The Runes of Oblivion [Game Thread]

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May 14, 2015 10:29 am
Remembering the paintings-come-to-life in the tale he just told Rollo, Grapthor decides to leave the knight statue alone.

He now regards the heavy iron doors. He itches to bust right through them but remembers the tragic story of the adventurer Leeroy Jenkins and decides to wait for the others to catch up and form some semblance of a plan.

Grapthor chuckles to himself. He has always been more brash than cautious. "I must be gettin' old," he mutters.
Last edited May 14, 2015 10:31 am
May 14, 2015 12:48 pm
Veldebrand looks at the statue and attempts to see if it is magical.

Rolls

Detect Magic (MND 8 + AU 2) - (1d20)

(13) = 13

May 14, 2015 3:40 pm
Yes, I've also heard of stories of animated statues... Perhaps I should help Grapthor keep an eye on it while the rest of you guys check if those iron doors are locked and/or trapped...
May 14, 2015 5:37 pm
"I'm no thief but i do have a keen eye, perhaps I can spot something suspicious on the door" says Veldebrand as he walks over to it and inspects it visually.

Rolls

Search for traps (MND 8 + IN 1 =9) - (1d20)

(19) = 19

May 14, 2015 5:42 pm
Rollo tries to push open the doors
May 14, 2015 5:43 pm
The doors appear to be locked.
May 14, 2015 5:49 pm
Rollo tries to smash open the door.

Rolls

smash (BOD 8 + STR 4) - (1d20)

(14) = 14

May 14, 2015 6:10 pm
"No plan then huh? Suits me just fine!" Grapthor smashes his hammer against the doors

Rolls

SMASH DOORS. BOD (8) + STR (4) = 12 - (1d20)

(11) = 11

May 14, 2015 6:17 pm
Grapthor makes a dent in the door. Doesn't seem very effective but it is a start.
But upon damaging the door you hear a grinding scratching noise behind you as the Statue comes to life and raises its sword...

Initiative:
* Flossi (9)
* Rollo (6)
* Barekeln (6)
* Clay Golem (6)
* Grapthor (4)
* Veldebrand (4)
May 14, 2015 6:18 pm
Flossi tries to bit the statue and yelps as the stone is too hard for his teeth. He hides behind rollos back and doesn't participate in this fight.
May 14, 2015 6:33 pm
Rollo moves behind the statue and tries to knock it over.

Rolls

Knock it over (BOD 8 + ST 4) - (1d20)

(20) = 20

May 14, 2015 6:40 pm
Rollo rams the statue's back with his shoulder.
The statue doesn't budge and Rollo gets a nice bruise.

He takes 2 HP of damage.
May 14, 2015 8:14 pm
Barekeln will move behind Rollo and wait, delaying his action, judging that the warrior might be in more need of healing after the statue hit him than right now for a sore shoulder...
May 14, 2015 8:43 pm
Farandor starts as he realizes he's been lost in his head playing out the scene with the dragon before him. "Really too bad this thing is worthless." He looks around the room, quite amazed at how empty it had become. He thought he could hear noises coming from down the hall, so he picks up his spear and casually enters the hall looking for the rest of his party.
May 15, 2015 3:50 am
Whirling around to face the stone guardian, Grapthor lets out a belly laugh that ends in a defiant roar. His hands tighten their grip on his warhammer. "C'MON!" he yells at the oncoming golem.
May 15, 2015 12:17 pm
Look there is a dwarf in front of the golem... He swings his sword in that direction.

OOC: Sorry Grapthor...


And hits him squarely with a crushing blow. Grapthor takes 16 points of damage.

Rolls

Golem attack (16) - (1d20)

(1) = 1

Grapthor defense (14) - (1d20)

(17) = 17

May 15, 2015 1:13 pm
Veldebrand takes aim with his hands and a bolt of flame erupts from them, streaming towards the terracotta killer.

Rolls

Firebeam (CTN 15 + 2 (Large opponent) = 17) - (1d20)

(16) = 16

May 15, 2015 1:15 pm
Duh forgot defense

Rolls

Golem Defense (DEF 13) - (1d20)

(20) = 20

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