Chapter 3
Be sure to read and follow the guidelines for our forums.
load previous
Oct 20, 2018 11:09 pm
OOC:
It certainly appears so. I have sent him a PM. We have also lost our cleric.Oct 22, 2018 4:26 am
I wish Nyx were here. She is the best scout in Berda Serpentskull says thoughtfully. In truth he is a little biased. Most would tell you that the dark elf Melina is better. I hear she has takn' a band up n'rth. lookin' for more Dire Wolves ta hunt no doubt. If you boys wanna help then by all means he makes an overarm gesture for you all to follow him. Then he yells out Dangers over ya bunch o ninnies. Get ya bones out here or I'll take me axe to yer.
You watch as the mill workers slowly come out and join you.The time is just after lunch, say 1pm.
You watch as the mill workers slowly come out and join you.
OOC:
If you wish to help transport the lumber to Berda then please roll an athletics check. The more people who roll, the faster you'll get the lumber to Berda. Alternatively, if you wish to check the area for more orcs or any other dangers then please roll perception, survival or both (they will give you different results). Of course, if you have some other idea please feel free to try it :)Oct 22, 2018 10:01 am
Krigare, not ready to put up his sword, feels a strong pull toward investigating the area. He's learned the hard way to never underestimate his enemy. However, when Serpentskull yells about the danger being passed, he sheathes the blade and follows the large man. If the man who lives here and understands the region believes the threat to have passed, it likely has. Besides, there is no time to waste in preparing the town's defences.
The paladin digs his powerful hands into a stack of lumber and begins the haul back to town.
The paladin digs his powerful hands into a stack of lumber and begins the haul back to town.
Rolls
Athletics - (1d20+6)
(17) + 6 = 23
Oct 22, 2018 11:42 am
Tomas attempts to help the lumber moving process.
Rolls
Athletics - (1d20+4)
(12) + 4 = 16
Oct 22, 2018 1:46 pm
Herod will go with Krigare to check the area out for threats, javelin drawn, coin in hand.
Rolls
Perception, Survival - (1d20+4, 1d20+2)
1d20+4 : (16) + 4 = 20
1d20+2 : (6) + 2 = 8
Oct 23, 2018 1:04 am
A couple of mill workers volunteer to go with Herod as he checks the surrounding area. Heading in the direction the orcs came from you easily find their tracks and follow them for about half an hour or so. Along the way you discover a cash of orc possessions. It seems as if the orcs left the majority of their stuff here before assaulting the mill. You find 1500 cp, 700 sp, 70 gp in coins. A Small Bag of Incense worth approximately 25 gp, a small Bag of Spices worth 25 gp, crude cooking tools (possibly worth 25 gp to a collector), a gold goblet worth 25 gp, Pewter Torc worth 25 gp.
There don't appear to be any other orcs in the area.
The rest of you work for the rest of the afternoon, loading the timber. At about 4pm you finish your work and head back to the town.
In the Inn you find, the common room has been repurposed as some kind of war room. Ms. Bella Fraught is looking over a map of Berda.
Serpentskull! Welcome. Thanks for your hard work. I hear from some of your employees that you had some trouble? I would have sent help but I have sent all available men and women to inform the farmers of the incomming danger. I am glad to see that you made it through ok.
Serpentskull just grunts. He turns to the group and says.
We'll start work tomorrow. What do ya want us ta do firs'? We could build a palisade or we could get ta work divertin' the river to form some kinda moat.
Bella then adds Or we could start some drills and form them into a millitia!
There don't appear to be any other orcs in the area.
The rest of you work for the rest of the afternoon, loading the timber. At about 4pm you finish your work and head back to the town.
In the Inn you find, the common room has been repurposed as some kind of war room. Ms. Bella Fraught is looking over a map of Berda.
Serpentskull! Welcome. Thanks for your hard work. I hear from some of your employees that you had some trouble? I would have sent help but I have sent all available men and women to inform the farmers of the incomming danger. I am glad to see that you made it through ok.
Serpentskull just grunts. He turns to the group and says.
We'll start work tomorrow. What do ya want us ta do firs'? We could build a palisade or we could get ta work divertin' the river to form some kinda moat.
Bella then adds Or we could start some drills and form them into a millitia!
OOC:
Feel free to voice your opinions and Serpentskull will go with the majority decision. The current plan for tomorrow is to go and meet the wizard Alik who lives in the lighthouse about a day's journey south east along the coast.Oct 24, 2018 1:57 am
[ +- ] Tomas to Spring
"I know you said you're not a tactician but maybe you have some idea if a circle of water or a wooden wall might be better against a wizard that can make those blood creatures?"
Oct 24, 2018 2:36 am
Unfortunatley, we do not know much about these creatures, aside from their composition. Perhaps the palisade is a better defense, in the event that they can traverse the water easily. At least with walls, they would need a means of going over them.
Oct 24, 2018 5:01 am
[ +- ] Spring to Tomas
I'm glad you asked. The magic user who created the blood clones is almost certainly a necromancer. That being the case his army will most likely be comprised of undead. He or she won't make an army of blood clones because each clone requires some of his blood and they take a lot of energy to sustain them.
