0.0 - Another Day On The Job

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Nov 14, 2015 3:39 pm
"I'm sure Breecha can punch right through it. With his mace if necessary. You just be ready with that grenade, Mack. Then Breecha can make sure they don't toss it right back out at us. After the grenade goes off I'll get the door open and in we go. Alright, Breecha, you heard the man with the plan. Execute."
Last edited November 14, 2015 3:40 pm
Nov 14, 2015 4:19 pm
Mack nods, "Sounds good." He preps the grenade so when the time comes he doesn't have to fiddle with the fiddly bits without knowing what he's doing.
Nov 14, 2015 4:55 pm
Breecha turns, and purposefully heads to the part of the wall near the door. Shield armed, he slides his mace from its holster, draws the flanged head back, and smashes it against the wall.

Rolls

Attack vs Wall, Damage - (1d20+4, 1d6+4)

1d20+4 : (10) + 4 = 14

1d6+4 : (1) + 4 = 5

Nov 14, 2015 4:59 pm
The mace cracks into the wall. It put a good dent in it but didn't create a hole yet.

From downstairs you hear the crackle of the voice box again, What the hell do you think you're doing. Do you have a death wish? I'm warning you, leave now or you will never leave this place alive!
Nov 14, 2015 5:02 pm
Breecha commits a note to internal memory to requisition a dedicated pneumatic battering ram. He continues his orders and once again attempts to create a hole in the wall.

OOC: Forgot to add proficiency bonus to attack roll.

Rolls

Attack vs Wall, Damage - (1d20+6, 1d6+4)

1d20+6 : (20) + 6 = 26

1d6+4 : (6) + 4 = 10

Nov 14, 2015 5:05 pm
Breecha hefts his mace again and makes a perfect hole in the adjoining wall into the office. The grenade will fit through nicely.

As Mack inspects the grenade two things become clear. This grenade has a two-part trigger mechanism like most grenades. A hand trigger on the side, and a button on top. It's a cylindrical grenade about 4 inches long and about an inch in diameter. If you pull the trigger without holding the button, the grenade just flashes red and won't activate.

The second thing that he becomes aware of is that this is an incindiary grenade. Unlike a standard explosive grenade this does less damage but there is a chance that the enemies will be set on fire and take continual fire damage until they can put out the flames.
Nov 14, 2015 5:08 pm
Kessel drops into RAIN to attempt to open the door the moment the grenade goes off.

Rolls

Hack the door open - (1d20+2)

(17) + 2 = 19

Nov 14, 2015 5:26 pm
Preserver takes a position to enter the door right after BR33CH-A
Nov 14, 2015 6:00 pm
Mack presses the button and pulls the trigger then pops the grenade into the office through the hole. "Breecha, not sure if your shield can help make sure it doesn't come back out or not, but if so, please cover the hole!" Once that's done, he steps back to get range on the door and readies his pistols.
Nov 14, 2015 6:02 pm
Breecha obediently complies, positioning his shield over the hole in the wall. He watches the office feed on his HUD to gauge the occupants' reactions and threat assessments.
Nov 14, 2015 7:59 pm
The grenade plops in through the wall, the light on top flashing green as Mack triggers it just before tossing it in. Though the wall, and if you have the camera feeds, you hear Claw shout, Shit! Get down!, as he dives behind a desk in the office trying to get cover. Scorch, oddly enough just stands where he has been standing. He turns and sees the grenade hit the floor but instead of running or hiding he simply stands his ground and levels his SMG towards the wall.

There is a sudden flash, and a dull thump, as the grenade more pops than explodes. Flaming motes of napalm splash across much of the room. Despite the flames leaping right at him Scorch seems entirely unaffected by the blast or the flames swirling all around. He instead fires a shot into the wall, hoping to hit Breecha on the other side.

Claw on the other hand has a mote of fire hit him directly. His fur and duster instantly catch fire as he growls in pain. Scorch, kill those bastards!

At that moment Kessel triggers the door from inside RAIN and it slides up instantly with a choof. The battle begins.

