S1 E1 "Pilot" (RP)
Be sure to read and follow the guidelines for our forums.
The camera pans through a snow covered wood 'til it finds, two sets of booted prints heading deeper into the forest. It's just on the edge of night.
The camera finds two people, a young woman and a young man, trudging through the ankle deep snow, their breath misting in the air. The woman carries a thermos; the man carries a small hatchet.
"Jack, come on. I'm getting cold. Just pick one. We're going too deep." She motions to the pine trees surrounding the 'trail' they walk down.
He walks a few feet, breath misting in front of him. "We're, like, pioneers. Just like the olden times."
He looks back at her and smiles. "Just a bit further then we'll get choppin'."
She smiles back, weak, and they continue.
The camera cuts to a clearing, the trees surrounding it stunted and twisted. Becky and Jack enter from the trail that's now more-or-less just tall winter grass.
When she catches up, Jack is already hefting the axe, beaming with excitement.
She gets a better look at the tree. Her face scrunches up in disgust. "It's, like, diseased."
He swings the axe, the blade connecting with the trunk. A clang rings out--like metal on metal. "Jesus," he laughs. "It's harder than I thought."
The head gets stuck. A thick liquid begins to bubble out, round the wedge of the blade. "Ungh...there's, like, sap pouring out." He chuckles. Pulls hard, frees the axe then swings again. THUNK!
This time the 'sap' squirts from the trunk, splattering on Jack's parka front. It's deep red, almost black, and it steams in the cold, winter air.
"Becky... Becky go. Go!" Something doesn't feel right about all this and he wants to get away from this tree.
A sound like a log bursting in a white hot fire. Bark splinters fly out from the tree, dashing against them.
A hand, withered and decayed is reaching from the trunk.
They both scream and run. The camera tracks them as they tear through the woods, finding the trail and panting as they run for their car and the road.
Becky hears Jack shouting at her, as they run, though only just barely over her roaring breath.
There's a sound like a large animal in pursuit. Breaking branches and crunching underbrush.
Her fingers numb with cold and fear she gets the door open and throws herself into the car, then slams the door. Jack! The keys!
She pants trying to catch her breath. Jack... She gathers her courage then opens the door and goes back outside.
They get back to the car, and Becky climbs in the still open passenger door while he runs round to the driver side. As soon as his butt hits the seat, his keys are in the ignition and the engine is turned over an' roaring.
Jack and Becky look at each other, relief starting to wash over their faces. They made it back, and they're leaving.
She hears a sound from the back seat. She turns, and screams, unable to make sense of what she's seeing.
And the camera cuts to black.
The camera shows a snow covered street in small town, downtown Salem MASS. A large brick building, emitting the smell of mash, rests on a not so busy corner. Yellow light glows from the windows, illuminating the nighttime sidewalk. The sign above the door, and painted on the side of the building says Witch Craft Brewing Co.
Cut to the interior, in the spacious, mostly customer-less tap room. Long wooden tables dot the floor, but only a few regulars drink at the polished bar. Sad Christmas decorations are still stung up, even though the holiday is a week gone by now.
Actually, there is a party of people sitting at one of the taproom tables. The camera jumps to them--a party of six. The dim, warm light of the bar shines off the tall glass of beer set in front of each person--a mix of colors and states of fullness. The mood of those gathered is not very festive.
Tara takes a loud sip from her cloudy hefeweizen. "We did, literally, no holiday sales." She looks at the ledger in front of her. "Well, I mean, figuratively. No sales that is. We're, still, literally dead."
She looks around the table at friends / coworkers / co-owners / coven. "Unless one of you has a Christmas miracle you forgot to share, we're not gonna be paying our rent this month, sooooo likely not next month either..."
She pauses, letting her words sink in, and waiting to hear opinions...
No worries for anyone who hasn't finished their sheet--as noted, 3 post a week so plenty of time to add to it, or jump in!
Let's try and exercise a "yes and..." approach, as you all already know each other, the town, your lives, etc. Assume good intent in the beliefs and ideas other characters have regarding your own PC, and let's play off each other!
"It is not surprising," the girl says in a fairly thick accent that's not quite Russian but close enough that most would probably not be able to tell the difference. "Who drinks beer for holidays? It is mulled wine time." The girl is clearly the youngest one around the table and while she would have been allowed to drink for years back home in the Czech Republic, she would definitely still need to show ID to get any beer here. Well, not here, since everyone working at the brewery knows that she is 21. And because she never once expressed interest in taking any of the product home.
She looks at Tara, then glances around the gathered witches around the table. "Maybe a winter festival to ring in the New Year? Spiced, hot beer? Do people drink that?"
Deacon sits back in his chair and takes a healthy drink of his beer. Setting the mug down he mentally reassures himself that the meeting will end soon. Knowing situations like this are necessary Deacon attends the meetings more to help his sister and fellow coven members.
Feeling boredom begin to rear its ugly head, Deacon leans forward and rests his arms on the edge of the table.
Dress in a well tailored suit though with the jacket currently over her chair the witch leans back and tries to force out a smile. 'We' ve had bad buisnes before. This will be fine, it'll tide over... ' The way her fingers tapped nervously on her own pile of papers in front of her wgave away she didn't necessarily believe her own words.
'... Unfortunatly we can't exactly change the brewery into a distlleray and... Well it's an interesting idea Tereza but mulled beer I don't will take off. Then again, there was that brewery that made bacon stout.... Jemma how much magic can you work?'' She throws a quest n glacé at the head brewer as she start to look through the papers in front of her.
'An event tp promote a new beer... It would be a tight turn around on time. I can try and query some contacts in cider making, see if they want to collaborate... We' d have to do most the work in house, if we want to profit off it, rather than contractors..'.
She jumps in the middle of Tereza and Deacon's banter. "Full moon soiree? Cool, cool. But...our marketing budget is, like, nil. So we'd need to DIY it--lots'a favors called in, blah blah blah."
"An' Deacon, um..." she flips about in her notes. "Ah ha. Yeah, not to piss anyone off, but our top 4 selling have all been IPA."
She holds her hands up in a 'don't shoot' motion. "I'm just the messenger."
When Deacon finishes his beer, she pushes hers towards him. She's taken two or three small sips from it but it's still mostly full.
Caroline, I'm not putting bacon in bear. That is just awefull.
One by one she looks at her friends, partner and coworkers. The IPA's a fruity beer, why not delve into that some more? Advertise beer for women. Buy a six-pack of witches brew, by the fifth, you will be cackling.
What else can we do? Give up? Summon up some investors?
Pausing a moment Deacon looks over at Tara with a, for once, serious look on his face. Do you have a list of the best selling IPA's? Perhaps we can bring them back and do a kind of greatest hits taste testing. We could even call in what favors we do have, or even ask for one...That way we can redecorate, advertise, get some food, and probably even toss in a triva night or a contest or two. Perhaps that will at least start the money train rolling in the direction we need it to.
'I wasn't going to force anyone to put bacon in beer.. though it does surprise me what people will put in their mouth out of curiosity...'
There's another grimace at the IPA's being the best sellers, and then a raised eyebrow at the idea of 'woman's beer.' Her eyes flick toe the stout next to her. 'I..well perhaps it could draw in some who see beer as a 'mans drink' but it may also alienate others as well...The catch phrase I like though. I can see what I can do on those favours and contacts. '
She glances around the group, surprised at the general outrage at IPAs. She's had some before and it tasted... like every other beer. Better not to mention that unless she wants the others to get suspicious about her tastes, though. "How about tomorrow, we ask around our friends, come up with some ideas for decorations, slogans, anything." She nods at Deacon to acknowledge his idea. "Trivia topics. Prizes? And then we meet again tomorrow evening for sharing the ideas."
"She's at, like, every Chamber of Commerce meeting." She looks each of her friends, one by one, then shrugs. "Just a thought."
She flips through pages again, getting the info Deacon asked for. "Eh, Potion Number 7, Newt Eye, IPA, Hocus Pocus Citrus IPA...hmm, maybe we just need new names. Anyway, yeah we have a list of what sold well, and what didn't."
Tara chimes in after Caroline and Tereza. "O.K., then we'll call tomorrow an official meeting. So someone will need to keep minutes. For, like, legal reasons and st--" her eyes move to the door as she trails off. "Oh God. What does she want...?"
The camera cuts to the taproom's front door, the one leading out to the street. A woman stands there, looking around for a few seconds, brushing fresh snow from her shoulders. She wears the uniform of the SPD.
"Ladies," she says. She looks at Deacon. "And gentleman." She nods at him.
"Can I get a moment of your time?" It sounds more like a demand, than a request.
' I'm taking this visit isn' t just because you miss us and want to hang out?'
She settles with answering Jemma's offer. "No. No, I'm fine; thanks though." She also declines to take a seat, despite the offered one. Instead, she awkwardly places her hands on the table and addresses the general question regarding why she's here.
"We've got a, ah, situation--a scene really--that we--I mean I--would appreciate you having a look at."
"Some cross country skiers found a car out near the Devil Pines trail. Looks like it was buried in the snowstorm we had this past week. And with the thaw..." she shrugs.
"Well, there's a couple bodies in the car. And their state is," she sighs and puts her hands in her pockets, "well, their state is pretty weird. You kinda gotta see it to believe it."
"...I'd really appreciate it."
'Tereza is of course exaggerating, however while I will be happy to help the town out, as the other might be as well, if we are to spend our time we could be working on their business.. A consulting fee or something would make sense?'
I'm all for that you guys hit her up for a consultant fee, but Jemma cant
She turns to Tara. "Assuming of course we're done here for right now?"
Also, is Tara a witch? I'm not sure if that was stated somewhere. I probably missed it
And more importantly, she adds in her thoughts. Let's have a look at them.
She addresses Caroline and Sarah. "*Sigh* I have a discretionary fund, but how the hell would I even note this in the ledger? *Sigh* I'll see what I can do, and get back to you..."
Addressing Tereza and Deacon, she says. "Yeah. It's definitely not only exposure. I'll say that much. You just kinda have to see it. Although exposure may need to be what's recorded on the autopsy report."
To Jemma, the chief says, "I only got the squad car." She points at it, as you leave the brewery, resting in the street against the curb. Snow's building up on its windshield. "Are you all O.K. following me, or does anyone want to ride behind the cage?"
'I'll pass on the police car. Can't have anyone thinking I've done something wrong now if they see me.' She adds a wink trying to bring back a jovial tone. Knowing the kind of cases Sarah brought them, the ones in their domain, they needed to joke while they could.
Rolls
Spirit - (1d8, 1d6, RA)
1d8 : (1) = 1
1d6 : (64) = 10
Outside Jemma gets into the breweries small pickup truck. A small dreamcatcher with a pink crystal in the middle, starts to swing back and forth as the engine turns over.
Get in! She calls
Really, Sarah Sweeney has always considered herself easy going--especially for a member of the force. But the coven always makes her feel uptight and stodgy.
Car doors close with satisfying whomp thunks, gears are shifted, and tired crunch over fresh snow as the two vehicles pull away and drive west.
Scene opens with everyone exiting the chiefs squad car, or the coven's truck. The snow the new arrivals crunch through, as they approach the already waiting squad car, is ankle deep.
"We've identified the two decedents, from I.D.s found in the car." The group closes in on the snow covered car. "And you all know Officer Hadley, I think." She gestures at the young man.
Hadley leads you over to the driver side door and shines his flashlight in through the window.
Inside the car you see a man and woman--age indeterminate by the level of desiccation. The victim's have looks of surprise on their faces, and hairy strands extend from their exposed skin. The interior of the car, including the victim's bodies, is covered in a layer of a shiny yellow substance.
She throws a glance at Deacon in the front passenger seat as well but decides he won't mind. As they're approaching the crime scene Sweeney is taking them to, Tereza leans forward. In a low voice, her slavic accent on full display, she asks the policewoman, "So, was that a 'no' to handcuffing me or a 'let's first get to know each other better'?"
It's a long shot. A very long shot. But hey, sometimes it's fun to shoot even if you doubt you'll hit the target.
She nods to the officer when he offers to open the victim's car door and she examines the scene, with her increased senses.
She is silent all the while as she continues the name-calling mantra in her mind.
Boost perception and detect the arcane
Power Points: 2
Range: Smarts
Duration: 5 (boost); Instant (lower)
Trappings: Physical change, glowing aura, potions.
This power allows a character to increase or decrease a target’s Trait (attribute or skill).Boosting an ally’s Trait increases the selected Trait one die type, or two with a raise. Lowering an enemy’s Trait has a Durationof Instant and lowers the selected attribute or skill a die type with success, or two with a raise (to a minimum of d4). A victim automatically tries to shake off the effect with a Spirit roll as a free action at the end of his following turns. Success improves the effect one die type, and a raise removes the effect entirely.
Additional castings don’t stack on a single Trait (take the highest), but may affect different Traits.
MODIFIERS
**ADDITIONAL RECIPIENTS (+1): The power may affect more than one target for 1 additional Power Point each.
**STRONG (+1): Lower Trait only. The Spirit roll to shake off the effect is made at −2.
Power Points: 2
Range: Smarts
Duration: 5 (detect); one hour (conceal)
Trappings: Waving hands, whispered words.
Detect arcana allows the recipient of the power to see and detect all supernatural persons, objects, or effects in sight. This includes invisible foes, enchantments on people or items, weird science devices, and so on. With a raise, the caster knows the general type of enchantment as well—harmful, obscurement, magic, miracles, etc.
Detect arcana also allows a character to ignore up to 4 points of penalties when attacking foes hidden by magical darkness, invisibility, or similar abilities (or all penalties with a raise). Conceal arcana prevents detection of arcane energies on one being or item of Normal Scale (see the Size Table page 179).
Detect vs. Conceal: Detecting arcana against someone or something that’s been concealed is an opposed roll of arcane skills (roll each time it’s attempted, but no more than once per turn). If the concealment wins, the character
cannot see through the ruse with this casting, but may terminate this instance and try again.
MODIFIERS
**ADDITIONAL RECIPIENTS (+1): The power may affect more than one viewer for detect, or item for conceal, for 1 additional Power Point each.
**AREA OF EFFECT (+1/+2): Conceal only. The power affects everything in a sphere the size of a Medium Blast Template for +1 points, or a Large Blast Template for +2.
**STRONG (+1): Conceal only. Detection rolls to see through the concealment are made at −2.
As they arrive she immeadiatly hops out and leaves Jemma to her spells, and waves at Hadley with a smile. 'Long time Officer. You miss us?'
The smiles falters briefly as her eyes fall on the car and the bodies inside, before she tries to put o a brave face. She definitely preferred the cases that didn't involve dead people. Not that she would admit it phased her, of course.
'I'm going to go scout for signs of...anything I guess.' She moves to duck into the trees before anyone can stop her, going just far another of be out of sight, especially from Hadly. Taking a deep breath she pulls off her suit jacket, and trying not to shiver at the chill. Slinging it over one arm she unbuttons the top of her shirt and tugs at the right side,. pulling it slightly off her shoulder. The camera catches glimpses of tattoo like markings of vines over the shoulder.
