Character Creation

load previous
Nov 5, 2017 11:06 pm
Also I don't think I saw an answer, but based on backstory are their any items that our characters would receive beyond what is outlined in the rules? Such as a Brewer's kit for Barendd since he owns a tavern,or even a Thief's kit based on his past as an enforcer, or would those be supplies obtained throughout the game?
Nov 6, 2017 5:08 am
Starrbeardo says:
Also I don't think I saw an answer, but based on backstory are their any items that our characters would receive beyond what is outlined in the rules? Such as a Brewer's kit for Barendd since he owns a tavern,or even a Thief's kit based on his past as an enforcer, or would those be supplies obtained throughout the game?
I've always played it that if you have the proficiency, it's implied that you have it, thought I can't really find anything in the PHB to back that up. Ultimately it's up to the DM.

I should have my own background up by tomorrow. Weekends are tough for me to do anything other than post here and there, and there were two days of no school for parent-teacher conferences, so my weekend started on Thursday. I know, I know, and your sympathies are appreciated, but some of us have to take four-day weekends and go to Six Flags, and that is my unfortunate lot in life.

Anyway, I noticed a few things on people's character sheets I thought I'd point out.

G3rmanicus: Taking the human variant means you also get another skill proficiency, so you should have five total. Also, when your character sheet is in edit mode, next to Weapons, you'll see [Add Weapon]. Click that and you can enter the stats for your javelins.

Starrbeardo: Berendd has the two-weapon fighting style, but you can only wield a weapon in each hand if they have the "light" property (unless you take the Dual Wielder feat). So if you wield your handaxes as melee weapons, you will be able to add your ability modifier to your second weapon. If you use your greataxe or warhammer, your chosen fighting style will not help you. And if you wield your handaxes, you essentially no longer have a ranged weapon (as soon as you throw your handaxe, it's gone unless you can go pick it up). I like the visual of Barendd using two handaxes, so if you're going to keep the two-weapon fighting style, I would recommend changing your starting equipment (b) to include a ranged weapon and another light weapon. Maybe a heavy crossbow for good range and damage and a scimitar, just so you have a back-up in case you have to throw one of your handaxes.

Ramen & Jaketch: If you're having trouble narrowing down your spell list, here's a great site that can sort them by class and level (among other things). Not all of the entries have spell descriptions, but it's still my go-to for choosing spells. If you need spell descriptions (or just about any other info), here's a great wiki. And, specifically, the wiki for wizard spells and cleric spells.
Nov 6, 2017 5:39 am
Awesome points I'll look into re-equipping

***switched to your suggestions. I had no idea that two handed required light weapons so now having the scimitar and the heavy crossbow seem like a good touch to round everything out. The heavy crossbow is one that I see under martial ranged weapons weapons, does this fit in with the equipment section that says that you can choose (a) a martial weapon and a shield or (b) two martial weapons (heavy crossbow and scimitar) so that I can maintain (a) a light crossbow and 20 bolts or (b) two handaxes?
Or from here would I have to switch to the light crossbow with 20 bolts and then have two martial weapons, being from the simple category which then get's confusing since it states martial not simple, otherwise it seems like I should forego the crossbow all together and then go for the leather armor and longbow, two martial weapons, and then the two hand axes. I'm committing to the two hand axes, the range looks like a good option to have, and having the two extra weapons seems like a boon to me, and I don't see my character wanting to use a shield. Does this setup look like it works?
Last edited November 6, 2017 6:16 am

Len Inactive for 1 months

Nov 6, 2017 6:25 am
Hey everyone, thanks for waiting on me ... it's been a busy weekend! Thanks for helping each other out, especially McDunno on mechanics & advice, and Starrbeardo for helping weave everyone's backstories together. Sundays will always be my slowest days for posting so thanks for your patience! I've got lots to catch up on, so if I miss something just ask again.

STARRBEARDO:

1. Yes, I don't mind if you put the brewer's kit and thieve's tools on your inventory. Thanks for asking.

2. Your tavern: I'm definitely cool with owning a tavern being part of your backstory. It would be convenient if it were located in the nearest city state to the adventure, Katagia, Last Bastion of Arkasia. A strong city of the southern coast where the last vestiges of Arkasian culture and learning are preserved.