The grenade goes off, and Scorch makes an attempted shot at Breecha, he will be at disadvantage for not knowing exact location, and any damage from the gun will be at -8 because of the wall soaking up damage from the bullet. Scorch also appears to be immune to fire. I'm going to just drop these two at the end of the order since you guys positioned to get ready, I'll say you get enough of a drop on them to make it count. Also saves from rerolling new initiative.

Preserver > Breecha > Mack > Kessel > Scorch > Claw

Damage:
Scorch (hobgoblin): 0 dmg
Claw (bugbear target): 4 dmg (on fiya!)

Rolls

Claw Save vs Fire - (1d20+2)

(4) + 2 = 6

Fire Damage on Claw - (1d4)

(3) = 3

Scorch vs Breecha (disadvantage) (-8 damage) - (1d20+4, 1d20+4, 2d6-6)

1d20+4 : (10) + 4 = 14

1d20+4 : (18) + 4 = 22

2d6-6 : (22) - 6 = -2

Nov 14, 2015 8:30 pm
Through the open door Kessel extenda his hand, shaped like a claw, at Scorch, cursing the hobgoblin. The technomancer mutters an activation phrase, and his cells reorganize themselves again, co-mingling, triggering reactions. He extends his other hand and a jet of choking, noxious vapor spouts from it, engulfing Scorch.

Kessel shoots from the doorway, and ducks out of sight after as he prepares his next move.

Hex
1st-level enchantment
Casting Time: 1 bonus action
Range: 90 feet
Components: V, S, M
Duration: Concentration, up to 1 hour
You place a curse on a creature that you can see within range. Until the spell ends, you deal an extra 1d6 necrotic damage to the target whenever you hit it with an attack. Also, choose one ability when you cast the spell. The target has disadvantage on ability checks made with the chosen ability.
If the target drops to 0 hit points before this spell ends, you can use a bonus action on a subsequent turn of yours to curse a new creature.

I choose to impose disadvantage on CON checks.

Poison Spray
Conjuration cantrip
Casting Time: 1 action
Range: 10 feet
Components: V, S
Duration: Instantaneous
You extend your hand toward a creature you can see within range and project a puff of noxious gas from your palm. The creature must succeed on a Constitution saving throw (DC14) or take 1d12 poison damage.
Last edited November 14, 2015 8:40 pm

Rolls

Initiative - (1d20+2)

(16) + 2 = 18

Poison Spray damage - (1d12)

(5) = 5

Hex damage - (1d6)

(2) = 2

Nov 14, 2015 11:10 pm
Preserver bursts into the room. His empty whirs and clicks as it transforms into sonic cannon formation. He positions himself so that both Claw and Scorch are in front of him and unleashes a wave of thunderous noise that causes loose debris in the room to go flying.

::casting Thunder wave, I hope that it is possible to get both targets in range. If the distance is to great I am ok with only getting Scorch in the blast because he is out in the open. I assume Claw has some cover. So DC 14 Dex throw or take the spell damage and be pushed 10 feet straight back from Preserver. Half damage and no push effect if they make the save.

Rolls

Thunderwave damage - (2d8)

(45) = 9

Nov 14, 2015 11:55 pm
"Advisory: Remain Here," says Breecha to Kessel and Mack, indicating their relative safe position behind the bulletproof glass and obstructing wall. "Suppress Targets From Range; Keep Their Heads Down."

Breecha leaves Brute's shotgun and Spray's SMG at the doorstep as backup weapons for Kessel and Mack, and enters the fiery room. He crouches down behind his shield and positions himself slightly in front of the open door to give them some cover with his bulk, while still providing the two a firing lane. Breecha aims his pistol at the hobgoblin and squeezes the trigger.