''Alabastor, I request your aid.' She tries not to shiver as she speaks the summons. For a moment nothing happens, the glimpses of green seems to move as her sirt rustles, and a fury claw hand appears from under the shirt. It grows in side as more of the creature crawls out before the is a small brown furred humanoid sittting on her shoulder, tufted points ears swivelling. He hops to the ground and looks up with with catlike eyes as she rapidly fixes her shift and pulls back on her jacket. It offered little protection from the cold, but was better than nothing.
' We've got two dead, in a car. Look around and see if you can find any clues, or any sign of of magic or the occult. The Chief thinks something is up.' She pauses form a moment then starts to speak archaic words traces symbols in the air before tapping the brownie on the head. The faes eyes glow as his sense are boosted.
'Oh and Alabastor, no messing with Hadley. Chief gave us a talking to last time. She'd said the officer wasn't ready yet to see a mischievous fae running around, or causing pranks. Apparently you needed to 'ease people in to these things'
Power Points: 2+
Range: Smarts
Duration: 5
Trappings: The tattoos on Carolines skin comes to life and forms the ally
The ally typically takes the form of a basic humanoid of the appropriate Size but can appear differently based on the caster’s trappings. It materializes anywhere in Range, and with a raise on the arcane skill roll, it’s Resilient as well. The ally acts on its creator’s Action Card and follows her commands to the best of its ability. It has no personality, creativity, or emotions. When the power ends or the ally is Incapacitated, it fades into nothingness, leaving no trace behind. The type of servant that can be summoned depends on the caster’s
Rank. With the GM’s approval, the player may swap abilities. If a hero wants an attendant in the form of a wolf, for example, the caster might exchange the Shooting skill for Survival so that the "animal" can track its foes.
Modifier: BITE/CLAW (+1): The ally can bite or
claw at Str+d6.
FLIGHT (+2): The ally can fly at Pace 12.
MIND RIDER (+1): The caster can
communicate and sense through the ally.
Power Points: 2
Range: Smarts
Duration: 5 (boost); Instant (lower)
Trappings: Traditional Magic, transfers energy to/from target
This power allows a character to increase or decrease a target’s Trait (attribute or skill).
Boosting an ally’s Trait increases the selected
Trait one die type, or two with a raise.
Lowering an enemy’s Trait has a Duration of Instant and lowers the selected attribute or skill a die type with success, or two with a raise (to a minimum of d4). A victim automatically tries to shake off the effect with a Spirit roll as a free action at the end of his following turns. Success improves the effect one die type, and a raise removes the effect entirely.
Additional castings don’t stack on a single Trait (take the highest), but may affect different Traits.
As they arrive at the crime scene, Deacon immediately starts to take in the details. As they all start to get out, Deacon pauses a moment and nods his head at Hadley. Walking a few feet away from the others, Deacon begins to work on sorting out the tracks in the snow.
Casting Animal Friendship, which allows communication with the animal, among other things.
Rank: Novice
Power Points: Special
Range: Smarts
Duration: 10 minutes
Trappings: The caster concentrates and gestures with his hands.
This spell allows an individual to speak with and guide the actions of nature’s beasts. The cost to cast is equal to the sum of their Size
(minimum 1 per creature; see the creatures in Chapter Six for examples). Controlling five wolves (Size 0) costs 5 points, for example.
Controlling a rhino (Size 5) costs 5 points.
Success means the creatures obey simple commands, like a well-trained dog. They attack foes and endanger their lives for their master. A raise on the arcane skill roll means the beasts are more obedient. They won’t kill themselves but overcome their natural fears to follow their orders.
Swarms can also be controlled. Small Swarms cost 1 point, Medium Swarms cost 2, and Large Swarms cost 3.
Beast friend works only on natural creatures with animal intelligence, not humanoids, and has no effect on conjured, magical, or otherwise "unnatural" animals.
Modifiers
* MIND RIDER (+1): The caster can communicate and sense through any of the beasts he’s befriended.
Rolls
Faith - (1d8, 1d6, RA)
1d8 : (3) = 3
1d6 : (1) = 1
Faith - (1d8, 1d6, RA)
1d8 : (87) = 15
1d6 : (2) = 2
His gaze shifts to Jemma, and at her nod he opens the car door with his gloved hand.
Jemma, now that you're closer to the scene, and unimpeded by the car door, you can ascertain some information. Specifically, it's now clear to you that the 'hairy strands' extending from the victims faces are roots. And, judging by the smell of the yellow substance, you'd guess it was sap.
The camera cuts back to Chief Sweeney, whose gaze bounces between the coven members, and doing anything she can to keep from looking at Tereza.
Cut to Alabaster. The small fae gives Caroline a toothy grin with its needle like teeth. He runs, catlike toward the wood, the darkness obscuring his movement.
The camera tracks the brownie, for just a few seconds, as he moves between the trees. His lightly glowing eyes fix on something humans would be unable to see... a faintly glowing "track" flowing deeper into the woods. His hair would stand on end as he returns to Caroline with this information, just as...
...Sarah asks the squirrel:
With a shake of its tail, the squirrel bounds a few dozen feet from where the victims car rests. It tells Sarah to follow it, and leads her to the *shiny in the snow*.
If you pull it from the snow you'd find it's cold in your hand, Sarah. Appears to be copper, and it's just a bit bigger than your thumb nail. But heavy.
Turning her eyes back to the victims' car, she lets out a breath and steps forward. "But I should help, no? That is why I am here." She takes a quick detour to Hadley to ask him for gloves before approaching the car. Not wanting to get in Jemma's way, she opens the door on the opposite side of the car from her before beginning to look the bodies over. Rather than focus on the grotesque root growth from their faces, she searches their clothes' pockets for anything of interest, whether it be personal possessions or anything possibly linked to what happened here.
Rolls
+Notice - (1D4, 1D6, RA)
1D4 : (3) = 3
1D6 : (63) = 9
Bending down Deacon looks at the tracks around the car and tries to determine if the victim's stayed near it or walked into the woods. Glancing over his shoulder at the car, Deacon asks a single question.. What kind of shoes are they wearing?
Rolls
Notice & Wild - (1d6, 1d6, RA)
1d6 : (64) = 10
1d6 : (1) = 1
But now I'm writing the dice-codes, I can't ask you to remember that her first spell to increase her perception is also in effect. :)
EditEdit: wow that is a 10 on the notice
Rolls
Notice * - (1d6, 1d6, RA)
1d6 : (64) = 10
1d6 : (64) = 10
Spellcasting (Smarts) Detecting acarna - (1d6, 1d6, RA)
1d6 : (3) = 3
1d6 : (2) = 2
Jemma, your spell to detect any magical aura doesn't quite have the potency to determine what occurred here (specifically what type of magic)--although that alone gives you further confirmation this must have occurred a week or more ago. However, you notice something peculiar about the sap: given that it's not found in a specific area of the back seat, combined with the 'spatter' effect it has in the front seat, it's clear the sap was 'expelled' from an origin point. What to do with that info, who knows.
Sarah arrives and shows Jemma her find.
The camera lifts from Jemma's investigation and tracks Tereza as she investigates the clothing of the victims. Riffling through their pockets, etc., doesn't provide any new insights, however you do notice something odd--yep, it's clear that the victims are 'hollow'; at least to some degree. Exsanguinated, and then some.
Cut to Deacon looking through the snow.
Deacon, you notice a clear set of tracks that, leave the car, and head off to the west. They are unbooted, maybe even barefooted, and have a 'dragging' walk to them. Although you can ascertain the direction, they quickly get muddled the deeper they go into the wood, and you know you'd lose track of them eventually. It's clear the victims did not leave the car once they got in, and that the track you note is not made by them...
' Good find. Keep looking, I'm going to go back to the rest, see if we can find clues as to what's at the end of that trail' She grins at the fey before trekking back to the rest of the group.
'Anyone want wnt help me follow a..' She pauses and looks at Hadly. '...perfe tly mundane trail? Anything here yet?' She glances over at the car, but flits her eyes away before getting a proper look at the bodies. '... Is it me or are they... Yellow? '
Deacon stands up and points to the victim's tracks, the skiers tracks, and then to the unknown set leading west.
My next question is what we're they doing out here? There's better makeout places closer to town.
She then turns to the two police officers. "May I break off some of these, uhm, roots? I will need to investigate them more closely later, work my magic and all that? Or is that illegal meddling with crime scene?" She's going to take some either way. She just wants to find out if she can do it openly or has to hide it.
"Take what you need," she says to Tereza.
Officer if you string this car, you could properly find the origin of this sap-event. "String" that's what they call it in CSI:NY.
Jemma approach the police chief
Chief, may I take a few samples of that sap? I would like to study it some more, as this is clear from our area of expertise.
After Hadley huffs & puffs away, the chief replies to Jemma. "Likewise--take what you need. And I have a forensic guy I can pull in on this for 'stinging'. So you think this is, um, magic? Sorry, I still feel stupid saying that."
The camera cuts to Hadley approaching Caroline. He sticks his hands in his jacket pocket.
--
This is just to show the difference in the directions of the two track sets. This is an imperfect representation of the reality of this scene. Whatever you picture in your head is true for you.
Yep, there is a shotgun in that bag
I'll watch your back Caroline ...and butt She adds mentally, as she joins the tracking team.
She pulls back again. 'Right let's go tracking. If the rest of you hear screams it's one of those two. She points at Deacon and Hadley jokingly. Jemma and I have ourself handled.
He eyes Jemma's bag with a sinking feeling. But he can't argue with her logic. He goes along with the three witches (Caroline, Jemma, and Deacon).
The group crunches through the snow, past a sign that clearly states "KEEP OUT."
The camera jumps to Tereza, who is now looking in the trunk of the victims' car with Sarah and Chief Sweeney looking on.
The trunk floor is covered by a small tarp. Laying atop the tarp is a bundle of netting and a foldable pocket knife. Looks like tools you'd use to wrap a fresh-cut Christmas tree.
Cut to the away party--flashlights bouncing between the trees. It doesn't take long before the trail you're following enters a wide, snow laden clearing.
Near the center of the clearing is an odd sight: a tree stump ends in a jagged mess, about two feet from the ground. Surrounding the stump is a mass of wood chips, pine needles, and ichor, all radiating out in a circle as if the tree this stump once was bursts in a large explosion.
The location makes your skin crawl, hairs stirring. A clear sign of strong magic--a feeling "normal" people would experience as existential dread.
Rolls
Spirit. Wild - (1d8, 1d6, RA)
1d8 : (3) = 3
1d6 : (63) = 9
As they reach the tree she suppresses a shiver as she looks at the scenw. 'Well.. This looks fun..'
Rolls
Spirit - (1d8, 1d6, RA)
1d8 : (7) = 7
1d6 : (3) = 3
Noticing that Sweeney seems unsure whether she's serious or not, Tereza adds, "I am joking. My family grow our - their - own trees."
"If true, this means they have been here a long time. Since before Christmas, maybe since early December." She then turns towards the two trails going off into the woods. "I wonder if one of those will lead to the Christmas tree."
In response to Tereza asking, 'I wonder if one of those will lead to the Christmas tree,' Sweeny says, "well, let's catch up and find out."
`
She looks around the clearing, scanning the woods. "I don't know. This used to all be private property, owned by the city. I've heard rumors that trespassing was taken very seriously here. People'd end up in jail if they were caught out here. But that was in, like, the 70s."
He looks up at Jemma, Caroline, and Deacon. "Does this help you at all? See an exploded tree? I mean, this could be natural, right?"
That's what the next scene or two will be--though I'll ask for a couple people to set those scenes and get input from others on who is there, etc. We'll rotate that responsibility. Feel free to take the convo offline to OOC thread about where you think you'd like to go forward, but I think it's perfectly reasonable to just roll in IC and see where we land.
PCs should all be up to speed regarding what happened here, in broad strokes, anyway. If you want to look around the clearing or talk to the cops, feel free. Otherwise just give your consent OOC or IC regarding scene transition. Thank you!
To Hadley, she says, "I do not believe this is natural. And even if it is, something here is not. You did not feel tingling in your spine?"
As for further steps, Tereza explains, "After we are done searching here, I will go home. I should have ritual I can cast to learn about the roots, maybe see what made them grow. I can do it alone but any of you are welcome to join." She looks at Sweeney. "Ever wanted to be part of something magical?"
Rolls
##Spirit - (1D8, 1D6, RA)
1D8 : (7) = 7
1D6 : (3) = 3
' Anyone who can collect ichor do so. Something happened here we all... well most of us know it. We should figure it out before it happens again By now the rest of the coven will be used to Caroline's attempt at bravado and leadership in had or odd times, her way or convincing others, and mostly herself , that she had control over the situation.
She collects a few samples, of tree and sap. Its going to be a long night with the cauldron.
Rolls
Spirit - (1d8, 1d6, RA)
1d8 : (6) = 6
1d6 : (62) = 8
She reprimands him, be teasing in tone. "It can't hurt to see what they do next. Maybe if my predecessor would have been more open..." and she trails off with a shrug.
@all tell us if you're there, and why, or not and why not.
The door leads into a narrow hallway. "Take off shoes," she tells them as she unties her boots and slips out of them as well as takes off her long coat, taking the roots from its pocket. "We are not barbarians here."
She then turns into the apartment and shouts, "Přivedl jsem pár přátel, aby vyvolali zlé síly a provedli temné čarodějnictví. Nechoď do mého pokoje!"
A moment later, an exasperated sounding male voice replies, "You know I have no idea what you're saying."
"I'm home," Tereza shouts again. It's almost certainly not a direct translation of her previous greeting. She turns to her guests. "This is my roommate Nicholas. He is in his room. If you hear sex noises, it is him. Unless it is me but you see it is not me right now. So it would be him."
She then leads everyone to the far end of the bent corridor, past the closed door to her roommate's room, the kitchen as well as a bathroom. She opens the door into a vaguely L-shaped room, small enough to start getting fairly crowded with more than four or five people in there at once. There's a simple bed frame with a mattress that could fit two people behind the bend in the room, along with a small nightstand. Other than that, there is a desk, a bookshelf, a wardrobe and a large trunk but very few decorations. There's a photo frame standing on Tereza's desk and what looks like some sort of royal crest on cloth hanging on the wall above the desk, but other than that, the room is very barebones. It is kept meticulously clean, however. And if Sweeney expected a creepy, darkened witch's den filled with cobwebs and shrunken heads, she is probably disappointed to instead find a very basic apartment of someone who recently moved overseas and did not bring many belongings or any of their own furniture.
"I am planning to cast a ritual that will show us what exactly happened to cause these roots to grow," Tereza explains, already studying her bookshelf. "It will take me some time to find the right one. In the meantime, make yourselves comfortable. There is chocolate in top drawer of my nightstand. Do not open bottom drawer."
She pulls out a leatherbound book from her bookshelf and carries it to her desk. "Feel free to also browse my books if you want to look for something," she offers her fellow witches as she flips the heavy tome open. "Chief, I have a very simple introductory textbook to ritual arts if you want to read. You will need to use google translate function with your camera, though. It is from home."
Dunko, my plan is to find a spell that I can cast using the roots to determine something about their origin. Let me know if I need to make a research roll or anything to find something appropriate
Also, apologies for my google translate to anyone who actually speaks Czech
Then she looks around the room at the others.
For finding the spell, let's do this: let's get a supporting roll from one of the Coven members present, and the Deciding Research roll will be from Tereza--yes, even if the first roll is "better"; it's for the fiction yo!!
