Guest Quarters - Dezire and Mateo
With a semblance of a plan together, the group splits again. Dez and Mateo remain in the room, discussing whether or not they should investigate the Lady's room tonight, and how they will approach it. There's a good chance the night is the best opportunity, as during the day not only are guards about and more alert, but there are also servants tending to this and that; then again, they've already taken a lot of risks doing the investigation that they have, and luck may not be on their side all night...
Skaa Entryway - Lynch and Hiram
Lynch and Hiram, skulk back out into the hallway and traces their path back to the servant entrance they came through. They find the guard still lying unconscious on the floor and are faced with their last task at the house for the night: dealing with the guard they knocked out.
Basement - Daclish
Daclish, determined to make a difference as soon as possible, follows Dezire's instructions and makes his way into the basement without detection. There he finds what Dez had before - a central room with a plain wooden table and three doors leading from it, one in each wall. The left door opens into a small chamber where a skaa woman, bruised and beaten, is chained to the wall. The right door leads to a chamber with lab equipment on it. The central door leads to an office of sorts containing a desk strewn with papers and shelves of books.