Rolls

Pistol vs Scorch, Damage - (1d20+4, 2d6+2)

1d20+4 : (7) + 4 = 11

2d6+2 : (54) + 2 = 11

Nov 15, 2015 1:43 am
Preserver weaves his way into the room first and is able to juke around to the side of Scorch which lines the two targets up almost perfectly. The shockwave hits both targets but Scorch adjusts his stance and keeps his ground, Claw who is currently flailing around trying to put out the flames is not so lucky and goes flying backwards like a giant fireball.

Scorch saves and takes 4 damage. Claw takes the full 9 and goes flying. He is still on fiya!

As Breecha looses some ammo on Scorch he seems to swirl around the bullets as he spins sideways, leveling his gun again towards the door.

No damage from Breecha.

Preserver > Breecha > Mack > Kessel > Scorch > Claw

Damage:
Scorch (hobgoblin): 4 dmg
Claw (bugbear target): 13 dmg (on fiya!)

Rolls

Scorch Dex Save - (1d20+2)

(15) + 2 = 17

Claw Dex Save - (1d20+2)

(2) + 2 = 4

Nov 15, 2015 4:02 am
Mack considers his options, then quickly slides some special ammo into his guns before firing. In rapid succession three shots fire and move unerringly into Scorch as he casts Magic Missile through the arcane focus of his pistols.

Rolls

Magically Missiled. - (1d4+1, 1d4+1, 1d4+1)

1d4+1 : (1) + 1 = 2

1d4+1 : (2) + 1 = 3

1d4+1 : (4) + 1 = 5

Nov 15, 2015 4:32 am
Scorch tries another spin to dodge the shots, but as he moves Mack's shots track his movements instantaneously. He is struck square on three times.

10 damage to Scorch from Mack.

Kessel's poison spray overtakes Scorch. He struggles against the newly placed hex to fight the poison. He coughs as the cloud overtakes him and the hex compounds the pain.

Another 7 damage to Scorch from Kessel.

-- Scorch Turn --

Waving away the choking cloud Scorch burst fires the SMG near the door. Preserver and Breecha are caught in the spray of bullets. You want to see fire! I'll give you a firefight!

Preserver and Breecha will need to make DC 15 Dex saves or take Spray Damage (ballistics) as rolled.

-- Claw Turn --

As the flames covering Claw scorch him he flails attempting to put them out. He can't however seem to put himself out. He roars loudly as the fire continues to burn him.

Claw takes another fire damage at the start of his turn, then spends his action trying to put himself out...unsuccessfully.

Preserver > Breecha > Mack > Kessel > Scorch > Claw

Damage:
Scorch (hobgoblin): 20 dmg
Claw (bugbear target): 14 dmg (on fiya!)

Rolls

CON save vs Poison (disadvantage) - (1d20+2, 1d20+2)

1d20+2 : (17) + 2 = 19

1d20+2 : (4) + 2 = 6

Spray Damage - (2d6+2)

(16) + 2 = 9

Claw Attempting to Put Out Fire (DC10) - (1d20+2)

(3) + 2 = 5

Fire Damage to Claw - (1d4)

(1) = 1

Nov 15, 2015 6:07 am
Preserver tries to close with Scorch and slip past his spray of bullets, unfortunately he doesn't make it and he goes down in a heap again.
Last edited November 15, 2015 6:09 am

Rolls

Dex save vs. Spray - (1d20+2)

(11) + 2 = 13

Nov 15, 2015 6:23 am
Preserver falls inoperable again.

You will not have to start death saving throws until next round.

Preserver > Breecha > Mack > Kessel > Scorch > Claw
Nov 15, 2015 6:34 am
Breecha tries to duck behind his shield to avoid the spray of submachinegun fire. A majority of bullets impact his chassis, and the damage is felt through his armored vest. He raises his pistol in retaliation, aims, and fires back.

OOC: Half-damage of 9 is 4.5. Do I round up or down in these cases?
Last edited November 15, 2015 6:38 am

Rolls

DEX - (1d20+2)

(11) + 2 = 13

Attack vs Scorch, Damage - (1d20+4, 2d6+2)

1d20+4 : (10) + 4 = 14

2d6+2 : (66) + 2 = 14

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