Her eyes eyes flick towards the bottom drawer the second it's forbidden, and a smirk forms as she holds back a joke remembering the chief is with them. The poor woman had been teased enough today already.
As the chief starts to flick through the book Caroline's makes her way through the cramped room next to her. 'If you truly wish to learn I can show you some forms at some point.' She didn't want Sweeny picking up bad form from the book.
She then turns back to her book and is already absorbed in her research again by the time Caroline addresses Sweeney. Which is probably a good thing, as it saves the coven from having to endure another argument between Tereza and Caroline about which school of witchcraft is right.
The takes out a morter and pessle, a fresh notebook and some basic ingrediences. She looks around, almost making eye contact with the camera, but it quickly pans away. When it returns, a large book has been added to the work table. It looks old and well cared for, properly handbound. Jemma had retrieved her Book of shadows from its hiding place. It is a book that she got from her grandmother weeks before she disappeared along with the coven.
With the samples in front of her, a blank book on her left, a book filled with knowledge on her right and a comfortable fire at her back, she begins her analysis.
Rolls
Research - (1d4-2, 1d6-2, RA)
1d4-2 : (2) - 2 = 0
1d6-2 : (3) - 2 = 1
Edit: Okay, I'll definitely Benny
Rolls
+++Research - (1D8, 1D6, RA)
1D8 : (2) = 2
1D6 : (2) = 2
+++Research - (1D8+2, 1D6+2, RA)
1D8+2 : (4) + 2 = 6
1D6+2 : (3) + 2 = 5
It's been a couple hours of reading and searching through books, papers, and maybe even some crinkly scrolls, but the group has located a likely spell: praeteritum scriptum in anima materiae.
From there, we see a montage of the witches preparing the spell, gathering and preparing the needed ingredients, with the roots as the main object being used.
The camera holds on the gathered coven, candles flickering on their features as they prepare to cast...
We're going with 3 Rolls, so we need 5 Successes total. I'm going to draw cards to see if we get a complication (or Joker). If a complication is drawn (club) we'll say it happens on the roll number that lines up with the card. So, if club is second card, complication occurs on second roll. Thus, if DT is completed on first round, complication never comes into play.
If more than one person wants to partake, that's cool, but only 3 rolls can be made that count toward the total success. Let's just try to roll with narrative permission and flow, so rollers just build off what the person before you has done.
...drawing to see if complication happens...
...O.K., no complication drawn. So, don't stand on ceremony--go ahead and make some rolls. I'd say we let Tereza decide which rolls she wants, and when, as she's leading this.
Deck Draws
"We need blood to draw the middle circle," Tereza explains then. "Any volunteers?" She waits a beat, then says, "Do not worry, Chief. I will not draw blood. There is easier way. Modernized, yes?" She quickly leaves the bedroom and returns a few moments later with a bowl holding some gooey liquid inside. "This is two chicken eggs," she explains. "Very good replacement for blood. Works in almost all cases." She then uses the raw egg to draw a circle as well as a final rune into the center of the circle. She then places the roots into the middle of this set-up before setting up candles around the drawn outer circle. In another deviation from the way Caroline would do it, she doesn't light the candles one by one but hands matches to everyone here. "We will light every candle at the same time," she explains before giving a countdown. Then she arranges the present people around the circle, placing Deacon to her left and Sweeney to her right. Ordinarily, as the one leading the ritual, she would place the strongest witches to either side of her, but one, she doesn't want to fall into an argument of who is the most powerful here, and two, just putting the cutest ones to her sides seems like a pretty good deal. And it shouldn't weaken the energies too much, not enough to affect a simple spell like this one.
"You are lucky," she then explains. "The chant is in Latin, so you should be able to make the sounds we need with your mouthholes." She then speaks out the chant for this ritual slowly, emphasizing the right syllables and repeating until everyone has memorized it. Her pronunciation of Latin is strange, clearly heavily influenced by Czech while the others are more used to a way of pronouncing the dead language that is influenced by English. "Now, Caroline," she finally says. "If you lead ritual, I do what you say, your way. Now, I lead the ritual, so we do it my way. The way of the Thirteen Covens." She nods over to the crest hanging above her desk. "You play along, yes?" She waits for Caroline to acknowledge, then explains. "We do not link hands. We need a one-direction flow of energy, not a closed circle. Hold out right hand, palm open, thumb to earth." She demonstrates, holding her right arm out towards the probably very overwhelmed police chief. "Then, you use your left hand to hold the wrist of the person to your left. Thumbs, again, down." She takes Deacon's wrist. "No need to squeeze. Gentle is enough. Now, everyone, close your eyes and follow my lead."
She takes a deep breath and begins the Latin chant.
That's a success with one raise, so looks like we still need three successes with our next two rolls
Rolls
+++Occult - (1D8+2, 1D6+2, RA)
1D8+2 : (5) + 2 = 7
1D6+2 : (2) + 2 = 4
Benny! Come on, T, you can do better than that! - (1D8+4, 1D6+4, RA)
1D8+4 : (5) + 4 = 9
1D6+4 : (61) + 4 = 11
Rolls
Occult - (1d6, 1d6, RA)
1d6 : (5) = 5
1d6 : (61) = 7
--------
As Tereze starts prepping the ritual it is clear to everyone Caroline is struggling to remain quiet. Shifting from foot to foot, looking anywhere but at the painful sight in front of her. She'd been told to behave when it came to other members methods of casting, but it was a struggle. Especially with the faint niggling thought at the back of her mind...if it wasn't done perfect it could go wrong. When magic went wrong it went really wrong... Her left had rubs her right arm as she waits for the Czech to finish.
When she is specifically called out she pouts slightly but nods. 'You're the boss....just don't go abusing it.' She tries to sound joking as she fights her apprehension, and starts to repeat after Tereza. While weird she could see..similarities. Enough to work with.
Rolls
Occult - (1d6, 1d6, RA)
1d6 : (1) = 1
1d6 : (65) = 11
It appears the sap, and the roots, are a manifestation of fae magic. And yet, when the material is separated out there is clearly an element of human matter. As an intelligent witch, this could mean a lot of things to you; but it's clear you're dealing with something both mortal and not.
The shadows of the gathered witches play and dance on the walls, deeper than they should be, as Caroline finished her part...
The root and sap is of fey origin. Be carefull. <3 J
Then she starts a to-do list.
- Visit autoshop and get iron filings from lath
- Visit hill-billy-bob and have him make shotgun shell with iron filings
Rolls
Occult - (1d6, 1d6, RA)
1d6 : (4) = 4
1d6 : (61) = 7
The shadows take on a blue tint, meld together, and form grainy projection:
"Please," she groans. "I-I don't know.. I don't know what you're asking...."
The car glows as more and more life is pulled from the two...
Tereza, you can hold the shadow scene; manipulate it, zoom around, fast forward, or rewind.
The Czech witch is fully immersed in her ritual. She will restart the scene, creating as good a view of the (unharmed) faces of both victims as well as their attacker as she can with the shadow projection, then she will play the whole thing through until the end. If someone else asks for any specific details or moments to be highlighted or repeated, she will do so.
She looks at the other gathered witches--a question plain on her face: is this normal!?
It's ragged clothing looks "period."
If Tereza replays what it (...he) says it's become clear to Deacon, and Caroline, that within the gurgling, creaking voice it's clear he speaks with a prim British accent.
...skip...
"I-I'm asking," it coughs then continues with more strength. "I am asking where to find Bradock manor house. Here, this is easier. Where are we...w-where am I?"
...skip...
"Ah. Home."
'It's okay. maybe we shouldn't have started you off with this...' Tries to place a reassuring hand on her back, follwing her questiong gaze to Tereza and back. 'Don't..worry about it. She just really gets into rituals.' She tries to guide her away out the room, gesturing with the others to keep looking for clues.
She pulls out her phone to read Jemmas text, other hand still supporting Sarah. Fey, that wasn;t good. Her mind goes to Alabaster for a moment, before responding.
When am I not careful? xX
We saw what happened. Its not pleasant. Dorian Grey with roots over paintings. T may have ruined her chances with the Chief.
Meet up?
The shadows explode back onto the walls that they were drawn from and Tereza's eyelids flutter again until her pupils return to their regular spots, looking ahead through her glasses rather than being turned back into her skull. "Holy hell," she mutters as she feels faint. "That was more intense than I expected." Noticing that Sweeney is no longer to her right, she lets herself fall to her left, into Deacon's arms, instead. "Where is..." She doesn't finish the question when she notices the open door and the fact that Caroline is missing as well as the Chief. She decides she'll have to talk to Sweeney before the woman leaves. This might have been a bad idea. "Was it helpful?" she asks into the round. Her own mind is still working on putting everything it absorbed into place. "I think we saw what we wanted to see, yes?"
It has been a crazy day. Will the Cheif hire us as consultants for this case or are we still broke?
Jemma has a rummage around her shred before going inside her house. She places a pair of scissors open on the front and back door as an X. In her windows, she puts 2 iron nails also formed as an X. Warding aginst fey intruders.
Close this house, protect it be, rest here peacefully as under the lovers-tree.
Shit! I meant the "willow tree". Too late now. She changes into her pyjamas and goes to bed. 10 min later she gets back up, takes a shower where the water stream is directed on a strategic spot, and when satisfied, she returns to bed. This time not bothering with the pyjamas.
She pushes off the wall. "Now I need to tell the families of the two victims." She frowns and is prepared to leave.
🌙
Going round robin style, why don't Caroline ( @LightOfMidnight ) and Deacon (@Squadfather44 ) set a couple scenes, or even the same scene, if you all are on the same page about where to next. I'd assume it be the next day?!
Oh and @runekyndig take a benny for the great Jemma flavor.
As the other s drift out the room she give the chief a last grin and moves to grab her brother an leave. As she spots the chief slow at her car she turns and gives Tereza a subtle wink before pulling out her own phone to grab a taxi and read Jemma's response.
Sleep. That was the last thing that was going to happen for a while with what they saw. She didn't need to let the others know it had affected her though.
Nights still young though. I'm going to see what info I can dig up on this guy.
Chief's gonna a pay us, so then we can focus on this for a while.
She goes to put her phone away before suddenly remembering something she forgot to pass on.
This person/fey/being thing, it sounds from across the pond. Don't go opening the door to anyone with the british accent. Except me of course. ;)
See you tomorrow xX
"Sweeney, can we talk for a moment?" she asks the chief. "Alone?" Once they have some reasonable privacy, not necessarily out of sight but definitely out of earshot of the others, she says, "I am very sorry for what happened. I was trying to help you with your work and did not consider the impact seeing something like this might have on someone unused to the experience." Her accent sounds weaker now than it usually does. It isn't gone, but with her actually thinking each of her words through now, it comes out much less strong. She hesitates, then adds, "And I was trying to impress you. Show off. Rituals, divination, it is my art. I love it and I am proud of it. But demonstrating it to you like this is like saying I love movies and then showing you a snuff film."
She lets out a heavy breath, then says, "What I'm trying to say: One, I hope this was at least helpful. Two, I want you to know that magic isn't always like this. It can be beautiful. And three, I hope you will still come to our full moon festival at the brewery."
"Look, I'm not judging you or your...art," she says. "That was just a, I don't know, a lot to process." She thinks for a second, recalling Tereza's 'transformation' when communing with the root and past. "It's not always like that," she asks, incredulity in her voice.
"But yeah, it was helpful... I think... I just have a lot going on at work, and you know, we have a professional thing going on here now..." She shrugs. "I just mean I think I'm pretty busy, so I probably won't have time to make it to the festival..." A gentle excuse.
She kinda shrugs and opens her car door. "Um, I'll call with any updates." A half smile she gets in her car.
Caroline ( @LightOfMidnight ) let's get a Research roll, and a Vigor -1 roll, please and thank you. Then Set that Scene! On a successful Research, tell us what she wants more info on, and on a failed Vigor lose 2 soundness.
-------
As the pair get back Caroline wishes her brother a good night before stepping into her own room and shrugging off her suit jacket.
The room is incredibly tidy, with her own pir of meticulously kept bookshelves. Most of the books are about business, but also several on Salem and its history, as well as leylines from when she first arrived. One bookshelf holds a locked drawer at the bottom. Hiding away the books directly about magic, and the fey. It had been a while since she had looked at the latter set, but with Jemma's text she got a feeling she may need to soon.
She summons Alabaster and for a moment just pauses to study him. He was so different from the one in the vision, yet shared similar origins. At least no life sucking vines got involved in his pranks.
'It going to be a long night bud, we've got to earn that consulting fee after all' She addresses him before dropping into her chair opposite a laptop. From a desk drawer she pulls and energy drink, the secret stash showing this is not the first, or last time she's worked late into the night.
'Braddock Manor huh. Let's find out about you.' She fires up Google whole gesturing for Al to grab some books from the shelf. It was going to be a long night.
-----
Caroline always liked to get to the brewery early. Check everything was in order, see if any last-minute cleaning needed doing, go over the books, before talking to everyone in a morning briefing.
As Alabaster goes around finally taking the sad decorations down the witch is found where she always can be in the mornings, sat at the bar typing away on her laptop. One of her best ideas was teaching Alabaster to use the bar’s coffee machine. Though were normally a small cup of coffee can be seen next to her during this time, instead today is a larger mug, often a tell tale sign she’s had a long night.
She’d gone to bed eventually, but even then she’d kept having images of the victims, the vines, whenever she closed her eyes. Then there had been the dream, the vines bursting for her own arm to wrap around her…. That morning had been one of carefully applied make up, to try and hide the lack of sleep.
Research notes on what she had found on Braddock Manor, any details on owners she could dig up, and start at looking into said owners, especially any mentioned to be British, sat next to her. Ready to be presented to the others when they arrived, hopefully better rested than her.
Rolls
Research - (1d6, 1d6, RA)
1d6 : (5) = 5
1d6 : (4) = 4
Vigor - (1d6, 1d6, RA)
1d6 : (5) = 5
1d6 : (1) = 1
And with that, Sweeney leaves, leaving Tereza behind, standing there uncertainly before, after a moment, she stomps back towards her house and the others still gathered in front of it. The others hear her mutter "I'm a fucking idiot" to herself just as she reaches them. Then she looks up at them, disappointment and frustration barely concealed on her face. "Are we done? I need to have a drink inside."
"Am I glad that this place smells like coffee and not beer right now," she comments to nobody in particular as she steps in. "That would actually push me over the edge and get me to throw up." She looks at her covenmate's fey companion. "Al, please make me coffee."
She sits down near Caroline. "I have biggest headache," she comments. "Living in America has made me weak. I used to handle my vodka better." She sighs, then briefly looks thoughtful. "I also might have slept with Nicholas last night. I will have to ask him when I get home." She shrugs, then looks at her friend. "Why do you look like hell? Long night too?"
- No mention of a Braddock Manor in Salem Mass.
- But there is mention of a Braddock Manor house in Surrey.
- It's a 17th century home, an article mentions a restoration effort undertaken in 2009.
- The last owner of the home was one Lawrence Osmund Braddock:
Portrait of Lawrence Osmund Braddock, circa 1650
- Lawrence Braddock set sail for the American Colonies in 1675.