As for palisade vs. moat. Obviously you want both. A moat won't protect you from arrows and a palisade can be more easily destroyed, especially if attacked by a potent magic user.
Oct 24, 2018 9:56 am
"Diverting a river is a massive undertaking. Time better spent first building defensive wall then training every man woman and child to better defend it and themselves."
Oct 24, 2018 9:03 pm
"Sounds like a plan to me, unless anyone is against. Also, I suspect the army that is marching on this trading outpost will be mostly undead. Bodies brought back to life. The moat is less easily taken apart by magicks and can slow a horde of creatures down but, if it's as Krigare said, too hard, then it might not be worth it. At least people might be able to feel a little bit safer knowing how to properly hold a spear, pitchfork, or bow."
Oct 25, 2018 8:31 am
You spend the rest of the evening organizing minor details and helping Bella Fraught however you can. Before you realize it, its late and Bella tells you that you've done enough for the night and sends you all to bed. You head up the stairs to the common room and sleep. Your dreams are somewhat disturbing...
You stand upon a hill, and a horde of foes are charging towards you. Looking around, you see the orc leader from earlier, astride his horse and a few other orcs and foes you remember killing. The leader of the orcs looks at you and bows his head. Together, with your former foes, you charge into the horde of enemies but there are just too many of them. You are quickly overwhelmed. Then your dream resets. You are standing on the hill once again. Time stops and you feel your spirit leave your body.
You spirit flies up into the sky where you see a massive orc warlord with a single eye, brandishing a massive lethal-looking greataxe. He looks at you and then together you look at the battle unfolding below you.
These are the enemies you have slain, the warlord says pointing at the pitifully outnumbered force around your body.
Then he points his axe at the massive horde paused mid-charge These are the enemies you have yet to slay. You cannot succeed alone. He points to the orc idol you picked up earlier and grunts.
Suddenly your spirit rushes back into your body, you are looking at the idol. You raise it above your head and issue a massive war cry. Suddenly, a thick fog obscures the battlefield and you watch as an ethereal host emerges from the mist, looks at you and charges into the horde. You recognize some of the features of the leading members of the horde, something about the setting of the jaw or thickness of the brow. Are you related to these spirits in some way?
With a start you wake up covered in sweat.
You form up with the other knights, resplendent in your blood red armor. Arrayed against you are the various evil minions of hell. The air is filled with the sounds of angels and demons battling over the fate of the material plane. This is Armageddon, the end times. The strategies have been formed, tactics implemented, forces committed. There is nothing left to do but done your armour and do your part. You spot an opening in the ranks of the hell spawn. You point your sword and issue the command to charge. The thunder of hooves is deafening. You hear the sound boom boom, boom boom.
You wake up and feel that your heart has synchronized with the beat of the charging knights. A great sign of pleasure from the Red Knight. You sink back and allow yourself to rest until morning.
You dream of a caged beast, furiously thrashing against the bars of its cage. You can feel its power and its anguish. It wants to be let out. It wants to rip, tear and destroy everything around it. Suddenly your perspective shifts. You are the beast. You feel the power. In a second your break through your cage. You let out a bestial roar in triumph and begin to tear through everything that gets in your way. Your perspective shifts again. You are the cage. Solid, implacable, unbreakable. The beast tries to break free and you almost laugh at its futile efforts. You were made to contain, to protect and nothing will prevent you from carrying out your essential duty.
Before the dream ends you see a shadowy figure toss something into the air. It lands at your feet. You see that it is your lucky coin.
You wake up with the first light of dawn, with a calm content smile on your face.
You feel frantic. A mixed feeling of excitement and incredible time pressure. So much to do so little time. Your eyes are closed. You see nothing. You must ensure that the knowledge survives but there simply isn't enough time. What to pass on? What will be essential? What can be discarded? If you make even the slightest error then the world is doomed. Not for eons perhaps but doomed none the less. You rack your brain for a way to transfer your knowledge into the future. Suddenly you feel a strange green glow fill the back of your eyelids, it fills your vision until its all that you can see. Yes, you think. That just might work...
You wake up feeling very confused.
Once morning has cast its first light upon Berda you leave the town and travel south east towards the wizard's tower. I would like some perception checks please everyone.
[ +- ] Ronda's Dream
You stand upon a hill, and a horde of foes are charging towards you. Looking around, you see the orc leader from earlier, astride his horse and a few other orcs and foes you remember killing. The leader of the orcs looks at you and bows his head. Together, with your former foes, you charge into the horde of enemies but there are just too many of them. You are quickly overwhelmed. Then your dream resets. You are standing on the hill once again. Time stops and you feel your spirit leave your body.
You spirit flies up into the sky where you see a massive orc warlord with a single eye, brandishing a massive lethal-looking greataxe. He looks at you and then together you look at the battle unfolding below you.
These are the enemies you have slain, the warlord says pointing at the pitifully outnumbered force around your body.
Then he points his axe at the massive horde paused mid-charge These are the enemies you have yet to slay. You cannot succeed alone. He points to the orc idol you picked up earlier and grunts.