The premise is that the group has set out into the unguarded hinterlands of the old Empire, so it would make sense that Barendd is leaving his tavern behind for the time being. First, is this okay with you? If so, what was the way Barendd left the tavern? Did he sell it to clear debts, or leave it in the hands of a trusted employee or family relation? Perhaps something else entirely?

JACKETCH:

1. Languages; Arkasia was quite cosmopolitan; you could find almost any language spoken and written in its borders. The three most influential cultures of the Empire were Dwarves, Elves, and Humans. Very old texts are likely Elven, whereas modern scholarship is more likely to be conducted in Common, the language of humans. Arkasia was grand enough that its affairs extended into the higher and lower realms, so Celestial and Infernal would be good choices.

2. Thanks for the reminder on the Kenku pics, they have been removed.
I'll get to reading those backstories, character sheets, and tie-ins and write some feedback ASAP.
Nov 6, 2017 6:39 am
Then Barendd's tavern, the Chugging Chasm, is located in Katagia, I think boarding up and having it to come back to possibly at a later date would be Barendd's choice. He's not super close to many people and doesn't have anyone he's related to that he could leave it to. Since it's more or less inherited he wouldn't have much by way of debt so I don't think Barendd would be hurting too much by leaving it not operating. If it fits with what you were thinking since there's a possibility of so many ties meeting at the tavern then Barendd, and possibly the rest of the party could board the place up before they head out.
Nov 6, 2017 8:27 am
McDunno says:
Ramen & Jaketch: If you're having trouble narrowing down your spell list, here's a great site that can sort them by class and level (among other things). Not all of the entries have spell descriptions, but it's still my go-to for choosing spells. If you need spell descriptions (or just about any other info), here's a great wiki. And, specifically, the wiki for wizard spells and cleric spells.
Thank you for this! Looked through it and added the spells I chose to my character sheet.
Nov 6, 2017 3:54 pm
@daykinator
Unless im missing something, I think your armor class is supposed to be 12, not 11, since you're wearing leather armor.

@McDunno
Thanks! I went ahead and added my fifth skill proficiency and weapons.

So im a human variant barbarian, and here are my base ability scores before any modifiers:

STR - 15
DEX - 13
CON - 14
INT - 8
WIS - 10
CHA - 12

I would definitely add a +1 to Str, but will it be better for me, as a barbarian, to add +1 to CON or to add it to DEX? Adding it to DEX would give me an additional AC but I know CON is pretty important too right?
Nov 6, 2017 4:06 pm
As a barbarian, your AC is 10 + your Dex mod + your Con mod. Adding 1 to your Con score will not increase your modifier, so I would recommend adding it to Dex. This will give you a 14 AC. Depending on the weapon you choose, you could add a shield for a mere 10 GP to increase your AC to 16 without penalty to your barbarian abilities. You wouldn't be able to wield a two-handed weapon and you would only be able to wield a versatile weapon with one hand, but at low levels, that extra AC will probably help you out a lot more than that extra damage.
Nov 6, 2017 4:11 pm
@Len: The sorcerer starting equipment lists a choice between a dungeoneer's pack or an explorer's pack. Could I substitute a scholar's pack? It makes more sense with the character background. He's leaving town in a hurry, just grabbing his uncle's grimoire and some writing materials on the way out the door.

Len Inactive for 1 months

Nov 6, 2017 4:14 pm
Hey G3rmanicus, I think Strength or Dexterity are good choices. Constitution is super important, but going from 14 to 15 does nothing mechanically.

Adding the +1 to strength brings your attack bonus to +5 instead of +4. It also improves your Athletics skill so you can shove/grapple a little bit better, as well as perform slightly more impressive feats of strength. Your biceps will also bulge more Conan-like haha!

Dex is also fantastic. As you say, 14 dex will make you harder to hit, increasing your AC by a point. It also improves your initiative by 1, so you are more likely to strike first. There are 3 skills that will also get a +1 bump: Stealth is awesome for everyone, and acrobatics and sleight of hand can come in handy. Also, Dexterity saving throws are more common than Strength saving throws, so you will feel the +1 to Dex more often there.

A +1 is not a huge difference, so you won't feel like you are missing out much on the option you don't take. I guess it comes down your character. Is Aegar more of a powerful, aggressive character? Or is he more of an agile fighter who comes at you sideways sometimes.