Clutching her thick, leather bound ledger she heads for the table where Caroline sits. She the ledger down harder than she needs to, pulls up a chair, and says, "good morning" in the most passive aggressive voice she can muster.
'.. So....elephant the room.. Given the fact you look like to never want to touch alcohol again, and the person you slept with last night was not a cop... Guess it didn't go well?' She offers a sympathetic look as she places a hand on the younger witches shoulder. She hesitates as if trying to think of something else to say before Tara intterupts.
' Morning ' She tries to sound energetic, in her tired state taking a few moments to clock the Boole keepers tone. When she doe her eye narrow.
'What's wrong? If it's about the glasses that Al broke I' ll sort it. If it's not.. I didn't say anything about any glasses.' She gives a grin. 'The chief agreed to the fee, you don't need to worry about the red for a little longer.
She startles and makes a face when Tara puts the book down loudly, that noise clearly not mixing well with her hangover, but she stays where she is, her head on her friend's shoulder. "And don't you dare say it's because my ritual was bad," she adds, her tone a bit lighter and more teasing again, though the underlying sadness is still very obvious in her voice. She knows that as much as they enjoy bickering about it to each other, Caroline wouldn't hold it over her head in this situation. They are friends, after all. "The ritual was flawless. It was just... too much for someone uninitiated."
English friend?
Good morning Tara. Good news, I think we have a consultant job with the police, that will bring is some cash. Not that it should stop our other endeavours. Bad news, the job involves murder, fey and unknown occult shenanigans.
"But with the case, we can't forget our festival," she reminds the coven. "I was planning to meet Alina and the others later to recruit them for helping with preparations."
'I' m sorry.. Guess we should have thought before introducing someone to.. Us I guess. Next time how about you borrow AL. I know nothing about dating girls but we are meant to like cute things... She tries to keep a light tone.
'... I have some notes about the ritual but those can come later. Like you're meant to have the stronger witches next to the one leading. ' She teases before waving as the others arrive.
'The.. Person attacking our victims was British. It was in my text to watch out for. No opening doors to British scents till we' ve got him. She uses her spare herm to tug her notes over to start showing them off.
I have a lot actually. The Manor mentions is on my side of the pond, but our likely culprit immigrated here in the 1600s. Does this face look familiar. She holds up the sketch she'd found to those at the ritual, before filling everyone in on her research from last night.
She looks over the picture Caroline is showing them. "He looks like our killer, does he not? Only, more human. And with the less impressive..." She gestures to her upper lip, searching for the word. "Mustache."
She then studies the notes, with everyone else. "I don't get it. What's this have to do with the Fae?" She takes her glasses off, and wipes them on her cardigan. "We'll, good thing Salem is full of tomes of forbidden knowledge and secret histories, if you know where to look--and we do."
She ticks off on her fingers--"The library, historical society, book and curio dealers, the Salem museum..." she stops. "I'm sure we can find more information on this guy at one of those places, and maybe how to stop him."
"Any thoughts," she asks, looking each coven member in the eye, one at a time.
The camera cuts to a young man, boots crunching on a gravel trail. The environment around him is obviously a public park, but of the variety that winds its way through the natural landscape.
He raises a hand to cover his nose and turn to walk away.
A voice calls his name, low and echoing from inside the building--"Patrick..."
There was something off about Tara. She hadn't directly answered Caroline's questions and it was almost light she was trying to hint at some with mention of long nights... Caroline almost swears out loud as tee realisation That Tara hadn't been with them last night clicks. That might explained th passive agresivness. She would need to try and pull her aside at some point... They had to focus on the case for now though.
'Well, it could be he made a deal with fae for magic? Or.. Well it was the sap that's fae right? From the exploded tree. If we think he came out of that... Perhaps he was imprisoned or trapped by fae
Rolls
Research - (1d4-2, 1d6-2, RA)
1d4-2 : (2) - 2 = 0
1d6-2 : (5) - 2 = 3
Occult - (1d6, 1d6, RA)
1d6 : (1) = 1
1d6 : (63) = 9
She then nods at Sarah and Caroline. "I do not know much about Fae, I'm afraid. So you best do research while I get us help for our festival. Anyone want to come with me to meet nice group of Slavic boys and girls?" She looks at their bookkeeper, who seems the most invested in the festival over the investigation. "Tara?"
Her gaze shifts to the others--Caroline, Jemma and Deacon: "What about you three?"
Framing shot of the Salem Public Library, it's massive stone steps covered in slush. Cut to a dimly light private study room, deep in the libraries stacks...
"I've searched through town records, and I do find a record of a Lawrence Braddock arriving in 1675, and there is mention of his hiring laborers and buying supply to construct a rather lavish manor on the outskirts of the colony..."
Wesley pushes his glasses up his nose. "But that's where official records stop." He moves to the table and sits down. "Remember, the more specific you are in your search the more likely it'll be that you find interesting information--perhaps looking into specific clues you've already found. That's just the opinion of a professional librarian," he says.
But as to your Occult roll...
Sometimes, a mortal child who has been taken from their parents by a fey creature will return to their mortal life to confront the changeling who has been left in their place. After a battle of arcane wits and skill, the returned mortal desanguinates the changeling, taking their lifeforce and power into themselves. The changeling is left as a withered husk "...like the exposed roots of a plant..."
Such mortals are often recognized by the fey talisman they carry with them, gifts taken from the fairy house where they were raised. They often make powerful witches.
Famous occultist Catherine Erwin writes of a rare, but rumored weakness to such creatures: Sarah ( @WhtKnt ), what is that weakness you've found in your research?
- - -
Once everyone has figured out where they'll be heading, Tereza starts leading the way to whoever decides to come with her. She doesn't have a car, so she counts on Tara (if she is coming) to drive them. Otherwise, she'll call a taxi.
Either way, a quick camera cut and establishing shot of Salem State University later, the camera catches them walking down a university hallway in one of the less well maintained buildings. "Today is not official meeting but I sent Alina a text last night asking to meet," Tereza explains to her companions. "For asking if they will help us. Maybe she brought others."
She stops in front of a door. A quick camera cut to the sign next to it reveals that among other things, this room has a regular booking for the university's Slavic Society, with an 'A. Andreyeva' listed as the person responsible.
She knocks on the door and opens without waiting for an answer. "Good morning, ladies and gentlemen, dámy a pánové," she greets anyone in the room as she ushers her companions inside. "I brought fresh meat and the offer of work in exchange for free beer."
'Though I do have my own books I can look at at home tonight, if we want to start hashing this festival out? ' Another long night or two would be fine surely. She could sleep when they got the guy and started getting money in.
As they start to go their separate ways she pull Tara aside to he office under pretense of 'collecting documents that might be need'
'You doing alright. I did not miss your...greeting this morning. ' She rubs the back of her hand with ne hand. 'Is this about last night?'
"I mean, no offense, but what do you, your brother, or Tereza actually have to lose? You can just head home if it all goes to shit, and me and Jemma are stuck here. The ley line is in our blood." She looks at a picture on the wall, a grainy black and white one, of a group of women sitting around a long table.
She comes out of her reverie and grabs her keys from the desk.
"Now, are you coming with us; because I'm gonna need to drive."
She then leans back and gestures to her companions, introducing them quickly before saying. "Tara can explain best what we need, I think. Beyond being a total snack, she is also head honcho of our brewery. We are throwing a big festival at the full moon. It is secret. Do not tell anyone."
She then turns her head to her covenmates and stage-whispers, "This is best way to get them to tell everyone."
Then, addressing the Slavic Society again, she explains, "It is mostly decorations. Brewery is still decked out for Christmas." She adds a sentence in Russian, making her student friends laugh while leaving her covenmates in the dark.
Jemma takes the box of shotgun shells. I'm trying to prove a point to my friend. She is of the "every-tool-is-a-hammer" persuasion.
Hill-Billy-Bob nods sagely. Well, that is serenely different I'll give you that. Now I'll go enjoy a fresh girl-brew.
Oh by the way. Is your mamma home? I wanted to say hi and hear if she remembers some of the old stories from the town and woods. Edna, Bobs old mother, was an old friend of Jemma grandmother. But after her grandmother disapeared, Jemma haven't talked with her.
🌒
Tereza explains the plan.
She clears her throat. "O.K., yeah so like Tereza said: redecorating will be a big part of it." She opens her binder and takes out a stack of purple paper. "Aannnnd, hand out these fliers. Oh, and see if you can get us someone to do a pop-up kitchen for us. Thanks so much."
Tara hands a flier to Tereza with a look that says 'I know you didn't think you'd get off without doing leg work.'
The camera shifts to an old woman standing at a gas range, waiting for a kettle to boil. The warped floor creaks under Jemma's tread as she enters.
We follow them until we pass a lone man standing in front of a small glass encased model of a colonial period home.
As she draws near she asks him, in a hushed and polite tone. "Sir... Can--can I help you? Do you need any assistance?"
"Yes. I need help. Can you help us?" His eyes roll back, his mouth opens wide, and spores pour forth and float toward Mabel.
'I'm sorry. That outburst.. look I care about the brewery. A lot. And you, Jemma, everyone else. Otherwise I'd have gone back a long time ago. It's just.. admitting that we are in trouble.. I.. ' She hesitates not at all sure how to explain. 'I grew up with failure not being an option.. so we'll just have to get out of it. We've got the consulting fee at least.. ' She carefully raises a hand to place it on Tara's shoulder. She wasn't as close with the bookkeeper as she was Tereza and Jemma, but she had definitely seen Caroline at worse moments than the others, when trying not to react badly to a bad months numbers, or insisting on going through the books again in case there was a mistake.
' I never mean to seem like I didn;t care I just.. I can't accept the idea we lose he brewery as an option. ...Anyway we should go meet these friends of T's. See what we can do.
-------
As the others chat about plans Caroline sits to the side, trying to look interested and not doze off. Despite her words about the brewery being important her mind keeps drifting back to the scene in the woods, and the victims. If only she could figure out a duplication spell or similar, be in too places at once.
Jemma takes a seat in the kitchen and removes her gloves.
Hello Mamma. Do you know the feeling of something tickling the brain? That there is a story you have heard but don't recall all of it? I was wondering, do you recall any of the stories about these woods? About strange trees, fey and ghosts?
Dumb joke aside, he squeezes Tereza's knee then pushes her legs off him. "Welp, off to work I guess... Probably tons of tourists round the historic district right now. I'm sure all they need to make their trip to Salem complete is colorful paper from me."
🌓
Outside the library, Sarah bursts forth into the waxy winter sunlight; just in time to see a SPD police cruiser pull up. The driver is Officer Hadley.
🌓
In the colonial home kitchen 'Mamma' pours two mugs of tea, without asking Jemma if she even wants one.
Her hands shake as she sips from her tea, but it's just from age. "When I was a girl, the women of the Coven would talk about the pine barrens, past the North Road," she says, pronouncing 'road' like 'rud.'
"They'd say the land there was cursed, due to something buried in the ground there. They'd say that the woods had been 'turned twilit,' an' that the magic there wasn't for mortals."
"Old Milly Bund, when she wasn't so old, told me a tale passed down from her great-great grandmother about a witch that was so angry, an' so power it took a coven of thirteen to bind them. A witch who was happy to bend the 'rules' that govern the natural order of things, endangering all folk who practiced magic in these parts."
"When this witch was bound an' buried, not long after, the forest rose up an' swallowed a whole dozen acres of land on the edge of town, includin' a fancy manor house of an old English family."
"Now I don't know I just told you is connected or not, but it sure has the flavor of fey to it--rules, angry forest, and twilit wood."
She gives a knowing look and sips from her tea.
She lets Andrej get up, then tells them, "Don't forget to take fliers for yourselves. You are invited. Guests of honor, for helping, yes?" She turns to Tara to ask for what exactly the compensation for their help will be. "Free beer all evening?"
Thank you Mamma. I knew I had heard something about this manor house and the forest. I now have something to go to in local archives.
Jemma finiches her tea. Thank you for the tea, may love and light fill your home and heart.
In the car Jemma composes a text message for all the brewery witches.
Local stories tells
- that "something" was buried in the forest and the woods have "turned twilit" by non-human magics.
- approx 150 years ago, about a powerful dark witch who a whole coven had to bind. That dark witch was active in the forest.
- how the forest swallowed a dozen acres of land, including a fancy manor house of an old English family, after a witch burning.
I'll visit the local archives to find this manor house
If nothing else, she could compair old maps of the forest with newer ones and see where several acres of land had been added.
"Too early to call it a missing persons, but given what's going on I'm thinkin' it should be taken seriously. So. You all find any leads or what? What are we dealin' with here? What's the workin' theory?"
🌓
In the dorm a wide shot of those gathered in the Slavic Society's room.
"And, we can throw you some favor credit. Next event you have, we'll cover the a few kegs." Tara shrugs at Caroline and Thereza--"Advertising," she says.
🌓
Framing shot of historic Salem's main street as Jemma pulls up the town archives.
It's a square brick building sitting directly next door to a an old historic home that's been converted to a local museum.
Both are run the local Historical Society.
As Jemma exits her car she can't help but notice a small group of people running, full tilt, out of the museums front doors.
Seeing it's Jemma she give a slight smile that turns into a frown as she reads the message. Land swilling did not sound good.
It had been a while since she had been to the archives and she briefly feels a pang of nostalgia. When first in Salem studying the lines she had spent many a day ther trying to dig up info. The temptation to join Jemma was high, but then Tara's words come back to her. Of not seeming to care about the brewery.
Jemma and Sarah could handle the research, at least for a little longer.
Atta girl ;) Though can't say I'm thrilled at the idea of a witch swallowing land.
T's Slavic friends are fun. We're going to focus on the festive.
Let me know if you need me.
She puts her phone away as the others start querying actions. 'If I go back to the brewery I can start seeing if I can score a couple of casks of cider and other beverages to draw in the non-beer drinkers. I have a couple of contacts. Tara think you can work me a budget?
As Jemma exits her car she can't help but notice a small group of people running, full tilt, out of the museums front doors.
As Jemma exits her car she can't help but notice a small group of people running, full tilt, out of the museums front doors.
In the Slavic Society dorm Tara responds to Caroline's question.
"This," she points to a line with a black value, "is what we're working with."
You can also always use your personal Wealth die to support a Brewery Resource test, but it'd assume the risk of failing as well. Show us where Caroline heads to now, and how it's going.
Still in the dorm the camera cuts to Alina and Tereza, near the door.
With that, she also leaves the room, not running but walking quickly to catch up with Andrej. She does so just as he's climbing into his rusted old car, which looks almost comically tiny next to the tall, broad-shouldered man. "я приду с тобой," she tells him.
He looks her over and shrugs, probably deciding that it should be less boring with her there, so he leans over and manually opens the passenger's side door for her to slip in. "Historic district?" she asks. He confirms and starts the engine.
As they're driving to the place Andrej had in mind, Tereza is looking out her window in thought. Eventually, she says, "I do not do love spell. There is problematic issue about consent with it and I prefer to stay far away." She turns to look at her friend. "But I know many cute and attractive people. You got to meet two just now. And I will throw a lovely festival soon. I can hook you up with some cute boy or girl if you want. In return, maybe you can give me advice?" She watches his face closely. "There is this girl I like, or woman. I think I fucked up big time with her."
