An Unlikely Companionship
Binleeargo, you swing wildly but land no hits. Bog, though you have made your best effort, your blade swings wide. Apro, you're up!
The bodies of the rats twist and contort int strange ways that don't seem anatomically possible until before your eyes, they become bipedal and stand taller than all of you!
technically the enemies were supposed to go before bog but that's ok.
Rolls
Attack on Bog - (1d20+11)
Attack on Binleeargo - (1d20+11)
Binleeargo, your attacks have drawn the attention of the wererat, and he bites into your arm for 2 damage and 2 ongoing! [note="SClark617""]crit range against Bin increased by 1[/note]
(Edit: I'm a terrible striker lol.)
Rolls
Hammer #1 - (1d20+3)
(2) + 3 = 5
Hammer #2 (only if hammer #1 rolls even) - (1d20+3)
(8) + 3 = 11
Failing to disengage, Apró lashes out with Burning Hands.
OOC: Apró takes 2 more points of damage from ongoing effect.
Rolls
Disengage - (1d20)
(6) = 6
Burning Hands Attack - (1d20+5)
(18) + 5 = 23
Burning Hands Damage - (1d6+4)
(6) + 4 = 10
Save Against Ongoing Damage - (1d20)
(10) = 10
(OOC: Apro is still engaged so I'll roll the Sneak Attack damage as well. Sure Cut Allows the Sneak Attack damage to apply Hit or Miss. but only the Weapon Damage is doubled from Successful Shadow Walk. I think I did it right.)
Rolls
Sure Cut: Dex + Lvl vs AC - (1d20)
(4) = 4
Sure Cut Damage if Hit: Double Dmg from Shadow Walk. - (1d8+4)
(8) + 4 = 12
Improved Sneak Attack Dmg: Applies Hit or Miss do to Sure Cut attack. - (1d6+1)
(3) + 1 = 4
If the order is:
Binleeargo
Enemies
Bog
Apró
Tanser
Then I think Binleeargo is up as it's a new round (escalation die increases too)

Apro, you smell burning hair has your burning hands spell connected with the wererat causing it to scream in pain.
The wererat, now cornered by Apro, Binleeargo and Tanser, lashes out in a panic. Tanser appearing out of nowhere startles it more than anything and it bites at you and hits for 14 points of damage and 2 ongoing, save ends.
The wererat on Bog continues its attempt to bypass his armor without much success. Both of the wererats make a high pitched shriek that makes you grab your ears. Bog and Apro, you are the closest ones to your rats at the moment so you guys are effected the worst, you both take 4 damage from the attack.

Sorry for the lateness of the post guys, it's been a busy month.
OOC: I'll make a death save and so forth once Bog takes his turn.
OOC: I'm invoking my Bastion Class Feat and taking half Apro's damage from the previous attack.
Rolls
Scimatar vc Rat AC (d20+str+lvl+ED+1) - (1d20+8)
(9) + 8 = 17
As for your attack, you successfully land a hit with your scimitar!
This leaves Apro's turn to make a death save or attack, depending on where the Bastion leaves him.
Apró, realizing how close to death he is, but feeling there is no chance of escape, once again lashes out at the nearest rat with a Burning Hands attack.
Rolls
Ongoing Damage Save - (1d20)
(17) = 17
Burning Hands Attack - (1d20+5)
(3) + 5 = 8
Burning Hands Damage - (1d6+4)
(5) + 4 = 9
Tanser, you're up!
After making his Burning Hands attempt, Apró tries to limp far enough away to avoid getting chewed on...
Rolls
Disengage - (1d20)
(19) = 19