I guess personally I would go with +1 strength because when I play a barbarian I want to be Arnold Schwarzenegger. But mechanically the +1 to Dex will have a wider range of benefits. There is no wrong answer.
Nov 6, 2017 4:16 pm
I finished up Kit's background. Some of the details are missing, but filling those in won't change anything, and I figured I'd better get it out there.
[ +- ] Kit Marlowe

Len Inactive for 1 months

Nov 6, 2017 4:17 pm
Hey McDunno, looks like we are answering in parallel this morning :) You've been a great help.

Yes, feel free to take a different pack. Thanks for asking.

Len Inactive for 1 months

Nov 6, 2017 4:22 pm
Just so everyone knows, it is common practice for players to make changes to their character after the game begins. If you decide to shift around your attributes, skills choices, spells, etc. after playing for awhile then just let me know. Up to level 5 I will probably not say no, as long as you're not doing it constantly.
Nov 6, 2017 5:24 pm
G3rmanicus says:
@daykinator
Unless im missing something, I think your armor class is supposed to be 12, not 11, since you're wearing leather armor
Must’ve been a typo! Thanks for letting me know, I will fix it ASAP
Nov 6, 2017 5:55 pm
@Daykinator: If I could make an observation/suggestion. First, let me post the options from the PHB so we don't have to keep referring to the book.

EQUIPMENT
You start with the following equipment, in addition to the equipment granted by your background:
1 - (a) chain mail or (b) leather, longbow, and 20 arrows
2 - (a) a martial weapon and a shield or (b) two martial weapons
3 - (a) a light crossbow and 20 bolts or (b) two handaxes
4 - (a) a dungeoneer's pack or (b) an explorer's pack

I see for choice 1 you have opted for the leather armor/longbow combo. If you are choosing that because you're making a character choice ("My elf wouldn't wear something so bulky and noisy!"), that's great. I love making character choices that don't have anything to do with what might be perceived as "the best" for the game (although "best" is relative, since that high-AC chain mail also makes you roll stealth at disadvantage). (Kit's spell list, for example. I've chosen spells he would have used on the stage. Not an attack or defensive spell in the bunch.) But if you chose the leather armor because you wanted the longbow, you might want to reconsider.

Choice 2 gives you the option of (b) two martial weapons. It doesn't specify melee or ranged, so you could choose a longsword and a longbow, leaving you free to take the chain mail for choice 1.

If, however, you want to stick with the leather/longbow combo from choice 1, I would recommend picking (a) from choice 2 and taking a shield and longsword or battleaxe (not both). You have chosen Dueling for your fighting style, which only works when you are wielding a weapon in only one hand. If you wield your longsword or battleaxe two-handed, you do not get the +2 bonus to your damage rolls. So if Aegar is attacking with his longsword with one hand to get the bonus, his other hand is empty and not pulling its own weight (damn freeloader). Make it carry a shield for you, raising your AC to 14. It's rare that you would ever need to carry two weapons when you can only wield one at a time (and you have your handaxes if something happens to your main weapon). The longsword and battleaxe have similar stats, so which one you choose is largely a matter of aesthetics.
Nov 6, 2017 6:17 pm
McDunno says:
@Daykinator: If I could make an observation/suggestion. First, let me post the options from the PHB so we don't have to keep referring to the book.

EQUIPMENT
You start with the following equipment, in addition to the equipment granted by your background:
1 - (a) chain mail or (b) leather, longbow, and 20 arrows
2 - (a) a martial weapon and a shield or (b) two martial weapons
3 - (a) a light crossbow and 20 bolts or (b) two handaxes
4 - (a) a dungeoneer's pack or (b) an explorer's pack

I see for choice 1 you have opted for the leather armor/longbow combo. If you are choosing that because you're making a character choice ("My elf wouldn't wear something so bulky and noisy!"), that's great. I love making character choices that don't have anything to do with what might be perceived as "the best" for the game (although "best" is relative, since that high-AC chain mail also makes you roll stealth at disadvantage). (Kit's spell list, for example. I've chosen spells he would have used on the stage. Not an attack or defensive spell in the bunch.) But if you chose the leather armor because you wanted the longbow, you might want to reconsider.

Choice 2 gives you the option of (b) two martial weapons. It doesn't specify melee or ranged, so you could choose a longsword and a longbow, leaving you free to take the chain mail for choice 1.