At Tereza's goodbye she tense slightly as the younger witches lips get close to hers before trying to relax. Just Tereza being Tereza.
----
As they get back to the brewery Caroline heads straight to the coffee machine to make another. Unlike the dead of the mor I g there was too much risk in Al using the machine, just incase someone saw. Though that would mean that had customers so maybe it was a decent trade.
'Right if you here yelling don't worry, it's going well' She tries to joke to Tara. Before sudden getting a serious look. 'I meant what I said, about the brewery. I admit what the chief has us looking into is interesting, and probably terrifying to a couple of the others, but this place means a lot to me. She places a hand briefly on the bookkeepers shoulder, before heading to the back office to start to search through some numbers.
There had been a beer and cider festivel about 6 months ago they had attended, and she'd been swapping details with other breweries to try and build contacts. This including frm a nearby cider orchard, who had been represented by a woman she had been informed by at least one of the others was 'cute'. There was as good a start as any.
Good morning, this is Caroline from Witcraft Brewing Co. I hope you remember we met a while ago. We were looking to hold a small festivel of our own and I couldn't help but think that mulled spice icder, and the more tradionatl ones, would be a great addition.
Would you be up for letting us purchase at a lower rate, or even we could do a swp for an event of yours in the future? Spread each others names?
The event is being run with the aid of some of the locl older students so there should be a good audience for your cider.? '
If this one failed she would just have to rinse and repeat.
Edit, well hope the wild dice counts. If not let me know and I will spend a benny.
Rolls
Persuasion* - (1d6, 1d6, RA)
1d6 : (4) = 4
1d6 : (5) = 5
Finance/Resource roll - (1d4+1, 1d6+1, RA)
1d4+1 : (2) + 1 = 3
1d6+1 : (62) + 1 = 9
"I'm always happy to give advice," replies to her trade offer. "How big a fuck up are we talkin'?"
🌓
On the street, outside the library Hadley shakes his head in disbelief at Sarah.
The radio at his belt squawks. *psssht: Any units in the vacinity of Historic District?*
He hits talk: "Car 07, go ahead."
*psssht: Report of assualt at the Historic Conway house? A man covered in...plants?"*
Hadley makes eye contact with Sarah. "Yeah, I'm on it Dispatch." He turns off his radio.
"Plants? You wanna go for a ride," he asks the young witch.
In Witch Craft's office Caroline talks on the phone. The camera follows her as she talks...
"Witch Craft? Or right. Yeeeeeeeeah, O.K." Lisa hears the numbers. "Yeah O.K., that's sounds about right. Um, what did you say the theme was?" She starts jotting in a moleskin.
🌓
Out in the taproom of the brewery Tara sits at a table moving numbers from one column to another.
She looks up and speaks to the newcomer. "Sorry we're closed still, not open 'til 4pm today an'..." she trails off.
'If all the details sound good we can...' She starts as the door open and Wyatt enters. She spins around in her chair to face him, phone still to her ear an unimpressed look on her face. She holds a finger to her lips briefly before continuing. '...I apologise an employee needs me and they would only interrupt me if it was urgent.' She locks eyes with Wyatt as she speaks.
'Do you have an e-mail. I can send you over all the details. I hope we can work together.' She rapidly finishes up the call, noting done any e-mail or extra details before finally focusing on the bartender.
'You don't feel good, yet you are fine to go work at a gig? She raises a n eyebrow. '..and how long did you have to put in a proper leave request?' She raises an eyebrow before sighing and spinning back to her the desk and her laptop, starting to type out and e-mail to Lisa. ' Have you got anyone else to cover? I know we are often quiet at the moment however we have received a ..special request so a lot of the management aren't necessarily going to be around to pick up shifts should be have an unexpected rush.
'If you are genuinely ill I am not going to going to force you to work, but then I would expect you to be resting, not at Peabody's of all places. '
Tereza sighs. "I am not certain. Big?" She looks out the window. "I mean, it was always a long shot with her but I think she had a thing for me." She holds her thumb and index finger close together to indicate. "Small thing. But a chance, I think. Then I tried to help her with magic. And show off. Impress her. So I did ritual, a bit flashier than needed. And she saw a scary side of magic. Through me. I think I scared her. And I think now when she sees me, she sees that moment." She makes a face. "Not a sexy thing to associate me with."
It's a square brick building sitting directly next door to a an old historic home that's been converted to a local museum.
Both are run the local Historical Society.
As Jemma exits her car she can't help but notice a small group of people running, full tilt, out of the museums front doors.
Jemma puts a hand on the canvas bag containing her shotgun, but leaves it in the car. She must know what is going on. She tries to stop one of the runners to ask "Whats is going on?"
Whether she gets a response or not, she heads up to the door of the museum. Swift of foot, light of wings, Hekete make me dance like on springs
she feels can’t help themselves. She’s the first one to run into a burning building, usually agrees to hunt monsters for little or no pay, and is generally a pushover for a sob story
Power Points: 2
Range: Smarts
Duration: 5 (boost); Instant (lower)
Trappings: Physical change, glowing aura, potions.
This power allows a character to increase or decrease a target’s Trait (attribute or skill).Boosting an ally’s Trait increases the selected Trait one die type, or two with a raise. Lowering an enemy’s Trait has a Durationof Instant and lowers the selected attribute or skill a die type with success, or two with a raise (to a minimum of d4). A victim automatically tries to shake off the effect with a Spirit roll as a free action at the end of his following turns. Success improves the effect one die type, and a raise removes the effect entirely.
Additional castings don’t stack on a single Trait (take the highest), but may affect different Traits.
MODIFIERS
**ADDITIONAL RECIPIENTS (+1): The power may affect more than one target for 1 additional Power Point each.
**STRONG (+1): Lower Trait only. The Spirit roll to shake off the effect is made at −2.
Fatigued
FATIGUED: The victim subtracts 1 from all Trait rolls. If he takes another level of Fatigue, he’s Exhausted.
EXHAUSTED: The victim subtracts 2 from all Trait rolls. If he takes another level of Fatigue, he’s Incapacitated.
RECOVERY: Unless otherwise specified by the source, Fatigue and Exhaustion improve one level per hour.
Rolls
Spellcasting (Smarts) - (1d6, 1d6, RA)
1d6 : (1) = 1
1d6 : (1) = 1
He sighs and gets real. "Look, if she knows you like we do, then there's no way you could have fucked up big enough to keep her away. And if she doesn't know you well enough yet, let her see the side of you that's not all 'toughness' and 'shock', and I know you know what I'm talking about."
"But even without your softer side, she'd be nuts to associate you with anything other awesomeness."
When you have a Heart to Heart with an NPC who is special to your character, OR with another PC, you both can roll a Spirit liked Skill to return points of Soundness.
...rolling Persuasion...
...Failed; he's not the most convicing friend...
"What," he exclaims. "I just joking, jeez! Don't look at me like that. I mean, it's not like--
--HOLY SHIT!!"
The car's tires squeal as he slams on the brakes. He just barely avoids hitting two young girls who've run across the street, panic plan on their faces.
Several more people can be seen running scared out the front door of the Historical Society. One, lone person is on their way in...
Rolls
Andrej tries to convince Tereza that there are more shots to shoot - (1d6, RA)
(2) = 2
From down the hall, deeper into the building Jemma can hear a deep, loud voice -- "No. We need to know the location of the house. He says the land has changed too much... The LOCATION!"
The hall is long, and looks like it would creak under a persons tread. It's clear Stealth would be needed to go down it unnoticed.
As they exit the vehicle he says, "Hey, Sarah, hold up." His tone becomes sincere. "This is so far off the books it ain't even in the office, you know what I mean? And I'm out of my depth here... so I'm going to follow your play. You cool with that?"
He pulls out his phone and starts scrolling as he continues. "But, like, the merch table is easy, and I could probably do it while I don't feel well. And I don't have anyone to cover, and I told you we need to hire another bartender and that's your job not mine."
"So like this wouldn't be a big deal if you had, like, done your job and hired another bartender..."
Before Wyatt can continue inserting his foot into his mouth, a shout comes from the taproom.
'My job? Your job clearly states that if you want time of to ask in advance. This mess is your..' She starts before hearing the bookkeepers yell. For a brief moment frustration crosses her face at being needed in even more places, before she processes the anxiety in Tara's voice. She stands up and moves to the door, deciding its best for her sanity to finish the conversation with Wyatt later anyway.
'Tara, please tell me this is imp Her words and motions come to a stop as her eyes land on the other person in the taproom. The image of the scenes last night still fresh enough in her mind to recognise him instantly. '.....ah crap.'
She's already undoing her seatbelt and fumbling with the door. "I go after her. Something is going on. Probably dangerous, so you stay out here, understood?" She looks into Andrej's eyes to make sure he's not about to try and play hero. "This is matter for my kind, I believe. But call the police. Tell them what we saw and tell them it is probably about Chief Sweeney's case." She emphasizes the name so he remembers it.
And with that, she's out of the car, running across the street towards the museum. Jemma is already inside, so Tereza follows. "Jemma!" she hisses into the building, hoping to get her attention without drawing that of who- or whatever got these kids so panicked. Only inside the building does she realize that in a dangerous fey encounter, she'd be about as useless as Andrej. Tereza is a powerful ritualist, but she still hasn't mastered spontaneous spellcasting. To herself, she mutters, "Where is Deacon when you need him?"
Hearing her name she turns and sees Tereza. With fingers on lips she indicates that she needs to keep her voice down.
Rolls
Stealth* - (1d4, 1d6, RA)
1d4 : (41) = 5
1d6 : (2) = 2
Rolls
Stealth - (1D4, 1D6, RA)
1D4 : (1) = 1
1D6 : (3) = 3
Rolls
Stealth* - (1d4, 1d6, RA)
1d4 : (1) = 1
1d6 : (3) = 3
He picks up a dirty glass from a nearby table, sees the labeling on it and grunts in interest. "You were one of the children scampering about in the woods last night, playing with magik," he pronounces it in an obnoxious manner.
He steps closer. "Where. Is. the circle of elders?" His eyes drill into Caroline's as he awaits her answer.
Jemma and Tereza have been discovered by the plan covered duo.
Rolls
##Spirit - (1D8, 1D6, RA)
1D8 : (2) = 2
1D6 : (4) = 4
But the door closes loudly in the wind, and the floor is old and creaky.
She locks eyes back with the man, the witch? trying her hardest to not let any concern of fear show. Had to remain t=on control. Or at least act it. She rapidly runs Jemma's text through her head. An old coven had sealed a witch away. Presumably this was him. A full 1 witches and it was just he...now was not the time from an outright fight. She could try and speed dial the others or Sweeny from her pocket. He wouldn't know about phones right? But then she would be calling them all into danger as ell, and she wasn't about to lose anyone to the vines. She had to handle this. At least long enough to get Tara free.
'Our coven is the one currently in charge around town. What we do with the ley lines are our business.' She crosses her arms to try and seem unimpressed even as the shirt of her right sleeves shift slightly, as if something underneath is moving, Al, and possibly something else, close to being summoned by her her state of high alert. This is not aided by Wyatt choosing to follow her out, and internally she curses. His timing was never good.
'Wyatt get back in the office and close the door. ' She doesn't look back at him, her voice carrying an authority that normally only comes out when someone has really messed up, normally Wyatt or Deacon. She tries to keep her focus on the threat.
'Lawrence Braddock I assume? I do not know what you mean by this circle of Elders. Was it the old Coven, the on e Jemma spoke of that her grandmother was a part of? Or was it those who sealed him away. She debated whether telling him the weren't around was a good idea, but right now she couldn't see lying helping either. Tara out of danger first. That was priority. 'Which I would have told you even without you threatening my coven sister. I suggest you release her and then us two can find somewhere to discuss things civilly? She needed to get him away from Tara and Wyatt, away from the Brewery.
Rolls
Spirit - (1d8, 1d6, RA)
1d8 : (1) = 1
1d6 : (3) = 3
Rolls
Spirit - (1d8, 1d6, RA)
1d8 : (1) = 1
1d6 : (661) = 13
Faith - (1d8, 1d6, RA)
1d8 : (1) = 1
1d6 : (2) = 2
He looks at Tara, and his grip on her. He shrugs, flicks is hand...
He stops within two meters of Caroline. "And no Elders or circle--no no, you don't even know what it means." He eye twitches and he looks off, over your should as if listening to something from far off. He focuses back on the young, blond witch. "Oh well. It matters not. Come. You will join with me and I will bind you into my circle. It is a great honor, I assure you." He turns to go, expecting her to follow.
🌔
Meanwhile in Witch Craft's office Wyatt pulls out his cell.
The camera pulls back, to better frame her as she attempts to cast a spell to calm the distressed animal. But something in the casting goes awry!
...Result - Panicked: The victim immediately moves his full Pace plus running die away from the danger and is Shaken. Additionally, lose 1 Soundness Point...
Rolls
Jemma Fear Result - (1d20)
(16) = 16
But here Tereza was, rushing into danger without thinking and without any way to really be of help. She just shrinks away from the man, stepping backwards and attempting to avoid his arms.
As the wood creaks and Braddock start to walk forward however she stands and and firmly places herself between him and Tara a protective glare in her face.
'I am not a child. I know what I am doing with magic I assure you.' If she wasn't already pissed off enough at him already..
Bind her into his circle... Whatever that meant it couldn't be good. But if she refused to go Tara could get caught in the crossfire. Wyatt too. She tries to suppress a shiver as he starts to leave and she drops down next to Tara trying to sound reassuring as she places a hand on her shoulder.
'I've got this, don't worry. I just need him away from you and Wyatt. Tell the others not to do anything stupid. ' She quickly traces out the symbols for a healing spell to try and relieve some of her pain before getting up and following Braddock.
Power Points: 3
Range: Touch
Duration: Instant
Trappings: Traditional magic, drawing healing sigils on the target
Healing removes Wounds less than an hour old. The penalty to the caster’s arcane skill roll is the victim’s Wounds, if any (to a maximum
of −3 for those who can take more than three). A success removes one Wound, and a raise removes two. The power may be cast additional times to remove additional Wounds. For Extras, the GM must first determine if the ally is still alive (see Aftermath, page 96). If so, a successful arcane skill roll returns the ally to action (Shaken if it matters.)
🌔
The camera jumps to Caroline exiting Witch Craft Brewing, a shot that frames her and Braddock on the cramped Salem street.
He begins to walk down the street, expecting her to follow, so he continues speaking. "You will learn much at my side. In time, perhaps, you will be right of me, in the circle. I can feel you already bargain with fey--well I will show you how to bend them to your will." He makes a fist in the air as they walk.
"They are tricky, because they are weak. They use puzzles, rules, and deceit because they have no power."
Braddock and Caroline pass townies and tourists who show no sign of tracking their passage--clearly they're invisible to the casual eye.
Braddock hurries across the street, looking in fascination at passing cars and trucks.
The path he walks takes the pair down alleys, through backyards and down cracked sidewalks. He looks around as if he's looking for something but unsure of what. "My first task for you will be to retrieve something for me," he says to the witch at his side. "My talisman. I fear in my stupor I've...misplaced it. Prove to me you can locate it, with your magic. It should be simple enough for a witch who is not a child," he mocks her.
The camera follows her as she heads for her truck. A quick cut shows her waiting shotgun....
