Please be advised to check the rules for how to post, it makes it easier to follow if its kept consistent
And away we go! Have fun guys!
It's a somewhat dreary gray skied day in Feldoor. The past 4 days came with it's fair share of chilly weather with plenty of rain to follow. The dirt paved streets of Feldoor are now muddled, with puddles forming out of the various footsteps of the many patrons of the town.
The town itself is round, with the merchants in towards the center of town and regular townsfolk douting the outer parts of it. Some of the bigger buildings in the middle of town are homes to those practicing faith in various gods, though none of the congregations are big enough to gather a dominant hold of town. Some of the bigger buildings in the middle and outer parts are home to guilds, with the most lavish building being a merchants guild in the center of town.
The buildings are made out of thick wood, thanks to the many trees nearby in the various forests. The insides of these buildings offer a nice, but sometimes leaky retreat from the windy rains of Arathus in the month of Tarsakh. For a right price, a travelling adventurer can find a nice shelter or much needed rest from the woes of travel.
The town also features a couple taverns, but the main one used by the travelling folk and thus the most popular is known as The Aincent Spade. It is in this tavern most of the news of south western Arathus meets the Ear. Outside of the bar lays the town hall. Featured on the front of the creaky wooden building is a board, with those looking for help for various means. On one particular morning 5 days ago, a message was left on the board, with no one knowing where it came from. It read:
The outpost of Isaac's Retreat is in great need for adventurers. Those brave and willing enough to find the establishment should do so at haste, as we have little time
During your stay at Feldoor you have realized from recent taverns visits on Town Gossip that most believe the posting to be a prank in bad taste, as the story of Isaac Heuster is mostly used nowadays to keep children from running amok.
Some others have decided that it would be wise to make some money off of the event, and guided tours of the area have been picking up, some by lowly lords who seek to find another place to stake their claim.
Some more bold adventurers have gone off into the wild in the west. Whether or not they have found the retreat is unknown to anybody.
-------------------------------
The Dark grey skies of the first of Tarsakh dont appear to be letting up. You may be by yourself at the moment in town, but something struck you when you read that sign. Something that struck down deep to your core. Could it have reminded you of a prior experience in life? Could the travels of a whispered land be the next heroic tale for you? Is the promise of coin too much for you to not try? In either case, you feel a beckoning to go investigate west towards the Caverns of Windfell, named after the howling winds that are produced from the caverns that moan almost like a collective groan of the dead.
In either case, this is where destiny begins.
You begin in town early morning. A couple of options have been laid out on the table, though theres always space on that table for more. You do know that others are looking into venturing towards this place, but have not formally met them.
You do know that its 3 days travel west to reach the Caverns, assuming you know where you're going. For those unaware of there whereabouts, a guide can almost always be found at a price