1: Dovedale

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Feb 3, 2023 3:48 am
Trina readies herself as best she can, fully hoping that a fight is not in the cards.

Rolls

Aid another (Maon) [Dex 16] - (1d20-1)

(7) - 1 = 6

Set snares [Dex 16] - (1d20-1)

(7) - 1 = 6

Feb 5, 2023 3:55 am
"This won't be fun...," Malard thinks to himself. Mentally, he prepares his next spell as the troupe heads toward him.

KCC

Feb 5, 2023 12:28 pm
OOC:
Sleep!
"Bolster your spirits, all! It’ll take more than a few goblins to trounce us!" he says, his nose wet and full from a night’s rest!

"Shall we try diplomacy to start?"
Feb 6, 2023 4:40 am
"It's as good a solution as any, I guess," says Malard.

KCC

Feb 6, 2023 10:22 am
"I suppose I have to show my face, after my work of trickery yesterday. Pray they don’t set the wolf on me outright!" he says, starting towards the goblin crew, his voice steady.
Feb 6, 2023 2:32 pm
"It's not the numbers that concern me..." Oren says as he twirls his blade,

"It's the killing of fey creatures that gives me pause."
Feb 6, 2023 4:45 pm
As though on queue, several goblins come into sight of those with infravision, though those who do not are reliant on torches and lanterns... and the goblins remain out of that light intentionally. In the front is the goblin with the particularly large nose, and he appears furious. Behind him are Stinkfoot the sleepy guard riding a large wolf, a previously unseen goblin wearing a dark hood and wielding a crude crossbow, and a surprisingly muscle-bound goblin with a hammer. Chief Gravelbeak and his ugly wife are not present, nor do you see Grabbo, Fishbelly (who was present at the first meeting with the chief), or the talkative goblin riding the giant bat.

Bignose
"You have cursed our chief with your nasty magicks! And for that we cannot let you escape," Bignose cries out to you. "He has failed as chief, and we have chosen a new one! The old chief is still your friend, but fat lot of good that will do you while he is in the cage!" He and the strong goblin wield their weapons menacingly, though the silent, muscular goblin looks much more ready to charge into the fray. They stand at the entrance to Unda's enclosed area, just before the willow snares you had erected. It does not seem that they have noticed the snares as of yet.
OOC:
Go ahead and roll initiative, using a 1d10. If you are equal to or lower than the goblins, you can act first! We won't be going as gritty as weapon and spell speeds, but I'll still be using individual initiative "groups". For example, if only Jabrano and Oren beat the goblins in initiative, then I don't care who posts first. PbP doesn't favor super-detailed initiative.
cowleyc sent a note to cowleyc

Rolls

Reactions

Target

Initiative - Goblins - (1d10)

(6) = 6

Secret Roll

Feb 6, 2023 8:17 pm
Quick on the draw...

Rolls

Initiative - (1d10+1)

(6) + 1 = 7

KCC

Feb 7, 2023 11:55 am
OOC:
Wuppah! Here we go!

Rolls

1d10

(9) = 9

Feb 7, 2023 5:34 pm
Inish

Rolls

Initiative - (1d10)

(2) = 2

Feb 7, 2023 6:24 pm
Oren steps forward and addresses Big Nose,

As people of the fey realm you had no right to hold hostage a Nixie of the River, we did what was right to restore the balance. I ask that you go back to your home and do not fight. You have a new chief and your own problems to deal with now."
Feb 7, 2023 9:57 pm
Rolls initiative...

Rolls

Initiative - (1d10)

(6) = 6

Feb 7, 2023 10:10 pm
Over the last couple of hours Jabrano has made peace with the fact that bloodshed will likely be unavoidable now.

She doesn't look particularly worried at the sight of the goblins as she draws her curved blades and gives them a demonstrative twirl.

She gives Bignose a humourless laugh. "Funny. this is exactly what I told Gravelbeak this was going to happen when I first met him. Congrats on the promotion."

Her voice gets a more menacing vibe as she gives the party of goblins a toothy grin, "Now what you got to ask yourself is, is this really something you want to die over?"
OOC:
She tries to intimidate at least some of them into backing off.

Rolls

Intimidation - (1d20)

(6) = 6

Feb 7, 2023 10:22 pm
OOC:
@carabas, go ahead and make a reaction roll for your intimidation. 2d10, minus your CHA reaction mod (which is 0). Lower is better here.

Seems silly to ask for a 2d10 after you rolled a 1d20, but they have very different statistics.
Feb 8, 2023 1:04 am
Reaction roll.

Rolls

Intimidation attempt - (2d10)

(72) = 9

Feb 8, 2023 4:20 am
OOC:
Is there an order, or should we just go?
Feb 8, 2023 4:47 am
OOC:
There is no order if you rolled lower than the Goblin, you just get to go. If you rolled higher, you have to wait for them to act.
Feb 8, 2023 5:46 am
Trina readies herself for the violence to come.
OOC:
Don't know if I add anything for her Dex.

Rolls

Initiative - (1d10)

(3) = 3

Feb 8, 2023 9:19 am
cowleyc says:
OOC:
There is no order if you rolled lower than the Goblin, you just get to go. If you rolled higher, you have to wait for them to act.
OOC:
And if you rolled equal?
Feb 8, 2023 2:48 pm
Dungeon Master says:
OOC:
Go ahead and roll initiative, using a 1d10. If you are equal to or lower than the goblins, you can act first! We won't be going as gritty as weapon and spell speeds, but I'll still be using individual initiative "groups". For example, if only Jabrano and Oren beat the goblins in initiative, then I don't care who posts first. PbP doesn't favor super-detailed initiative.
The warrior Jabrano stands forth and issues her threatening question. Is this really something worth dying over? Though she had size and demeanor, the goblins as you recall had numbers. Bignose seems unswayed, though the warrior to his side seems to hesitate. Bignose sneers, barely visible in the dark, and tells you, "You have one thing wrong. It was not I who became the chief." To Oren, he laughs. "You are our problem. We had a plan, and you ruined it. You broke our tribe, and now our new chief demands your blood to fix it." He does not seem concerned with "rights" as your put it.

To the side, Maon makes a series of clicking sounds with his mouth, directed to the treeline. Those who are listening can hear some shifting leaves, but otherwise silence.

Moments Before Combat
Initiative Groups
1. Jabrano, Malard, Trina, Maon
2. Goblins
3. Oren, Odilo

Rolls

Maon Initiative - (1d10)

(5) = 5

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