The camera swings around the interior of the Historic Society as we see Tereza take a defensive posture.
...Success --( @bowlofspinach ) Tereza must beat 4 w/ opposed Athletics or be grappled...
From the framing of the shot, it's clear she'll be able to squeeze by easily if Tereza becomes grappled...
Rolls
Magically Enhanced Plant Puppet Athletics Roll - (1d8-2, RA)
(6) - 2 = 4
...but as she already realized a moment ago, she's pretty useless in a fight. And she's definitely not fast enough to avoid her infected assailant.
Rolls
Athletics - (1D4, 1D6, RA)
1D4 : (1) = 1
1D6 : (3) = 3
(1) Mabel has slipped by and (2) Patrick has her in a grip, and if not stopped he's gonna spew fey brain spores in Tereza's face.
Jemma is also free to act in any fashion with any action she likes, and seeing Mabel leaving the building would 100% be something she would have seen.
As she follows she's in two minds. Let Jemma, Deacon and the others know what's going on, or don't. If she manged to get the message on he phone without being caught the could help contain the ancient witch. On the other hand that could just get them hurt, especially if they rushed in...
Though Tara would probably tell them. If Wyatt hadn't already called the police.. that was going to be fun to explain to him later. Though maybe he knew that Caroline could cast spells he would stop being so annoying...
She snaps out of her thoughts as Braddock mentions the fey and a frown crosses her face. It was clear there was no point denying it to him. 'My bargains with them are minor. The majority of my magic is my own. There's a hint of sham in her words at saying it out loud. 'Though if you say they have no power, what would be the point bending them to your will, or even dealing with them?'
As he explains the task she bites back a retort of why couldn't he find it. Stay useful, get information, look for her moment. This Talisman could be useful. 'Does it radiate magic, or is it more subtle. What am I looking for? She asks as she turns away from him and takin ga few steps, pulling off her jacket and loosening her collar again.
His mocking made her want to do this with traditional magic, her own. But if this Talisman was important, powerful or both she needed to make sure when it was found he didn't get it. For that she needed Alabastor.
As the brownie crawls out of her sleeve she watches Braddock cautiously. His words of bending fey to his will, she needed to be careful. Alabastor, our new friend has lost something. We're going to help him find something important . She reaches up to scratch behind the ear affectionately, before tracing sigils, boosting his sense, as she does so speaking in a low whisper.
'If you find it, take it to Jemma.'
Power Points: 2
Range: Smarts
Duration: 5 (boost); Instant (lower)
Trappings: Traditional Magic, transfers energy to/from target
This power allows a character to increase or decrease a target’s Trait (attribute or skill).
Boosting an ally’s Trait increases the selected
Trait one die type, or two with a raise.
Lowering an enemy’s Trait has a Duration of Instant and lowers the selected attribute or skill a die type with success, or two with a raise (to a minimum of d4). A victim automatically tries to shake off the effect with a Spirit roll as a free action at the end of his following turns. Success improves the effect one die type, and a raise removes the effect entirely.
Additional castings don’t stack on a single Trait (take the highest), but may affect different Traits.
Rolls
Spellcasting - (1d8, 1d6, RA)
1d8 : (2) = 2
1d6 : (2) = 2
Spellcasting - (1d8, 1d6, RA)
1d8 : (3) = 3
1d6 : (4) = 4
Rolls
Athletics - (1D4, 1D6, RA)
1D4 : (42) = 6
1D6 : (62) = 8
...Fail..
Rather than spewing spores, the plant controlled man's knees buckle, his mouth clamps shut, and he sinks to the floor.
Rolls
Patrick Plant Enhanced Athletics v 8 - (1d8, RA)
(6) = 6
He gets a faroff look on his face. "Like all fey things, it is a trickster. It hides from me," he says as Caroline casts her spell on Alabaster.
...Failed...
"One of my servants comes to me. She brings me what I need..."
Rolls
Alabaster, being important to the scene - (1d6, 1d6, RA)
1d6 : (2) = 2
1d6 : (1) = 1
Rolls
Faith - (1d8, 1d6, RA)
1d8 : (1) = 1
1d6 : (2) = 2
Faith - (1d8, 1d6, RA)
1d8 : (5) = 5
1d6 : (3) = 3
She doesn't know whether there is still a human inside this person but for now, she goes with the assumption that there is, so she doesn't want to hurt him any more than necessary. Instead of going for a kick while he's down, Tereza looks around for anything she might use to immobilize him. Rope maybe, or a tablecloth on a display that she could roll up for that purpose.
"Never thought handcuffs could have use outside the bedroom," she mutters to herself. "But I really wish I had some right now."
Rolls
+Notice - (1D4, 1D6, RA)
1D4 : (43) = 7
1D6 : (5) = 5
Mabel pushes through the doors and enters the chill afternoon air. She heads for the small set of stone steps that lead to the sidewalk.
(1) Mabel has slipped by and (2) Patrick has her in a grip, and if not stopped he's gonna spew fey brain spores in Tereza's face.
Jemma is also free to act in any fashion with any action she likes, and seeing Mabel leaving the building would 100% be something she would have seen.
Stop right there!
Jemma advances on Mable with her shotgut aimed at her center mass. She does not have all the puzzle pieces, but she knows that this woman was with the creature, and she "got something" properly some map of the forest or mantions location.
A tiny click is heard as she removes the safty feature from the trigger.
Drop to the ground and stay there!
An apprentice. That gets her attention, even as images of his victims flash through her mind. He was old, knew his share of magic. Not all of it would harm people surely? What harm would there be if she tried to learn what she could? While waiting for the opportunity to catch him off guard or the other to arrive in their worry.
' A servant... A member of your coven or seperate from what you mean for me as an apprentice? I am.. interested in learning more. '
She remembers his fascination and comments on cars , and carefully pulls out her phone. ' Things have changed since your were last around. The mundane have learned to work electricity and other things to their advantage.
Am fine. He's looking for a talisman. Delaying. Don't look for me.
She tries to message the rest of the coven ad she speaks allowed to them, hoping he doesn't realise what the device in capable of. She assumed Tara would be filing them in the moment she could. It was better if they didn't panic and rush after here. She cold figure out how to work this to their advantage surely.
'Would the..'Magik' be causing interesting effects?. People report this stuff, I may be able to zero in on it if from local information if Al doesn't.'
He stands up straight and sways as if woozy. "You take the lead," he says as he pulls his gun. "I think it's clear I'm out of my element here..."
Sarah can tell her spell repelled the strangling magic within Hadley's body because it was still 'fresh'--the wound and the magic.
The camera turns just in time to see a large, black dog turn a corner, spot Tereza and stop snarling at her from about 6 meters away.
The camera pushes in on her face as she smiles. "Only my master gives me orders now," she says and slowly finishes walking down the stairs, then out into the street.
A passing car swerves to avoid her; townies scream and flee from the scene.
She continues to advance on Jemma. "How about you drop the gun and come with me," she says as moss begins to grow creeping from her mouth.
He then turns and addresses her. "You will be a member of my coven. We will be bonded, until I deem you are capable of acting of your own free will. I won't lie to you: my tutelage is hard, and only the most worthy have the stomach for it."
The wind blows through the empty lot, kicking up a small misting of icy snow.
He turns and looks at Caroline, his eyes stern. "We will link our minds now, you and I. I need your knowledge of this place, of it's geography. Step forward and open yourself," he says. He motions to a spot in front of him, and holds his hands, palms up, slightly away from his body.
She hits her radio, transmitting. "Put me into Hadley," she tells the dispatcher. "I'm headed for the Historical Society. Keep all other cars away for now." When the dispatcher begins to argue she responds with little patience. "Just do it dammit."
She speeds up as she crosses an intersection. West bound. Minutes from passing a large empty lot...
She continues backing away, not turning her back to the dog as she prepares to dodge if he decides to attack her.
Who is your master and what are his orders?
If she could get her talking she should learn what the heck is going on. She fiddles with her gun, loading a few of the new iron filing shotgun shells into the gun.
'Bonded?' That alone sounded not great, the part implying it would lose her free will till trusted made it far worse. Maybe playing along wasn't going to be such a good idea.
Linking minds. Just for the knowledge of geography or would he probe more? Would she learn anything in return? She hesitates, then the memory of what she told Al flicks through her mind.
If he has access that, access to the fact she was just playing along the rise was over. He might go back for Tara. He could learn of the others, their addresses...
She takes a step back. 'Is that necessary? I can just tell you. You were looking for your Manor, right? We saw a vision of the night you arrived. I don't know where it is, linking won't help, but I can use this to find out. Find other locations to.' She shakes her phone at him.
...fail...
The scene holds with Tereza, back to the building's exit, easily able to leave if she chooses to, and Sarah and Hadley stand at the far end of the corridor with dog and a down Patrick between them and the Slavic witch.
Rolls
Cass tries for a bite - (1d6, RA)
(4) = 4
"I've only just joined his linking, but I'm to bring him the location of a place of power, hidden by the slow passage of time and development," she says while patting the large book.
"He is going to tear open the veil between worlds and bring forth an army of fey servants who will transform this town into a new seat of fey power!"
Mabel has led the two to an icey sidewalk and the opening of an alley way.
...Jemma sees what is happening, the cloud of spore gathering in Mabel's mouth...what does she do????
Deck Draws
Let's get a Persuasion contest roll if you want to convince him to use the phone rather than probing your mind.
Rolls
Fighting - (1d4-2, 1d6-2, RA)
1d4-2 : (1) - 2 = -1
1d6-2 : (5) - 2 = 3
Rolls
+Persuasion - (1D6, 1D6, RA)
1D6 : (1) = 1
1D6 : (1) = 1
Rolls
Occult - (1d6, 1d6, RA)
1d6 : (2) = 2
1d6 : (661) = 13
Persuasion* - (1d6, 1d6, RA)
1d6 : (65) = 11
1d6 : (4) = 4
Caroline would know that, yes indeed, one could plumb the depths of another's mind during a linking--and it's a two-way street. The young witch would also know that a contest of wills could keep a shared participant from seeing what she doesn't want them to see...
...Caroline is successful...
"Very well 'apprentice', we shall do this your way, for now. Never let it be said that I did not listen to those who serve me. I am a kind master," he says.
He turns and motions about at the lot and the surrounding streets. "One this was a forest, then farm land, then the site of my home, then forest again (in my revenge). I styled my abode Braddock Manor but it never caught on," he sulks. "It may be better known as O'Connell Farm, as I took it from that silly farmer and his family."
Braddock waves, bored, at Caroline's phone in her hands. "Summon its location. The landscape here has changed too much for me, and wards keep me from seeking it. There was a large oak, and a small creek that seems to be gone."
Rolls
He is a witch of powerful spirit... - (1d10, 1d6, RA)
1d10 : (6) = 6
1d6 : (64) = 10
Rolls
Faith - (1d8, 1d6, RA)
1d8 : (5) = 5
1d6 : (3) = 3
In trying to catch the pepperspray, Tereza gives herself two good eyefuls of it
...rolling...failed...
His body relaxes under the weight of the humans, and he turns his head and laps at Sarah's face with his rough, wet tongue.
Rolls
Dog Opposed roll - (1d8, RA)
(3) = 3
Talisman is metal coin imprinted with a cockatrice. He's looking for his old manor awell.
As she searches the temptation to agree toe the link preys on her mind. The information she could glean. His plans. Of magic. She would just have to be careful to hid a couple of pieces of info. That was all.
Rolls
Research - (1d6+2, 1d6+2, RA)
1d6+2 : (3) + 2 = 5
1d6+2 : (2) + 2 = 4
Shell at short range is +2 to hit, so I max out on a 9 to hit.
These fey-killing-shells I would say would be useless on long range. But that is not relevant here. Its cold iron to the face and a lot of it
shotguns add +2 to the user’s Shooting rolls and cause 3d6 damage at Short Range, 2d6 at Medium, and 1d6 at Long. Shotguns may not
be fired at Extreme Range. Double Barrels: Some shotguns have two barrels welded side-by-side. If an attacker wants to fire both barrels at the same target, roll damage once and add +4.
Slugs: Shotguns can also fire slugs. The attacker doesn’t get the +2 shotgun bonus to his Shooting roll, but the damage is 2d10 regardless of Range (and they may be fired at Extreme Range).
Innocent Bystanders (page 102) are hit only on a 1 (instead of 1 or 2).
Rolls
Shooting - (1d4, 1d6, RA)
1d4 : (1) = 1
1d6 : (4) = 4
spend a benny on reroll - (1d4, RA)
(2) = 2
shotgut shell, short range - (3d6, RA)
(524) = 11
spend a benny on reroll of the wild die - (1d6, RA)
(61) = 7
Her scrolling and tapping uncovers a great deal of information:
- In the 1950s, the thick forest here had been torn down and rows of Cape Cod homes built for middle class consumption.
- Then in the 1970s two acres of the land was bought by Campbell and Neil Holdings LLC., when most of the houses were torn down.
One of the strongest witches of her generation, Anita was at one time the undisputed Coven Head in Salem, though she disappeared in 1998.
From the street, the sound of tires squealing disturbs the winter day as a Salem Police Department squad car slams to a stop.
"Caroline," she shouts as her hand whips to the gun at her hip. Where given a wide framing as Sweeney shouts, "move clear!"
EDIT - Just getting clarification!
"Shit," he shouts, echoing Tereza.
At that moment, Hadley's radio squawks to life. "Hadley, private dispatch. Sweeney reporting unsub at corner of 4th and Hedgerow Drive. Caroline Shaw present. Sweeney's exiting vehicle to confront; may need backup.
"Over."
EDIT - Just getting clarification!
Pull back to Mabel, laying on her back on the slushy concrete. The book she was carrying flung not too far away.
The camera focuses in on the wound as it begins to his and smoke. Mabel moans and shakes her strength leaving her limbs...
🌕
Jump to the interior of the building where Hadley kneels on Patrick's back and looks up at Tereza.
"Check on your friend an' I'll get a call out to Sweeney--tell her 'backup' will be on the way." He gives a tired smile.
Was there something about the location. Was it near the ley lines? It could be coincidence surely. With the thought comes the concer there was about the location than Braddock just wanting to go home.
Before she can probe further the squeal of tires and Sweenys yells cause her to stat and whirl around.
Relief and fear fight inside her at the sight of Sweeney. Backup, but at the same time could Sweeney really fight a mage with just a gun. I'm ages of Tara wrapped in vines run through her mind as she takes same steps back and raises her hand s
'Everything's okay Chief.' Had Tara called her, filed her in. Was everyone else on the way? If so she needed to delay, and stop the Chief doing anything rash. If they weren't... She wasn't sure if there was a way to convey to Sweeney what she was doing. Oh how she needed a telepathy spell.
Police knew hands signs right? Except what was the hand sign for 'I' m trying to lull him into a false sense of security so I can get info, please don't shoot he might kill you. ' She settles for trying to make a face and mouthing' Everything's fine' before continue to speak moving to step between Braddock and the Chief.
'I was just helping Mr Braddock here his way around town, and home. There is no need for concern. Her face however, despitee best efforts, showed the exact opposite.
Her right arm is tense, ready to start fighting back at Braddock if either side made a move.
"Yeah, sure. O.K., that makes sense," she says to Caroline. "Hey, maybe I can help." She takes one, snow crunching, step forward.
