Sep 10, 2023 11:46 pm
OOC:
pete was a typo, now corrected.Danoll offered to let you 'tag along' but you have to follow instructions, to not endanger the others basically, and are responsible for yourself.
Etcher wanders the town. The place is bustling more than its size would normally allow for. There are groups of porters being ordered around by academics as well as groups of adventurers and other newcomers that stand out like Etcher due to looking around so much. Making your way to the west gate the guards wave you through after recording you name and description then passing you a small token to let you back in. The sounds of birds and bugs almost hides the river sounds to your north. The road west of the base has been cleared and packed making the walk easy. Tall grass surrounds the road with trees rising further west. After a couple of minutes the trees are closer and the ground around the road is spotted with muds and water puddles as the grassland turns to a marsh. Soon you are among the trees and the road dwindles to a decent wagon track raised a foot above the waters of the swamp that now surround you.
The road leads to a fork with a simple wooden guard tower and a suspension and pontoon bridge connecting it to another watch tower to the west. A smaller track heads to the south. Greeting you the two guards remind you the waters and thick vegetation hide a variety of local wildlife. These threats range from large alligators, swarms of fish that will strip you to the bones in seconds, poisonous snakes, and the ever-present flies. The guards inform you that the southern track leads to another pontoon bridge that connects to the area near the Grippli shamans mound.
Following the direction you soon reach the mound. Crossing the now repaired bridge they make it to the shamans mound. About 20 feet tall and about 60 feet wide the mound resembles a low hill save the doorway cutting into it and several small "window" holes along with a hole atop the hill out of which rises a thin wisp of smoke.

Out front is a crude sign
Friends come in
Enemies take a dive with an arrow pointing to the swamp and a simple image of a person being eaten by something in the water.