OOC:
All:
Grin got four communicators; Ealdwig got two. So, you should all be set for communication going down. I recommend Ealdwig just keep his two, since he needs one and having a spare is not a bad idea.
Thunder_Lungz:
Psybermagi is working on the downtime rules in the OOC thread, so check that there. But, no, you can't really gain XP through downtime. You need to Adventure! to get XP. Downtime is when you spend your XP or gain some piece of knowledge that doesn't require XP.
Bunt:
1) I would rule that the pole "locks" to the world, not some minor piece within it. So, depending on where you activate it in the wagon and how fast the wagon is going, interesting things would happen.
2) That's more of a player thing. I think you are all good for now, though.
3) The way Skeeve's rune or talisman creation works is that he buys the components and rolls the dice. Success means he gets his rune/talisman; failure means he doesn't. Either way, the components are spent. I see no reason not to just use that mechanic for Oliver's alchemical creations. I'm not sure how hard @Psybermagi wanted to make the potion creation, but most stuff like that is deciding on the scale of what you can create, then deciding on the cost for creation. @Psybermagi, have you thought through how you want that to work? I am assuming we should just be able to blatantly copy Scroll Reader/Scroll Writer in concept.