He turns fully to Caroline, impatience in his voice."Where. Is. My home apprentice? We waste time standing her tal--"
--he cuts off as he's mentally shook by the blast is plant puppet has sustained from Jenna's shotgun across town.
Her shoulder mounted radio squawks to life with a buzz: "Chief; Hadley says shots fired at Historical Society. Involves the 'coven'. I'm gonna dispatch ambulance. Hadley says backup on the way to you; stand by. Over."
Allow a mindlink that might endanger her but also may let her gain magical knowledge? Possibly worth the risk.
Hurt a friend to maintain the facade? Not a chance.
The brief relief Caroline felt at hearing the radio that backup was coming drops along with her stomach as she hears Braddock's order.
'She's not the agent of a governor or the king. Times have changed. America no longer has. Oh fuck this. Spring forth!
There is a sound of tearing as she spins and lashes out her right arm. Thorned vines surge out from under her sleeve towards Braddock, ripping at the sleeves of her shirt and jacket.
He'd seemed disrupted by something. If she acted now, caught him off guard she had a chance.
'Chief back off, get the others!'
Power Points: 1
Range: Smarts ×2
Duration: Instant
Trappings: The vines of Caroline's tattoo come to life and lash out at the target.
Bolt sends damaging bursts of energy, streaks of holy light, or shards of matter toward one’s foes.
There are no Range penalties, but the arcane skill roll is affected by Cover, Illumination, and all other usual penalties.
The damage of the bolt is 2d6, or 3d6 with a raise.
Rolls
Spellcasting - (1d8, 1d6, RA)
1d8 : (3) = 3
1d6 : (1) = 1
Spellcasting - (1d8, 1d6, RA)
1d8 : (7) = 7
1d6 : (4) = 4
Damage - (2d6, RA)
(52) = 7
A Post-It note bookmarks a section in the back of the book. As Jemma lifts it from the snow, the wind blows the volume open to sectioned of page.
The double page shows 4th Street Books--noted as a local business built atop historic farm land.
Alabaster sees Jemma and starts running toward her.
She turns around, jumps, and slides across the hood of her cruiser. She lands in a crouch against the passenger tire.
We hear, more than see, the vines smash into Braddock, sending him flying onto his back. He slides on the snow, rolling back to his feet, but clearly Shaken.
"You inSOLENT--"
...Unshaken...
Rolls
Spirit - (1d10, 1d6, RA)
1d10 : (6) = 6
1d6 : (5) = 5
Horror of the Court of Hrondal (Fear) - (1d10-2, 1d6-2, RA)
1d10-2 : (2) - 2 = 0
1d6-2 : (2) - 2 = 0
Hunters' Hide (Invisibility) - (1d10-2, 1d6-2, RA)
1d10-2 : (1) - 2 = -1
1d6-2 : (3) - 2 = 1
Hunters' Hide (Invisibility) - (1d10-2, 1d6-2, RA)
1d10-2 : (8) - 2 = 6
1d6-2 : (2) - 2 = 0
While she hoped Braddock had teleported she doubted she had scared him off sos she needed to find him before he could strike.
His words run through her mind, but her resolves hold strong. She wasn't about to let go of her morales for power. Well not regarding killing friends at least.
Power Points: 2
Range: Smarts
Duration: Instant
Trappings: Traditional Magic
Mind reading is an opposed roll versus the target’s Smarts. Success allows the character to gain one truthful answer from the subject. The target is aware of the mental intrusion unless the mind reader gets a raise. The GM may apply modifiers based on the subject’s mental Hindrances or current state of mind.
Rolls
Spellcasting - (1d8, 1d6, RA)
1d8 : (2) = 2
1d6 : (664) = 16
As of Tereza and Sarah's last beats my assumption was that they were both heading outside the Historical Society.
The spell reaches out, seeking Braddock...
The camera gives us double vision as Caroline sees what Braddock sees as he closes in on Sweeney...
His location is clear as day to Caroline.
Her hand reaches the handle, and if unimpeded she'll surely be able to open the door and get away...
The camera jumps back to Caroline, hanging in suspense waiting to see what she does...
Rolls
A SMART old Witch's Contest - (1d10, 1d6, RA)
1d10 : (9) = 9
1d6 : (3) = 3
Before she manages to overcome her squamishness and disgust enough to actually take a look at the wound, she notices movement, approaching them. "Alabaster?" she asks as she recognizes the small fey.
As she locates his mind she tries to get as much as she can before she realises where he is.
'Chief, watch out!' She yells as she darts to get an good angle. Through the rips and tears in the sleeve the camera sees tattoos of vi es around her arm that suddenly come to life, peeling of her skin to suddenly lash out again.
Spores, servants, Braddock thoughts, she could parese through it later. She needed to get Sweeney out, hold him off long enough.
'Not so young now, am I?' She tries to do her own taunting getting his attention on her as the vines return to her arms. 'You can't hide from me.'
Rolls
Spellcasting - (1d8, 1d6, RA)
1d8 : (4) = 4
1d6 : (4) = 4
Damage - (2d6, RA)
(464) = 14
"Treza, Carline send me to find talisman and give to this one," he says while motioning to Jemma--his voice his high but rumbly.
He blinks again looking at Sarah. "But Srah already has, yes? I see it glow from your pocket." He hustles over to Sarah and begins to climb her pant leg. "Give it to Jem, Srah," he says. "Give it to Jem."
She then turns to Caroline and gives the blonde witch a look of thanks and apology. "Shit," she says as she jumps in the squad car, turns the engine over and speeds off. Feeling like a coward, she smashes her radio on, and calls her dispatcher to connect her to Hadley.
🌕
He turns his to Caroline. "That. That was a mistake."
The camera shows his hands trace symbols in the air with unbelievable speed, then pulls back to show his shadow climb and wrap is body before shooting from his extended hands toward Caroline like a laser beam.
Rolls
Shadow of Suffering (Stun) - (1d10-1, 1d6-1, RA)
1d10-1 : (9) - 1 = 8
1d6-1 : (3) - 1 = 2
As she shakes the effect she fixes Braddock with a glare. 'The mistake was you threatening my friend, my town.
The vines lash out again but her fatigue is starting to show, the attack missing.
She didn't have the tricks he did. That was Deacon's forte, not that she would ever admit to wanting her brother around right now. Still she wasn't about to back down now.
Rolls
Vigor - (1d6-2, 1d6-2, RA)
1d6-2 : (4) - 2 = 2
1d6-2 : (5) - 2 = 3
Vigor reroll - (1d6-2, 1d6-2, RA)
1d6-2 : (2) - 2 = 0
1d6-2 : (662) - 2 = 12
Spellcasting - (1d8, 1d6, RA)
1d8 : (2) = 2
1d6 : (1) = 1
Rolls
Faith (to cast Empathy) - (1d8, 1d6, RA)
1d8 : (6) = 6
1d6 : (2) = 2
Taunt (at +1 if the casting is successful, or +2 with a raise) - (1d4-2, 1d6-2, RA)
1d4-2 : (43) - 2 = 5
1d6-2 : (4) - 2 = 2
Still rubbing her hurting eyes, Tereza stumbles outside after Sarah. She looks around and soon spots Jemma, so that's where she heads. Rather than look at the book, however, she leans over Mabel. "What did you do, Jem?" she asks. "These are just puppets. You should not hurt them. It is not their fault!"
I suspect that it would have turned me into a puppet as well. Jemma shutters as emotions and ramifications of taking a life, wars through her. Fay is causing death and terror in our town. They are after something, properly in that lost mansion. Where is Caroline? We need a plan.
I mean, assuming that would help.
Dunko?
Oh, also, while I'm OOCing, is Andrej still around?
(1) Yes - Caroline and Braddock are several minutes, by car, away from where the others are. So the only info anyone at the Historical Society would have about Caroline's whereabouts would be from Al or the texts.
(2) Yes let's cast a ritual! I'll draw cards for any potential complications!
(3) And yes Andrej is still around...
Then his eyes fix on Al, who's still clinging to Sarah. "HOLY shit! What is going on here," he asks Tereza with panic clear in his voice.
The small fey closes his hands around the edge of the talisman, like a racoon with medal. "Sra, use as focus for spell," he says to Sarah. "It wants power." To all the witches' eyes there is a slight glow to the talisman. "You see? It want it's power back. Like'a sponge."
He raises his hand and deflects the her third vine strike with a thunderclap of sound.
His skin pulses a faint green...
Across town, the talisman glows as Al notes it's like a sponge...
He awaits her reply...
Rolls
Fast Regeneration - (1d10-1, 1d6-1, RA)
1d10-1 : (4) - 1 = 3
1d6-1 : (4) - 1 = 3
Falen'drial's Blessing (Boost) - (1d10-1, 1d6-1, RA)
1d10-1 : (6) - 1 = 5
1d6-1 : (2) - 1 = 1
Falen'drial's Blessing (Boost) - (1d10-1, 1d6-1) - (1d10-1, 1d6-1, RA)
1d10-1 : (8) - 1 = 7
1d6-1 : (64) - 1 = 9
She begins setting up a simple ritual around Mabel, drawing a chalk circle and planting tealights along that line, all from her cute little component pouch that she always carries. She then begins instructing Sarah on some basic ritual tips - European style, of course, though Caroline isn't there to complain about it. But it will be up to Sarah to actually transform the spell into a shared ritual.
"Yes; hurry," he says as he hangs up on the 911 operator.
The wind seems to die down as the ritual get's underway... the camera pushes in on the tea lights as their flames settle and begin to burn brighter...
He walks over to join the circle. "Go easy on me--it's my first time," he jokes with Tereza.
- By default this Spell is made at -2 when casted in ritual form.
- But +1 from Andrej as few things are as powerful as having friendship to draw from in a casting; and +2 from Jemma's power infusion.
THIS BRINGS YOUR TOTAL MODIFIER FOR YOUR ROLLS TO +1, Except ONE roll must be done at -1 from the complication.
Roll in any order and let's see how you each contribute!
Deck Draws
Tereza is good at Occult, so I'm happy to roll with the -2 for the complication.
... But did she really need back up. He was wounded, his spells were failing to find purchase while she was fine. She could finish this now. Stop the others getting hurt. Even with a boost to his magic, if she got him before he could do anything...
'All you had to do was ask nicely to start, but you've come into this town, attacking those I care about. It's been hundreds of years, things work differently. It's our town now. I may be tired but I' m not the one currenttly bleeding. ' She accentuates her last words with another lash of vines.
Edit: While she's getting herself into trouble - You mentioned she could grab an extra piece of info from his mind. I write it onto the post but realised I didn't make it - it would be the nature of his magoc/connection to the fey. Whether that would help her out of thos I don't know.
Rolls
Spellcasting - (1d8, 1d6, RA)
1d8 : (7) = 7
1d6 : (65) = 11
Damage with raise - (3d6, RA)
(153) = 9
Rolls
Faith - (1d8, 1d6, RA)
1d8 : (7) = 7
1d6 : (3) = 3
EDIT: If I'm not miscounting, that puts us at 4 successes, which means we only need one still from Jemma
Rolls
+++Occult - (1D8+1, 1D6+1, RA)
1D8+1 : (81) + 1 = 10
1D6+1 : (4) + 1 = 5
Rolls
Occult - (1d6, 1d6, RA)
1d6 : (2) = 2
1d6 : (5) = 5
We see her vines lash out and strike Braddock. He gives a shout of shock and pain; the quick attack from Caroline has shaken him and we see him go down to one knee.
- Braddock as a boy, in a gorgeous, verdant court surrounded by fey nobility.
- Braddock instructed in magic from an eternally youthful fey woman
- Braddock binding this woman in chains of magik, and escaping the twilit realm
- Braddock returning to his mortal home, confronting the fey who had taken his place and sealing the changeling in his talisman from which he now draws his power.
...Back at the Historical Society Sarah, Jemma and Tereza finish their ritual.
The mist swirls above those gathered, the circle's magic containing it. It's directed to the talisman, where it settles over the icon of the cockatrice.
Sirens draw nearer. The camera cuts to an ambulance flying down the main street toward the Historical Society...
...then whips back around to the parking lot as a police cruiser skids to a stop...
Unless you want benny for try again, Braddock has king and will act next in Caroline's scene.
Deck Draws
Jemma gives Tereza the talisman and starts to run in the directed direction, shotgun at the ready. When she arrives at the sight she pumps the shotgun loading another iron filing shell.
With that, she also heads to the cruiser but rather than jump straight in, she stops in front of the chief and meets her eyes. Tereza's own eyes are still red and swollen, but at least they work properly again. "Sweeney," she says, reaching out a hand towards the woman's arm but pulling back before she makes contact. "I was worried. I heard you were in danger. I... am glad you are unhurt." She then looks at Sarah and nods. "Take us back there. Caroline needs us."
Rolls
Strong Spirit to Unshake - (1d10-1, 1d6-1, RA)
1d10-1 : (101) - 1 = 10
1d6-1 : (3) - 1 = 2
Fast Regen - (1d10-1, 1d6-1, RA)
1d10-1 : (2) - 1 = 1
1d6-1 : (62) - 1 = 7
Mind Reading - (1d12, 1d6, RA)
1d12 : (2) = 2
1d6 : (5) = 5
She turns as Tereza approaches her and her breath catches as the witch almost touches her arm but pulls away.
"I mean, yeah thanks," she laughs despite the seriousness of the situation. "I'm glad you're O.K. too." With nothing else to say she settles on, "Get in and I'll take you there," with an awkward intonation, a throat clear and a blush.
"Buckle up," she says as her engine revs.
So, Sweeney is a pretty darn good driver, but it's not her show. Someone in the cruiser needs to make a trait roll to help her get to the empty lot as fast as possible -- just use whatever makes sense to you narratively, and tell us what happens based on your roll.
- Success with Raise, You get there after Caroline takes her next action.
- Success you get there after Braddock's next action.
- Failure you get there after Braddock's next two actions.
This applies to Jemma as well, if she is driving her truck!
I don't really have a good skill to use here. The best I could offer is a D6 in Persuade, which is kind of an eh fit. So I'd say someone else should probably roll
As he atacks her mind again she grits her teeth trying to resist. There was a reason he needed to know the manor it was sure. Besides she had other things in her mind he was not allowed to see. Jemma. Deacon. The others. She wasn't going to let him learn of them. Endanger them.
As she blocks her mind against the assault the smug grin returns.
'I understand enough. That your supposedly power is stolen, not your own. That you were taken. I am sorry for that, but that does not excuse your actions in mytown. If what in the manor grants you more power I'm not letting you get it. As she speaks her look goes from smug to determined, once more summoning the vines.
She had one trick in combat without Al, but if it ain't broke..
Rolls
Smarts - (1d10, 1d6, RA)
1d10 : (108) = 18
1d6 : (3) = 3
Spellcasting - (1d8, 1d6, RA)
1d8 : (5) = 5
1d6 : (2) = 2
Damage - (2d6, RA)
(45) = 9
Here are examples and moods for them:
Notice - "Whoa whoa whoa, swerve! You almost hit that car!"
Persuade - "No, don't take the parkway, it's 5 minutes longer; listen, take the boulevard; we'll save time!"
Common Knowledge - "I know a short cut; cut through the shopping center parking lot and you'll come out on a one-way street and then it's a straight shot!"
