Rolls
Initiative - (1d20+4)
(15) + 4 = 19
Initiative - (1d20+4)
(15) + 4 = 19
Roll Initiative (d20+Dex+Lvl) - (1d20+5)
(8) + 5 = 13
Initiative [+3] - (1d20+3)
(3) + 3 = 6
Secret Roll
Hammer #1, readied action - (1d20+2)
(10) + 2 = 12
Hammer #2, readied action (only if 1st hammer rolls even) - (1d20+2)
(8) + 2 = 10
Attack on Bog
Attack on Apró
Hammer #1 (if even roll, 2nd attack allowed) - (1d20+2)
(7) + 2 = 9
Hammer #2 (only if hammer #1 rolls even) - (1d20+2)
(17) + 2 = 19
Attack Dire Rat (d20+Str+lvl+ED+5) - (1d20+10)
(9) + 10 = 19
Damage (if hit) (d6+Str) (1 miss damage) - (1d6+4)
(1) + 4 = 5
Smite Evil Damage (d12) (half damage on miss) - (1d12)
(4) = 4
Scorching Ray [+Cha+Lvl = +5] - (1d20+5)
(4) + 5 = 9
Damage (if hit) [+Cha = +4] - (1d6+4)
(4) + 4 = 8
Ongoing Fire Damage (if attack roll is even) - (1d8)
(2) = 2
Ongoing Damage Save - (1d20)
(10) = 10
Shadow Walk. Cha+Lvl vs. enemy w/ highest mental. - (1d20+4)
(16) + 4 = 20
Flying Blade if Shadow Walk misses. Dex+Lvl vs. AC - (1d20+5)
(20) + 5 = 25
Flying Blade Damage if Shadow Walk misses and Flying Blade hits. - (1d4+4)
(2) + 4 = 6
Hammer #1 - (1d20+3)
(9) + 3 = 12
Hammer #2 (only if hammer #1 rolls even) - (1d20+3)
(7) + 3 = 10
damage for hammer #1 if it hit - (1d6+2)
(4) + 2 = 6
Scimitar attack (d20+Str+lvl+ED+1) - (1d20+7)
(5) + 7 = 12
Damage (if hit) (d6+Str) - (1d6+4)
(1) + 4 = 5