Starrbeardo says:
Also I don't think I saw an answer, but based on backstory are their any items that our characters would receive beyond what is outlined in the rules? Such as a Brewer's kit for Barendd since he owns a tavern,or even a Thief's kit based on his past as an enforcer, or would those be supplies obtained throughout the game?
I've always played it that if you have the proficiency, it's implied that you have it, thought I can't really find anything in the PHB to back that up. Ultimately it's up to the DM.
I should have my own background up by tomorrow. Weekends are tough for me to do anything other than post here and there, and there were two days of no school for parent-teacher conferences, so my weekend started on Thursday. I know, I know, and your sympathies are appreciated, but some of us have to take four-day weekends and go to Six Flags, and that is my unfortunate lot in life.
Anyway, I noticed a few things on people's character sheets I thought I'd point out.
G3rmanicus: Taking the human variant means you also get another skill proficiency, so you should have five total. Also, when your character sheet is in edit mode, next to Weapons, you'll see [Add Weapon]. Click that and you can enter the stats for your javelins.
Starrbeardo: Berendd has the two-weapon fighting style, but you can only wield a weapon in each hand if they have the "light" property (unless you take the Dual Wielder feat). So if you wield your handaxes as melee weapons, you will be able to add your ability modifier to your second weapon. If you use your greataxe or warhammer, your chosen fighting style will not help you. And if you wield your handaxes, you essentially no longer have a ranged weapon (as soon as you throw your handaxe, it's gone unless you can go pick it up). I like the visual of Barendd using two handaxes, so if you're going to keep the two-weapon fighting style, I would recommend changing your starting equipment (b) to include a ranged weapon and another light weapon. Maybe a heavy crossbow for good range and damage and a scimitar, just so you have a back-up in case you have to throw one of your handaxes.
Ramen & Jaketch: If you're having trouble narrowing down your spell list,
here's a great site that can sort them by class and level (among other things). Not all of the entries have spell descriptions, but it's still my go-to for choosing spells. If you need spell descriptions (or just about any other info),
here's a great wiki. And, specifically, the wiki for
wizard spells and
cleric spells.