The engine roars as she puts more pressure on the accelerator.
"This guy--this thing--how do we stop him?" She makes eye contact with Tereza, waiting for anyone to chime in with ideas.
They are under fay influence. Traditionally iron is the bane of the fay, that is why I have iron filings in a handfull of shotgun shells. Here!
Jemma takes out 2 shells with iron filings and passes them to Chief Sarah Sweeney
A shot shopped the woman from blasting me with fay magic, and I expect it will stop him as well.
They are looking for something. A manor house I believe. Its a place that the forest engulfed years past and this notebook should give us some clues to its location.
Sarah, you have the amulet? Found at the crash site and starved of power, but other than that I don't know yet.
A lot have happened very quickly
She takes out her phone and, without going through the multitude of messages that have flooded her phone, calls Tara's number. She's muttering something to herself, but it's in Czech, so the others don't understand what she's saying.
She grips the wheel. "I'm not used to highspeed driving, O.K.?!"
🌕
Back at the brewery we get a shot of an anxious looking Tara, in the tap room on her laptop.
"Jesus, Tereza! What the hell is happening," she asks in panic. "I'm at the brewery, with the guys."
"I'm getting paid for this right? I told Caroline I'm sick..."
Her head snaps up as she suddenly spots an unaware car heading out into the intersection right ahead of Sweeney, cutting them off and risking a nasty accident. "Sweeney! Car!" she shouts, hoping she spotted it in time for the police officer to react to it.
Rolls
+Notice - (1D4, 1D6, RA)
1D4 : (3) = 3
1D6 : (64) = 10
🌕
At the Brewery Tara puts Tereza on speaker phone.
"I've got Wesley here, and he's got all the books he could grab last second, on fey; bindings, wardings, banishment, history--you name it."
🌕
At the empty lot Caroline's battle continues.
He then stumbles back as her vines smash into him with a thunderclap whip. He's shaken by the counter-attack, and offended by her mention of his snatched memories.
"How DARE you! That's private," he shouts.
The camera shot goes wide and we see the police cruiser moving at high speed toward the empty lot.
She hits the accelerator and the car smashes the curb, jumping the vehicle into the snowy lot. The cruiser spins and comes to a stop a dozen meters from Braddock and Caroline.
Braddock is taking an action now. After him, You all can go in any order--first post first come (Or OOC decide if you like 😄; just follow the narrative you build for each other...
Deck Draws
Rolls
Witch's Flame (Bolt) - (1d12, 1d6, RA)
1d12 : (4) = 4
1d6 : (5) = 5
Bolt Dmg - (2d6, RA)
(364) = 13
As the car slides into the lot the smart collected Caroline is not in sight. The right sleeve of her jacket and shirt is just shreds at this point, revealing the complex tattoo on her arm, the vines currently writhing across her skin fuelled by magic. The rest of her is dishevelled from running around, trying to get the good angles on Braddock.
Instead of her usual upright straight posture, she slightly crouched, panting slight as her eyes her locked on Braddock. There is still a smug look on her face however, confident she's got the upper hand.
At the sound of the tires squealing along the tarmac she glances toward everyone else, and for a moment relief, then worry crosses across her face.
'Guys be careful he's..'' Her shout is cut off by the lights smashing into her, prompting a cry of pain as she drops to the snow laden ground.
She tries to fight through the pain and lets out a groan as she tries to push to her feet, getting to her knees before spotting a red drop on the snow. Then another appears, and another as she becomes aware of liquid and the taste of iron in her mouth. She brings a shaky hand up to her mouth and pulls it away again, although she already knows to expect blood. Not good. With the pain and the blood.. something inside was damaged. Bad. But she couldn't let that stop her. Not now, not with the others now in danger.
She doesn't speak, just lets out a strangled cry and she tries to lash out with vines still on the ground. She had to make him focus on her, give the others a chance. The others will seeing the writhing tattoos start to peel off her skin and start to head towards Braddock before withering and shrink back onto her arm as she fails to summon them through the pain.
As her spell fails her expression changes to one of fear.
Rolls
Spirit - (1d8, 1d6, RA)
1d8 : (4) = 4
1d6 : (1) = 1
Spellcasting - (1d8, 1d6, RA)
1d8 : (3) = 3
1d6 : (4) = 4
Damage - (2d6, RA)
(22) = 4
He widens his stance as he watches the cruiser skidding to a stop.
Seeing the shot hit him in the chest she cant help her self. ...And this is your fist lesson of, "Welcome to the twenty-first sentry"
Rolls
Pump Action Shotgun (fay killers at short range) - Attack Roll - (1d4+2, 1d6, RA)
1d4+2 : (2) + 2 = 4
1d6 : (64) = 10
Pump Action Shotgun(fay killers at short range) - Damage Roll - (3d6, RA)
(66115) = 19
She then turns back to the phone. "Tara, uhm, look for artifacts that store fey power. We have coin of some sort." She glances down at the strange coin Jemma handed her earlier. "We think it is source of his power. How do we destroy it?"
Rolls
Vigor Soak for Braddock - (1d10, 1d6, RA)
1d10 : (5) = 5
1d6 : (4) = 4
"You think your musket can--ungh--harm me," he grunts at Jemma. He goes to one knee in the snow, his hand clutching his chest.
🌖
🌖
We see her index finger slide up and down, side to side, on the pages of ancient tome. "Ah; Here! Tereza: 1584, a ritual by Duchess Cavendshaw..."
"O.K., I can walk you through the ritual if you can cast it! But you'll need the blood of two fey applied to the artifact--one willing and one unwilling..."
"Though how one would strike a bargain with an object I can't say." He pushes his glasses up the bridge of his nose.
Deck Draws
The young witch binds Caroline's wounds and attempts to staunch the flow of blood. "Apply pressure and elevate the wound," she mutters, recalling her first aid training.
Rolls
Healing - (1d6-1, 1d6-1, RA)
1d6-1 : (2) - 1 = 1
1d6-1 : (5) - 1 = 4
- Jemma
- Sarah
- Caroline
- Braddock
- Tereza
Although, I do have the Hesitant Hindrance. I can't actually draw a lower second card, but I could draw a Joker still 😅 Seems like we don't have card draw permissions, though, so @Dunko, you'll have to draw for me
Rolls
Pump Action Shotgun (fay killers at short range) - Attack Roll - (1d4+2, 1d6, RA)
1d4+2 : (1) + 2 = 3
1d6 : (1) = 1
Pump Action Shotgun(fay killers at short range) - Damage Roll - (3d6, RA)
(1164) = 12
Benny reroll - (1d4+2, 1d6, RA)
1d4+2 : (2) + 2 = 4
1d6 : (4) = 4
Deck Draws
- Jemma
- Sarah Up Now
- Caroline
- Braddock
- Tereza
"Another untrained child," he asks her with a sneer.
Okay the big blow she just got on Braddock didn't count. Caroline had been wearing him down.
As Al runs and jump at her she put an arm around him trying to be reassuring, and not wince. 'I'm fine bud, I've got this guy. A thought comes to her, if Al was with them had he found the talisman?
As Sarah reaches her she doesn't prevent the younger witch trying to look at her injuries but waves her away as she tries to lead her away from Braddock. She wasn't leaving Jemma to fight this guy. . ' The coin. Changeling inside. He draws magic from it. Even as she rapidly speaks to Sarah she forces herself back to her feet. 'Leave me, I'll distract this guy.
She staggers a few steps towards Braddock. 'Your fights with me, not her. Jemma get back! The vines lash out again.
Rolls
Spellcasting - (1d8, 1d6, RA)
1d8 : (1) = 1
1d6 : (5) = 5
Spellcasting - (1d8-2, 1d6-2, RA)
1d8-2 : (6) - 2 = 4
1d6-2 : (1) - 2 = -1
damage - (2d6, RA)
(21) = 3
The flesh on his chest begins to knit back together...
"Maybe you should put down your musket and rest..." he says as his hand move to trace a spell in the air...
Rolls
Fast Regen - (1d10-2, 1d6-2, RA)
1d10-2 : (3) - 2 = 1
1d6-2 : (1) - 2 = -1
Rolls
Athletics* - (1d4, 1d6, RA)
1d4 : (1) = 1
1d6 : (1) = 1
attempt to interrupt enemy actions as usual.
In personal combat (including foot chases),
the two make opposed Athletics rolls. When
mounted, it’s opposed Riding rolls. In vehicle
chases, the GM must decide which skills are
most appropriate (Athletics vs. maneuvering
to interrupt the driver, for example).
If trying to act before an entire vehicle, ship,
or group with multiple characters takes its
action, the opposed roll should be made
against the driver or leader.
Rolls
Athletics* - (1d4, 1d6, RA)
1d4 : (1) = 1
1d6 : (2) = 2
Athletics* - (1d4, 1d6, RA)
1d4 : (3) = 3
1d6 : (5) = 5
He finishes his spell after Jemma's attack. His casting even less assured.
Rolls
Athletics for Opposed v5 - (1d6-2, 1d6-2, RA)
1d6-2 : (1) - 2 = -1
1d6-2 : (2) - 2 = 0
Fey Slumber (Slumber) - (1d12-3, 1d6-3, RA)
1d12-3 : (5) - 3 = 2
1d6-3 : (4) - 3 = 1
Vines and bark begin to grow round his exposed skin...
Correct me if I'm wrong. I think throwing stuff is Athletics
Edit: Yay, go Tereza!
Rolls
Athletics - (1D4, 1D6, RA)
1D4 : (4442) = 14
1D6 : (61) = 7
Deck Draws
Spirit roll (at −2 if the caster got a raise on her
arcane skill roll). Those who fail fall asleep for the Duration of the spell. Very loud noises
or attempts to physically wake a sleeper (by
shaking him, for example), grant another
Spirit roll.
The Coven can act in any order again, just build off each other where and if you can!
Rolls
Fast Regen - (1d10-3, 1d6-3, RA)
1d10-3 : (9) - 3 = 6
1d6-3 : (4) - 3 = 1
Slumber - (1d12-2, 1d6-2, RA)
1d12-2 : (9) - 2 = 7
1d6-2 : (3) - 2 = 1
Rolls
Fighting - (1d4-2, 1d6-2, RA)
1d4-2 : (3) - 2 = 1
1d6-2 : (4) - 2 = 2
Rolls
Spirit - (1d8, 1d6, RA)
1d8 : (6) = 6
1d6 : (3) = 3
Pump Action Shotgun - Attack Roll - (1d4+2, 1d6, RA)
1d4+2 : (3) + 2 = 5
1d6 : (4) = 4
Pump Action Shotgun - Damage Roll - (3d6, RA)
(2645) = 17
We hear a cha-chank and then a BOOM as a shells worth of silver slams into Braddock sending him sprawling on his back. In the snow...
The camera cuts to the smoking barrel of Jemma's gun.
"Is that it," she asks.
Rolls
Athletics v 4 .... - (1d6-2, 1d6-2, RA)
1d6-2 : (5) - 2 = 3
1d6-2 : (4) - 2 = 2
'He was healing..we need to be careful. The coin. Al did you find it? Thats his source of power. Take that to Tereza, I'll make sure he doesn't interfere. The words come out as a rush as she puts her bare arm at the warlock, ready to blast out vines if he woke. The tattos of her arms shift and moves in anticipation, but with less vigor than before, hinting at her trred state.
Jemma is still going on adrenalin, not ready to accept that the battle is over.
Cheif, the shells I gave you? Jemma reloads the shotgun with the fay-killers. Will you cover me? Just in case. Then she hands the shotgun to Chief Sarah Sweeney as she starts to examine Braddock's body. After a quick check of the pockets, she calls up her own power and her eyes start to glow as she now examines the body with a magical sight.
Power Points: 2
Range: Smarts
Duration: 5 (detect); one hour (conceal)
Trappings: Waving hands, whispered words.
Detect arcana allows the recipient of the power to see and detect all supernatural persons, objects, or effects in sight. This includes invisible foes, enchantments on people or items, weird science devices, and so on. With a raise, the caster knows the general type of enchantment as well—harmful, obscurement, magic, miracles, etc.
Detect arcana also allows a character to ignore up to 4 points of penalties when attacking foes hidden by magical darkness, invisibility, or similar abilities (or all penalties with a raise). Conceal arcana prevents detection of arcane energies on one being or item of Normal Scale (see the Size Table page 179).
Detect vs. Conceal: Detecting arcana against someone or something that’s been concealed is an opposed roll of arcane skills (roll each time it’s attempted, but no more than once per turn). If the concealment wins, the character
cannot see through the ruse with this casting, but may terminate this instance and try again.
MODIFIERS
**ADDITIONAL RECIPIENTS (+1): The power may affect more than one viewer for detect, or item for conceal, for 1 additional Power Point each.
**AREA OF EFFECT (+1/+2): Conceal only. The power affects everything in a sphere the size of a Medium Blast Template for +1 points, or a Large Blast Template for +2.
**STRONG (+1): Conceal only. Detection rolls to see through the concealment are made at −2.
Rolls
Spellcasting (Smarts) - (1d6, 1d6, RA)
1d6 : (2) = 2
1d6 : (5) = 5
The slight rumble of the ground becomes more violent and louder. We hear a snap a thin, verdant sapling rips from the snow covered concrete. It twists and sways as it grows to two meters in height within seconds.
More saplings sprout with unnatural strength and speed, tearing up the decades old concrete. Vines crawl from cracks and begin to ascend the sides of the brick buildings flanking the lot.
We see with her arcane sight...and Braddock's form begins to glow as the trees sprout around the lot. His skin begins to harden and become bark like. A lot snapping is heard from his body as his bones rearrange and elongate. His clothes are torn to shreds as vines and plant life spring from his skin and begin to wrap him--his wounds disappearing into this new shape.
Some Savage Tales feature invulnerable
horrors that can only be defeated by
discovering their weakness.
Invulnerable creatures ignore damage as
listed in their description. Unless otherwise
specified, they can be Shaken or Stunned but
not Wounded by other forms of damage. An
ancient dark god given life by misguided
cultists, for example, might only be
vulnerable to shards of stained glass gathered
from a church.
She's brought out of it by Al speaking and she looks up at the brownie confusion on her face. ' What do you mean Twil...oh bloody hell. Jemma! ' She whirls around as the terrain starts to change worried for her friend.
Tereza was right, but if they just left him here he would hurt others. That and if she went with them... his words of her having the stink of the fey around her come back. He would just track them down if she stayed with the others. She grits her teeth before a though comes t her mind. The farm. If she could lead him away to the farm, that might give the others a chance
'Chief, get the others away do the ritual. Al go with them. I can stall him.' Provided he trusted her again and didn't just try and rip the info from her mind once more...the others didn't need to know that risk. She starts to run forward, gritting her teeth again the pain of her wounds and she looks to pull Jemma back, get in between him and her.
Would that be Occult or Research? I have a D8 in both, so I'll just roll it. Feel free to ignore.
Rolls
Occult/Research (?) - (1D8, 1D6, RA)
1D8 : (4) = 4
1D6 : (4) = 4
'You' ve proven you have power now just.. Leave them alone. Let them go, and I'll show you...Physically. No mind sharing. She'd hopefully proven she could defeat his mental assaults for that not to be an option.