If, however, you want to stick with the leather/longbow combo from choice 1, I would recommend picking (a) from choice 2 and taking a shield and longsword or battleaxe (not both). You have chosen Dueling for your fighting style, which only works when you are wielding a weapon in only one hand. If you wield your longsword or battleaxe two-handed, you do not get the +2 bonus to your damage rolls. So if Aegar is attacking with his longsword with one hand to get the bonus, his other hand is empty and not pulling its own weight (damn freeloader). Make it carry a shield for you, raising your AC to 14. It's rare that you would ever need to carry two weapons when you can only wield one at a time (and you have your handaxes if something happens to your main weapon). The longsword and battleaxe have similar stats, so which one you choose is largely a matter of aesthetics.
I appreciate the input! As far as the leather armor goes, I chose that mainly because of Aegar's current state. As someone who's been living deep in the woods for awhile chainmail would be clunky and a hindrance when hunting for food. And in regards to the choice of battle-axe or longsword, I think I'm gonna stick with the battle axe. Only because I have already worked it into my backstory.

Hopefully I will be able to pick up a shield off of a fallen foe or in a shop somewhere!

One question though, when attacking with my battle-axe, will I have to specify that I am only using one hand to get that +2 damage bonus? or will I automatically wield it with 2 hands because I don't have anything in my other hand?
Nov 6, 2017 6:43 pm
TheDaykinator says:
As far as the leather armor goes, I chose that mainly because of Aegar's current state. As someone who's been living deep in the woods for awhile chainmail would be clunky and a hindrance when hunting for food.
I like it. I'm all about making choices based on backstory and RP. Otherwise, you might as well just play a video game.

If you're going with the battleaxe/shield option, that shield is part of your starting equipment. If you don't have it to start out in the woods, you could possibly incorporate it into your backstory. You didn't have one, but you found one somewhere along the way before the beginning of our adventure. Or ask Len if he'll drop one in your lap as the story goes.
TheDaykinator says:
One question though, when attacking with my battle-axe, will I have to specify that I am only using one hand to get that +2 damage bonus? or will I automatically wield it with 2 hands because I don't have anything in my other hand?
It depends on Len's DM style. But your dice roll will most likely demonstrate if you're wielding it with one or two hands. 1d10+2 would be two-handed and 1d8+4 would be one-handed.
Looking at your character sheet, I noticed something else. Did you take the standard array? If so, it looks like you haven't added your racial modifiers. Half-Elves get +2 to Charisma and +1 to two other ability scores.

And here's something else you might want to consider: Fighters do not have to be Strength-based. If you would rather have him be Dex-based, you could put that 15 in Dex and add +1 to it, giving you a +3 bonus to melee attacks, ranged attacks, and AC. You would then choose a finesse weapon (which can use either Str or Dex for your bonus). These include rapier (1d8 piercing), scimitar (1d6 slashing), and shortsword (1d6 piercing).

If you want to stick with your battleaxe, you'll want to add your extra +1s to your Str and Dex, raising them to 16 and 14 (which will raise your AC another point).

Also, you're proficient in History and Persuasion because of your Noble background.
Nov 6, 2017 6:45 pm
[ +- ] redundant and don't want to make people scroll the whole thing again
Does this work for my gear assignment or do I have more editing to do?
Nov 6, 2017 6:52 pm
Starrbeardo says:
Does this work for my gear assignment or do I have more editing to do?
Len will give you the final answer, but from what I see, it looks good.

Fighter class:
1 - (a) chainmail
2 - (b) two martial weapons (heavy crossbow and scimitar)
3 - (b) two handaxes
4 - (a) dungeoneer's pack

Criminal background:
Gaming set, thieves' tools, crowbar, dark common clothes, pouch with 15 gp

Len Inactive for 1 months

Nov 6, 2017 7:06 pm
TheDaykinator says:
One question though, when attacking with my battle-axe, will I have to specify that I am only using one hand to get that +2 damage bonus? or will I automatically wield it with 2 hands because I don't have anything in my other hand?
Your character gets better average damage using the axe 1-handed, so let's just assume you are always doing that. If you ever want to use both hands on your battle axe, you can just say so and omit the +2 on your damage roll.
load next

You do not have permission to post in this thread.