Suddenly your spirit rushes back into your body, you are looking at the idol. You raise it above your head and issue a massive war cry. Suddenly, a thick fog obscures the battlefield and you watch as an ethereal host emerges from the mist, looks at you and charges into the horde. You recognize some of the features of the leading members of the horde, something about the setting of the jaw or thickness of the brow. Are you related to these spirits in some way?
With a start you wake up covered in sweat.
[ +- ] Krigare's Dream
You form up with the other knights, resplendent in your blood red armor. Arrayed against you are the various evil minions of hell. The air is filled with the sounds of angels and demons battling over the fate of the material plane. This is Armageddon, the end times. The strategies have been formed, tactics implemented, forces committed. There is nothing left to do but done your armour and do your part. You spot an opening in the ranks of the hell spawn. You point your sword and issue the command to charge. The thunder of hooves is deafening. You hear the sound boom boom, boom boom.
You wake up and feel that your heart has synchronized with the beat of the charging knights. A great sign of pleasure from the Red Knight. You sink back and allow yourself to rest until morning.
[ +- ] Herod's Dream
You dream of a caged beast, furiously thrashing against the bars of its cage. You can feel its power and its anguish. It wants to be let out. It wants to rip, tear and destroy everything around it. Suddenly your perspective shifts. You are the beast. You feel the power. In a second your break through your cage. You let out a bestial roar in triumph and begin to tear through everything that gets in your way. Your perspective shifts again. You are the cage. Solid, implacable, unbreakable. The beast tries to break free and you almost laugh at its futile efforts. You were made to contain, to protect and nothing will prevent you from carrying out your essential duty.
Before the dream ends you see a shadowy figure toss something into the air. It lands at your feet. You see that it is your lucky coin.
You wake up with the first light of dawn, with a calm content smile on your face.
[ +- ] Tomas' Dream
You feel frantic. A mixed feeling of excitement and incredible time pressure. So much to do so little time. Your eyes are closed. You see nothing. You must ensure that the knowledge survives but there simply isn't enough time. What to pass on? What will be essential? What can be discarded? If you make even the slightest error then the world is doomed. Not for eons perhaps but doomed none the less. You rack your brain for a way to transfer your knowledge into the future. Suddenly you feel a strange green glow fill the back of your eyelids, it fills your vision until its all that you can see. Yes, you think. That just might work...
You wake up feeling very confused.
Oct 25, 2018 10:01 am
Krigare feels especially rested they travel the path toward the wizard's tower. Although he keeps his usual vigilance, he does allow himself a moment to enjoy the embrace of his deity and the knowledge that she is pleased with his comportment.
Rolls
Perception - (1d20+4)
(16) + 4 = 20
Oct 25, 2018 2:20 pm
Herod is walking, contemplating the meaning of the dream he just had. He is in serious thought about it. What does he want to become? The Beast, or The Cage? Both choices, no doubt, will have repurcussions in the world around him.
After some thought on the road, he decides to take it to Tymora to get her advice. He starts flipping his coin in the air, thinking about the shrine he would need to find/build in order to commune with her.
He then remembers the task he is currently engaged in, and begins focusing on his surroundings.
After some thought on the road, he decides to take it to Tymora to get her advice. He starts flipping his coin in the air, thinking about the shrine he would need to find/build in order to commune with her.
He then remembers the task he is currently engaged in, and begins focusing on his surroundings.
Rolls
Perception - (1d20+4)
(2) + 4 = 6
Oct 26, 2018 1:04 pm
As Ronda wakes with a start, Rousey squeaks, and runs up to nuzzle the hollow of the half-orc's collarbone. What the hell could that dream have meant? Ronda gropes for her pouch and fishes out the wooden idol. She turns it over and over in her hands, thinking.
Rolls
Perception - (1d20+3)
(13) + 3 = 16
Oct 27, 2018 5:26 am
As you leave Berda you see that the forest comes right up to the edge of the beach but you also can see some places where the forest has been hacked away and small farms have been built. You hope that Father Bennett has spoken of the danger to the farmers.
You travel south-eastish following the beach for about three hours. The beach is still full of all sorts of detritus from the blown up pirate ship. Most of it is useless junk and the more useful salvage has been previously collected by the villagers and farmers but everyone except for Herod spies a very solid looking trunk wedged between two rocks about ten feet out from the shore. Waves crash over it and it is covered in seaweed but it looks to be intact.
You travel south-eastish following the beach for about three hours. The beach is still full of all sorts of detritus from the blown up pirate ship. Most of it is useless junk and the more useful salvage has been previously collected by the villagers and farmers but everyone except for Herod spies a very solid looking trunk wedged between two rocks about ten feet out from the shore. Waves crash over it and it is covered in seaweed but it looks to be intact.
OOC:
What do you do?Oct 28, 2018 6:08 am
"Hmm, there's that trunk over there. Could have something valuable. Maybe this Alikk will want something for his help, since he's probably pretty far off from the danger, personally. Ronda, Herod? Just asking you first since you two won't have much of anything you need to strip off to prevent from getting wet and rusty."
Oct 28, 2018 7:33 am
Agreed, Tomas. You tell me what you and the shard think is the best course of action.
load next