 1d8+3, 1d20+7, 1d8+3)
1d20+7 : (17) + 7 = 24
1d8+3 : (1) + 3 = 4
1d20+7 : (19) + 7 = 26
1d8+3 : (1) + 3 = 4
Hang on, Kama!" Gimblyn shouts as he fires out a couple of fire bolts at the zombies on the other side of the flames. He strikes on in the chest, merely scorching it, but the other one goes right to the head, causing the rotted thing to explode
FS: Dead
Kama
20 feet away, just beyond the flames
Z1: 15 damage
Z2: Dead
Z3: 14 damage
Z4: 14 damage
Z5: 14 damage
5 feet away from party
Z6: Dead
Z7: 18 damage
Z8: 15 damage
Enemy Turn!
Rolls
Gimblyn firebolt - (1d20+6, 1d10)
1d20+6 : (3) + 6 = 9
1d10 : (1) = 1
Gimblyn Fire Bolt twinned - (1d20+6, 1d10)
1d20+6 : (8) + 6 = 14
1d10 : (9) = 9
The zombies on Kama's side of the flames converge on him and he finds himself sorely outnumbered. He takes two blows (17 and 20 vs AC, 7 and 4 damage)
FS: Dead
Kama
25 feet away, just beyond the flames, engaged with Kama.
Z1: 15 damage
Z2: Dead
Z3: 14 damage
Z4: 14 damage
Z5: 14 damage
5 feet away from party
Z6: Dead
Z7: 18 damage
Z8: 15 damage
Party turn! I believe Kama is still up thanks to the Healing Word? Also, don't forget Kama could use his reaction to use his Bardic Inspiration to roll 1d6 and add to his AC vs the first attack